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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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Weeks wrote:just a note if yobuck is changed to be on a large base he will get 0 play although i agree i think that is their aim on some things. They are attem-pting to make more figures playable, and make others less played aka: yobuck and gowk
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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Weeks wrote:just a note if yobuck is changed to be on a large base he will get 0 play Its that or up his cost significantly. I still think with a large base he will be strong, but less so.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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ADDED:
Luke Skywalker, Jedi VietnamBob2473 Luke Skywalker of Dagobah VietnamBob2473
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin
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Vader's Apprentice, Unleashed Cost:62
HP: 130 Def: 22 He was harder to kill than he was made Attack:13 Damage:20
Special abilities
Unique Melee attack Double attack Jedi Hunter suits the character loner suits the character rapport( cost one less when in the same squad as a character whose name contains Vader)
Force powers, Force 3, Force Renewal 1 He was more powerful in the force than the origional
Lightsaber defense He has to have this from what he did on the imperialized Raxus Prime Force Lightning 4 Force Lightning 5 Master of the force 2 He was more powerful in the force than the origional
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 744 Location: Chicago
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Vodo-Siosk Baas Cost: 44 Faction: OR Hit Points: 100 (-20) Defense: 22 Attack: 15 Damage: 20 Special Abilities: Unique, Melee, Double, Parry Force Powers: F2 (-F3) FR1 (addition, for his old MotF2 and new CE) Force Alter Force Spirit 4 MotF2 Commander Effect: Old Republic allies with a Force rating can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)-CE reflects the character's status and boosts the faction.
Old Republic Recruit Cost: 4 (-1) Faction: OR Hit Points: 10 Defense: 13 Attack: 5 Damage: 10 Special Abilities: Militia: Also counts as Fringe for the purpose of commander effects (see flavour text)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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ADDED:
Vader's Apprentice, Unleashed Segastorm Vodo-Siosk Baas Lily Wan Old Republic Recruit Lily Wan
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin
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Vader's apprentice, Redeemed Cost:72(+24) HP: 140 (+10) Def: 23 (+1) Atk:11 Damage:20
Special abilities Unique Melee Attack Double attack Soresu Style
Force Powers,force 3, force renewal 1 Force Push 4 Force Push 5 lightsaber throw 2 force repulse 3 force grip 2 Master of the force 2
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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ADDED:
Vader's Apprentice, Redeemed Segastorm
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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ADDED:
General Windu saber1
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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ADDED:
Emperor Palpatine jediinexile
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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Darth Krayt CereousMutor
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
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Darth Krayt CerousMutorCost: 76 Faction: Sith Hit Points: 130 Defense: 21 Attack: 14 Damage: 20 Special AbilitiesUnique, Melee, Triple Attack Pilot Deadly AttackDark Inspiration Vonduun Crab Armor 6 Force PowersForce 2, Force Renewal 1, MotF2Force Lightning 2 Lightsaber AssaultLightsaber SweepCommander EffectFollowers within 6 squares gain Extra Attack. changes to keep him more accurate to the character and less of a glass cannon(can anyone put this on a template for me? )
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Rank: Octuptarra Droid Groups: Member
Joined: 12/24/2008 Posts: 31 Location: Mississippi
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General Grievous, Jedi Hunter Cost: 52 (+10) Faction: Separatists Hit Points: 120 (+20) No defensive powers vs ranged attacks. Defense: 20 (+1) Attack: +12 (+2) closer to newer Grievous' Damage: 20 Special Abilities Unique. Cyborg. Melee Attack. Quadruple Attack Double Attack. Twin Attack Replaces Quadruple Attack Parry Amush Taught to catch Jedi off guard. Lightsaber Duelist Jedi Hunter Should have had this from the start. Wall Climber One Grievous needs this. Force Powers Never liked him having Force points. Force 1
I always wanted to update this piece because this Grievous should have been a real jedi hunter. The first time you see him in the Clones Wars mini episodes he takes on 5 jedi, and was winning until the clones show up.
Edited cost to from 46 to 52.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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Weeks wrote:just a note if yobuck is changed to be on a large base he will get 0 play Why? On a large base He'd be able to galloping attack more figures (potentially) or force the enemy to spread out further to avoid such devastation. He'll just start slaughtering enemies a turn or 2 later than currently.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin
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Lord_Ball wrote:Weeks wrote:just a note if yobuck is changed to be on a large base he will get 0 play Why? On a large base He'd be able to galloping attack more figures (potentially) or force the enemy to spread out further to avoid such devastation. He'll just start slaughtering enemies a turn or 2 later than currently. Yes, but Yobuck is used in swap squads and if he becomes a large base size, his usage will decrease dramatically since Panaka allows only medium sized characters to swap.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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Segastorm wrote:Lord_Ball wrote:Weeks wrote:just a note if yobuck is changed to be on a large base he will get 0 play Why? On a large base He'd be able to galloping attack more figures (potentially) or force the enemy to spread out further to avoid such devastation. He'll just start slaughtering enemies a turn or 2 later than currently. Yes, but Yobuck is used in swap squads and if he becomes a large base size, his usage will decrease dramatically since Panaka allows only medium sized characters to swap. I get that, but what I'm saying is the characters individual usefulness would increase with a large base, even though his squad usefulness would decrease slightly. Hence why I think the "0 play" is a gross over exageration.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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The Large base would limit the character, which is the point. However, as Lord Ball stated, it would allow more gallop options. The problem I see with Yobuck is galloping a bunch of enemies, doubling one, then swapping in Rex or Dash for a one-round kill of most people. Removing swapping removes the "deep strike" swap threat.
Or, we can discuss how deep into the 60's he should cost with his current Medium base.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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Damore wrote:General Grievous, Jedi Hunter Not sure about the cost. The cost is quite aggressive. I'd say 50+.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/19/2009 Posts: 178 Location: Earth
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Kir Kanos Cost: 45 (+11) Faction: Imperial Hit Points: 110 Defense: 21 Attack: +13 Damage: 20 Special Abilities Unique, Melee Attack In comics he could shoot as well Palpatine's Bodyguard (If a character whose name contains Emperor Palpatine is an adjacent allyand would take damage from an attack, this character can take the damage instead) Loner (+4 Attack if no allies are within 6 squares) Twin Attack Double Claw Attack Real badass at fighting adjacent enemies Parry Fits the character Evade Fits the character Stealth In comics he was pretty good at hiding Force Powers Never liked him having Force points, he relied on his skills Force 2 Force Sense(Force 1, usable only on this character's turn; Enemies lose Stealth for the rest of the round)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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Kir Kanos komix Mon Calamari Medic saber1 Evo Trooper saber1
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