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adamb0nd
Posted: Wednesday, July 8, 2020 3:12:49 PM
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I forget... What did the knights of use to fight?

Also, what commander do you run with these guys?
spryguy1981
Posted: Wednesday, July 8, 2020 3:28:16 PM
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Posts: 1,488
adamb0nd wrote:
I forget... What did the knights of use to fight?

Also, what commander do you run with these guys?


I'd run them with nee Kylo and General Hux. Also makes Snoke a good option too.
FlyingArrow
Posted: Wednesday, July 8, 2020 9:56:32 PM
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Jet Trooper
Imperial
Cost 13

HP 30
Def 16
Att +8
Dam 20

Special Abilities

First Order. Sith Eternal. Speed 8

Trooper [Counts as a character named Sith Trooper]

Dodge [When hit by a nonmelee attack, this character takes no damage with a save of 11]

Exclusive Loyalty [Not subject to commander effects of allies who are not First Order or Sith]

Flight [Ignores difficult terrain, enemy characters, low objects, and pits when moving]

Rapport [Costs 2 less when in the same squad as a character whose name contains Treadspeeder]

"They fly now!" ―C-3P0 "They fly now?" ―Finn "They fly now." ―Poe Dameron

RM: TFU 31: Dark Trooper
FlyingArrow
Posted: Thursday, July 9, 2020 10:45:16 AM
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Posts: 8,428
3/6

Rey Skywalker
New Republic
Cost 46

HP 130
Def 20
Att +13
Dam 20

Special Abilities

Unique. Resistance. Melee Attack; Double Attack; Cunning Attack; Parry

Acrobatic [Ignores enemy characters when moving]

Force Dyad [During setup, choose an ally or enemy who counts as Ben Solo. Once per turn, this character and the chosen character may use a Force power from the other as if it was their own.]

Force Powers

Force 2. Force Renewal 1

Burst Lightning [Force 1, usable only on this character's turn: range 6; 10 damage]

Force Reflect [Force 2, if this character would take damage from an enemy's Force power, with a save of 11 this character takes no damage, ignores all effects of the Force power, and instead the enemy takes damage equal to the prevented damage]

Lightsaber Blitz [Spend up to 2 Force points, usable once per turn on this character's turn; instead of moving, this character can make 1 cumulative extra attack per Force point spent. This character can only attack adjacent enemies this turn.]

Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11]
adamb0nd
Posted: Thursday, July 9, 2020 11:49:17 AM
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Joined: 9/16/2008
Posts: 2,303
Feels more like another Jaina to me. But I guess that's kinda the point.
Naarkon
Posted: Thursday, July 9, 2020 11:56:51 AM
Rank: Advanced Bloo Milk Member
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Joined: 9/30/2014
Posts: 345
Location: Wisconsin
FlyingArrow wrote:
Jet Trooper
Imperial
Cost 13

HP 30
Def 16
Att +8
Dam 20

Special Abilities

First Order. Sith Eternal. Speed 8

Trooper [Counts as a character named Sith Trooper]

Dodge [When hit by a nonmelee attack, this character takes no damage with a save of 11]

Exclusive Loyalty [Not subject to commander effects of allies who are not First Order or Sith]

Flight [Ignores difficult terrain, enemy characters, low objects, and pits when moving]

Rapport [Costs 2 less when in the same squad as a character whose name contains Treadspeeder]

"They fly now!" ―C-3P0 "They fly now?" ―Finn "They fly now." ―Poe Dameron

RM: TFU 31: Dark Trooper


What's the reasoning for creating Dodge? We've had Evade and its weakness to adjacent shooters for forever, why not just change Evade?
adamb0nd
Posted: Thursday, July 9, 2020 12:11:59 PM
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Joined: 9/16/2008
Posts: 2,303
We avoid errata, especially to WOTC rules, whenever possible.
CorellianComedian
Posted: Thursday, July 9, 2020 12:21:02 PM
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Joined: 8/30/2014
Posts: 1,055
The awkward moment when random First Order grunts are better at avoiding blasterfire than Jedi Masters.

Naw, Dodge is awesome. Glad we have Force-less ranged defense that isn't nerfed by adjacency without having to go all the way to Shien Style. There used to be a big gap in the progression of ranged defensive abilities.

Lightsaber Blitz is awesome! That's a cool Rey.
adamb0nd
Posted: Thursday, July 9, 2020 12:24:08 PM
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Posts: 2,303
CorellianComedian wrote:

Lightsaber Blitz is awesome! That's a cool Rey.


I do like the option of paying x force points to pump an ability. I can't think of any time that's been used before.
FlyingArrow
Posted: Friday, July 10, 2020 5:08:57 AM
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Joined: 5/26/2009
Posts: 8,428
4/6

Sith Eternal Emperor
Sith
Cost 39

HP 130
Def 20
Att +0
Dam 0

Special Abilities

Unique [Counts as Palpatine]

Sith Eternal. Speed 1

Affinity [First Order characters may be in your squad regardless of faction]

Central Placement [Set up on your half of the battle map within four squares of the center]

Siphon Power [When this character defeats an enemy using Drain Life 5, you may replace him with a character of equal or lesser cost who counts as Palpatine, regardless of faction. Any "at the start of the skirmish" instances are immediately resolved. The chosen replacement gains this character's commander effect and Force Storm 4.]

Force Powers

Force 4. Force Renewal 2; Master of the Force 2

Drain Life 5 [Force 5, replaces attacks: range 6; 50 damage to target living enemy and to each living enemy adjacent to target; save 16. Remove damage from this character equal to the damage dealt.]

Force Storm 4 [Force 4, replaces attacks: 40 Damage to all characters within 3 squares]

Sith Battle Manipulation [Force 3, usable on this character’s turn: Choose 1 target character within line of sight. Move target and all characters within 6 squares of that target up to 3 squares. This movement does not provoke attacks of opportunity. This character cannot be moved by this Force power.]

Commander Effect

This character's and allies' Force powers with a range listed increase the range by 2 squares.

"I am all the Sith!"

LARGE BASE
FlyingArrow
Posted: Friday, July 10, 2020 5:10:19 AM
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Joined: 5/26/2009
Posts: 8,428

8/30

Clone Commander
Republic
Cost 24

HP 60
Def 17
Att +8
Dam 20

Special Abilities

Order 66

Double Attack [On its turn, this character can make 1 extra attack instead of moving]

Hand Signals [Allies with Order 66 are not affected by enemy abilities that suppress commander effects while they have line of sight to this character]

Commander Effect

If a non-Unique follower with Order 66 is within 6 squares of an allied Unique Republic commander with a Force rating, both get +4 Attack, gain Triple Attack, and lose Twin Attack.
adamb0nd
Posted: Friday, July 10, 2020 5:15:18 AM
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Joined: 9/16/2008
Posts: 2,303
Interesting. I like the piece and especially the ce. it seem potent and i like promoting running jedi with clones. trading twin for triple seems fair. Very powerful for non unique clones. I wanna run with FLOBI
FlyingArrow
Posted: Friday, July 10, 2020 5:43:07 AM
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Quote:
27/30

Mandalorian Guardsman
Mandalorian
Cost 4

HP 10
Def 14
Atk +4
Dmg 10

Special Abilities

Melee Attack

Combined Attack [Usable while unactivated: When, on an ally's turn, the ally attacks an enemy, this character may immediately move up to double speed as long as it ends its move adjacent to that enemy. If this character is adjacent to that enemy, this character is considered activated, and the ally gets +4 Attack against that enemy this turn (this ability stacks).]


The short version of Combined Attack. It's combining fire with several boosts:
1. It works on melee attacks or nonmelee.
2. Can move up to double speed before use.
3. +4 on the current attack as well as other attacks on the same turn.

But has to be adjacent to the enemy to get the bonus.
FlyingArrow
Posted: Friday, July 10, 2020 5:50:09 AM
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Quote:
5/30

Githany, Sith Lord
Sith
Cost 27

HP 100
Def 18
Att +10
Dam 20

Special Abilities

Unique. Brotherhood of Darkness. Melee Attack; Twin Attack; Stealth

Inside Information [Replaces attacks: If this character has line of sight to an enemy at the start of her turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16]

Lightwhip [This character counts as having a lightsaber. This character's attacks and damage from her attacks cannot be prevented.]

Poisoned Kiss [Replaces turn: touch; 40 damage to a living enemy; save 16. A successful save reduces the damage to 20. Enemies damaged by this ability are considered to be poisoned. Each time a poisoned character activates it takes 20 damage; save 11 negates and it is no longer poisoned.]

Stable Footing [Not slowed by difficult terrain or low objects]

Force Powers

Force 2. Force Renewal 1

Force Lightning 1 [Force 1, replaces attacks: range 6; 20 damage]

Illusion [Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11]

Commander Effect

Brotherhood of Darkness allies gain Stable Footing.

RM: BH 40 Mistryl Shadow Guard
thereisnotry
Posted: Friday, July 10, 2020 7:25:54 AM
Rank: Advanced Bloo Milk Member
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Joined: 4/29/2008
Posts: 1,786
Location: Canada
These are some really cool pieces today!

Githany looks like a really solid choice for her cost. She's a great addition to the Sith, with a somewhat similar cost-benefit package to Sheev Palpatine.

The Clone Commander opens up a whole bunch of possibilities. Mace Lightning Squad Leader with AT-RTs might actually see play! That one looks fun.
http://www.bloomilk.com/Squad/217507/lightning-squad
--Lightning Squad--
50 Mace Windu, Lightning Squad Leader
75 AT-RT x3
33 Captain Rex
24 Clone Commander
9 R2-D2, Astromech Droid
9 Ugnaught Demolitionist x3

(200pts. 10 activations)

AT-RTs are each +14 for 40, with GMA Triple Attack. And Mace is +18 Triple (but no GMA). Oh yeah, and Rex isn't all bad either...it's nice to actually use his CE in a squad for once. :)



FlyingArrow
Posted: Friday, July 10, 2020 9:20:31 PM
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Quote:
28/30

The Mandalorian (Din Djarin) and The Child
Mandalorian
Cost 67

HP 150
Def 20
Att +12
Dam 30

Special Abilities

Unique. Twin Attack; Bounty Hunter +6; Evade

Beskar'gam [When this character takes damage, it reduces the damage dealt by 10 with a save of 11]

Cable Grab [Usable at the beginning of this character's turn only if it doesn't move this turn; place this character in a square within line of sight and 10 squares that is bordered by a wall or closed door]

Flamethrower 20 [Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target]

Independent Outfit [Also counts as a Fringe character for the purpose of commander effects]

Survival Expert +2 [+2 to this character's save rolls]

Tribe Intervention [The first time this character's Hit Points are reduced to half or less, up to 3 Mandalorian allies may immediately move up to double their Speed without provoking attacks of opportunity, and then an ally within 6 squares may make an immediate attack]

Whistling Birds [Usable once per skirmish, replaces attacks: 30 damage to each enemy within 3 squares]

Force Powers

Force 4

Counter Push 1 [Force 1, usable only when this character takes damage: range 6; 10 damage; push back target 1 square if Huge or smaller]

Environment Manipulation [Force 4, replaces attacks: Once per skirmish, name an ability that deals damage. For the rest of the skirmish, when this character takes damage from that ability, at the end of that turn it removes damage equal to the damage taken.]

"You are a clan of two." ―The Armorer
General_Grievous
Posted: Friday, July 10, 2020 10:12:32 PM
Rank: Advanced Bloo Milk Member
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Joined: 1/8/2010
Posts: 3,623
Now that, is what I am talking about. Well done guys. Well fracking done.
adamb0nd
Posted: Saturday, July 11, 2020 3:20:34 AM
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Joined: 9/16/2008
Posts: 2,303
That’s a nice surprise to wake up to.

Would “Twin attack” or “extra attack” count as abilities he could negate? Or no because it’s the attack within those abilities that deals the damage?
FlyingArrow
Posted: Saturday, July 11, 2020 5:02:56 AM
Rank: Moderator
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Joined: 5/26/2009
Posts: 8,428
The attacks deal damage, not the abilities in that case.

EM comes from Lord Vitiate.
FlyingArrow
Posted: Saturday, July 11, 2020 6:08:49 AM
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Joined: 5/26/2009
Posts: 8,428
22/30

Teek
Fringe
Cost 8

HP 20
Def 12
Att +2
Dam 10

Special Abilities

Unique. Ewok. Musician. Melee Attack

Acrobatic [Ignores enemy characters when moving]

Distraction [Suppresses adjacent enemy commander effects]

Exclusive Loyalty [Not subject to commander effects of allies who are not Ewoks or Musicians]

Rolling Evade [When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity]

Speed 12 [Can move up to 12 squares and attack, or 24 squares without attacking]


SMALL BASE

Designed by Lillian (Lily_Wan)
2019 Gen Con Champion
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