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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/7/2009 Posts: 63
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Rofl Obama fail. I'm afriad of what that man is going to do to our society...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/21/2009 Posts: 406
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Bob Chizo wrote:why is barack an imperial???? Just. Think.
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Rank: AT-ST Groups: Member
Joined: 7/8/2009 Posts: 56 Location: I am here: *
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Doogle126 wrote:Bob Chizo wrote:why is barack an imperial???? Just. Think. I know ex- actly what you're talking about.
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Rank: Moderator Groups: Member
, Moderator
Joined: 9/23/2008 Posts: 1,487 Location: Lower the Hutt, New Zealand
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This started off as a lovely forum about ways to make stoopid '3PO's...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2009 Posts: 360
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vanlanning wrote:Wicket: sith lord sith 100 HP: 150 DEF: 23 AT: 19 DM: 30 SA: unique, quadruple attack, avoid defeat 6(aboid defeat but with 6s instead of 11s), cloaed, makashi mastery, soresu mastery, parry, evade, djiem so mastery, ligtsaber duelist 12(12 defense instead of 4), synergy( +10 +10 for hinm and exar Kun) Force: force 4, renewal 4, master 4, force lightning 9(only usable on turn, as many targets within 6 squares as you want), transfer escence. not to be mean, but this custom makes no sense at all.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/10/2009 Posts: 109 Location: Central PA
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twinjedi wrote:vanlanning wrote:Wicket: sith lord sith 100 HP: 150 DEF: 23 AT: 19 DM: 30 SA: unique, quadruple attack, avoid defeat 6(aboid defeat but with 6s instead of 11s), cloaed, makashi mastery, soresu mastery, parry, evade, djiem so mastery, ligtsaber duelist 12(12 defense instead of 4), synergy( +10 +10 for hinm and exar Kun) Force: force 4, renewal 4, master 4, force lightning 9(only usable on turn, as many targets within 6 squares as you want), transfer escence. not to be mean, but this custom makes no sense at all. Isn't that the point in all of this?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/10/2009 Posts: 109 Location: Central PA
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Darth Malak's Jaw Cost: 28 Faction: Sith Hit Points: 30 Defense: 17 Attack: +9 Damage: 30
Special Abilities: Speed 0 Melee Attack Jaw of Darth Malak: This character can be in a squad with a character named Darth Malak and also counts as a Darth Malak. Moveable: Any character in your squad can pick up this character and move it at any point of their movement as long as that character doesn't use abilities that replace attacks or a turn, and doesn't make any attacks. At the end of that character's move, this character is placed in any legal square adjacent to that character. Synergy: Any character in your squad who'sname contains Darth Malak gets +4 attack and +4 defense when within 6 squares of this character. Vicious Bite: Replaces turn: Make an attack at +20 attack and 50 damage against an adjacent enemy. Forge Back: If any character who's name contains Darth Malak ends its move on top of this character, this character is removed from play and it's point cost is added to Darth Malak's point cost. Malak also gains +6 attack, +6 defense, and +10 damage.
I would love to have this stupid mini.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/9/2009 Posts: 574 Location: Keldabe, Mandalore
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Evman678 wrote:twinjedi wrote:vanlanning wrote:Wicket: sith lord sith 100 HP: 150 DEF: 23 AT: 19 DM: 30 SA: unique, quadruple attack, avoid defeat 6(aboid defeat but with 6s instead of 11s), cloaed, makashi mastery, soresu mastery, parry, evade, djiem so mastery, ligtsaber duelist 12(12 defense instead of 4), synergy( +10 +10 for hinm and exar Kun) Force: force 4, renewal 4, master 4, force lightning 9(only usable on turn, as many targets within 6 squares as you want), transfer escence. not to be mean, but this custom makes no sense at all. Isn't that the point in all of this? yes
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Rank: Quarren Assassin Groups: Member
Joined: 7/14/2009 Posts: 12
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starkiller wrote:Road Kill Wamprat
Cost:7 HP:20 ATT:0 DEF:22 DMG:0
Special Abilities:
Dead:(May not move, like ever and is counted as difficult terrain)
Foul Stench: (Anyone within 6 squares of this character takes 10 damage Save of 11)
Living\Dead Shield: (When a ally is next to this character this character gains bodyguard)
Squishable: (Any large or bigger mini can move over the Wamprat and squish it Save 16 for the Wamprat)
Swarm +5 (+5 attack if 2 or more RKW are next to the target) That is awesome! XD
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/17/2009 Posts: 129
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Jabba the Hut, Mr. Sweaty Manboobs hp:150 def:4 atk:+5 dmg:10
abilities: unique, speed1, fat(this character cannot move two rounds in a row), mr sweaty man boobs(adjacent characters are immediately defeated because they are sucked into jabbas fat rolls and die)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/7/2008 Posts: 396
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Bob Chizo wrote:why is barack an imperial???? Socialism (and by extension communism) and fascism are simply the head and tail of the same beast. If you look into history, there is little difference between the two systems when they are put into practice. The perfect example is a look at Hitler's Germany and Stalin's Soviet Union. They were both left-wing governments. They both practiced nationalization of private businesses, massive propoganda campaigns, and social programs. It only seemed fitting to make Obama Imperial.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Adorable Star Wars Creature (((Fringe))) Points: 1 HP: 10 Def: 5 Atk: 0 Damage: 0
Special Abilities Speed 10 Lovable: This character cannot be targeted and does not count as the nearest enemy. Force Sense removes Lovable until the end of the round. Distracting: Replaces attacks; one adjacent non-unique character without a force rating is considered activated; save 11. Accidentally stepped on: Any figure can defeat this character by ending its movement on the same space as this character.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/11/2008 Posts: 1,122
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defender390 wrote:Bob Chizo wrote:why is barack an imperial???? Socialism (and by extension communism) and fascism are simply the head and tail of the same beast. If you look into history, there is little difference between the two systems when they are put into practice. The perfect example is a look at Hitler's Germany and Stalin's Soviet Union. They were both left-wing governments. They both practiced nationalization of private businesses, massive propoganda campaigns, and social programs. It only seemed fitting to make Obama Imperial. Well put, defender, well put.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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mercenary_moose wrote:defender390 wrote:mercenary_moose wrote:DarthReeves wrote:Barak Obama: Social Commander Cost: Freedom HP: 50 DEF: 19 ATT: 10 DAM: Irreparable
SA: Socialized Tournament (Player with the weakest squad gains Jedi Hunter and Oppurtunist. Player with Strongest squad loses one very rare or two rares and must activate 3 players per turn. That ought to even things up)
Booming Apology: Must apologize after every attack made that results in damage.
hahahahahhahaha....weep... How very accurate for Obama, especially the Cost and Damage. I assume you're a conservative like myself? Count me in also. This made me laugh so hard I had to make a card. Then I found myself mourning over the loss of our great nation to those who would trade our safety and freedom for the soup kitchens of the welfare state. “A nation which can prefer disgrace to danger is prepared for a master, and deserves one.” -Alexander Hamilton Hmm... haven't heard that quote by Hamilton, but I like it a lot nonetheless. It's also great to see that there are now 3 conservatives on Bloo Milk! And please, PLEASE don't get me started on the government dole. And here I thought I was the only one! Is it physically possible to shudder and laugh simultaneously while viewing the custom stats above?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/7/2008 Posts: 396
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Yes, yes it is.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/9/2009 Posts: 574 Location: Keldabe, Mandalore
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ITS BACK!!!!!!!!!!!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,487
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Adolf Hitler, Paranoid Dictator Faction: Fringe Cost: 25 HP: 90 Def: 33 Att: 10 Dmg: 20
Unique, Avoid Defeat 6, Paranoid Dictator (At the beginning of each round, you must choose a commander in your squad, this character is instantly defeated and Hitler's defense drops by 2 points), Center of the Universe (counts as being in gambit and must be in every squad), the war is over (when all allied commanders are defeated this character commits suicide and cannot use avoid defeat.) Meddlesome Dictator (Commander Effects in your squad are suppressed)
CE: Your squad may only include characters who have commander effects.
I have been reading Jeff Shaara's WWII Triology and from everything I read about I think this is an accurate representation of Hitler. Massive defense because no one can get to him, loss of defense as commanders die, since they were all against him in his mind (Though kind of accurate) Avoid Defeat because when someone did get to him he managed to survive. Center of the universe because he thought his 3rd Reich would be the center of everything, end of the war because as he sacks commanders the squad is likely to be losing and therefore he kills himself to prevent the reparations, Meddlesome Dictator because he always tried to run the show regardless of better advice. Paranoid Dictator because so many good German Officers were killed as a result of his paranoia, foremost being Erwin Rommell.
Note: I did not say anything regarding anythign Jewish, or Hitler's prejudice because while the Holocaust happened I felt it would be inappropriate.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/12/2009 Posts: 390
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Cake: Fringe Cost: 20 HP: 20 Def: 5 Att: - Dmg: -
Enplacement, The cake is a lie (This figure cannot be the target of an attack) Sweet Aroma (At the end of a figures activation, that figure must move 3 squares towards this figure.) Eat (Replaces turn: An adjecent figure can replace his turn to defeat this figure. They gain 40 hp and gain indigestion (Figures gain -4 attack and Defence, and can only move at half speed)
Force 2
Force pull 2 (Pull a figure 4 squares towards this charcter)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/30/2008 Posts: 1,290 Location: Stow Ohio, just north of Dantooine (vacay on Ando)
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BIG STICK-fringe cost -2 hp-10 def-10 att-0 C SA emplacement any allie with melee, that is adjacent to this character gains a extra attack of +5 for 10 dmg. any commander adjacent to this character adds 2 spaces to their CE
walk softly, but carry a big stick- ancient Ewok proverb
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 129 Location: Houston, TX
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Dark Helmet, Spaceball Commander Cost -50 HP-120 Def-21 Att-13 Dam - 20
SPECIAL ABILITIES Melee Attack Double Attack Dark Helmet (On his turn, this character may choose to receive +4 Defense and -4 Attack until the beginning of this character's next turn) Immediate _____ Reserves 20 (If you roll exactly 5, 10, 15, or 20 for initiative, you can immediately surround yourself with up to 20 points of non-unique ______) 1-2-3-4-5 (Replaces attacks: sight; designate 1 door as open; it remains open until the beginning of this character's next turn, or until he is defeated) Ludicrous Speed (This character can choose to move in one direction as many spaces as possible until he runs into a wall)
SCHWARTZ POWERS Schwartz 5 Yes, THAT (Schwartz 1, replaces attacks: sight; 10 damage. Character is activated, save 16) Twisted Schwartz (Schwartz 1, replaces attacks: On his turn, this character and an adjacent Schwartz user can not attack until the beginning of this character’s next turn, save 16)
COMMANDER EFFECT Followers gain Ludicrous Speed
“Now you see that evil will always triumph because good is dumb.” edited for language
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