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FlyingArrow
Posted: Monday, February 10, 2014 6:22:55 PM
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harryg wrote:
Totally forgot about pellaeon FlyingArrow. That will be a good counter to the likes of GOWK and Darth Zannah.


I haven't played GOWK/Zannah, but even without Veers I don't think they would be an overwhelming challenge. With +16 attack, snowtroopers will hit half the time if the target is in cover. More like 70% with no cover, which is what they'll be once they're out and ready to attack. If 7 snowtroopers can get shots off on Zannah per round and 3 of them are in range of a czerka, that's 10 shots per round. Average 7 hits... 3.5 get past the first soresu and then you're eating up force points. Even with Renewal 1 and a ghost, she's likely to be out of FPs in a round and a half of combat. Then 3+ hits getting past Soresu per round will wear her down quickly. Even bubbled, she's taking damage because they're 30-50 dmg per shot depending on their bonuses.
Galactic Funk
Posted: Monday, February 10, 2014 8:10:23 PM
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TheHutts wrote:

We've also seen a Daala squad win the LBB Wisconsin tournament.


The LBB tournament in Wisconsin was more of a fun casual tournament and did not feature seriously competitive squads.

That being said the 2 Daala squads finished 1st and 3rd (mine in 3rd with my only loss coming in the 1st round to the other Daala squad).

My squad featured 4 Reborn Shadowtroopers and General Veers Hologram. It was a gimmick and I didn't have anybody miss a save all day for FSM. The Reborn were plenty nasty though.

So while 2 squads did well there it's with a big caveat.

I'm more interested in what's going to happen at Frosty Con. It sounds like we should have a good crowd there and I guess I should expect to see at least one or two at this point.
thereisnotry
Posted: Monday, February 10, 2014 8:24:44 PM
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FlyingArrow wrote:
harryg wrote:
^However the new veers is a GOWK counter. Although he'd have to be built into the main squad


Not with Pellaeon. Pick either Veers or Opportunist as needed.
Piett costs 20, while Veers (either one) costs 21, so you have to mainline Veers and use your Pellaeon CE to switch to Piett (95% of the time) if you want to do that. So you're paying 37pts (16 and 21) for that trick. If you're expecting to see a lot of Daala squads, then those 37pts are probably better spent on more troopers/Zygerrians (as Tim said, higher activations win Daala mirror matches).

So if the competitive meta is going to be restricted again (RollEyes), then at least it will require SOME creative thinking, rather than copy/pasting the top squad.
thereisnotry
Posted: Monday, February 10, 2014 8:53:29 PM
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I'd be curious to see what squads can reliably beat a Daala squad.

--Someone mentioned Yobuck. I'm curious how that squad would work: Yobuck/Panaka/R2/Mas is the bare minimum (91pts). Lobot is a good choice most of the time, especially for Yobuck (up to 118pts). Now what? The Skywalker/Dash combo gives Yobuck extra damage at the end of his gallop, but if his main purpose is to mow down troopers, then I seriously doubt that Skywalker is needed...and Dash will never get to use opportunist, and vs troopers he won't be needing momentum anyway. I built a Never-Ending-Yobuck squad years ago (Bacta Tank and Rodian Trader so that you can heal Yoda for 80hp/round by the 4th round), but now we've got Evazan, who is probably the more economical choice. 134 with Evazan, 66pts to work with. If you can keep Yoda above 100hp he can even stand still under fire for a turn or two, since the Snowtroopers max out at 50dmg/shot. So you could Tow Yoda and then do a big gallop, and stand there, eat the return fire (assuming your opponent didn't bring RS Tarkin), and then swap out for someone else who can continue the job. Momaw would be cool, but only vs Raxus troopers. So far, the squad is really only good against Daala swarms (even assuming it can even do the job that it is theory-crafted to do)...nevermind whatever else it faces. This squad so far will fall apart vs any "normal" squad (ie, Caedus/Malgus, NR, OR, etc). As a person who has played Yobuck a whole bunch, I'm thinking that Yobuck will have a hard time doing the job; maybe I'm wrong though.

--Lancers. Tim, who is pretty much THE expert on the single Lancer, has already said that single-Lancer squads are in trouble when they can't out-activate (and use the MTB too, I assume). So I think the only logical option is the Double-Lancer, which is masterfully run by Jason K. I'd be curious what he'd have to say about it, but it seems to me like the Double-Lancer might have the best counter to Daala. Not only can it mow through lots of guys with a long range, but the Def-Boost from GGDAC really makes it much harder for the troopers to hit the IG86s (25 in cover). But honestly, if I'm playing Daala vs a GGDAC Lancer, I'll just spread all my troopers out so that the Lancer can get only a handful of troopers; then, when he's outactivated I'd run a deep strike or two to take out a Lancer every turn. I guess it's all just theory-crafting until the minis hit the table, but this is how it would play out in my mind. Maybe Lancers can handle Daala, or maybe they can't; I'm just not sure.


What else could hypothetically handle a decently-run and decently-optimized 200pt Daala squad? Is there anything? I dislike having a restricted meta again; the one we had was SO much fun! Maybe the V-Set Designers should design a BHC version of Lord Kaan:
Quote:
Planet-Wide Thought Bomb: 5 FP, Replaces turn: Every character on the board takes 20dmg, save 16. Characters with Force Immunity are still affected.
lol...entirely joking, don't worry! LOL

But seriously, is there an alternative here?
Echo24
Posted: Monday, February 10, 2014 9:07:18 PM
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Death Shots and Nom Bombs should compete against it, because you're trading pieces and those squads can often fit in more of them.
sharron
Posted: Monday, February 10, 2014 9:36:39 PM
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In New Zealand , since July last year, in competitive play, Daala has won every single game she's played in that aren't mirror matchups, except 1. And that build was easily taken apart by another Daala squad. I for one, feel like I play Daala or lose. And I dislike that mindset immensely. The talk of yobuck squads that are good vs Daala, but nothing else. I feel like this could get to a point where it's Daala, or anti-Daala. I don't want to seem like this is the ONLY way it will pan out, but nothing has dominated like those previous stats since the days of GOWK... The days we don't speak of ;) thoughts? Discuss please, and PLEASE prove me wrong!

A. A. Ron Balakay
FlyingArrow
Posted: Monday, February 10, 2014 9:55:42 PM
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My thoughts on matchups...

I think Yobuck and NPE Extreme still have an advantage over Daala squads, but with Daala's firepower and the LIN, it's a narrow advantage. Not all Lancer squads will have an advantage - they have to be able to out-activate Daala. And they have to strike quickly because the MTB will eat into the activation advantage.

I don't know about Bastila squads. Particularly Thon Song. Thon's Repulse is perfect for clearing out a clump of troopers. ABM knocks the troopers back down to earth with only a Prideful bonus to go for them (and possibly the Czerka). Makes it hard to hit Thon with attacks below 10, and damage is only 20 (40 with Twin). With Thon's Light Tutor, ABM can stay on for a long time. However, a deep strike could potentially turn it off if the attack hits. My guess is Thon Song still has a slight advantage, but OR without Thon's Light Tutor means Daala just waits until the end of a round and then dominates.

I think Cloaked Mandos have a chance against Daala, but I give Daala the advantage. Disruptive reduces their effectiveness in running up (+8/+9 attack only goes so far), but they still get Charging/Prideful for 30dmg. All the Mandos are Cloaked so they have to Charge to do anything.

Blaster Barrage/Furious Assault pieces could potentially hurt a Daala squad, but if the squad is split up sufficiently I think Daala would still hold the advantage. I do think they could compete, though. I'd put them in the same category as the Cloaked Mandos.

Not sure about Death Shots/Nom Bombs, but to me Daala seems stronger on paper. Daala either has a great Deep Strike option to take out Mon Mothma/Nom Anor, or she has more activations to the point where a trade is in her favor: 4point troopers for 6/7/11 point pieces. But these would be decent matches.

I think tank squads will just crumble against Daala - even GOWK/Zannah, though I haven't faced either yet. When you can only take out a couple troopers per round, eventually they will surround you and when you have to absorb 10ish hits per round at 40ish damage per shot, it will eat force points quickly and soon enough of it gets through. Big offensive-minded pieces fare even worse. New Bane went down after taking shots from 4 or 5 snowtroopers... less than half a round's worth of activations. He didn't do any real damage, and even if he got close enough to he would only touch a couple troopers at a time.


Summary -
Slight advantages over Daala:
* Certain Lancer squads
* Yobuck
* Thon Song

Can compete, but advantage Daala:
* Nom Bombs
* Death Shots
* Blaster Barrage/Furious Assault
* Cloaked Mandos

Daala dominates:
* Low activation, big beatstick or tank squads
* Traditional "multi-threat" squads with 3-5 threats in the 20-40 point range and 12-18 activations (captures a TON of squads)


Another caveat... to get my perceived advantage over Daala, Yobuck/Lancer/Thon Song would need to be played expertly.
AndyHatton
Posted: Monday, February 10, 2014 10:01:08 PM
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FlyingArrow wrote:

I think Cloaked Mandos have a chance against Daala, but I give Daala the advantage. Disruptive reduces their effectiveness in running up (+8/+9 attack only goes so far), but they still get Charging/Prideful for 30dmg. All the Mandos are Cloaked so they have to Charge to do anything.


I tried Cloaked Mandos against you and it just didn't quite work out. I might have played sloppy, but you so outactivated me that even with Death Watch Death Shots it didn't make much of a difference.
FlyingArrow
Posted: Monday, February 10, 2014 10:04:33 PM
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AndyHatton wrote:
I tried Cloaked Mandos against you and it just didn't quite work out. I might have played sloppy, but you so outactivated me that even with Death Watch Death Shots it didn't make much of a difference.


You didn't have death shots in that squad, but I realized that you did not keep everyone in the Disruptive bubble, which is why I was able to run up and take out the key commanders with uber-deep strike. The key would be to keep everyone in Disruptive but still try to keep Vindicated hidden. Tricky... tough enough that I think Daala does have the edge in that matchup, but not an auto-win for Daala like she was against Revan/Bane this weekend.
AndyHatton
Posted: Monday, February 10, 2014 10:08:05 PM
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FlyingArrow wrote:
AndyHatton wrote:
I tried Cloaked Mandos against you and it just didn't quite work out. I might have played sloppy, but you so outactivated me that even with Death Watch Death Shots it didn't make much of a difference.


You didn't have death shots in that squad, but I realized that you did not keep everyone in the Disruptive bubble, which is why I was able to run up and take out the key commanders with uber-deep strike. The key would be to keep everyone in Disruptive but still try to keep Vindicated hidden. Tricky... tough enough that I think Daala does have the edge in that matchup, but not an auto-win for Daala like she was against Revan/Bane this weekend.


I must have all of my Mando squads confused. I thought it was Death Watch Death Shots but maybe not...and it had Mandalore? Jeez I'm out of it.

Yeah Revan/Bane was very very rough, though they faired a lot better against the Sand People swarm which gave me some hope as I was very discouraged about how quickly they were trounced by Daala.
FlyingArrow
Posted: Monday, February 10, 2014 10:26:06 PM
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From my playing and squadbuilding, I'm convinced this core is needed in the ideal Daala squad:

27 Admiral Daala
13 Czerka Scientist
13 Snowtrooper Commander
12 LIN Demolitionmech
11 Snowtrooper Officer
8 Mas Amedda
8 R7 Astromech Droid
8 Zygerrian Slaver
8 Raxus Prime Trooper x2
32 Snowtrooper x8

(140pts. 18 activations)

You take at least one Zygerrian and two Raxus Primes for a deep strike option. Sometimes with 3 Zygerrians they're often just wasted activations, 2 I usually find useful, but it's always worth taking at least one. More Snowtroopers than Raxus Primes for consistent and bigger damage output. Snowtroopers get to +16 attack with Daala/Snowtrooper commanders. The Czerka makes it really hard to advance on the Snowtroopers. Just the 8 troopers above (with Czerka/Daala/Snowtrooper commanders) can put out 70dmg each for 560 damage per round at +16 attack. And there's still 60 points to play with.

From here you can add more Snowtroopers/GARY/Piett for more damage output. Zygerrians/Flim/Needa/Raxus Primes/StormtrooperCommander/ImperialOfficer all make for more powerful and deeper deep strikes. AccurateVeers for mouse walls or to deep strike commanders hiding in the corner. CombineFireVeers for GOWK or similar high-def/Evade squads. Disra to counter Bastila/Disruptive and the option to bring in a Buzz droid. Pellaeon to frustrate LSDefenders and the option to tailor the squad. Ozzel/Tarkin for activation control.

When you have 560+ consistent damage output per round plus the ability to stick 30dmg after running 24 squares and then shooting, none of the above are 'wrong' answers. Just a matter of guessing what the meta will be. To me, the toughest decision is: Flim/Disra, Pellaeon, or neither - just take more troopers. Flim is so great for deep strikes (extending the deep strike range to 48 squares if you have 3 Zygerrians or granting an extra deep strike attack if 'only' running 36 squares), and Disra is basically the only Bastila counter (even though he's weak) - plus he gives you a Buzz Droid bribery option. On the other hand, Pellaeon lets you pick and choose to counter pretty much anything else. I see a whole lot of Piett, and GARY but I haven't used them or missed them. +16 attack has been enough for me, as has the damage output. If used more deep strikes, I could see it being more useful.

I really wanted to be able to say, "And this is what I think the best Daala squad is...," but I don't know. Still playing around with things, and this discussion helped a lot. I think it helped me see that there really isn't a 'best' Daala squad. It's going to depend on the meta. But leaning toward fewer commanders and more troops at this point. If I were to play right now, I'd go with Flim:

--New Daala Snowtroopers--
27 Admiral Daala
15 Flim
13 Czerka Scientist
13 Snowtrooper Commander
12 LIN Demolitionmech
11 Snowtrooper Officer
8 Mas Amedda
8 R7 Astromech Droid
16 Zygerrian Slaver x2
14 Bothan Saboteur x2
8 Raxus Prime Trooper x2
52 Snowtrooper x13
3 Ugnaught Demolitionist

(200pts. 28 activations)
Galactic Funk
Posted: Tuesday, February 11, 2014 6:29:43 AM
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DARPH NADER's Naboo Trooper squad should beat most of the Daala squads I have seen. Even if you out activate by a little bit initially they should catch up and take the activation edge before long. They can kill an Imperial trooper on their own turn and then kill another Imperial every time they go down.

I'm pretty sure there are other squads that will emerge as good counters too.

I guess the big question now is, just how much Daala is going to start showing up in the States at competitive events? Obviously it's ruling the NZ meta and that's no light development.
thereisnotry
Posted: Tuesday, February 11, 2014 6:41:15 AM
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Actually, I had thought of the RNAF; Gerry plays it really well. I was actually considering the Daala Scout variant (with super-stealth) as a counter to Da Naboo, but then it became clear that the Raxus will eat the Scouts alive.

The Daala meta is not just a A-B-C meta...it's more complicated than that: A1-B1-A2-C1-B2-A3, etc. I love the complexity of it all...I just wish there was a broader range of options involved in that complexity.
Galactic Funk
Posted: Tuesday, February 11, 2014 6:43:44 AM
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FlyingArrow wrote:
New Daala Snowtroopers--
27 Admiral Daala
15 Flim
13 Czerka Scientist
13 Snowtrooper Commander
12 LIN Demolitionmech
11 Snowtrooper Officer
8 Mas Amedda
8 R7 Astromech Droid
16 Zygerrian Slaver x2
14 Bothan Saboteur x2
8 Raxus Prime Trooper x2
52 Snowtrooper x13
3 Ugnaught Demolitionist

(200pts. 28 activations)


Acknowledging that Daala squads are extremely strong, I think you need Palleon and a build that can be modified better. This one locks you in to a certain thing and I think You are going to need the flexibility.

For instance, if you can't drop a commander to bring in Ozzel and end up out activated your opponent could take the advantage they need.
Galactic Funk
Posted: Tuesday, February 11, 2014 6:56:15 AM
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@thereisnotry: Yeah I think either the Naboo pilots or troopers hold their own against Daala. Pick your poison.
FlyingArrow
Posted: Tuesday, February 11, 2014 7:00:34 AM
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I'd like to see that Naboo/Daala matchup. The troopers will have a hard time hitting without Opportunist. 51% of the time, a +5 Attack/Twin Trooper will miss both shots on a snowtrooper in cover. And without Opp/Deceptive they're only 10dmg per hit, which means two hits to kill a Snowtrooper. On the other hand, there will probably be more Naboo Troopers and they get more shots with the death shots. On the third hand, Raxus Primes wall climber means they could potentially get back to Mon Mothma, who has to leave the doors open to grant death shots.
Galactic Funk
Posted: Tuesday, February 11, 2014 7:20:21 AM
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FlyingArrow wrote:
I'd like to see that Naboo/Daala matchup. The troopers will have a hard time hitting without Opportunist. 51% of the time, a +5 Attack/Twin Trooper will miss both shots on a snowtrooper in cover. And without Opp/Deceptive they're only 10dmg per hit, which means two hits to kill a Snowtrooper. On the other hand, there will probably be more Naboo Troopers and they get more shots with the death shots. On the third hand, Raxus Primes wall climber means they could potentially get back to Mon Mothma, who has to leave the doors open to grant death shots.


Well with upwards of 25+ activations the Naboo troopers should be able to stay pretty even initially and get some opportunist shots off on their own turn. As soon as they turn the activation tide you are in trouble. Hence the absolute necessity to have at least the option of bringing in Ozzel.

As for a Raxus getting to Mon, I think that's easier said then done on most maps. Even if you do get that deep the Republic player is going to give you Amidala first, then Panaka, not Mon or Mas.

DARPH NADER
Posted: Tuesday, February 11, 2014 7:32:57 AM
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I like my chances against the shiny new toy that is Daala...

However I thought I retired from playing the Naboo? The way the current meta is shaping up, the Naboo will remain very relevant in either form (Trooper/Pilot) come tournament time.
DARPH NADER
Posted: Tuesday, February 11, 2014 7:36:53 AM
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Galactic Funk wrote:
As for a Raxus getting to Mon, I think that's easier said then done on most maps. Even if you do get that deep the Republic player is going to give you Amidala first, then Panaka, not Mon or Mas.



+1
DARPH NADER
Posted: Tuesday, February 11, 2014 7:41:34 AM
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Echo24 wrote:
Death Shots and Nom Bombs should compete against it, because you're trading pieces and those squads can often fit in more of them.


+1 especially spitting Bombs who have cover or Pilots who have evade....
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