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Daala and Zygerian Errata Options
thereisnotry
Posted: Sunday, March 2, 2014 6:59:00 AM
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Jonnyb815 wrote:
I am pissed that you did this. Glad I don't play anymore.
Lemme see...

Don't play the game anymore (therefore no longer understand the meta)

Pissed that we nerfed 2 broken pieces....


Yep, expected.
TimmerB123
Posted: Sunday, March 2, 2014 9:28:10 AM
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Jonnyb815 wrote:
I am pissed that you did this. Glad I don't play anymore.


If you don't play anymore, why do you care at all? Confused

Furthermore, if you don't play anymore, why are you here at all?
fingersandteeth
Posted: Sunday, March 2, 2014 11:11:45 AM
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Jonnyb815 wrote:
I am pissed that you did this. Glad I don't play anymore.


LOL

You really are an erratic soul Jon. You don't play the game but have some weird attachment to the game where it emotionally drives you if something happens you don't like.

I'm really curious, what annoys you the most about this?
billiv15
Posted: Monday, March 3, 2014 11:22:06 AM
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Lol, ignore Jonny.
dnemiller
Posted: Saturday, March 22, 2014 11:53:02 AM
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fingersandteeth wrote:
Jonnyb815 wrote:
I am pissed that you did this. Glad I don't play anymore.


LOL

You really are an erratic soul Jon. You don't play the game but have some weird attachment to the game where it emotionally drives you if something happens you don't like.

I'm really curious, what annoys you the most about this?


I literally fell out of my chair laughing at this. OMG JOnny is pissed. It reminds me of the day he got kicked out of the minis hall at gencon because Bill did not want his minis..... OMG hilarious!!!!
TheHutts
Posted: Saturday, March 22, 2014 5:59:56 PM
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So de-powered Daala won Michigan Regional? Sounds like the errata was fair enough!
TimmerB123
Posted: Saturday, March 22, 2014 6:02:10 PM
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TheHutts wrote:
So de-powered Daala won Michigan Regional? Sounds like the errata was fair enough!


I beat him in Swiss. Might have been different in the finals if I faced him again.

It's still a really tough squad.

The Zygerrians made it ridiculous, but it is still to be contended with (clearly)
Jonnyb815
Posted: Friday, April 11, 2014 1:19:52 AM
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fingersandteeth wrote:
Jonnyb815 wrote:
I am pissed that you did this. Glad I don't play anymore.


LOL

You really are an erratic soul Jon. You don't play the game but have some weird attachment to the game where it emotionally drives you if something happens you don't like.

I'm really curious, what annoys you the most about this?

Tim was involved with the change other than that I don't care.
urbanjedi
Posted: Monday, April 14, 2014 10:49:44 AM
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If by Tim, you mean Tim ballard, and by involved, you mean played a couple of playtest games and talked about it during a 20 hr car trip with 4 other players, then you are correct Jonny. But beyond that, it was the New Zealand group who raised the initial concerns in the fact that they couldn't beat the combo and a group of almost all of the past designers working together to determine what course of action was the correct course.
thereisnotry
Posted: Monday, April 14, 2014 6:31:57 PM
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And having just been owned by a Daala Raxus swarm, I'm not entirely sure that the errata was enough. Time will tell.
thereisnotry
Posted: Thursday, May 8, 2014 9:49:04 AM
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[copied from the 2014 Regionals Collation thread]

Hmm, Daala has won 3 of the 4 Regionals so far.

Someone has to say it, so I guess I will: maybe we didn't nerf Daala hard enough. She doesn't restrict the meta quite so severely now as she did before the nerf (and the Slaver nerf), but she's still got a choke-hold on it.

As an example, I played the best I could (ie, no mistakes or bone-head moves) in the PA regional vs FlyingArrow's Daala Snowtroopers, but the final score was 200+ to my 96pts...and this was with JarJar killing 7 troopers himself just with lucky Bombad saves. My squad had 3 Cloaked and 1 Stealth piece, too, with Soresu, FPRRs, careful placement, lots of out-thinking, etc. Lou (who won MI with Daala) said that he didn't run her in PA because "I already won a Regional with Daala so I didn't want to use her again."

Everyone is welcome to draw their own conclusions, but to me it's clear: Daala isn't just Tier 1 (which would be cool), but she's a gatekeeper. Still.
FlyingArrow
Posted: Thursday, May 8, 2014 10:40:48 AM
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There are a number of approaches to beating a Daala squad:

* Out-swarm them. The troops are basically going to hit once and die easily. If you can trade a 3-5 pt piece for a trooper, you win. Or even 6-7 points but don't have to have as many commanders boosting them. Nom bombs. Tantives. (I think the PA finals versus the Tantives was an evenly matched skirmish.)
* "Scissors" squads. Daala is a "paper" squad... paper thin on hit points per piece, but covering the whole board. With a scissors piece to take out a bunch at once, the squad gets decimated. Yobuck/Lancer are the epitome, of course. Momaw works well against Raxus Primes. Lightsaber Sweep/Lawnmower squads, Chain Lightning could also do the trick. (Though the Force bubble could hinder that.)
* Take out the commanders. Deep strike or suppression. Commanders are vital for the trooper swarms, so if you can get them it's huge. Deep Strike is difficult past so many troopers, though. Disruptive or ABM can hurt them, too. But of course the Force bubble is a factor, and Disruptive is only range 6. However, there are too many troopers to fit them all in the Force bubble along with the commanders.



Part of the 'problem' with Daala is that she matches up extremely well against traditional builds that are very popular:

* standard, balanced squad: 2-4 offensive threats, all in the 20-50 cost range.
* "rock" squads with one big threat.

I think she does qualify as a gatekeeper, but there are plenty of other gatekeepers. Uber-defense Mace, Yobuck/Lancer, Poggle, Cloaked Mandos. Anything that is Tier 1 that is different from a "normal" build could be considered a gatekeeper, and Daala is that.

Daala won 3 tournaments, but two of the squads had a loss in swiss, and in PA I won by avoiding a matchup with urbanjedi's double lancers. He lost by 1 point in the semifinals. If he had won, I don't think I would have had any chance against the double lancers in the finals. So while she has 3 wins, Daala hasn't walked through unscathed.

Gatekeeper: yes
Is she still a problem? I think it's too early to tell.


(Side note: Did Jar Jar really take out 7? I thought it was 5, but I lost count. Whatever it was, it was my first time really hating Jar Jar. Thankfully, I hadn't really had to play him before.)
urbanjedi
Posted: Thursday, May 8, 2014 11:04:29 AM
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Personally, I think Daala is fine and the nerfs are about perfect, although time will tell.

As FA said, in PA, had I not made a mental calculation error which directly led to my loss (I may still have lost anyway) and snuck past the Tantive troopers, the game would have been over in about 10-15 minutes.

Also, looking at the metas where she has done well (haven't looked at the NZ squad lists yet), specifically MI and PA, the squads there have played pretty much right into daala (1 or 2 beats). Not really much in the way of mass killers PLUS Daala avoiding the bad matchups. In MI, Lou lost to Tim in the swiss but didn't play him in the playoffs. In PA, TJ avoided the lancer. In Kokomo, there was lots of strafe and poggle squads but besides Randy's alternative daala build there wasn't any daala for people to beat. I think Daala is a gatekeeper in a sense but no more than any other gatekeeper squad.
FlyingArrow
Posted: Thursday, May 8, 2014 11:30:13 AM
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One thing Daala does to the meta that maybe not everyone likes is that she adds another viable 'extreme' squad.

Paper: Swarms. Paper thin (low hp) but covers the board.
Scissors: Swarm killers. Cuts up the paper squad.
Rock: Big hitters. Crushes pure scissors squad. Loses big to pure paper squad.

If Lancer (at least the double Lancer) is an extreme Scissors squad, Daala (at least the Barebones version I ran) is an extreme Paper squad. Daala is probably the first viable pure swarm squad that doesn't rely on death shots or self-destruct. Instead, it relies on the 12 square reach of the troops. She will have more trouble with a Lancer/Yobuck than the Naboobians, but she makes up for it by being stronger against traditional builds.

That advantage was a big part of my decision to take the Bare Bones Snowtroopers to PA regionals (21 with minimal commanders) instead of something like what Lou won with (12 troops with Pellaeon + 2 more commanders). The 21 will have more trouble against certain squad types (e.g. I had no Accurate to shoot past a Mouse wall and Chain Lightning would have been deadly), but against most traditional builds it's a strong advantage.

(Although the biggest part of my decision to take the 21-trooper version is that I didn't want to have to make a Pellaeon decision every skirmish.)


Klatooinian Assassins with any movement breaker would cause a problem for Daala squads. Not a huge problem because they're just 12 point pieces, but they can very easily trade in their favor. They can easily kill any trooper they can see, but if they can base multiple troopers, every trooper they base is automatically dead. Either they die from Self-Destruct or they die from an AoO trying to run away. If there's one kill and then base 2, or just base 3 to begin with, then the Klat wins that exchange.
Mando
Posted: Thursday, May 8, 2014 12:14:59 PM
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I'm thinking it might be a little early to say we didn't nerf Daala enough. I understand that the squads being discussed are frustrating, but give people in the community time to formulate inventive yet competitive counters. I know I have a couple of squads I'm taking to regional's this year that factor in the Daala swarm component, while also dealing with many other top tier squads. At the end of the regional season, we will have a clear view of what the nerf accomplished.
droidadmiral
Posted: Thursday, May 8, 2014 12:28:33 PM
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FlyingArrow wrote:
One thing Daala does to the meta that maybe not everyone likes is that she adds another viable 'extreme' squad.

Paper: Swarms. Paper thin (low hp) but covers the board.
Scissors: Swarm killers. Cuts up the paper squad.
Rock: Big hitters. Crushes pure scissors squad. Loses big to pure paper squad.

If Lancer (at least the double Lancer) is an extreme Scissors squad, Daala (at least the Barebones version I ran) is an extreme Paper squad. Daala is probably the first viable pure swarm squad that doesn't rely on death shots or self-destruct. Instead, it relies on the 12 square reach of the troops. She will have more trouble with a Lancer/Yobuck than the Naboobians, but she makes up for it by being stronger against traditional builds.

That advantage was a big part of my decision to take the Bare Bones Snowtroopers to PA regionals (21 with minimal commanders) instead of something like what Lou won with (12 troops with Pellaeon + 2 more commanders). The 21 will have more trouble against certain squad types (e.g. I had no Accurate to shoot past a Mouse wall and Chain Lightning would have been deadly), but against most traditional builds it's a strong advantage.

(Although the biggest part of my decision to take the 21-trooper version is that I didn't want to have to make a Pellaeon decision every skirmish.)


Klatooinian Assassins with any movement breaker would cause a problem for Daala squads. Not a huge problem because they're just 12 point pieces, but they can very easily trade in their favor. They can easily kill any trooper they can see, but if they can base multiple troopers, every trooper they base is automatically dead. Either they die from Self-Destruct or they die from an AoO trying to run away. If there's one kill and then base 2, or just base 3 to begin with, then the Klat wins that exchange.



not necessarily true, the guy running 21 troopers could just decide to use the 3 that are based to combine fire and refuse to ever kill the klat assassin, leaving you to kill one trooper a turn with the klat. if the game only goes 4-5 rounds by the time his happens the person running the troopers won that exchange :)
atmsalad
Posted: Thursday, May 8, 2014 12:33:31 PM
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droidadmiral wrote:
FlyingArrow wrote:
One thing Daala does to the meta that maybe not everyone likes is that she adds another viable 'extreme' squad.

Paper: Swarms. Paper thin (low hp) but covers the board.
Scissors: Swarm killers. Cuts up the paper squad.
Rock: Big hitters. Crushes pure scissors squad. Loses big to pure paper squad.

If Lancer (at least the double Lancer) is an extreme Scissors squad, Daala (at least the Barebones version I ran) is an extreme Paper squad. Daala is probably the first viable pure swarm squad that doesn't rely on death shots or self-destruct. Instead, it relies on the 12 square reach of the troops. She will have more trouble with a Lancer/Yobuck than the Naboobians, but she makes up for it by being stronger against traditional builds.

That advantage was a big part of my decision to take the Bare Bones Snowtroopers to PA regionals (21 with minimal commanders) instead of something like what Lou won with (12 troops with Pellaeon + 2 more commanders). The 21 will have more trouble against certain squad types (e.g. I had no Accurate to shoot past a Mouse wall and Chain Lightning would have been deadly), but against most traditional builds it's a strong advantage.

(Although the biggest part of my decision to take the 21-trooper version is that I didn't want to have to make a Pellaeon decision every skirmish.)


Klatooinian Assassins with any movement breaker would cause a problem for Daala squads. Not a huge problem because they're just 12 point pieces, but they can very easily trade in their favor. They can easily kill any trooper they can see, but if they can base multiple troopers, every trooper they base is automatically dead. Either they die from Self-Destruct or they die from an AoO trying to run away. If there's one kill and then base 2, or just base 3 to begin with, then the Klat wins that exchange.



not necessarily true, the guy running 21 troopers could just decide to use the 3 that are based to combine fire and refuse to ever kill the klat assassin, leaving you to kill one trooper a turn with the klat. if the game only goes 4-5 rounds by the time his happens the person running the troopers won that exchange :)


You could potentially just move him and then the troops would get AoO... Boom!
droidadmiral
Posted: Thursday, May 8, 2014 12:34:17 PM
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you don't have to take an attack of opportunity
atmsalad
Posted: Thursday, May 8, 2014 12:38:50 PM
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droidadmiral wrote:
you don't have to take an attack of opportunity


True, true...
urbanjedi
Posted: Thursday, May 8, 2014 12:42:49 PM
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droidadmiral wrote:
FlyingArrow wrote:
One thing Daala does to the meta that maybe not everyone likes is that she adds another viable 'extreme' squad.

Paper: Swarms. Paper thin (low hp) but covers the board.
Scissors: Swarm killers. Cuts up the paper squad.
Rock: Big hitters. Crushes pure scissors squad. Loses big to pure paper squad.

If Lancer (at least the double Lancer) is an extreme Scissors squad, Daala (at least the Barebones version I ran) is an extreme Paper squad. Daala is probably the first viable pure swarm squad that doesn't rely on death shots or self-destruct. Instead, it relies on the 12 square reach of the troops. She will have more trouble with a Lancer/Yobuck than the Naboobians, but she makes up for it by being stronger against traditional builds.

That advantage was a big part of my decision to take the Bare Bones Snowtroopers to PA regionals (21 with minimal commanders) instead of something like what Lou won with (12 troops with Pellaeon + 2 more commanders). The 21 will have more trouble against certain squad types (e.g. I had no Accurate to shoot past a Mouse wall and Chain Lightning would have been deadly), but against most traditional builds it's a strong advantage.

(Although the biggest part of my decision to take the 21-trooper version is that I didn't want to have to make a Pellaeon decision every skirmish.)


Klatooinian Assassins with any movement breaker would cause a problem for Daala squads. Not a huge problem because they're just 12 point pieces, but they can very easily trade in their favor. They can easily kill any trooper they can see, but if they can base multiple troopers, every trooper they base is automatically dead. Either they die from Self-Destruct or they die from an AoO trying to run away. If there's one kill and then base 2, or just base 3 to begin with, then the Klat wins that exchange.



not necessarily true, the guy running 21 troopers could just decide to use the 3 that are based to combine fire and refuse to ever kill the klat assassin, leaving you to kill one trooper a turn with the klat. if the game only goes 4-5 rounds by the time his happens the person running the troopers won that exchange :)



But a game should go more than 4-5 rounds. And if I can use one of my guys to neutralize 3 of your threats, I win that exchange every time.
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