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Klatooinian Assassins Options
Deathwielded
Posted: Thursday, May 22, 2014 6:48:22 PM
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scruffyhan wrote:
FlyingArrow wrote:
As long as you can keep them close to a commander. The mice don't count. Otherwise they go savage.

That's 80dmg per Klat from a total cost, including the tech to get them there, of (5x12)+(24)+(20)+(13). That's an average cost of 23.4 when you add in all the tech/CEs built into them. Only the Commando Droid Captain is a decent attacker of those 3 tech pieces. Whorm and the Engineer are just for their boosts. 23 for a 30hp Cloaked/SelfDestruct +16/80dmg figure is a pretty good deal, but then you have little mobility, have to make your commanders vulnerable, and can't spread out too far or they go savage. Could be a very strong squad, but I think the Talon version is quite a bit better.



let me try to fight down this drunken state to try to reply...........................................................................................................................................................


ok as far as commanders being vulnerable if you do not have sniper or accurate you can just mouse wall them and make them shoot at mouse droids. if you do have sniper or accurate I would bring in a bodyguard at which point you can't kill them with a single accurate shooter in the game besides the kyle katarn with jan ors and sith rage, but even then I outactivate you so you wont be getting opportunist so I guess yo wouldn' even kill it then. as far as mobility goes, it doesn't really matter as I found out in the TN regional it is basically park and shoot with them. Now it does trade off wit some other issues such as losing ysalamari and becoming subject to force powers, so there are some answers to it, but if this squad and the fringe one I made come up in te same tournament have fun everyone else.

And all I would really have to do is out activate you beause I can with 30 possible acts and act control, then move a commander up the activate the klats, or I I could bring in more mouse drods and a muun and then outact youmove in a commander, attack with klats, win int and then move commander away so you can't shoot it, then out act yu move in other commander and then act klats and repeat over and over and over and over and over. yay.


Sounds like a good idea to try, I haven't had any luck with that type of squad (even using the Klats) but I think you would have a better chance.
SignerJ
Posted: Friday, May 23, 2014 2:21:30 PM
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scruffyhan wrote:
Darth_Jim wrote:
Has everyone forgotton that we have characters who use abilities that ignore cover? Characters that have damage reduction? Force abilities like Repulse that don't require targeting? (FYI Embo has 2 of 3 of those suggestions.)

I played Josh recently while running a variation of my Talon squad...he was running a Klat squad pumped up by Bastilla. There were more Klats in his squad than Scruffy Hans', but I was able to adapt and beat him. I'm not a better player than Josh, I just know my squad...or at least key components of it.

While I agree that the squad is good, it's nowhere near unbeatable. That speaks to Scruffy Hans' ability and/or his familiarity with his squad.



plaed it onc befor tornament............ BigGrin


This is what worries me the most. If he can win a tournament with a squad he only played ONCE before entering, then how many other people might try the same thing? An incredibly powerful squad (or even possibly any Klat squad) that requires little-to-no skill to play sounds a bit worrisome.
(I don't have any competitive experience, though, so feel free to correct me if I am wrong.)
atmsalad
Posted: Friday, May 23, 2014 2:44:05 PM
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What about giving it a special ability like-
Triplets [after reinforcements, your squad can not contain more than 3 characters named Klatooinian assassin] haha
pegolego
Posted: Friday, May 23, 2014 8:43:53 PM
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SignerJ wrote:
scruffyhan wrote:
Darth_Jim wrote:
Has everyone forgotton that we have characters who use abilities that ignore cover? Characters that have damage reduction? Force abilities like Repulse that don't require targeting? (FYI Embo has 2 of 3 of those suggestions.)

I played Josh recently while running a variation of my Talon squad...he was running a Klat squad pumped up by Bastilla. There were more Klats in his squad than Scruffy Hans', but I was able to adapt and beat him. I'm not a better player than Josh, I just know my squad...or at least key components of it.

While I agree that the squad is good, it's nowhere near unbeatable. That speaks to Scruffy Hans' ability and/or his familiarity with his squad.



plaed it onc befor tornament............ BigGrin


This is what worries me the most. If he can win a tournament with a squad he only played ONCE before entering, then how many other people might try the same thing? An incredibly powerful squad (or even possibly any Klat squad) that requires little-to-no skill to play sounds a bit worrisome.
(I don't have any competitive experience, though, so feel free to correct me if I am wrong.)


Well, I never played with OR against Daala EVER before going to my first Regional and came darn close to winning the whole thing.
pegolego
Posted: Saturday, May 24, 2014 6:23:03 AM
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Honestly, though, those Klats are amazing, but I don't think they are as abusable as things like Daala, honestly. I mean, I didn't hear anyone complain before the TN Regional was won by Klats, and the TN Meta is very... Different... lol
TimmerB123
Posted: Saturday, May 24, 2014 7:22:24 AM
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urbanjedi wrote:
I will point out that Tim had 1 of these guys AND a Keldor in his Gencon squad last year that went undefeated in Swiss.


Yeah, but my main motivation there was bombs you can't shut off (unlike what disruptive and distraction do to Poggle bombs).

So really it was just my method the kill salacious, figrin, R2-PO, Jan Ors, or even Kyle Katarn after a few lances. Just pawn them, park them adjacent, and MTB for a 100% guarantee to finish off that annoying thing that keeps my Poggle bombs from running wild.
TimmerB123
Posted: Saturday, May 24, 2014 7:27:58 AM
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And btw, my Regional winning all fringe squad was very similar. I took Han Smuggler and a Rodian Assassin, along with more acts and more door control instead of Zam and a couple more Klats. But I didn't see a big hoopla over my squad. (Btw my squad beats his head to head most of the time and can get 30 activations, so it has a much better shot vs Daala)
Deaths_Baine
Posted: Saturday, May 24, 2014 7:59:59 AM
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TimmerB123 wrote:
And btw, my Regional winning all fringe squad was very similar. I took Han Smuggler and a Rodian Assassin, along with more acts and more door control instead of Zam and a couple more Klats. But I didn't see a big hoopla over my squad. (Btw my squad beats his head to head most of the time and can get 30 activations, so it has a much better shot vs Daala)



I think most people just accepted your win because of who you are. Scruffy is relatively unknown or was lol. I am not convinced that your squad is any better then his is... zam wessel is sick with klats and talon and can finish off high defense and high hitpoint tanks way better then our squad can. it really just depends on the meta you run into. I do agree that your squad does better against daala then scruffy's. now your squad versus his would be interesting because he can shoot at your stuff a lot faster then you can shoot at his since his squad is all cloaked but you win the activation battle hands down so maybe not, but I foresee a slow paced game with whoever captures gambit first having a huge advantage and on some maps I can see it being an autoloss for someone based on the side of the map you get.
TimmerB123
Posted: Saturday, May 24, 2014 10:32:06 AM
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Deaths_Baine wrote:
TimmerB123 wrote:
And btw, my Regional winning all fringe squad was very similar. I took Han Smuggler and a Rodian Assassin, along with more acts and more door control instead of Zam and a couple more Klats. But I didn't see a big hoopla over my squad. (Btw my squad beats his head to head most of the time and can get 30 activations, so it has a much better shot vs Daala)



I think most people just accepted your win because of who you are. Scruffy is relatively unknown or was lol. I am not convinced that your squad is any better then his is... zam wessel is sick with klats and talon and can finish off high defense and high hitpoint tanks way better then our squad can. it really just depends on the meta you run into. I do agree that your squad does better against daala then scruffy's. now your squad versus his would be interesting because he can shoot at your stuff a lot faster then you can shoot at his since his squad is all cloaked but you win the activation battle hands down so maybe not, but I foresee a slow paced game with whoever captures gambit first having a huge advantage and on some maps I can see it being an autoloss for someone based on the side of the map you get.


I have triple override with option for more. I just lock him out of gambit. Likely a 2 point win, but I'd have to really screw up to lose.
Deaths_Baine
Posted: Saturday, May 24, 2014 12:08:39 PM
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TimmerB123 wrote:
Deaths_Baine wrote:
TimmerB123 wrote:
And btw, my Regional winning all fringe squad was very similar. I took Han Smuggler and a Rodian Assassin, along with more acts and more door control instead of Zam and a couple more Klats. But I didn't see a big hoopla over my squad. (Btw my squad beats his head to head most of the time and can get 30 activations, so it has a much better shot vs Daala)



I think most people just accepted your win because of who you are. Scruffy is relatively unknown or was lol. I am not convinced that your squad is any better then his is... zam wessel is sick with klats and talon and can finish off high defense and high hitpoint tanks way better then our squad can. it really just depends on the meta you run into. I do agree that your squad does better against daala then scruffy's. now your squad versus his would be interesting because he can shoot at your stuff a lot faster then you can shoot at his since his squad is all cloaked but you win the activation battle hands down so maybe not, but I foresee a slow paced game with whoever captures gambit first having a huge advantage and on some maps I can see it being an autoloss for someone based on the side of the map you get.


I have triple override with option for more. I just lock him out of gambit. Likely a 2 point win, but I'd have to really screw up to lose.



he has double override and the option for a third, and tell me how you lock someone out of gambit on the cantina, or jabba's palace map? which are two of the more friendly maps for his squad. like I said a map roll could decide the winner of that match up immediately and even what side you get could decide the winner of the game, but as far as actual squads go, i just don't see yours being a lot superior to his.

for instance lets say he gets the side of jabbas palace without the giant room with two doors of either side first round he puts a klat assassin on gambit in that little half room thing with the green squares.... what now? you both get gambit first round but on the last round he can put zam wessel in that spot and win because he has the highest costing piece on gambit... you would be forced to come fight that game and proceeding from the side you would have to I believe he wins, door control become pointless at that point because with all of his cloaked shooters you would have to base them to kill anything so couldn't move out shoot move in lock door repeat.

granted if the map was the rancor pen for example I think you win hands down.......
SignerJ
Posted: Saturday, May 24, 2014 12:28:07 PM
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Deaths_Baine wrote:
TimmerB123 wrote:
And btw, my Regional winning all fringe squad was very similar. I took Han Smuggler and a Rodian Assassin, along with more acts and more door control instead of Zam and a couple more Klats. But I didn't see a big hoopla over my squad. (Btw my squad beats his head to head most of the time and can get 30 activations, so it has a much better shot vs Daala)



I think most people just accepted your win because of who you are. Scruffy is relatively unknown or was lol.


I think that part of it might also be that Scruffy has been saying for a long time that the Klats are overpowered/undercosted, and now he's working on proving it.
FlyingArrow
Posted: Saturday, May 24, 2014 1:57:23 PM
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Deaths_Baine wrote:
for instance lets say he gets the side of jabbas palace without the giant room with two doors of either side first round he puts a klat assassin on gambit in that little half room thing with the green squares.... what now? you both get gambit first round but on the last round he can put zam wessel in that spot and win because he has the highest costing piece on gambit... you would be forced to come fight that game and proceeding from the side you would have to I believe he wins, door control become pointless at that point because with all of his cloaked shooters you would have to base them to kill anything so couldn't move out shoot move in lock door repeat.


It isn't the highest-cost piece in gambit that wins the tie. It's the piece closest to the center of the map that wins a tie. If there's a tie on who is closest, then it's the highest-cost piece. Which, actually, is a kind of silly tiebreaker. If it comes down to that, it's basically who goes last since the last activation can rush to the center without worrying about being attacked. Unless one person is holding gambit and keeping the other more than 12 squares away so they can't make that mad rush on the last activation.
Deaths_Baine
Posted: Saturday, May 24, 2014 2:01:24 PM
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FlyingArrow wrote:
Deaths_Baine wrote:
for instance lets say he gets the side of jabbas palace without the giant room with two doors of either side first round he puts a klat assassin on gambit in that little half room thing with the green squares.... what now? you both get gambit first round but on the last round he can put zam wessel in that spot and win because he has the highest costing piece on gambit... you would be forced to come fight that game and proceeding from the side you would have to I believe he wins, door control become pointless at that point because with all of his cloaked shooters you would have to base them to kill anything so couldn't move out shoot move in lock door repeat.


It isn't the highest-cost piece in gambit that wins the tie. It's the piece closest to the center of the map that wins a tie. If there's a tie on who is closest, then it's the highest-cost piece. Which, actually, is a kind of silly tiebreaker. If it comes down to that, it's basically who goes last since the last activation can rush to the center without worrying about being attacked. Unless one person is holding gambit and keeping the other more than 12 squares away so they can't make that mad rush on the last activation.



wouldn't matter on jabbas palace, the square I am referring to putting zam on is adjacent to the gambit spot so it wouldn't matter where he put his piece she costs more then anything in his entire squad and it is behind walls, so he would have to be adjacent to shoot her
TheHutts
Posted: Saturday, May 24, 2014 9:41:59 PM
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SignerJ wrote:
I think that part of it might also be that Scruffy has been saying for a long time that the Klats are overpowered/undercosted, and now he's working on proving it.


ScruffyHan did win that Vassal tournament a few months ago, so it's not like he's a come out of nowhere winner.

Klats are really strong for their cost, and ScruffyHan's build utilises them very well, but I do agree with TimmerB that we should talk more about other Regional winners too. Tim's build is also very interesting - Han Gambler! - and I think the Raxus Primes that Dr Daman used haven't been discussed much either. That build's very good, and plays differently than the Snow Troopers.
TimmerB123
Posted: Saturday, May 24, 2014 10:42:46 PM
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And to be clear - it's not me saying "my squad is better!" I actually don't really like the squad I won with to be honest. I feel it's all very match-up dependent. His squad really can't handle lots of activation swarms, especially Daala. My squad fairs better against those. His squad has better matchups than mine against certain other squad types. I still feel I win the head to head match 90% of the time. In the situation Deaths_Baine described, he forgets that at the end of the game I outactivate and we are tied on gambit, but then I still have all my attackers left and I only need to kill one piece of his. (Not that I would let it get to that anyway). Theory crafting aside - it all does't matter. I just was pointing out that people didn't make a big fuss over my squad, but they are his squad, and there are many similarities.

All that aside - yes Klats are undercosted. It's all semantics, (what is broken? What is tier one? What is undercosted?), but to me undercosted is a step below broken. I think they might even be VERY undercosted but not quite broken.

I think they needed to lose (or change) at least 3 of the following 5 to be "priced normal",
lose (or change) 2 to be just "really good"

cloaked ---> stealth
10 hp
Jedi hatred
Self-destruct 20 --->Self destruct 10
attack 12 ---> 8-10

I heard the comparison to Nom Bombs, but the comparison falls quite short. Nom Bombs are completely neutered by multiple methods. Disruptive, distraction, Vong Sense with Force Sense, and It's a trap all make them lose BOTH super-stealth AND self-destruct. Currently there are very few methods to target cloaked while not adjacent, and currently there is NO way to defuse a bomb that has self destruct on their card (as opposed to a CE). So - even going with the fact that Kalts main deal is self-dtesruct AND cloaked (nasty combo alone), even still klats have 30 hp (why?) 20 base damage (I get this one - no czerka twin shenanigans), Jedi hatred (why?) and a TWELVE attack (WHY!?!). Nothing is even close to those stats that can get superstealth through Nom, but Klats have a BETTER form of it (not susceptible to many things Nom bombs are), and have all that other icing. And they are SHOOTERS, which most Nom Bombs are not.

So yes - Klats are . . . less than ideal design (to be nice), but we have them.

And this isn't new. Luke Cook spent a season coming up with many forms of Klats squads (Republic Death Shot klats, OR Bastila Klats, swapping Imp Klats, etc), and did quite well with several.

This big hoopla over Klats is just happening now? Your late to the party. We've moved on.

harryg
Posted: Sunday, May 25, 2014 3:49:36 AM
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TimmerB123 wrote:
And to be clear - it's not me saying "my squad is better!" I actually don't really like the squad I won with to be honest. I feel it's all very match-up dependent. His squad really can't handle lots of activation swarms, especially Daala. My squad fairs better against those. His squad has better matchups than mine against certain other squad types. I still feel I win the head to head match 90% of the time. In the situation Deaths_Baine described, he forgets that at the end of the game I outactivate and we are tied on gambit, but then I still have all my attackers left and I only need to kill one piece of his. (Not that I would let it get to that anyway). Theory crafting aside - it all does't matter. I just was pointing out that people didn't make a big fuss over my squad, but they are his squad, and there are many similarities.

All that aside - yes Klats are undercosted. It's all semantics, (what is broken? What is tier one? What is undercosted?), but to me undercosted is a step below broken. I think they might even be VERY undercosted but not quite broken.

I think they needed to lose (or change) at least 3 of the following 5 to be "priced normal",
lose (or change) 2 to be just "really good"

cloaked ---> stealth
10 hp
Jedi hatred
Self-destruct 20 --->Self destruct 10
attack 12 ---> 8-10

I heard the comparison to Nom Bombs, but the comparison falls quite short. Nom Bombs are completely neutered by multiple methods. Disruptive, distraction, Vong Sense with Force Sense, and It's a trap all make them lose BOTH super-stealth AND self-destruct. Currently there are very few methods to target cloaked while not adjacent, and currently there is NO way to defuse a bomb that has self destruct on their card (as opposed to a CE). So - even going with the fact that Kalts main deal is self-dtesruct AND cloaked (nasty combo alone), even still klats have 30 hp (why?) 20 base damage (I get this one - no czerka twin shenanigans), Jedi hatred (why?) and a TWELVE attack (WHY!?!). Nothing is even close to those stats that can get superstealth through Nom, but Klats have a BETTER form of it (not susceptible to many things Nom bombs are), and have all that other icing. And they are SHOOTERS, which most Nom Bombs are not.

So yes - Klats are . . . less than ideal design (to be nice), but we have them.

And this isn't new. Luke Cook spent a season coming up with many forms of Klats squads (Republic Death Shot klats, OR Bastila Klats, swapping Imp Klats, etc), and did quite well with several.

This big hoopla over Klats is just happening now? Your late to the party. We've moved on.


+1. We already know they're good, but we shouldn't be "fixing" EVERY good piece just because someone came up with an ingenious squad with them in it. At this rate we'll just ban talon, then Zam, then ugnaughts...
Deaths_Baine
Posted: Sunday, May 25, 2014 4:48:26 AM
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TimmerB123 wrote:
And to be clear - it's not me saying "my squad is better!" I actually don't really like the squad I won with to be honest. I feel it's all very match-up dependent. His squad really can't handle lots of activation swarms, especially Daala. My squad fairs better against those. His squad has better matchups than mine against certain other squad types. I still feel I win the head to head match 90% of the time. In the situation Deaths_Baine described, he forgets that at the end of the game I outactivate and we are tied on gambit, but then I still have all my attackers left and I only need to kill one piece of his. (Not that I would let it get to that anyway). Theory crafting aside - it all does't matter. I just was pointing out that people didn't make a big fuss over my squad, but they are his squad, and there are many similarities.

All that aside - yes Klats are undercosted. It's all semantics, (what is broken? What is tier one? What is undercosted?), but to me undercosted is a step below broken. I think they might even be VERY undercosted but not quite broken.

I think they needed to lose (or change) at least 3 of the following 5 to be "priced normal",
lose (or change) 2 to be just "really good"

cloaked ---> stealth
10 hp
Jedi hatred
Self-destruct 20 --->Self destruct 10
attack 12 ---> 8-10

I heard the comparison to Nom Bombs, but the comparison falls quite short. Nom Bombs are completely neutered by multiple methods. Disruptive, distraction, Vong Sense with Force Sense, and It's a trap all make them lose BOTH super-stealth AND self-destruct. Currently there are very few methods to target cloaked while not adjacent, and currently there is NO way to defuse a bomb that has self destruct on their card (as opposed to a CE). So - even going with the fact that Kalts main deal is self-dtesruct AND cloaked (nasty combo alone), even still klats have 30 hp (why?) 20 base damage (I get this one - no czerka twin shenanigans), Jedi hatred (why?) and a TWELVE attack (WHY!?!). Nothing is even close to those stats that can get superstealth through Nom, but Klats have a BETTER form of it (not susceptible to many things Nom bombs are), and have all that other icing. And they are SHOOTERS, which most Nom Bombs are not.

So yes - Klats are . . . less than ideal design (to be nice), but we have them.

And this isn't new. Luke Cook spent a season coming up with many forms of Klats squads (Republic Death Shot klats, OR Bastila Klats, swapping Imp Klats, etc), and did quite well with several.

This big hoopla over Klats is just happening now? Your late to the party. We've moved on.




well, I doubt scruffy would play the game that way either, but it is possible that he doesn't leave you anything to shoot at on that map :) but you are right it is all theory crafting anyways so like you said not a big deal.

I also had someone tell me that the only things that have won a regional/ major tournament this year were the daala variations and talon-all fringe squads so far that is pretty crazy to me.

I think this is just like daala was in the beginning stages with people calling for erratas and even bans, but the community came together and PLAYED the squad into the ground and found a real problem, that is my suggestion for the klats as well. Let us see if they keep winning and have some of the other top players play with either tims squad or scruffy's squad or heck even one they come up with themselves and if it keeps dominating and go from there.
atmsalad
Posted: Sunday, May 25, 2014 4:56:49 AM
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^thats a good point, I think we are going to see a lot of people that hate them playing some "creative" squads just to prove a point. This is going to make Gencon very interesting this year... Personally, I am going to continue to play squads that I make to try and beat daila, talon and the like. That is because I don't find either of those squads fun to play, but hey, whatever floats your boat.
urbanjedi
Posted: Sunday, May 25, 2014 7:10:55 AM
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Deaths_Baine wrote:
TimmerB123 wrote:
And to be clear - it's not me saying "my squad is better!" I actually don't really like the squad I won with to be honest. I feel it's all very match-up dependent. His squad really can't handle lots of activation swarms, especially Daala. My squad fairs better against those. His squad has better matchups than mine against certain other squad types. I still feel I win the head to head match 90% of the time. In the situation Deaths_Baine described, he forgets that at the end of the game I outactivate and we are tied on gambit, but then I still have all my attackers left and I only need to kill one piece of his. (Not that I would let it get to that anyway). Theory crafting aside - it all does't matter. I just was pointing out that people didn't make a big fuss over my squad, but they are his squad, and there are many similarities.

All that aside - yes Klats are undercosted. It's all semantics, (what is broken? What is tier one? What is undercosted?), but to me undercosted is a step below broken. I think they might even be VERY undercosted but not quite broken.

I think they needed to lose (or change) at least 3 of the following 5 to be "priced normal",
lose (or change) 2 to be just "really good"

cloaked ---> stealth
10 hp
Jedi hatred
Self-destruct 20 --->Self destruct 10
attack 12 ---> 8-10

I heard the comparison to Nom Bombs, but the comparison falls quite short. Nom Bombs are completely neutered by multiple methods. Disruptive, distraction, Vong Sense with Force Sense, and It's a trap all make them lose BOTH super-stealth AND self-destruct. Currently there are very few methods to target cloaked while not adjacent, and currently there is NO way to defuse a bomb that has self destruct on their card (as opposed to a CE). So - even going with the fact that Kalts main deal is self-dtesruct AND cloaked (nasty combo alone), even still klats have 30 hp (why?) 20 base damage (I get this one - no czerka twin shenanigans), Jedi hatred (why?) and a TWELVE attack (WHY!?!). Nothing is even close to those stats that can get superstealth through Nom, but Klats have a BETTER form of it (not susceptible to many things Nom bombs are), and have all that other icing. And they are SHOOTERS, which most Nom Bombs are not.

So yes - Klats are . . . less than ideal design (to be nice), but we have them.

And this isn't new. Luke Cook spent a season coming up with many forms of Klats squads (Republic Death Shot klats, OR Bastila Klats, swapping Imp Klats, etc), and did quite well with several.

This big hoopla over Klats is just happening now? Your late to the party. We've moved on.




well, I doubt scruffy would play the game that way either, but it is possible that he doesn't leave you anything to shoot at on that map :) but you are right it is all theory crafting anyways so like you said not a big deal.

I also had someone tell me that the only things that have won a regional/ major tournament this year were the daala variations and talon-all fringe squads so far that is pretty crazy to me.

I think this is just like daala was in the beginning stages with people calling for erratas and even bans, but the community came together and PLAYED the squad into the ground and found a real problem, that is my suggestion for the klats as well. Let us see if they keep winning and have some of the other top players play with either tims squad or scruffy's squad or heck even one they come up with themselves and if it keeps dominating and go from there.


It isn't surprising that Daala and Talon are winning. They are the new hotness. Next regional season it will be 2 or 3 new pieces that dominate the regional season to be forgotten when the next new hotness comes out. Does nobody remember when Storm Commando's and Mace dominated the regionals? And where are those pieces now. Still playable, but no where near as popular because people move on.

The Klats are good. No one is arguing that. But so is P. Leia, R2 Astromech, Thrawn, etc. There is nothing wrong with good (or even great) pieces. Without them, our game would get very boring.
DARPH NADER
Posted: Sunday, May 25, 2014 7:14:21 AM
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urbanjedi wrote:
Deaths_Baine wrote:
TimmerB123 wrote:
And to be clear - it's not me saying "my squad is better!" I actually don't really like the squad I won with to be honest. I feel it's all very match-up dependent. His squad really can't handle lots of activation swarms, especially Daala. My squad fairs better against those. His squad has better matchups than mine against certain other squad types. I still feel I win the head to head match 90% of the time. In the situation Deaths_Baine described, he forgets that at the end of the game I outactivate and we are tied on gambit, but then I still have all my attackers left and I only need to kill one piece of his. (Not that I would let it get to that anyway). Theory crafting aside - it all does't matter. I just was pointing out that people didn't make a big fuss over my squad, but they are his squad, and there are many similarities.

All that aside - yes Klats are undercosted. It's all semantics, (what is broken? What is tier one? What is undercosted?), but to me undercosted is a step below broken. I think they might even be VERY undercosted but not quite broken.

I think they needed to lose (or change) at least 3 of the following 5 to be "priced normal",
lose (or change) 2 to be just "really good"

cloaked ---> stealth
10 hp
Jedi hatred
Self-destruct 20 --->Self destruct 10
attack 12 ---> 8-10

I heard the comparison to Nom Bombs, but the comparison falls quite short. Nom Bombs are completely neutered by multiple methods. Disruptive, distraction, Vong Sense with Force Sense, and It's a trap all make them lose BOTH super-stealth AND self-destruct. Currently there are very few methods to target cloaked while not adjacent, and currently there is NO way to defuse a bomb that has self destruct on their card (as opposed to a CE). So - even going with the fact that Kalts main deal is self-dtesruct AND cloaked (nasty combo alone), even still klats have 30 hp (why?) 20 base damage (I get this one - no czerka twin shenanigans), Jedi hatred (why?) and a TWELVE attack (WHY!?!). Nothing is even close to those stats that can get superstealth through Nom, but Klats have a BETTER form of it (not susceptible to many things Nom bombs are), and have all that other icing. And they are SHOOTERS, which most Nom Bombs are not.

So yes - Klats are . . . less than ideal design (to be nice), but we have them.

And this isn't new. Luke Cook spent a season coming up with many forms of Klats squads (Republic Death Shot klats, OR Bastila Klats, swapping Imp Klats, etc), and did quite well with several.

This big hoopla over Klats is just happening now? Your late to the party. We've moved on.




well, I doubt scruffy would play the game that way either, but it is possible that he doesn't leave you anything to shoot at on that map :) but you are right it is all theory crafting anyways so like you said not a big deal.

I also had someone tell me that the only things that have won a regional/ major tournament this year were the daala variations and talon-all fringe squads so far that is pretty crazy to me.

I think this is just like daala was in the beginning stages with people calling for erratas and even bans, but the community came together and PLAYED the squad into the ground and found a real problem, that is my suggestion for the klats as well. Let us see if they keep winning and have some of the other top players play with either tims squad or scruffy's squad or heck even one they come up with themselves and if it keeps dominating and go from there.


It isn't surprising that Daala and Talon are winning. They are the new hotness. Next regional season it will be 2 or 3 new pieces that dominate the regional season to be forgotten when the next new hotness comes out. Does nobody remember when Storm Commando's and Mace dominated the regionals? And where are those pieces now. Still playable, but no where near as popular because people move on.

The Klats are good. No one is arguing that. But so is P. Leia, R2 Astromech, Thrawn, etc. There is nothing wrong with good (or even great) pieces. Without them, our game would get very boring.


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