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V4 "Scum and Villainy" *SPOILERS* Options
Darthbane53
Posted: Friday, June 8, 2012 6:35:14 PM
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I really like those new commando droids. At 30 points for a pair they arent cheap but I can see some pretty big havock being doled out.
DARPH NADER
Posted: Friday, June 8, 2012 6:45:37 PM
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General_Grievous wrote:
leshippy wrote:


Yes!!! I just got back from. Two weeks of intense sleep deprived army training and seeing this Grievous just made my day!


I play tested him and felt the final version was an excellent compromise based on the recommendations. GGHoH is be far one of the most accurate accountings I have seen in the v-sets. It really captured the essence of Grievous, so let the games begin.
DARPH NADER
Posted: Friday, June 8, 2012 6:49:32 PM
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I'm really looking forward to be able to use my custom Embo (courtesy of Leshippy) a great addition. Flim, Squib Trader and GGHoH are also going to be alotta fun!
markedman247
Posted: Friday, June 8, 2012 8:03:22 PM
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I like the Droid Commando Fire team with Kazden. Having a shield bot helps him maneuver around the battlefield.

But the new Mando helps J-Sword (Jaina) have Beskargam armor without the need for a CE.
Darthbane53
Posted: Saturday, June 9, 2012 4:51:15 AM
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markedman247 wrote:
I like the Droid Commando Fire team with Kazden. Having a shield bot helps him maneuver around the battlefield.

But the new Mando helps J-Sword (Jaina) have Beskargam armor without the need for a CE.


Shield bot?Confused
jedispyder
Posted: Saturday, June 9, 2012 7:51:32 AM
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Darthbane53 wrote:
markedman247 wrote:
I like the Droid Commando Fire team with Kazden. Having a shield bot helps him maneuver around the battlefield.

But the new Mando helps J-Sword (Jaina) have Beskargam armor without the need for a CE.


Shield bot?Confused

The BX Commando Droid Spotter has Energy Shield, thus his first unofficial nickname is now Shield Bot.
markedman247
Posted: Saturday, June 9, 2012 12:08:33 PM
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jedispyder wrote:
Darthbane53 wrote:
markedman247 wrote:
I like the Droid Commando Fire team with Kazden. Having a shield bot helps him maneuver around the battlefield.

But the new Mando helps J-Sword (Jaina) have Beskargam armor without the need for a CE.


Shield bot?Confused

The BX Commando Droid Spotter has Energy Shield, thus his first unofficial nickname is now Shield Bot.


I am too lazy to look up the name at that time of day. But, shield bot has a nice ring to it.
Mando-Matic
Posted: Sunday, June 10, 2012 11:44:30 AM
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Grievous is awesome and I love the Mandalorian Protector, but I think the BMX Commando Droid Spotter is undercosted for everything he can do, exceedingly so when his Rapport is used.

When does this set officially come out?
R5Don4
Posted: Sunday, June 10, 2012 4:23:22 PM
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Mid August. Gencon debut.
countrydude82487
Posted: Sunday, June 10, 2012 6:09:47 PM
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Mando-Matic wrote:
Grievous is awesome and I love the Mandalorian Protector, but I think the BMX Commando Droid Spotter is undercosted for everything he can do, exceedingly so when his Rapport is used.

When does this set officially come out?


how exactly is it undercosted. For the most part this piece is purely defensive. against adjacent peices sure it can do some damage, but it is not going to hit alot with a +7 Even if you count in a battle droid officer he is swtill not going to hit much, and he doesnt benefit from one of the factions greatest commander effects, twin attack. Neither does the sniper for that matter.
Mando
Posted: Monday, June 11, 2012 6:23:45 AM
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countrydude82487 wrote:
Mando-Matic wrote:
Grievous is awesome and I love the Mandalorian Protector, but I think the BMX Commando Droid Spotter is undercosted for everything he can do, exceedingly so when his Rapport is used.

When does this set officially come out?


how exactly is it undercosted. For the most part this piece is purely defensive. against adjacent peices sure it can do some damage, but it is not going to hit alot with a +7 Even if you count in a battle droid officer he is swtill not going to hit much, and he doesnt benefit from one of the factions greatest commander effects, twin attack. Neither does the sniper for that matter.


Because for 16pts you get 8 Special Abilities. That is why. Compare him to the Gungan Sheildbearer and try and make an argument that he is not undercosted. This peice is very aggressively costed, and to much so, imo. The good thing, is that he won't be doing a whole lot of damage. The fact is though, he still does more damage than the gungan. The gungan has only 3 special abilities for 18 pts. I can't think of any reason's why this piece was deemed nessesary for a faction that is already overly competitive. I understand why it has what it has. It just seems like an over-representation of the character. You don't need to put 8 Special Abilities on character that cost's 16pts with rapport. In fact, I hope the designers learn from this and never do this again. As is, I don't think it will break the game, but it will definetly give the seps yet another compettive peice. And the line of reasoning to make this piece as good as it is escapes me, when other factions need more help than the seps.
Echo24
Posted: Monday, June 11, 2012 7:14:50 AM
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Mando wrote:
countrydude82487 wrote:
Mando-Matic wrote:
Grievous is awesome and I love the Mandalorian Protector, but I think the BMX Commando Droid Spotter is undercosted for everything he can do, exceedingly so when his Rapport is used.

When does this set officially come out?


how exactly is it undercosted. For the most part this piece is purely defensive. against adjacent peices sure it can do some damage, but it is not going to hit alot with a +7 Even if you count in a battle droid officer he is swtill not going to hit much, and he doesnt benefit from one of the factions greatest commander effects, twin attack. Neither does the sniper for that matter.


Because for 16pts you get 8 Special Abilities. That is why. Compare him to the Gungan Sheildbearer and try and make an argument that he is not undercosted. This peice is very aggressively costed, and to much so, imo. The good thing, is that he won't be doing a whole lot of damage. The fact is though, he still does more damage than the gungan. The gungan has only 3 special abilities for 18 pts. I can't think of any reason's why this piece was deemed nessesary for a faction that is already overly competitive. I understand why it has what it has. It just seems like an over-representation of the character. You don't need to put 8 Special Abilities on character that cost's 16pts with rapport. In fact, I hope the designers learn from this and never do this again. As is, I don't think it will break the game, but it will definetly give the seps yet another compettive peice. And the line of reasoning to make this piece as good as it is escapes me, when other factions need more help than the seps.


Huh

Of the 8 SAs on the card, one is basically just an identifier (Droid) and one is actually a penalty (Single-Shot Blaster). Otherwise it has a good number of SAs, but that in no way makes the piece good or undercosted. I can promise you that "Number of SAs" is NOT nor should it be a strong indication of how a character should be costed. What is most important is how the abilities interact with each other and how they interact with other characters. Vibroblade gives this character very little benefit, so it isn't worth much on him. Droid likewise doesn't do too much, but being a Sep it's worth a little bit. Single-Shot Blaster is a really huge anti-synergy with the faction, though, making the piece significantly worse. Rapport 3 is a minor benefit, but since it requires you to play another specific piece it isn't worth all that much, since requiring you to play the Sniper greatly reduces his flexibility. Stealth, Intuition, Energy Shield, and Improved Spotter are all the real bread-and-butter SAs that make up the character, and I think are pretty fair for 16-19 points.

Comparing him to the Gungan Shieldbearer isn't a great comparison since the Shieldbearer is traditionally not a very good piece (he has uses, but he's below average for sure). If they compared equally, the Spotter would be pretty disappointing. But even so, they are close to equal. The Gungan is 1 point less and +1 Defense, but -20 HP, so that's all basically a wash. It can't combine fire, but has Atlatl 20, which is really GREAT for the kind of character it is. It's a flavorful character who fits into Gungan squads which generally include Captain Tarpals. A range 6 ability that hits the target and all adjacent for 20 damage AND activates, and you can do it TWICE with in-faction CEs? That's WAY better than Stealth, Intuition, and Improved Spotter +20. Energy Shield is worth about the same on both pieces, so that's basically a wash.

Overall, I think the Spotter is a little better than the Shieldbearer. The Shieldbearer is a just below-average piece, though, so I think the Spotter is about average.

If you think that 8 special abilities on a character that costs 16-19 points is too much because it's an over-representation of the character, that's probably fair. This guy does have a whole lot going on, and it could be easy to argue that it's too much going on. But having lots going on doesn't translate to being undercosted.
swinefeld
Posted: Monday, June 11, 2012 7:18:38 AM
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Mando wrote:
countrydude82487 wrote:
Mando-Matic wrote:
Grievous is awesome and I love the Mandalorian Protector, but I think the BMX Commando Droid Spotter is undercosted for everything he can do, exceedingly so when his Rapport is used.

When does this set officially come out?


how exactly is it undercosted. For the most part this piece is purely defensive. against adjacent peices sure it can do some damage, but it is not going to hit alot with a +7 Even if you count in a battle droid officer he is swtill not going to hit much, and he doesnt benefit from one of the factions greatest commander effects, twin attack. Neither does the sniper for that matter.


Because for 16pts you get 8 Special Abilities. That is why. Compare him to the Gungan Sheildbearer and try and make an argument that he is not undercosted. This peice is very aggressively costed, and to much so, imo. The good thing, is that he won't be doing a whole lot of damage. The fact is though, he still does more damage than the gungan. The gungan has only 3 special abilities for 18 pts. I can't think of any reason's why this piece was deemed nessesary for a faction that is already overly competitive. I understand why it has what it has. It just seems like an over-representation of the character. You don't need to put 8 Special Abilities on character that cost's 16pts with rapport. In fact, I hope the designers learn from this and never do this again. As is, I don't think it will break the game, but it will definetly give the seps yet another compettive peice. And the line of reasoning to make this piece as good as it is escapes me, when other factions need more help than the seps.


One thing to consider is that playing this piece means 1 less IG-86 in the Sep squad, which I think is a good thing. If you play the sniper as well, 2 less IG-86 or the loss of other support. Considering what you give up, I don't think either of them are undercosted.

I could see the spotter being useful to help the living Seps that tend to get shot to death before they can do much. (Dooku, Aurra, Maul etc) That is definitely a good thing, IMO.
Mando
Posted: Monday, June 11, 2012 12:23:01 PM
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Echo24 wrote:
Mando wrote:
countrydude82487 wrote:
Mando-Matic wrote:
Grievous is awesome and I love the Mandalorian Protector, but I think the BMX Commando Droid Spotter is undercosted for everything he can do, exceedingly so when his Rapport is used.

When does this set officially come out?


how exactly is it undercosted. For the most part this piece is purely defensive. against adjacent peices sure it can do some damage, but it is not going to hit alot with a +7 Even if you count in a battle droid officer he is swtill not going to hit much, and he doesnt benefit from one of the factions greatest commander effects, twin attack. Neither does the sniper for that matter.


Because for 16pts you get 8 Special Abilities. That is why. Compare him to the Gungan Sheildbearer and try and make an argument that he is not undercosted. This peice is very aggressively costed, and to much so, imo. The good thing, is that he won't be doing a whole lot of damage. The fact is though, he still does more damage than the gungan. The gungan has only 3 special abilities for 18 pts. I can't think of any reason's why this piece was deemed nessesary for a faction that is already overly competitive. I understand why it has what it has. It just seems like an over-representation of the character. You don't need to put 8 Special Abilities on character that cost's 16pts with rapport. In fact, I hope the designers learn from this and never do this again. As is, I don't think it will break the game, but it will definetly give the seps yet another compettive peice. And the line of reasoning to make this piece as good as it is escapes me, when other factions need more help than the seps.


Huh

Of the 8 SAs on the card, one is basically just an identifier (Droid) and one is actually a penalty (Single-Shot Blaster). Otherwise it has a good number of SAs, but that in no way makes the piece good or undercosted. I can promise you that "Number of SAs" is NOT nor should it be a strong indication of how a character should be costed. What is most important is how the abilities interact with each other and how they interact with other characters. Vibroblade gives this character very little benefit, so it isn't worth much on him. Droid likewise doesn't do too much, but being a Sep it's worth a little bit. Single-Shot Blaster is a really huge anti-synergy with the faction, though, making the piece significantly worse. Rapport 3 is a minor benefit, but since it requires you to play another specific piece it isn't worth all that much, since requiring you to play the Sniper greatly reduces his flexibility. Stealth, Intuition, Energy Shield, and Improved Spotter are all the real bread-and-butter SAs that make up the character, and I think are pretty fair for 16-19 points.

Comparing him to the Gungan Shieldbearer isn't a great comparison since the Shieldbearer is traditionally not a very good piece (he has uses, but he's below average for sure). If they compared equally, the Spotter would be pretty disappointing. But even so, they are close to equal. The Gungan is 1 point less and +1 Defense, but -20 HP, so that's all basically a wash. It can't combine fire, but has Atlatl 20, which is really GREAT for the kind of character it is. It's a flavorful character who fits into Gungan squads which generally include Captain Tarpals. A range 6 ability that hits the target and all adjacent for 20 damage AND activates, and you can do it TWICE with in-faction CEs? That's WAY better than Stealth, Intuition, and Improved Spotter +20. Energy Shield is worth about the same on both pieces, so that's basically a wash.

Overall, I think the Spotter is a little better than the Shieldbearer. The Shieldbearer is a just below-average piece, though, so I think the Spotter is about average.

If you think that 8 special abilities on a character that costs 16-19 points is too much because it's an over-representation of the character, that's probably fair. This guy does have a whole lot going on, and it could be easy to argue that it's too much going on. But having lots going on doesn't translate to being undercosted.


What I see when i see this many SA's on a 19 pt peice (16 with the sniper), I see little need to be creatve and use other commanders to improve it. The WotC peices usually didn't have as many SA's as I have been seeing in these V-sets. What that made the squad builder do, is dtry and combine that peice with other commanders to make it better. What I see with the V-sets is what I see when people make customs stats. They pick all the best combo's of SA's and put them all on the card and call it good. While this allows for a good stand alone peice (which isn't bad at all with Bastilla being one of the main issues facing squad designers), it just seems like to many peices are being overrepresented and their cost isn't reflecting what they have on them. Its ok to have a few aggresively costed peices, cause that will shake the meta up. But when I compare newer peices with older peices, I see more SA's packed onto cards than ever before. I'm pretty sure WotC did factor in cost when adding SA's. Thats why a peice with only one SA would cost what it did, in addition to what stats is has. I don't think WotC ever put 8 SA's on a mini at this low of a cost. Granted, I agree that one of them is a hinderance (but not as huge a hinderance as people think, there are Grievous's that grant double attack and extra attack in case people didn't know), but Droid is useful because of the faction it is in and because he can be repaired as well. Stealth, Intuition and Energy Sheild are all really good for 19pts. I wish the Gungan had Stealth, cause that would keep it alive more often. I think people are seeing this peice as only useful with the Sniper. It isn't. It will function as a better Sheildbearer and give the Seps the equivalent of a super evade. And no one see's the problem with that? C'mon! There is a reason WotC never put evade on Seperatist droids, and I thought we'd never see it handed out like this. I like the commando droid from last set who had it. That fit the flavor. But this new Spotter droid can hand out and even better evade to any droid now, and that will definetly have an effect. I'd just like people to realize when designing to use more caution when stuff like this appears, cause this will make your jobs harder to design future pieces.
wannabe mexican
Posted: Monday, June 11, 2012 1:30:10 PM
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Here are my thoughts on the BX Spotter. There are basically only two reasons to play him.

1. To give the Sniper the extra 20 damage (worst case scenario on each shot) and +4 attack. Lets assume the sniper has rapport 3 for this guy too. So what, we are paying out maybe 30-40 points for what will probably be an accurate, sniper twin attack that will probably be for 40 damage per shot, maybe 50 if he has deadeye. I think that is a pretty fair deal. For that you have to burn two activations, and have the tech to grant twin attack to the sniper (unless he already has it). But still, 30ish points for a 80-100 damage shooter that will probably have to stand still to do it and use up two activations. That is just like any power shooter. Trade GMA for the sheild so you can risk standing in the open for a round.

2. The Shield. As mentioned to protect the sniper. But also to help protect any melee beats you want to charge in and protect. For that, you have to spend then, an extra 16-19 points to help protect the melee beat, and keep them together. It makes sense to then use a sniper as shooter support, but if the Shieldbot is running around with Dooku, then the sniper is vulnerable.


Either way I say good. He gives the Seps an extra ranged option. A ranged option that has its drawbacks. So we might see more DIVERSITY than just using IG-86s.

He may even encourage the emergence of different Grievous commanders, if you really want to use his vibroblade and get double attack with it. This is also a good thing. It encourages more DIVERSITY of separatist squads.

Lets be honest here though, he probably won't. People will probably stick with twin attack. It is more powerful, and works better with the faction.

So I don't see the issue here. We have two separatist minis this set (I'm assuming the Sniper is also in this set) that could possibly encourage the emergence of new separatist squads. Why should the designers waste separatist slots on crappy minis just because they need to concentrate on other factions? They promised us every faction every set. Where is the harm in giving the seps two little minis that could maybe shake the faction up? It has been noted that they are an already competitive faction. So it is easier to come up with minis that could allow for the invention of new competitive squads. The factions that need more attention require much more care and can't be rushed into the top tier level. But with well established factions it is okay to say "here, have a little tweak, see if anything new emerges."

We just need to give it time before we can do things like that with each faction. Some of them still require work before we can get a diverse selection of competitive squads from each faction.
countrydude82487
Posted: Monday, June 11, 2012 1:49:00 PM
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Mando wrote:
[quote=Echo24][quote=Mando][quote=countrydude82487][quote=Mando-Matic]

What I see when i see this many SA's on a 19 pt peice (16 with the sniper), I see little need to be creatve and use other commanders to improve it. The WotC peices usually didn't have as many SA's as I have been seeing in these V-sets. What that made the squad builder do, is dtry and combine that peice with other commanders to make it better. What I see with the V-sets is what I see when people make customs stats. They pick all the best combo's of SA's and put them all on the card and call it good. While this allows for a good stand alone peice (which isn't bad at all with Bastilla being one of the main issues facing squad designers), it just seems like to many peices are being overrepresented and their cost isn't reflecting what they have on them. Its ok to have a few aggresively costed peices, cause that will shake the meta up. But when I compare newer peices with older peices, I see more SA's packed onto cards than ever before. I'm pretty sure WotC did factor in cost when adding SA's. Thats why a peice with only one SA would cost what it did, in addition to what stats is has. I don't think WotC ever put 8 SA's on a mini at this low of a cost. Granted, I agree that one of them is a hinderance (but not as huge a hinderance as people think, there are Grievous's that grant double attack and extra attack in case people didn't know), but Droid is useful because of the faction it is in and because he can be repaired as well. Stealth, Intuition and Energy Sheild are all really good for 19pts. I wish the Gungan had Stealth, cause that would keep it alive more often. I think people are seeing this peice as only useful with the Sniper. It isn't. It will function as a better Sheildbearer and give the Seps the equivalent of a super evade. And no one see's the problem with that? C'mon! There is a reason WotC never put evade on Seperatist droids, and I thought we'd never see it handed out like this. I like the commando droid from last set who had it. That fit the flavor. But this new Spotter droid can hand out and even better evade to any droid now, and that will definetly have an effect. I'd just like people to realize when designing to use more caution when stuff like this appears, cause this will make your jobs harder to design future pieces.


well you are correct about one thing, WOTC never did put 8 special abillities on a piece that costs between 16 and 19 points, however i count at least 10 Non-Unique pieces that have 5-6 special abillites, which is what arguably this piece has that are useful. However of those pieces i believe that 2 of them have ever been played competitively.

I really do not think that it is an issue for seps to get some competitive pieces that do not rely on GGDAC or WHorm. for me it makes the more interesting seps more playable. And you argument that they should not get another competitive piece because they already have so many is just frankly invalid. IF the designers did that then we would be done making pieces for OR, Rebels, Imperial, NR, Republic, And vong, would never get another competitive piece. TO me the amount of competitive pieces the seps have gotten so far out of the v-sets is not alot. Yeah sure alot of the pieces have been brought up to what they should have been, but they are not dominating the meta. in fact, if you look back at the thread talking about Regional top squads, it says (as of may) that seps are actually doing the worst currently of all the factions being played. Which means, with the exception of a few people, they are not currently being played in a strong competitive environment. in other words they could use some competitive pieces. Besides they have 3 pieces in this set. and only 4 in the last set. and of those 4 from last set, 2 had twin attack already on them, one has single shot blaster, and the other still needs more support than they have already. SUre those 3 pieces add alot that they could use but i dont believe that it is going to completely change the meta.
kezzamachine
Posted: Monday, June 11, 2012 3:54:02 PM
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We also have to be very careful with the over-comparrison on what WotC did. They largely designed their pieces in a bubble, playtested in an office with a handful of people and then released them (or so I understand). Vset characters are designed by current top players of the game, and playtested by a truckload of people. (I can also add that our playgroup tested this piece and we've been relatively happy with the changes that were made for this piece.)

In the end, the only real way to know for sure is to unleash the piece on the meta and see if it wins GenCon 2013. We should bookmark this and go back and see...
Sithborg
Posted: Monday, June 11, 2012 6:09:03 PM
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My concern isn't about the number of SAs for the cost, it's the issues that it has on the graphics. Playtesting is there to determine if the cost is correct. Having a set amount of SA's only for a certain cost doesn't work in this game. THERE IS NO FORMULA.

As for the spotter, we are looking at a pure support piece. Seriously, Single Shot Blaster is a HUGE hinderance to the Seperatist faction. It may seem weird, but a piece with Twin will be cheaper in Seps than if it didn't. But that is what Whorm and DAC do. His rapport requres another 15 pt piece. So, a net of +12 points? And anyother piece that can boost its number of attacks, cannot work with the blade.
gwek
Posted: Monday, June 11, 2012 6:50:40 PM
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On one hand, I agree that 8 special abilities on a non-Unique is a little ridiculous (even if some of the abilities don't really "count"). On the surface, it seems a bit "fanboyish" and similar to a lot of "Hey, look how much I can shove on a single piece" customs.

On the other hand, everything is relative, and there are a lot of factors at play here.

Comparing a piece to a single other piece (as in the case of comparing this dude to the Gungan Shieldbearer) is always a risky proposition, since many pieces are outliers in one direction or another (witness, for example, the generation of ludicriously powerful customs based on the foundation of "I used the Jedi Weapon Master as a starting point!").

Even if you DID want to use a single character as a point of comparison, all characters are not created equal, because all factions are not created equal. A blunt example: A faction might have access to Twin Attacks but not Extra Attack, or vice versa. Another faction might have ready access to both, but many of the pieces are a bit weak. In these cases, Twin Attack doesn't have exactly the same value... In the case of the Seps, they have ready access to both Twin and iterative attacks, but this is often offset by the fact that the best pieces in the factions are droids, with limited access to commander effects (and, among other effects, general lack of synergy with the Fringe).

Then there's internal synergy within a faction. As his been noted, Shield-Bot doesn't exactly play to the strengths of the faction. In fact, it's virtually useless to one of the strongest pieces in the faction, the IG-Lancer. It's pure speculation, but I'd go so far as to speculate that the game designers might have intentionally tried to build a powerful paradigm for the Seps that is not reliant on old tactics. We've seem something similar with the new Leia, where there's a potential shift back to the original trilogy heroes in Rebel squads.

Speaking of the game designers, another factor to consider is that WotC isn't calling the shots any more. The new gang have different game design philosophies than the dudes at WotC did (and one of those differences, for better or worse, is often more text on the card), so three sets in, comparing things to how they used to do it in the old days is a slippery slope of frustration.

Now, I'm not passing judgement on whether Shield-Bot is priced correctly. I'm also not saying that Mando is necessarily wrong... Just saying that there are tons of factors that weigh into something like this... and I suspect that even MY long-winded message scratches the surface of all the considerations the poor game designers have to balance!

At the end of the day, it seems to be a cool piece that offers something new to a sometimes-stale faction. Let's enjoy and embrace it rather than wondering if it should be priced 3 points higher! :)
EmporerDragon
Posted: Monday, June 11, 2012 7:31:29 PM
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countrydude82487 wrote:

well you are correct about one thing, WOTC never did put 8 special abillities on a piece that costs between 16 and 19 points, however i count at least 10 Non-Unique pieces that have 5-6 special abillites, which is what arguably this piece has that are useful.


For reference, WotC characters 20 points and under with 6+ Abilities/Force Powers/CEs:

Clone Commander Cody (6 abilities, 2 CEs)
Bith Black Sun Vigo (6 abilities, 1 CE)
Yuuzhan Vong Jedi Hunter (6 abilities)
Squint (6 abilities, 2 force powers)
Ahsoka Tano (6 abilities, 1 force power)
Cade Skywalker, Padawan (3 abilities, 4 force powers)
Yoda, Force Spirit (4 abilities, 1 force power, 1 CE)
K'Lor'slug (6 abilities)
Ayy Vida (6 abilities)
Yomin Carr (7 abilities, 1 CE)
Kintan Strider (6 abilities)
Clone Commander Gree (5 abilities, 3 CEs)
C-3PO & R2-D2 (6 abilities)
Yuuzhan Vong Subaltern (6 abilities, 1 CE)
Storm Commando (6 abilities)
Odd Ball (5 abilities, 1 CE)
Nexu (6 abilities)
Jabba, Crime Lord (5 abilities, 1 CE)
Wedge Antilles, Red Two (6 Abilities)
R2-D2, Astromech (6 abilities)
C-3PO, Ewok Diety (6 abilities)

The list would be a lot bigger if you dropped down to 5+.

Also while I'm counting these, the WotC character with the most Abilities/Force Powers/CEs is a tie at 12 between Darth Revan (6 abilities, 4 Force Powers, 2 CEs) and Lord Vader (4 abilities, 7 Force Powers, 1 CE). Not counting the Epic set, only 1 vset mini has matched this number (Corran Horn, Jedi Master with 7 abilities and 5 Force Powers) and 2 have surpassed this at 13 apiece: Marka Ragnos (6 abilities, 6 Force Powers, 1 CE) and Galen Marak (7 Abilities, 6 Force Powers)
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