|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2013 Posts: 758
|
DarthMaim wrote:harryg wrote:DarthMaim wrote:Is there a Rey preview? Can someone post her stats here? Thanks in advance I don't believe there was a Rey preview, at least not that I know of. I posted the two pieces that were on SHNN last night and also at the Indiana regional. The Force Awakens mini set list states that it was previewed ; 4. Rey (Michigan Regional /Episode#317 SHNN) Huh, I have no idea, then.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 85
|
Just listened to the show to get this.
Rey New Republic cost 25 HP 80 Def 18 Att 9 Damage 20 Unique. Resistance. Pilot. Droid Defender Double Attack Evade Impulsive Force Renewal Long Shot 10 Parry Force 3 Force Absorb Jedi Mind Trick
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 85
|
And this.
Imperial Knight Armorer Imperial cost 25 HP 70 Def 18 Att 9 Damage 20 Imperial Knight Melee Attack. Double Attack. Ambush Cortosis 19 Dark Armor 2 Evade
Force 3 Block
CE Imerial Kingth Allies within 6 gain Dark Armor 2 Imperial Knight followers gain Amush
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2012 Posts: 835 Location: The Batcave Ota Gotham, Naboo
|
Wow! That's a lot of Armor! Plus they can get evade!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/22/2011 Posts: 593
|
The imp knight could have been Hogrum Chalk and unique. I really like that they just went generic so you can have a few of these guys in a squad. I love it. nice piece.
Question: did it have the normal Synergy +4 that other Imp knights have?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
|
That armorer was definitely needed. I am looking forward to fielding the Imp Knights again!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
|
That armorer is pretty epic. Imp Knights are now mini-tanks. Rey is pretty cool - gonna be fun to run Luke GH, Jarael, Rey, and Wedge. EDIT: Brain fail. I meant Leia Skywalker, Jedi Knight, not Wedge
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
There were some pretty good previews last night on SHNN, including Jango Fett Mandalore.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
|
TheHutts wrote:There were some pretty good previews last night on SHNN, including Jango Fett Mandalore. WHAT? YES!!!!! EDIT: I'm too lazy to transcribe his stats, but you all need to go listen to SHNN (45 minutes in). Looking forward to set 12! Good stuff coming up!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
Rebel (21pts) Orrimaarko HP: 50 Defense: 15 Attack: +10 Damage: 20
Unique. SpecForce
Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]
Cloaked [If this character has cover, he cannot be targeted by nonadjacent enemies]
Deadeye +20 [On this character's turn, if he doesn't move, he gets +20 Damage]
Eager for Action [Whenever a SpecForce ally ends their move within 6 squares of this character, he may immediately move up to 2 squares]
Loner [+4 Attack if no allies are within 6 squares]
Orrimaarko wore an eye patch, and was referred to as "Prune Face."
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
|
Love the armorer! He was needed!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 85
|
Jango Fett Mandalore Cost 56 HP 130 DEF 19 ATT 13 DAM 20 Unique. Triple. Accurate. Bas'kar'gam 6. Flight Defensive stance +4 Furious Assault Loner Quick Draw Rival (Deathwatch) Solitary (+4 Defense if no allies within 6 ) CE If all characters in your squad are activated Mandalorian allies gain Defensive Stance and Quick Draw
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
Fringe (25pts) Barada on Desert Skiff (Huge Base) Hit Points: 150 Defense: 12 Attack: 6 Damage: 10
Special Abilities Unique. Damage Reduction 10; Flight; Mounted Weapon; Rigid; Speed 8
Disembark [Replaces attacks: Transported allies immediately return to the battle grid adjacent to this character]
Immutable [Not subject to allied commander effects, special abilities, or Force powers]
Large Transport [Adjacent characters get -6 Attack on non-melee attacks. Transport up to 6 Small or Medium allies who did not disembark this round and end their moves adjacent to him. Remove these allies from the battle grid; they are not considered to be on the battle grid or adjacent to this character. They cannot be targeted, attacked, make attacks, or count distance from this character. They lose Disciplined Leader and their Commander Effects, Special Abilities and Force Abilities are suppressed. Transported allies may return to the battle grid immediately before your first activation of the round. If this character is defeated, transported allies are defeated; save 6]
Designed by Jim McNaney, Gencon 2015 Champion
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
I think all 3 pieces previewed on SHNN last week are very good.
Skiff was very tough in playtesting, and as a Fringe piece it's cheap enough to fit into a variety of builds.
Orimaarko is pretty nasty with a built in movement breaker, he's just in an overlooked sub-faction.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
Were there any spoilers last night, I had to miss the second half of SHNN.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
|
Yes there were Ahsoka and sky born ranger on uvak
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
|
urbanjedi wrote:Yes there were Ahsoka and sky born ranger on uvak just names, or stats too?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,098 Location: Kokomo
|
Sith (Cost: 20)
Skyborn Ranger on Uvak (Large base) HP: 60 DEF: 17 ATK: 11 DAM: 20
Melee Attack; Lost Tribe; Speed 10
Battering Charge +20 [Replaces turn: This character can move up to double speed, then attack every legal target once at +20 Damage. Push back Huge or smaller characters to 2 squares from this character. This movement does not provoke attacks of opportunity]
Flight [Ignores difficult terrain, enemy characters, low objects, and pits when moving]
Lightsaber Wielder [Counts as having a lightsaber]
Painful Screech [Replaces attacks: 10 damage to each character within 3 squares]
Force Powers Force 2
Rebel (43 pts)
Ahsoka Tano, Champion of the Rebellion Hitpoints 120 Defense 20 Attack +12 Damage 20
Unique. Ghost Crew; Melee Attack; Twin Attack
Acrobatic [Ignores enemy characters when moving]
Defensive Stance +4 [This character gets +4 Defense while activated]
Rapport [Characters whose names contain Kanan or Ezra cost 6 less when in the same squad as this character]
Rolling Cleave [Once per turn, if this character defeats an adjacent enemy by making an attack, she can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity]
Force Powers Force 2. Renewal 1.
Brutal Strike [Force 1: Usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn]
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Commander Effect Ghost Crew allies and allies with a Force rating gain Defensive Stance +4. Allies whose names contain Ezra or Kanan get +10 Damage.
Yuuzhan Vong (20pts)
Voxyn Handler Hpt 50 Def 18 Atk +8 Dam 20
Melee Attack; Force Immunity Rapport [A character named Voxyn Queen costs 8 less when in the same squad as this character] Recon [Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy] Rival [Cannot be in a squad that contains any character whose name contains Priest] Stable Footing [Not slowed by difficult terrain or low objects] Stealth [If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Commander Effect Whenever a Voxyn ally would be defeated, it returns to its squad's setup area with full Hit Points instead; save 16.
Voxyn allies gain Stable Footing.
"They're cloning the voxyn!" "Why would they do that?" ―Jedi Cilghal and Tenel Ka Djo
New Republic (15pts) Eryl Besa Hp 60 Def 18 Att 11 Dam 20
Unique.
Forward Positioning [Set up anywhere on your half of the battle map]
Melee Attack [Can attack only adjacent enemies]
Vector Prime [During setup, characters in your squad may set up within 4 squares of the starting zone instead of within the starting zone]
Force Powers Force 2
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
The Myrkr strike team relied on her ability to discover where in the galaxy she was at any given moment.
New Republic (27pts)
Poe Dameron Hit Points: 80 Defense: 17 Attack: +8 Damage: 20
Unique. Resistance; Pilot; Twin Attack
Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]
Careful Shot +2 [On this character's turn, if he does not move, he gets +2 Attack]
Coordinate [Pilot followers get +2 to saves while within 6 squares of this character]
Predictable Targets [Replaces Attacks: Can attack a legal target and every legal target with the same name once]
"That's one hell of a pilot!" "Woohoo!!" ―Finn and Poe
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/22/2011 Posts: 593
|
I see a lot of subfaction work. Any chance of something to make "Green Jedi" useful??
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/19/2009 Posts: 286
|
Got mine in thanks.
|
|
Guest |