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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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surf_rider56 wrote:Deathwielded wrote:corranhorn wrote:We need to get one thing cleared up. Is this going to be an intellectual exercise in character design, or a more literal contest about designing a piece's card? Frankly, the only criteria that seems to matter recently has been card space, which is not really how I understood the contest originally. It dosen't bother me either way but I want to be clear. This seems to be mainly because Surf is concerned about card space cuz he actually just makes cards. (which are Awesome BTW ) I know SignerJ and Pegolego also make cards and may consider that an important part of character design. I however really don't play with the cards anymore since I use Vassel (everything is Digital baby! ) So to each his own. Not my intention to impede the designs of stats. I said up front its my pet peeve and I won't make stats that won't fit a card because I make cards ... but that's My handicap; never intended or ment it to handicap anybody else No problem surf, I just wanted to be aware of the parameters of design.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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Deathwielded wrote:SignerJ wrote:To be honest, I'm not super thrilled about the topic this time (I wasn't last time, either, but I digress), Well if you win then you get to chose the next guy (and we will all complain about your pick ) Anyways what two picks would have been better? we had Revan who is super custom friendly and has a huge fanbase, and Darth Vader who is the Main character in Star Wars. +1 I think both characters have been perfect choices.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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After a bit of consideration, I decided to set aside my reservations and take the challenge of creating a Sith version of Darth Vader. Darth Vader, Brutal Warrior Darth Vader, Brutal Warrior Cost: 66 Hit Points: 130 Defense: 21 Attack: 12 Damage: 20 Special Abilities Unique. Melee Attack; Triple Attack Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20) Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.) Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.) Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings) Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
Force Powers Force 3. Force Renewal 1; Master of the Force 2. Brutal Strike (Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn) Crushing Blow (Force 2: +10 Damage on all attacks this turn. Enemies damaged by this character’s attacks get -2 Defense for the rest of the skirmish.) Force Grip 3 (Force 3, replaces attacks: sight; 30 Damage) Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
Commander Effect Droids are subject to the following effect: Imperial troopers may be in your squad regardless of faction. Allied troopers within 6 squares gain Momentum.
During his later years, Darth Vader eschewed finesse for raw, unrelenting power to batter his opponents' defenses. I wanted this piece to vividly depict Vader's power and brutality once he dons the suit. He is a force, nigh unstoppable and to that end I went with Momentum. Once he gets going, he is tough to stop. I also opted for Triple, because, well, its Vader but chose not to go with something like GMA because of his movement limitations in the suit. Continuing in the theme, I opted for Deadly Attack and Jedi Hunter which both fit the character like a glove. A black, leather glove. Rounding out the SAs were the classic Vader ingredients Dark Armor and Djem So for a bit of defense. A few new Force powers (thank you Vset designers!) allowed me to achieve similar ends but in interesting ways. Instead of the typical Sith Rage, he gained the +10 damage via Crushing Blow with a bit of a bonus at the cost of an additional Force point. Similarly, Brutal Strike produced a similar benefit to Overwhelming Force with a bit more accuracy to the flavor of this piece's subtitle. Force Grip, a signature Vader power, felt like a natural fit and gives the piece a ranged threat. Finally, to ensure he can close the distance on those pesky shooters, you'll find Lightsaber Deflect. Originally, the better version of Reflect was used, but I didn't want to steal too much thunder from DVLotF. Finally, the CE was a last minute addition. You'll note a nod to GenSky with enough tweaks that I felt it wasn't a duplication. He brings in Imp troopers (Droids, too, unlike GARY) and dishes out Momentum. This depicts his march-down-your-throat type of tactics. So there you have it. He has a substantial bag of tricks, but is (I hope) unique, focused and synergistic enough to be a piece worth playing.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 1,766 Location: In a sinkhole on Utapau
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surf_rider56 wrote:SignerJ wrote:pegolego wrote:I've noticed some things quite interesting; First, almost every entry (including mine, which was a long time ago, my 3rd custom actually, I reuploaded it despite great ratings to erase an argument between a couple different guys) have 13-14 abilities, lol...
Also, a lot of uses of Sith Rage/Jedi Hunter obviously, but also repeated appearances of Indiscriminate (mine had it; that was part of the drive to make it, representing his merciless slaugherings etc.), and some other less common abilities. There seems to be a bit of a mold that these Sith Vaders are made in, that all of our customs in this contest almost are following. Quite strangest though, is the 13-14 abilities constantly, lol. Oops. Mine has about 9, which might be too many... Should I drop Master Speed? Hmmmm ..... my card has 10, but should you count Melee in a Jedi/Sith? Nine without counting melee (and if you ignore the "mandatory Double Attack (Triple in my case)" that all Jedi/Sith have lately I really only have 8 ... and if you ignore Lightsaber Defense (which all Master level pieces should have automatically) I only have seven ..... I just count every ability that would have to be listed (of course you get to combine Double/Melee/Unique F/FR/MotF, but I include all those) and the CE each as one of my 13-ability/power cap. Basically, how many lines must appear on Bloomilk if you put it all in standardly. As for the Card space in judging... I don't think it really matters, but if there is a piece that is SOOO insane that it would NEVER fit on a card except in micro form (talking 16/17 big abilities/effects that demand lots of space, or 18+ abilities or whatever which is crazy and usually won't work anyway), it might should be taken into account.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/19/2008 Posts: 1,740 Location: Orange County, CA
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pegolego wrote:surf_rider56 wrote:SignerJ wrote:pegolego wrote:I've noticed some things quite interesting; First, almost every entry (including mine, which was a long time ago, my 3rd custom actually, I reuploaded it despite great ratings to erase an argument between a couple different guys) have 13-14 abilities, lol...
Also, a lot of uses of Sith Rage/Jedi Hunter obviously, but also repeated appearances of Indiscriminate (mine had it; that was part of the drive to make it, representing his merciless slaugherings etc.), and some other less common abilities. There seems to be a bit of a mold that these Sith Vaders are made in, that all of our customs in this contest almost are following. Quite strangest though, is the 13-14 abilities constantly, lol. Oops. Mine has about 9, which might be too many... Should I drop Master Speed? Hmmmm ..... my card has 10, but should you count Melee in a Jedi/Sith? Nine without counting melee (and if you ignore the "mandatory Double Attack (Triple in my case)" that all Jedi/Sith have lately I really only have 8 ... and if you ignore Lightsaber Defense (which all Master level pieces should have automatically) I only have seven ..... I just count every ability that would have to be listed (of course you get to combine Double/Melee/Unique F/FR/MotF, but I include all those) and the CE each as one of my 13-ability/power cap. Basically, how many lines must appear on Bloomilk if you put it all in standardly. As for the Card space in judging... I don't think it really matters, but if there is a piece that is SOOO insane that it would NEVER fit on a card except in micro form (talking 16/17 big abilities/effects that demand lots of space, or 18+ abilities or whatever which is crazy and usually won't work anyway), it might should be taken into account. FYI - the TNLT group basically decided that 22-24 lines Period of test was max a card could hold and be reasonably legible .... .... speaking of cards this contest is distracting me from mine. I want to finish my next set before Gencon because otherwise nobody will Want to see my cards afterwards; 14 down 11 to go (mostly need to finalize/clean up.) The hard part (pics) is done.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 1,766 Location: In a sinkhole on Utapau
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I worded that poorly; 'I meant abilities that must appear...'. Yeah, 22-24 lines sounds like a good maximum lines-wise, but you have to be careful not to exceed it too often (I think I did once on the afore mentioned Maul, but I've since cleaned him up), and not be too close to it too often either. Some pieces simply have too many abilities if they are at that many lines to play smoothly.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 1,766 Location: In a sinkhole on Utapau
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saber1 wrote:After a bit of consideration, I decided to set aside my reservations and take the challenge of creating a Sith version of Darth Vader. Darth Vader, Brutal Warrior Darth Vader, Brutal Warrior Cost: 66 Hit Points: 130 Defense: 21 Attack: 12 Damage: 20 Special Abilities Unique. Melee Attack; Triple Attack Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20) Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.) Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.) Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings) Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
Force Powers Force 3. Force Renewal 1; Master of the Force 2. Brutal Strike (Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn) Crushing Blow (Force 2: +10 Damage on all attacks this turn. Enemies damaged by this character’s attacks get -2 Defense for the rest of the skirmish.) Force Grip 3 (Force 3, replaces attacks: sight; 30 Damage) Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
Commander Effect Droids are subject to the following effect: Imperial troopers may be in your squad regardless of faction. Allied troopers within 6 squares gain Momentum.
During his later years, Darth Vader eschewed finesse for raw, unrelenting power to batter his opponents' defenses. I wanted this piece to vividly depict Vader's power and brutality once he dons the suit. He is a force, nigh unstoppable and to that end I went with Momentum. Once he gets going, he is tough to stop. I also opted for Triple, because, well, its Vader but chose not to go with something like GMA because of his movement limitations in the suit. Continuing in the theme, I opted for Deadly Attack and Jedi Hunter which both fit the character like a glove. A black, leather glove. Rounding out the SAs were the classic Vader ingredients Dark Armor and Djem So for a bit of defense. A few new Force powers (thank you Vset designers!) allowed me to achieve similar ends but in interesting ways. Instead of the typical Sith Rage, he gained the +10 damage via Crushing Blow with a bit of a bonus at the cost of an additional Force point. Similarly, Brutal Strike produced a similar benefit to Overwhelming Force with a bit more accuracy to the flavor of this piece's subtitle. Force Grip, a signature Vader power, felt like a natural fit and gives the piece a ranged threat. Finally, to ensure he can close the distance on those pesky shooters, you'll find Lightsaber Deflect. Originally, the better version of Reflect was used, but I didn't want to steal too much thunder from DVLotF. Finally, the CE was a last minute addition. You'll note a nod to GenSky with enough tweaks that I felt it wasn't a duplication. He brings in Imp troopers (Droids, too, unlike GARY) and dishes out Momentum. This depicts his march-down-your-throat type of tactics. So there you have it. He has a substantial bag of tricks, but is (I hope) unique, focused and synergistic enough to be a piece worth playing. Very interesting Vader. The only thing I might consider is that with Bandon, your Troopers can attack adjacent enemies for +4/+20. Love how all the abilities fit him. Flavor text is cool as well.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/10/2010 Posts: 756 Location: The Shadowlands of Kashyyyk
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Right Now I'm thinking I'm going to vote for sabre1 :) But will see what else people come up with
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Here is my entry: Darth Vader, Heartless KillerCOST: 31 Hit Points: 100 Defense: 20 Attack: 12 Damage: 20 Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Greater Rolling Cleave (On this character's turn, each time this character defeats an adjacent enemy by making an attack, it can immediately move up to 2 squares and then make 1 attack against another adjacent enemy without provoking an attack of opportunity) Bully 20 (+4 attack and +20 damage versus adjacent enemies with lower cost) Indiscriminate (When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected.) Force Powers Force 2 Force Grip 1 (Force 1, replaces attacks: sight; 10 damage) "Master Skywalker, there are too many of them. What are we going to do?" -Sors Bandeam http://www.bloomilk.com/Custom/15758/darth-vader--heartless-killer=== It's a pretty straightforward piece. It represents Vader killing the younglings. Pure offense to clear out activations and mid-range threats. His weakness, like many other Sith, is an utter lack of defensive abilities. High HP and and defense for his cost, but he will still go down easily. With Bandon and Wyyrlock he could do 100 damage at +16 on the move to anything 30 cost or less (if it's activated), which would be nearly an auto-hit for many low-cost pieces. Of course, Greater Rolling Cleave is his best trick. It's sort of a mini-galloping attack if the enemy is clumped together. To save you from looking it up, the advantage of Greater Rolling Cleave over Rolling Cleave is that he gets to move 2 squares instead of 1 and that it happens each time he defeats an enemy - it is not limited to one per turn. Against bigger beat sticks, he is far less useful: 60 damage at +12 on the move with Bandon and Wyyrlock... in other words, hardly better than a 22-cost Sith Marauder. I would see this piece as an alternative to Lord Kaan for clearing opposing fodder, depending on the expected meta. If you're expecting mostly large beatsticks (e.g. Mace, Caedus, etc), you would want Kaan for Bravado. If you're expecting more mid-range threats (Klat Assassins, Naboo Pilots, Charging Aces), you would want this Vader. Or if you're short on space and need 5 extra points, Vader is cheaper. Either would be exceptionally dangerous with Caedus.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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Looks like we already have alot of entries! I'm still trying to deciding which of my 3 Vaders I will run with. Hmm, well I still got until Friday to decide. Here are my three versions of Sith Vader: Pre-suit Vader - Savage Vader and Sith commander Vader.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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http://www.bloomilk.com/Custom/15761/darth-vader--purge-of-the-jediMy though behind this is from the PUGRE comics staring darth vader and other recent comics. His goal is to kill jedi and he cares about nothing else. Hes purpose is to one shot jedi, because he doesn't need more than one attack hes a very specialized version that we havent seen before, through not impossible to take down
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2012 Posts: 746
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Sorry, I'm getting crunched on time as of late, so I won't be able to vote for this set.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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I'm sorry to hear that SignerJ, your insight is valued.
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Rank: Basilisk War Droid Groups: Member
Joined: 12/10/2010 Posts: 51
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Hi Y'all. Thanks to a bloo-mail from DW, I figured I'd throw my Vader in the mix. http://www.bloomilk.com/Custom/15780/darth-vader--lord-of-vjunDarth Vader, Lord of VjunCost: 58 Hit Points: 120 Defense: 21 Attack: 15 Damage: 20 Special AbilitiesUnique Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects) Melee Attack (Can attack only adjacent enemies) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target) Juyo Style (Scores a critical hit on an attack roll of natural 19 or 20. Whenever this character scores a critical hit, damage from that attack cannot be prevented, reduced or redirected) Sith Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11.) Sith Meditation (replaces turn; remove 10 damage from this character and this character gains 1 Force point.) Force PowersForce 4 Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker) Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once) Sith Rage (Force 1: +10 Damage on all attacks this turn) Sith Grasp 2 (Force 2, replaces turn: range 6; 20 damage; move target 2 squares in any direction if Large or smaller.) Commander EffectNon-unique followers get +4 Attack and +10 Damage against enemies within 6 of this character. When not on a mission for his Sith master, Darth Vader often retired to Bast Castle on the planet Vjun to heal his broken body and meditate on aspects of the dark side of the Force. Since this is a Sith faction vader, I tried to concentrate on more Sithy SAs and FPs. Sith Armor is stronger than Dark Armor in that it is resistant to lightsabers like Besk'gar'am. (sp?). His armor was rumored to be lightsaber resistant due to Sith Alchemy. Sith mediatation may be underpowered.. I don't know.. but represents Vader's use of his meditation chambers to heal himself. Twin attack has good synergy with Lightsaber Riposte and Lightsaber Sweep. Sith rage is standard Sithyness. I thought Sith Grasp would be a fun way to do damage but also manipulate the battlefield in a slight way. Any input is appreciated. Now it's time to check out the other Vaders out there. :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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I have finally decide which of my 3 sith Vader I will enter (man was it a tough decision!) Darth Vader, The Darkside Unleashed Point cost 65 HP 130 Defense 21 Attack 15 Damage 20 Special Abilieties: Unique Melee Attack (Can attack only adjacent enemies) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.) Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.) Jedi Hatred +10 (+10 Damage against enemies with Force ratings) Fuel of the Dark Side (This character gains 1 Force point each time he defeats an enemy character) Force Powers: Force 5 Master of the Force 2 (May spend Force points up to 2 times in a single turn) Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11) Sith Rage (Force 1: +10 Damage on all attacks this turn) Sith Lightning 30 (Force 2, replaces attacks: range 6; 30 damage) Force Speed (Force 2, Usable only on this characters turn: This character gains +2 speed, Twin Attack and +4 to all saves until the end of the round.)
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Rank: Basilisk War Droid Groups: Member
Joined: 12/10/2010 Posts: 51
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So I have a question. When it comes to voting... should we comment for each piece with a score and a brief explanation for that score? Should that be done here in the forum or under that mini's comments?
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Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
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Yep that is what worked well last time, and post them here that way it is easy to keep track of everyone's vote and nice and quick for Deathwielded to reference
(if you are interested you can take a look at the Revan thread to see what format folks used.)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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here are the entries: SignerJ wrote: Darth Vader, Young Apprentice Cost: 53 Sith
HP: 130 Def: 21 Att: 15 Dam: 20
Unique Melee Attack (Can attack only adjacent enemies) Triple Attack (On his turn, this character can make 2 extra attacks instead of moving) Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.) Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.) Indiscriminate (When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected.) Rapport (Costs 10 less when in the same squad as a character whose name contains Darth Sidious)
Force 3 Force Renewal 1 (This character gets 1 Force point each time he activates) Master of the Force 2 (May spend Force points up to 2 times in a single turn) Force Grip 1 (Force 1, replaces attacks: sight; 10 damage ) Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11) Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move) Sith Rage (Force 1: +10 Damage on all attacks this turn)
"From my point of view, the Jedi are evil!"
from Pegolego - Anakin Skywalker, Fallen Hero from Bubba Fett- Darth Vader of Mustafar from DieAndBeMetal - Darth Vader, Instiller of Terror from Corranhorn - Darth Vader, Jedi Nightmare from AndyHatton- Darth Vader, Champion of the Dark Side from Cassus fett- Darth Vader, Sith Warrior from CorranHornsux123- Darth Vader, Jedi Temple Destroyer from saber1 Darth Vader, Brutal Warrior from FlyingArrow- Darth Vader, Heartless Killer From Darthbane53- Darth Vader, Purge of the Jedi From Robobob- Darth Vader, Lord of Vjun and lastly from myself - Darth Vader, The Darkside Unleashed Altogether 14 entries (not bad!)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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Here is what the voting should look like: Example: I like Darth Vader, The Darkside Unleashed because of his unique way of getting force points, ect, ect. My rating of this character is 10 so-and-so vader was but good but... my rating of this character is 8. End of example. Use this method for all of the characters entered in the contest. Unless you're crunched on time then you can just rate them and place your 1 vote. ( I suggest that you use the rating you gave the character in BlooMilk Rating system and vice versa. Also you can rate more then one character with the same rating:P) Then at the end of your post choose which one character gets your 1 vote. The winner is decided by the amount of votes they receive AND for having the highest rating (the highest rated character receives a bonus of 2 votes)
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Rank: Basilisk War Droid Groups: Member
Joined: 12/10/2010 Posts: 51
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To help with voting I made a list of the characters entered... going back through the forum posts. Hopefully I didn't miss anyone, but if I did let me know.
Darth Vader, The Darkside Unleashed – Deathwielded Darth Vader, Lord of Vjun - Robobob Darth Vader, Purge of the Jedi – DarthBane53 Darth Vader, Heartless Killer – Flying Arrow Darth Vader, Brutal Warrior – Saber1 Darth Vader, Champion of the Darkside – AndyHatton DarthVader, Young Apprentice – SignerJ Darth Vader, Sith Warior - Cassus Fett Darth Vader, Jedi Temple Destroyer – CorranHornSux123 Darth Vader, Jedi Nightmare – Corranhorn Darth Vader, Instiller of Terror – DieandbeMetal Anakin Skywalker, Destroyer of the Jedi – surf_rider56 Darth Vader of Mustafar – Bubba Fett Anakin Skywalker, Fallen Hero - pegolego
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