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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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..... I really hope this is a joke....
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,291
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I think until we know what Rogue one actually does we don't know. It does take about 50 points of squad building just to boost his damage and attack up. And that not even including his cost or the cost of Chirrut, who seems to be the main person he benefits from as of now. It will be hard to judge him even after the full reveal, because maybe all the pieces run together like the Ghost Crew set up, which I think is actually really good and flavorful.
Still, so far no complaints. As I have said, I'm sure this won't be the only version of this guy we get.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,137 Location: Kokomo
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Oh! and this other special ability helps Baze move up into the action. It's something playtests suggested would help him set up for a Furious Assault. Thematically, It represents Baze after Chirrut's death as he advances towards a squad of Death Troopers. So far . . . DarkDracul wrote:Rebel Baze Malbus Cost: HP: Def: 16 Atk: + Dam: 10 Special Abilities Unique. Double Attack, Rogue One. Furious Assault [Replaces turn: Can move up to double speed, then attack each legal target once] Impulsive Advance [Whenever a Unique allied character is defeated, this character can immediately move 3 squares] Protective +10 [+10 Damage while a wounded ally whose name contains Chirrut is within 6 squares] Single-Shot Blaster [This character cannot gain Twin Attack] Synergy +2 [+2 Attack and +2 Defense while an ally whose name contains Chirrut is within 6 squares] (Follower) More to come...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,291
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Didn't you say Force Attune Armor was on him? And was his attack a confirmed 6?
So far the way I see him, and this is of course without any further knowledge of the sub set, You should move him down the board and take shots at whatever you can at a distance, and then use him as a clean up? Or did people use him more as an interference piece to lay damage on everything while the other guys came down the path?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,137 Location: Kokomo
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DarkDracul wrote:"even with a +6 attack he could get >10 attack pretty easily. Actually, I never said his attack was +6. So far . . . DarkDracul wrote:Rebel Baze Malbus Cost: HP: Def: 16 Atk: +8 Dam: 10 Special Abilities Unique. Double Attack, Rogue One. Force-Attuned Armor [Whenever this character takes damage, he reduces the damage by 10 with a save of 11] Furious Assault [Replaces turn: Can move up to double speed, then attack each legal target once] Impulsive Advance [Whenever a Unique allied character is defeated, this character can immediately move 3 squares] Protective +10 [+10 Damage while a wounded ally whose name contains Chirrut is within 6 squares] Single-Shot Blaster [This character cannot gain Twin Attack] Synergy +2 [+2 Attack and +2 Defense while an ally whose name contains Chirrut is within 6 squares] (Follower) More to come...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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shmi15 wrote:Didn't you say Force Attune Armor was on him? And was his attack a confirmed 6?
So far the way I see him, and this is of course without any further knowledge of the sub set, You should move him down the board and take shots at whatever you can at a distance, and then use him as a clean up? Or did people use him more as an interference piece to lay damage on everything while the other guys came down the path? I can answer this. I play tested with, or against him in 4-5 playtests. I'll throw this tidbit out there first - there's a big ability not listed yet - so I won't speak on that. But I will say that a big part of playing the Rogue One crew is figuring out the best order for them to do their assaults (so to speak). I tend to find that it's best when you first send in a rebel ally as a "scout" (so to speak), then send in K-2SO, and/or Chirrut on point for the main attack, and then Baze following close behind. It's hard to talk about it too much without giving more away - but I can assure you there will be a lot of combos to explore for squad building. It's not like it will simply be Rogue One and nothing else. You have options of classic tech to build into the squad, and you can go with the full Rogue One crew or take them in pairs or trios and add them to existing squad types in exchange for other classic rebel attackers. Obviously since we know Baze has protective and synergy with Chirrut, it's clear you'll want to keep them near each other. Just like in the movie, Chirrut seems to have a knack for not getting blasted. Therefore Baze rolling close behind is a good strategy. K-2SO (since he's already been spoiled) can use his False Transmission to get either Chirrut or Baze past an enemy, and his own aggressive negotiations keeps him safe (and he's beefy enough, he can take a few hits if the enemy can find a LoS. And regardless, the enemy will be wary of Sacrificial Cover Fire). So if Chirrut is taking the ranged shots, and he's good at not getting blasted (extra good with certain classic Rebel allies), it's ok if he does take some damage - because protective kicks in on both K-2SO and Baze. Now Jyn and Andor haven't been spoiled yet, but let's just say Andor will be adding some significant firepower from the back, and the surprisingly powerful Jyn will want to get into the mix in short order. The squad definitely plays aggressive. It internally discourages cat and mouse games (protective, synergy, sacrificial cover fire, another umbrella Rogue One yet-to-be-spoiled bombshell ability, etc) But in my multiple playlists - I found that there was no one "Right" way to play Baze and the Rogue One crew. It certainly has potential, and while I don't think will rocket to tier one out of the cage (it's usually a bad thing if a brand new subfaction does) - it will be competitively playable and I look forward to see what squad builds incorporate them and how they play. I do predict to see Rogue One squads at regionals in 2017. As always - you can't please everyone, but I am personally happy with how the Rogue One Crew turned out, and look forward to it being even a little more fleshed out in future sets.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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https://www.youtube.com/watch?v=odLQUMdvjIgHere is a great look at Baze's weapon. Now I appreciate all the work that went into this piece and I feel like the stat block is fun. BUT, like all my other complaints, it is simply not Baze.... I swear we need to make a committee that is a subsection of the design committee (I will join it) that just deals with if the stat blocks fits a person's abilities, traits, personality, etc. Base 10 atk???? the guy's weapon killed everyone in one friggin shot... its super powerful atk 8???? the guy hit everyone he shot at. This is nuts, sure sure he can get boosts and whatever but the integrity of the character is being deminished. Baze has simply the best shooting feats in Star Wars. If Cassian does more damage than Baze per shot than we have a real problem. Cassian did not show very much actual fighting skill in the whole movie. (I haven't really looked into any other information except from the movie) So Force attuned Armor, ok cool Furious Assault.... Move 12 squares and attack everyone? why? Baze hardly moved, the guy is big and cumbersome and old, carrying a huge gun that is attached to his back and wears armor, he is not really going anywhere.... In fact the first time he shoots to "save" Imwe he was not moving https://www.youtube.com/watch?v=ZOYbg7lMOOcthe second time he shoots (to save Jyn) he is not moving (cant find the clip). the last time he shoots https://www.youtube.com/watch?v=wK1rMj_sWS8he is walking slowly using his "shotgun" to really put on the damage. by the way he doesnt miss after being shot multiple times. So I do not understand the Moving and shooting. Impulsive advance.... Once again I can see where it is coming from, but it just doesn't fit. There was nothing really impulsive about his advance. He did his whole "the force is with me, I am one with the force" rant and CHOSE to go out there all terminator style. Protective on a shooter? I never quite understood that either. Yep, I will umm pull this trigger real hard this time and get that extra damage I need... Looks like he is going to have 10 abilities.... umm... ok Single Shot blaster? with Furious Assault? It kind of makes no sense... How can a guy shoot 20 people in a turn and not have the ability to shoot someone more than once? I guess it does make some sense in the fact that Baze never had to shoot people more than once, once was enough.. because he always hit (8 attack) and always dealt enough damage (10 dam). but if we do not start with 10 base damage, do we have to worry about twin? I hope he has Sniper since he definitely can shoot around people ("you almost shot me" -- "you're welcome") I do not quite understand how we go from what we see of Baze on screen to what we get in design. I like the stat block, it is just not Baze Malbus. pretty much in any regard.. The things I can see that are Baze are: Unique (got this right) synergy +2 Force-attuned armor Def 16 other than that i see someone else. I wonder what his last abilities are
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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jen'ari wrote:it is simply not Baze.... Your simply not Baze...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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Hey Jen, I thought I would check out your Baze for some future inspiration. Baze Malbus, Rogue 41 Hit Points: 110 Defense: 18 Attack: 13 Damage: 20 Special Abilities Unique -Moving Fire (if this character moves once on its turn it gains +10 damage.) -Ambush (This character can move and then make all his attacks against 1 enemy who has not activated this round) -Triple Attack (On his turn, this character can make 2 extra attacks instead of moving) -Master Shot (Usable only on this character's turn; If it does not move, this character ignores the Evade special ability while making attacks, and can attack an enemy with cover even if it's not the nearest target) -You're Welcome (Once per turn, when an enemy, that is adjacent to an ally whose name contains Chirrut Imwe, declares an attack this character can make an immediate attack against that attacker. If this character's attack damages the attacker that attack is cancelled.) Force Powers Force 1 -Blaster Barrage (Force 1, replaces attacks: Can attack every legal target once)So let me get this straight, you do not get him moving and shooting... But you gave triple with ambush and blaster barrage. I am really confused, doesnt he move when he uses those? Also, you are saying he wasnt a mobile shooter, but you gave him a damage boost for when he moves that could be used in conjunction with blaster barrage and ambush? The hell... Now with other synergies your character can do 120 damage... thats a lot for a guy that only killed some storm trooper(10 hitpoints) and death troopers(elite troopers, but all the ones in the movie died...). Low atk? How good does his atk have to be to hit some crappy storm troopers... lol Okay, I dont really even know what to say about the new ability "Your Welcome". Crazy anti Jedi and melee, incredibly overpowered... The power creep is strong with this one.  At 41 points I would hope the other Rogue one characters would cost a ton less, otherwise your going to struggle to fit them all in one squad. Dont get me wrong, I like your design, Its just not Baze Malbus
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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Hahahaha.
This is funny. Apparently no one can design him right.
But furious assault is stupid as can be. So is single shot blaster.
It's funny though because designers have long been designing for function over theme for a long long time.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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hahaha this is a CCC design Atmsalad, made very very quickly.
this was after watching the film one time and a month had passed since I watched it. Don't try to pull up something like this. This is Baze Malbus from memory, not from research. This is before information comes out, this is before research.
I remembered things differently. I thought he moved forward while shooting, hence the one movement bonus. I thought blaster barrage was a cool fit, I thought giving him a force point worked....
I thought lots of things for my design, this is the first draft from memory.
Look atmsalad this is a weak, very weak attempt at belittling my points made in my post.
I despise your two face attitude and I despise your attempts to always "even the odds"
I was wrong about my depiction of Baze. After watching the movie another couple of times and doing research on him (because I love Star Wars) I do not think he should have a force point. I do not think he should have Ambush. Rolling fire is a maybe and "you're Welcome" needs cleaning up. Master shot is great on him.
Your attempt to bring up my CCC made in like 10 minutes with no research and based off of memory is laughable. Your constant attempts to "protect" designers and the game while contasntly bashing behind the scenes are snake like and venomous.
Just sit this one out. Baze's depiction, thus far, sucks. the stat line looks like a lot of fun, it is just not Baze.
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Rank: Advanced Bloo Milk Member Groups: Member
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And by the way some storm troopers can get quite high in defense lol
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Rank: Advanced Bloo Milk Member Groups: Member
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http://www.bloomilk.com/Custom/27882/baze-malbusThat would be my first draft after some research and thought into Baze Malbus. made in five minutes
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Everybody love everybody!
I think there are valid points brought forward by Jen'ari, but also we haven't seen everything yet. And truth he did only kill 10-50 health stormtroopers but he is going to need quite a bit more help to actually hit them haha. I think people can disagree on a piece but still be respectful of each other. Let's keep it Kosher guys
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,444
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Why does everything have to be a flame war?
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FlyingArrow wrote:Why does everything have to be a flame war?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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@Jen'ari I was pointing out the fact that your design of the character was the opposite of what you were saying. I personally value game balance and functionality over flavor. I don't necessarily want a rogue one squad to be tier 1, but I want to be able play it and have a chance against other things. Furious Assault gives the rogues a great scissors option that I am not sure they could get from anyone else. Predictable targets may have been more close to flavor, but its a weaker form of furious. He can also get greater mobile so easily, I am not sure you could give him triple or quad without serious consequences.
I tend to be more straight forward about my opinion these days. The father, C3PO and even found a new one this weekend. I saw a piece played for the first time this weekend and Im pretty sure I annoyed most of the people there with my comments. Presently I am working on 3 posts regarding different issues. For me, balancing the game, keeping the power ceiling where it is and flavor are important, but in that order.
Most designers know how I feel about their pieces. Im sure I have even soured some friendships because of my willingness to voice my opinion. The fact is I dont play this game because it is Star Wars. I do not go to 3 regionals, if not more, and gencon each year because its star wars. The strategy of the game and the friends I have made playing it is why I have stayed.
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,458 Location: Southern Illinois
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Echo24 wrote:FlyingArrow wrote:Why does everything have to be a flame war?  http://www.bloomilk.com/Custom/18420/firefighter-droid
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,137 Location: Kokomo
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Nothing wrong with having our own perspectives on fictional characters. Out of all the Vaders, Lord Vader is the most Vader-like to me and Darth Vader, Imperial Commander is the least Vader-looking. Vader of Lothal with Speed 8 and Rival with Commanders doesn't seem like Vader to me. However, if I went to a tournament, I'd play Vader of Lothal and never look back. V-Set characters are the product of a design team and community volunteers. We care about flavor, gameplay, and listening to what players want. So our finished characters may not look like you personally think they should. I truly am sorry if you were disappointed with our Baze Malbus design. However, if you're outraged by the design's flavor then I suggest checking this out at your local Walgreens.I don't mean that maliciously, you may be suffering from a real condition and this could do you wonders. It's interesting that Baze not moving fast and shooting should be mentioned. Our initial designs for Baze had him at Speed 4. He was carrying a big gun and wearing armor and not very fast. However, our playtesters said it was too restrictive and limited his use. Plenty of other characters in our game have armor/ big guns and are not limited like that. So we decided to listen to our playtesters and let him Furious Assault at regular speed. Han Solo ST Armor is 25pts and 80 hitpoints. Baze has more abilities and damage soaking Force Attuned Armor. So at 32pts and 60 hitpoints, Baze could be stouter and more versatile. However, when looking at price-points for squadbuilding in multiple Rebel builds . . . Baze at 30pts or higher made him really difficult to fit into Rebel squads. So we kept him at 25pts. Playtesters felt he needed to be beefier and harder to take down. So we put his hitpoints at 80hp and it worked well. However, several community members felt Baze could do even better. So we got . . . DarkDracul wrote:Rebel Baze Malbus Cost: 25 HP: 100 Def: 16 Atk: +8 Dam: 10 Special Abilities Unique. Rogue One. Double Attack Force-Attuned Armor [Whenever this character takes damage, he reduces the damage by 10 with a save of 11] Furious Assault [Replaces turn: Can move up to double speed, then attack each legal target once] Impulsive Advance [Whenever a Unique allied character is defeated, this character can immediately move 3 squares] Protective +10 [+10 Damage while a wounded ally whose name contains Chirrut is within 6 squares] Single-Shot Blaster [This character cannot gain Twin Attack] Synergy +2 [+2 Attack and +2 Defense while an ally whose name contains Chirrut is within 6 squares] (Follower)
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Rank: Advanced Bloo Milk Member Groups: Member
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Deaths_Baine wrote:designers have long been designing for function over theme for a long long time. It's true, and thank goodness. We do try and have great Star Wars theme and accurate flavor, but all that means nothing if the function is bad. Ideally there is both, but impossible to achieve all the time. This is a strategy miniatures game. Between flavor and function, function is far far more important. If you want pure flavor with little regard to function, go make your costume and have a roll playing circle jerk in the woods with your friends. Sincerely, nothing wrong with that, and you are free to enjoy that. This forum however, is for Star Wars Miniatures. A strategy game. Virtually all of us are Star Wars fans. We will push our metephorical glasses up our noses and argue minute details of accuracy all day long (myself included). But when flavor overrrides the mechanical in-game function - then it ceases to be Star Wars Miniatures. It would cease to be a strategy game.
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