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Vset 5: What you want to see Options
General_Grievous
Posted: Monday, April 16, 2012 8:49:36 PM
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adamb0nd wrote:
What about a Jabba's palace mini set (Like the bar scene and the battle for theed)? New Jabba, leia boushe with Aggressive Negotiations, landos with Spy, maybe even a new boba with Oblivious?


That's a sweet idea!

Jabba's Palace

Leia in Bounty hunter disguise (with spy or stealth)

Princess Leia, Slave (distraction, ambush)

Luke Skywalker, Hero of the Dune Sea (force leap, lightsaber reflect, force renewal 2 to fuel that, surprise move or ambush)

Boba Fett, Executioner or Sniper (Flight, oblivious, bounty hunter, cunning attack, accurate, sniper, deadeye, intuition)

Han Solo, Hero of the Dune Sea (Can only target enemies within 6 squares maybe? Force reflexes, deadly attack, vicious attack, smuggler's luck, accurate shot, stealth)

Lando Calrissian, spy (spy, recon, ambush)

Jabba, Kingpin (strong willed, Bribery, huge CE boost and rapport for weequays, nikto soldiers and the other race the hutts enslaved that escapes me right now Gamorreans?)

C3PO and R2D2, servants of Jabba (distraction, lightsaber (usable once per skirmish, replaces attacks, one ally within line of sight gains the lightsaber special ability, relay orders, recon)

New skiff (more armor and HP/heavier deck gun, or else a tech that pimps out fringe huges with mounted weapon with boosted stats)
OR
Weequay Gunner (super gunner with gunner,  advanced spotter 20, black market engine upgrades, and industrial repair 20 for the skiff)

Gammorean Boss
18, hp 70, def 14, atk 8, dmg 20
Melee attack
Rapport 4 for Gamorreans 
Momentum
Overwhelming power
Mighty swing
Vibro Axe (living enemies hit by this characters attack are now bleeding, [similar to burning])
Doctrine of Obedience (non-unique followers within 6 squares gain +4 attack)
CE
Allied Gammoreans gain vibro axe and overwhelming power

Nikto sharpshooter (bounty hunter)

Sarlacc Pit (RM Knobby white spider, this is the epic piece, the ultimate gambit dominator. Emplacement, 300 HP, 60 damage melee attack, overwhelming force/power, tentacle thrash (replaces turn, 20 damage to all characters within 12 squares, save 11. Enemies that take damage from this special ability are immediately moved adjacent to this character and are considered activated this round)

This Would be an excellent mini set! With some heavy tweaking and balancing that is hahaha
Darth O
Posted: Tuesday, April 17, 2012 6:53:29 PM
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We DEFINITELY need a new Jabba. I think a Jabba's Palace miniset would be great!
theultrastar
Posted: Tuesday, April 17, 2012 9:56:11 PM
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I want a playable Luke Skywalker for New Republic.

Also I want a PLAYABLE Darth Bane, not an epic, or Dessel or any other tease like that, but a playable Darth Bane.

so....

1. Luke Skywalker -NR
2. Darth Bane -Sith
3. Vestara Khai -Sith (Affinity for Ben Skywalker)
4. Dr. Nuvo Vindi -Seps
5. Dirge -Seps
6. Darth Malgus -Sith
7. Sith Zombie (From Red Harvest)
8. Ben Skywalker -NR (From Fate of The Jedi series)
9. LANDO CALRISSIAN! -NR (With Pheremones, anything less is unacceptable I'm afraid.)
10. Todo 360 -Fringe (Cad Bane's personal droid)
11. Jori Lekauf -NR (Captain of the GAG)
12. Ziro The Hutt
13. Xizor (A new one!? Worth using. The dude is pretty awesome in the Shadows of The Empire book, neither of his minis are a fair representation of him.)
14. Dutchess Satine -Mandos (Can bring Obi Wan Kenobi into a Mando faction. Kenobi should get Bodyguard for her as well.)
15. Cad Bane (I say it every set, Vset 5 will be no different)
16. Ajunta Pall -Sith
17. Freedon Nadd -Sith (WoTC really dropped the ball on that piece)
18. Darth Malak -Sith (A good Malak to go with the Vset Revan)
19. DASH RENDAR -Fringe (In the Shadows book, the character never misses...ever, yet his mini misses quite frequently. Lets right this wrong.)
20. Nightsister Asajj Ventress (Give her Invisibility, and if you don't know what I'm talking about, go watch the Clone Wars story arc where Savage Opress is brought in, where her and 3 Nightsisters try to assassinate Dooku)
21. Mother Talzin
22. Mandalore The Ultimate (It's sad that the greatest Mandalore of them all blows pretty bad.)
23. Hssis
24. I wouldn't be upset with a new Cade Skywalker
25. Or Deliah Blue
26. While we're at it lets throw Jariah Syn in there too.
27. The Emperor (from The Old Republic
28. Scourge
29. SET HARTH
30. I would be very happy to get a new Aurra Sing
CerousMutor
Posted: Wednesday, April 18, 2012 1:34:51 AM
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+1 to Darth Bane, when yoy see the tricks alot of new pieces are getting, a lasting Bane could be good.
Darthbane53
Posted: Wednesday, April 18, 2012 1:02:57 PM
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CerousMutor wrote:
+1 to Darth Bane, when yoy see the tricks alot of new pieces are getting, a lasting Bane could be good.

Any one else think that we could use a Darth Bane books mini set? My dream Heart
adamb0nd
Posted: Friday, April 20, 2012 3:17:42 AM
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Posts: 2,302
Speaking of jabba's palace and sail barge... I'd like to see "Force Jump". Same as force leap, but you gain flight. basically, I want jedi who can clear pits
countrydude82487
Posted: Friday, April 20, 2012 3:41:33 AM
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another one

Amiral Daala
Hp: 50
Def: 17
Att: 7
Dam: 10
Special abillities:
Unique
rapport (-1 when in a squad with a character whose name contains tarkin)
Disciplined Leader
Impulsive Reprisal
Advantageous attack

Commander Effect
Unique allied commanders within 2 gain Disciplined Leader.
When a unique allied character is defeated, 1 ally within 6 squares may make an immediate attack.



she could bring something to the empire they need now. and with it being range 2 you have to cluster your team or get suppressed. She also gives a variant of death shots
countrydude82487
Posted: Friday, April 20, 2012 3:43:39 AM
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another abillity to add, though of by TOR

Force Charge(Force 1; Replaces turn: this character may move up to double it's normal move and make an attack against an adjacent enemy at +10 damage)
coffeebean
Posted: Friday, April 20, 2012 4:08:07 AM
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Lucien Draay, Jedi Battlemaster 66

hitpoints 140
defense 21
atttack 14
damage 20

special abilities
unique, melee attack; triple attack
cleave
Shii-choo mastery (+4 attack and +4 defense and twin attack, if 3 or more enemies are within 6 squares)
Impulsive greater mobile attack

force powers
force 2, force renewal 2, master of the force 2
lightsaber defense
Force push 4
force leap
levitation 1
Indicriminate rage

commander effect
Old republic allies gain crowd fighting and cleave
FlyingArrow
Posted: Friday, April 20, 2012 12:06:35 PM
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Some abilities to make Huges (tanks, AT-STs) more intimidating:

Large Blast Radius: When this character misses an attack, a character within 2 squares of the target is hit instead. The targeted opponent chooses who takes the damage.

Long Range Blasters: This character may target characters with cover even if they are not the nearest enemy. This character may not target adjacent enemies and ignores adjacent enemies when targeting.
Mando
Posted: Friday, April 20, 2012 3:54:57 PM
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I'd like to see some of the Clone Troopers and other characters from The Clone Wars TV series like:

Uniques:
Echo (with the special ability ARC Trooper (counts as a character named ARC Trooper)
Fives (with the special ability ARC Trooper (counts as a character named ARC Trooper)
Commander Wolf
Waxer
Boyle
Mother Talzin (with a new SA that works like Dark Inspiration, instead it would be called a new name and would grant DR 20 to a character named Savage Oppress, and also a Force Shield force power to represent her fighting ability in the episode "Massacre")


Non-uniques:

Clone Cadet
Umbara Clone Trooper
Felucian Clone Trooper
Umbaran Resistance Fighter
Zygerian Slaver
Nightsister Warrior
Dathomir Zabrak Warrior
countrydude82487
Posted: Saturday, April 21, 2012 3:24:28 AM
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FlyingArrow wrote:
Some abilities to make Huges (tanks, AT-STs) more intimidating:

Large Blast Radius: When this character misses an attack, a character within 2 squares of the target is hit instead. The targeted opponent chooses who takes the damage.

Long Range Blasters: This character may target characters with cover even if they are not the nearest enemy. This character may not target adjacent enemies and ignores adjacent enemies when targeting.

how about a commander that gives huges without melee attack splash 20. I think that would go a long way to making them more competitive.
General_Grievous
Posted: Saturday, April 21, 2012 7:02:28 AM
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Darthbane53 wrote:
CerousMutor wrote:
+1 to Darth Bane, when yoy see the tricks alot of new pieces are getting, a lasting Bane could be good.

Any one else think that we could use a Darth Bane books mini set? My dream Heart


I dot know if we need a whole mini set, with the recent release of Dessel, Huntress, Lord Kaan, Zannah, Hoth. And the gloomwalkers; we already have really good representations of most of the key characters. However I would like them to finish off the Bane series with:

Fringe

Caleb
18, HP 50, def 16, ATk 0, Dmg 0
SA
Unique
Heal 10
Healing Tears
Force 4
Force Heal 30

Bouncer [from russan] (RM mynock) 
15, hp 20, def 20, ATk 0, dmg 0
SA
Impulsive Savagery
Flight
Intuition
Lend Strength (replaces turn; transfer one force point from this character to an adjacent ally with a force rating)
Force power 2
force fear (force 1; all living characters within 6 squares have -2 attack and -2 defense)

CE
Adjacent Allied Bouncers gain Empathy

Old Republic
Lord Valenthyne Farfalla
56, hp 100, def 19, ATk 12, dmg 20
SA
Unique
Melee Attack
Double Attack
Makashi Style
Old Republic Reserves 20, (roll of 3, 20 points of old republic Jedi)
Old Republic Reinforcements 30 (after seeing your opponents squad you may add up to 30 points of non-unique old republic characters named Jedi to your squad)
Rapport (non-unique characters named Jedi cost 1 less while in the same squad as this character)
Force 3
Force Barrier
Jedi Mind Trick

Sith

Githany
29, hp 90, def 19, atk 12, 20
SA 
melee attack
Melee Reach 2
Lightwhip
Virulent Poison +20
pheremones
force 4
Lightsaber deflect
Force lightning 2

Kas'im (RM Shado Vao) 
54, hp 120, def 20, atk 14, Dmg 20
SA: 
melee attack
Double Attack
Greater Mobile Attack
Makashi style Mastery
Ataru style Mastery
Soresu Style
Lightsaber duelist
Force 4
Force Leap
Ligtsaber Riposte
Force Absorb

CE sith Allied characters with a force rating within 6 squares gain lightsaber duelist

AdmiralMotti89
Posted: Saturday, April 21, 2012 11:37:41 AM
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Somone with Rapport for ARC troopers to get them down to 15 (with Amidala and Palpy of course)
Darthbane53
Posted: Saturday, April 21, 2012 1:59:28 PM
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Posts: 1,390
Location: Florida
AdmiralMotti89 wrote:
Somone with Rapport for ARC troopers to get them down to 15 (with Amidala and Palpy of course)
Lt. Fordo!
Uggie Demo
Posted: Sunday, April 22, 2012 12:15:23 PM
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Location: Indianapolis
Maybe a mini set for the Kotor Comics(new Zayne, Gryph, ect)
And than next set one for legacy(New Krayt, Talon, all those other Sith lol. Maybe a new Cadeus?)

How about some of the fighter gang characters, with a brawler SA: gets +2/+2 when attacking an adjecent enemy?
AdmiralMotti89
Posted: Tuesday, April 24, 2012 8:49:13 AM
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I'd like to see Set specific effects:

(Clone strike logo) Republic allies with a Force rating gain Extra Attack
(Rebel Storm logo) non-unique fringe allies whose names contain Gamorrean, Nikto, or Twi'Lek cost 1 less when in the same squad as this character.
Sithborg
Posted: Tuesday, April 24, 2012 9:03:31 AM
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Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
AdmiralMotti89 wrote:
I'd like to see Set specific effects:

(Clone strike logo) Republic allies with a Force rating gain Extra Attack
(Rebel Storm logo) non-unique fringe allies whose names contain Gamorrean, Nikto, or Twi'Lek cost 1 less when in the same squad as this character.


The only issue is with all the reprints of stats, it is not really feasible.
AdmiralMotti89
Posted: Tuesday, April 24, 2012 9:17:10 AM
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Location: Nebraska
I'd like to see Set specific effects:

(Clone strike logo) Republic allies with a Force rating gain Extra Attack
(Rebel Storm logo) non-unique fringe allies whose names contain Gamorrean, Nikto, or Twi'Lek cost 1 less when in the same squad as this character.
adamb0nd
Posted: Tuesday, April 24, 2012 1:00:10 PM
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Posts: 2,302
This was my fix on a new jabba. He needs a cost adjustment, probably.

Jabba the Hutt, Vile Gangster 30

Hit Points: 80
Defense: 14
Attack: 0
Damage: 10
Special Abilities

Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
Unique
Melee Attack (Can attack only adjacent enemies)
Doctrine of Fear (Enemy characters within 6 squares get -4 Attack)
Rancor Pit (Enemies that move adjacent to this character are defeated, save 11.)
Fringe Reserves 30 (If you roll exactly 11 for initiative, you can add up to 30 points of Fringe characters to your squad immediately before your first activation of the round)

Commander Effect

Allied Bounty Hunters, Pirates and Mercenaries gain twin attack.

"If I told you half the things I've heard about this Jabba the Hutt, you'd probably short-circuit!"


My other idea was to have rancor pit function like: enemies who move or activate next to this character must make a save of 11 or be moved next to an ally whose name includes rancor
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