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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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Hinkbert wrote:If you excuse my ignorance since I just returned to the game this past fall, how are restricted maps determined? I gather it is a rather lengthy and involved process. If nothing else, perhaps the next time a big 500 tourney is run Hall of Judgement and Throne Room could be taken off the map list. Granted there are numerous other variables involved in winning, but it would be interesting to see how it afffects the results. Basically a whole lot of playtesting and cutting any of the maps that are too abusive. The last few versions of the Restricted list were decided on primarily by The_Celestial_Warrior (with lots of playtesting that he did personally as well as information from anyone else that helped to test them). He was just inducted into the Hall of Fame for all the support he's given to the game, not the least of which has been curating the restricted list in recent years.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2010 Posts: 75
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billiv15 wrote:As for Bastilla, I'm quite amazed no one has figured out the easiest way to beat her...
...Keep playing and see what you find. You might have to start building squads differently than you have before.... Two Words: Skiff Squad!Not having to sweat the cost tally as much, each you may choose to run can have its own guaranteed 29Def Jensaarai ensuring it stays on the board. Run an accurate shooter as the passenger, and just fly all over the board taking out whoever you want. Run enough of them and does it really even matter if Bastilla shuts down CEs once in a while? Actually, no clue if it would work - but might be blasted fun trying it out!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,786 Location: Canada
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Hinkbert wrote:If you excuse my ignorance since I just returned to the game this past fall, how are restricted maps determined? I gather it is a rather lengthy and involved process. If nothing else, perhaps the next time a big 500 tourney is run Hall of Judgement and Throne Room could be taken off the map list. Granted there are numerous other variables involved in winning, but it would be interesting to see how it afffects the results. Personally, I think this is probably both the most important and easiest change to make. If I'm in a 500pt tourney to win it, and I'm playing OR, then I'm gonna choose Hall of Judgment every time, as long as it's available. It's just TOO good for accurate-furious-assault shooters not to take. At first I was strongly considering Throne Room (because it's also excellent for the OR), but then I saw Hall of Judgment and I knew it probably made for an auto-win vs so many of the squads I'd encounter. And it wouldn't matter if I set up first or second, since I had multiple devastating attack options from either side. The only time I wouldn't want that map would be in the mirror-match, where I wouldn't want to set up second. The Throne Room at least makes for a more fair game...but it's still quite shooter-friendly. I remember when Timmer won a regional tourney a few years ago with Arica's Blaster Barrage (using the same tactic as OR Hoth squads), he chose the Throne Room and referred to the large rooms on either side as "the killing rooms." So I do think that, even if no other changes are made at this point, these 2 maps have to go. They might be enough to make things less one-sided, even if they don't solve the problem of OR dominance. However, I have said it before (on swmgamers) and I'll say it here too: something must be done about Bastilla in 500pt epic play. Boardwide disruptive is just too powerful. CEs increase in power as the point total increases; correspondingly, ABM is nearly usesless in 100pts, hardly used in 150, and powerful in 200pts. At 500, it's insane. Think about it: with any other CE-disruption, you have to put a piece in harm's way: Han GH, Kyle, Juno, etc...and those pieces only neuter the CEs within 6 (or adjacent, in the case of Distraction pieces)...but Bastilla nerfs every CE on the entire board and she can safely sit in a closet on the other side of the board while she does it. My suggestions for changes to Bastilla at 500pts: --Let ABM cancel ONE enemy CE at a time. Each time she uses ABM, she declares which single CE to disrupt. ABM is still useful, but it's no longer like a kick to the groin. Her +10dmg bonus still holds. If she chooses to cancel Thrawn's swap CE, then the Imps still have his Opportunist and Veers' Accurate Shot and Weir-Shields, for example. --Let ABM simply add the +10dmg boost, with no CE cancellation happening at all. ABM is already powerful with twin-attack-furious-assaulters. Thrawn gives Opportunist, Vong get all kinds of dmg boosts, so Bastilla giving a +10dmg boost is in line, and still very much worth 33pts. With the power of ABM toned down at this point level, I think OR will still be plenty powerful, because Hoth's CE is so strong...but at least you'd be able to fight back. And FWIW, I do not think that a 3-CE limit will really hurt the OR, and I don't think it will hinder the Vong either. For example, I didn't finally use Mira in my FrostyCon squad, but I almost did because she'd be doing 60dmg to everything in sight; I would've used her as my first-strike piece, and then saved Boba to be my finisher. I ended up dropping her for Malak, but it was a hard decision. So if the CE limit was 3, my Commanders would be Hoth, Revan, and Bastilla (if she was considered a Commander). The squad would hardly lose any of its effectiveness at all. The factions most-hindered by the 3-CE limit will be the other factions, and I don't think we want that.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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thereisnotry wrote:Hinkbert wrote:If you excuse my ignorance since I just returned to the game this past fall, how are restricted maps determined? I gather it is a rather lengthy and involved process. If nothing else, perhaps the next time a big 500 tourney is run Hall of Judgement and Throne Room could be taken off the map list. Granted there are numerous other variables involved in winning, but it would be interesting to see how it afffects the results. Personally, I think this is probably both the most important and easiest change to make. If I'm in a 500pt tourney to win it, and I'm playing OR, then I'm gonna choose Hall of Judgment every time, as long as it's available. It's just TOO good for accurate-furious-assault shooters not to take. At first I was strongly considering Throne Room (because it's also excellent for the OR), but then I saw Hall of Judgment and I knew it probably made for an auto-win vs so many of the squads I'd encounter. And it wouldn't matter if I set up first or second, since I had multiple devastating attack options from either side. The only time I wouldn't want that map would be in the mirror-match, where I wouldn't want to set up second. The Throne Room at least makes for a more fair game...but it's still quite shooter-friendly. I remember when Timmer won a regional tourney a few years ago with Arica's Blaster Barrage (using the same tactic as OR Hoth squads), he chose the Throne Room and referred to the large rooms on either side as "the killing rooms." So I do think that, even if no other changes are made at this point, these 2 maps have to go. They might be enough to make things less one-sided, even if they don't solve the problem of OR dominance. However, I have said it before (on swmgamers) and I'll say it here too: something must be done about Bastilla in 500pt epic play. Boardwide disruptive is just too powerful. CEs increase in power as the point total increases; correspondingly, ABM is nearly usesless in 100pts, hardly used in 150, and powerful in 200pts. At 500, it's insane. Think about it: with any other CE-disruption, you have to put a piece in harm's way: Han GH, Kyle, Juno, etc...and those pieces only neuter the CEs within 6 (or adjacent, in the case of Distraction pieces)...but Bastilla nerfs every CE on the entire board and she can safely sit in a closet on the other side of the board while she does it. My suggestions for changes to Bastilla at 500pts: --Let ABM cancel ONE enemy CE at a time. Each time she uses ABM, she declares which single CE to disrupt. ABM is still useful, but it's no longer like a kick to the groin. Her +10dmg bonus still holds. If she chooses to cancel Thrawn's swap CE, then the Imps still have his Opportunist and Veers' Accurate Shot and Weir-Shields, for example. --Let ABM simply add the +10dmg boost, with no CE cancellation happening at all. ABM is already powerful with twin-attack-furious-assaulters. Thrawn gives Opportunist, Vong get all kinds of dmg boosts, so Bastilla giving a +10dmg boost is in line, and still very much worth 33pts. With the power of ABM toned down at this point level, I think OR will still be plenty powerful, because Hoth's CE is so strong...but at least you'd be able to fight back. And FWIW, I do not think that a 3-CE limit will really hurt the OR, and I don't think it will hinder the Vong either. For example, I didn't finally use Mira in my FrostyCon squad, but I almost did because she'd be doing 60dmg to everything in sight; I would've used her as my first-strike piece, and then saved Boba to be my finisher. I ended up dropping her for Malak, but it was a hard decision. So if the CE limit was 3, my Commanders would be Hoth, Revan, and Bastilla (if she was considered a Commander). The squad would hardly lose any of its effectiveness at all. The factions most-hindered by the 3-CE limit will be the other factions, and I don't think we want that. i agree with you whole heartedly on this. ABM just needs toned down for Epic. and you are right the vong are not heavily hurt by the CE limit, they have alot of special abillities to back themselves up. THe factions that atre hurt the most are Mandos, republic and Imperial. THey are all commander effect heavy and it just kind of kills their faction flavor. Especially when you count in Epic Vader.l His commander effect becomes virtually useless except in extreme circumstances. I believe it was meant so that you could have the commanders like ozzel or other cheap commanders and pick them off to give your team the bonus for a while. Mandos are all about commander effects and they dont have alot of high cost pieces, so they get kind of kicked by the limit too. ANd republic has alot of fun choices, but you cant play alot of the jedi that yoda effects because they are commanders also.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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thereisnotry wrote:Hinkbert wrote:If you excuse my ignorance since I just returned to the game this past fall, how are restricted maps determined? I gather it is a rather lengthy and involved process. If nothing else, perhaps the next time a big 500 tourney is run Hall of Judgement and Throne Room could be taken off the map list. Granted there are numerous other variables involved in winning, but it would be interesting to see how it afffects the results. Personally, I think this is probably both the most important and easiest change to make. If I'm in a 500pt tourney to win it, and I'm playing OR, then I'm gonna choose Hall of Judgment every time, as long as it's available. It's just TOO good for accurate-furious-assault shooters not to take. At first I was strongly considering Throne Room (because it's also excellent for the OR), but then I saw Hall of Judgment and I knew it probably made for an auto-win vs so many of the squads I'd encounter. And it wouldn't matter if I set up first or second, since I had multiple devastating attack options from either side. The only time I wouldn't want that map would be in the mirror-match, where I wouldn't want to set up second. The Throne Room at least makes for a more fair game...but it's still quite shooter-friendly. I remember when Timmer won a regional tourney a few years ago with Arica's Blaster Barrage (using the same tactic as OR Hoth squads), he chose the Throne Room and referred to the large rooms on either side as "the killing rooms." So I do think that, even if no other changes are made at this point, these 2 maps have to go. They might be enough to make things less one-sided, even if they don't solve the problem of OR dominance. However, I have said it before (on swmgamers) and I'll say it here too: something must be done about Bastilla in 500pt epic play. Boardwide disruptive is just too powerful. CEs increase in power as the point total increases; correspondingly, ABM is nearly usesless in 100pts, hardly used in 150, and powerful in 200pts. At 500, it's insane. Think about it: with any other CE-disruption, you have to put a piece in harm's way: Han GH, Kyle, Juno, etc...and those pieces only neuter the CEs within 6 (or adjacent, in the case of Distraction pieces)...but Bastilla nerfs every CE on the entire board and she can safely sit in a closet on the other side of the board while she does it. My suggestions for changes to Bastilla at 500pts: --Let ABM cancel ONE enemy CE at a time. Each time she uses ABM, she declares which single CE to disrupt. ABM is still useful, but it's no longer like a kick to the groin. Her +10dmg bonus still holds. If she chooses to cancel Thrawn's swap CE, then the Imps still have his Opportunist and Veers' Accurate Shot and Weir-Shields, for example. --Let ABM simply add the +10dmg boost, with no CE cancellation happening at all. ABM is already powerful with twin-attack-furious-assaulters. Thrawn gives Opportunist, Vong get all kinds of dmg boosts, so Bastilla giving a +10dmg boost is in line, and still very much worth 33pts. With the power of ABM toned down at this point level, I think OR will still be plenty powerful, because Hoth's CE is so strong...but at least you'd be able to fight back. Banning Hall of Judgement and Throne Room? Toning down ABM? Heck, those sound like good ideas to me at EVERY point level. Doubly so for 500 points.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Echo24 wrote:Banning Hall of Judgement and Throne Room? Toning down ABM? Heck, those sound like good ideas to me at EVERY point level. Doubly so for 500 points. Moving Hall of Judgment and Throne Room to the Standard List across the board would be fine with me. I don't like Hall of Judgment for the Restricted List. Throne Room - I have no complaints about that one personally, but I also like the idea of rotating the Restricted List somewhat so the newer Restricted maps see more play. I'm sure ABM does need to be toned down at the 500-pt level. One easy thing to do would be to say that active Force Abilities count as commander effects, so a Force Ability could not be activated while 3 commanders are alive. Should be toned down more than that, probably, but that would be a start.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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It sounds like the simplest answer to ABM in Epic games would be just to restrict the ability to 6 squares as well with the damage full board. After all, the common quote about Disruptive is that it must come out to be effective where Bastilla may sit back and watch. She has defensive capabilities so she could warrant a restriction on her range.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/23/2008 Posts: 907 Location: Central Pa
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Well, the solution that makes the most sense to me is to make both Bastilla and the Yammosk count as commanders, and to have a 3 commander limit. For the OR, it means choosing between Revan and Malak in the build that won Frosty Con. For the Vong, it means that if you use the Yammosk, you'll be stealing a CE because he'll count as a commander whether you do or not.
This brings the 2 best factions at 500 back to the rest of the field a bit without nerfing them, in my opinion. As far as maps go, I agree with the observations regarding the 2 in question and having a seperate map list for this point level. I think that the map issue is secondary compared to the other issues, however.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,786 Location: Canada
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Darth_Jim wrote:Well, the solution that makes the most sense to me is to make both Bastilla and the Yammosk count as commanders, and to have a 3 commander limit. For the OR, it means choosing between Revan and Malak in the build that won Frosty Con. For the Vong, it means that if you use the Yammosk, you'll be stealing a CE because he'll count as a commander whether you do or not.
This brings the 2 best factions at 500 back to the rest of the field a bit without nerfing them, in my opinion. As far as maps go, I agree with the observations regarding the 2 in question and having a seperate map list for this point level. I think that the map issue is secondary compared to the other issues, however. As I said, OR isn't hurt much at all by the 3-CE-limit. I could very easily field a devastating OR squad with Bastilla and 2 other CEs (Revan and Hoth). Malak isn't necessary for the squad...change him for Mira who can serve as a first-strike throw-away piece (similar to a lancer) which can do just as much damage as Boba but isn't nearly as important for the squad's success; she would actually help some matchups more than Malak would, because Boba would still be there for follow-up. Either way, I think we're starting to build consensus that the 2 maps (Jedi Temple and Throne Room) need to go at 500 epic. And I still think some kind of errata needs to be made to ABM for epic 500 play (only), similar to how Disintegration is ignored in Duos. Personally, I'm not sure that a 3-CE-limit is necessary, because it wouldn't do much at all to hinder Vong and OR, who are currently tops in this format.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/23/2008 Posts: 907 Location: Central Pa
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thereisnotry wrote:[quote=Darth_Jim]As I said, OR isn't hurt much at all by the 3-CE-limit. I could very easily field a devastating OR squad with Bastilla and 2 other CEs (Revan and Hoth). Malak isn't necessary for the squad...change him for Mira who can serve as a first-strike throw-away piece (similar to a lancer) which can do just as much damage as Boba but isn't nearly as important for the squad's success; she would actually help some matchups more than Malak would, because Boba would still be there for follow-up. I agree that OR is still strong... and so are Vong with those limitations. I'd even argue that you could take out Revan and leave in Malak and have a strong squad and one that might fare better against the non-unique laden Vong. I do believe that the 2 factions come back a bit to some of the other factions with the limitations, though. I know I'd be willing to play something other than OR or Vong if we implemented them.
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