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if there were 5 minis you could ban from the game Options
billiv15
Posted: Friday, July 16, 2010 3:29:05 AM
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Commander_CoDy wrote:
dont forget rex ce giving gma to order 66, with 501? clone troopers the;y all get to double attack whenever they want


OMG Ban it.....

Seriously, there isn't a single piece worthy of a ban at this time.

Look at what causes bans in any game, including what cause GOWK. The same is not true of the current meta, or of any piece in the game - in fact, it's really not even close.

The "problem" minis will always be a problem, that's what happens when you make a game like this. Something is always better than something else. The question is when is too much too much. The V-sets will deal with a lot of the problems, and the new ones that arise as a result of those changes.

That's pretty much what a meta is. Removing any of the minis on the list, will not make anything more wide open, will not make anything more playable, and will not help in the least.

Case in point - removing Mas (I can't believe this is even a topic at this point), does nothing but make the Republic an non-competitive faction. Their commanders need the range 6 to be competitive... The same is true of Imperials.

Neither of those factions are dominating the meta. You can win with both, but if you take away mas, I hope you like playing Rebels and NR then, because that's all you would see other than the occasional Sep squad.
greentime
Posted: Friday, July 16, 2010 12:13:15 PM
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billiv15 wrote:
The "problem" minis will always be a problem, that's what happens when you make a game like this. Something is always better than something else. The question is when is too much too much. The V-sets will deal with a lot of the problems, and the new ones that arise as a result of those changes.

That's pretty much what a meta is. Removing any of the minis on the list, will not make anything more wide open, will not make anything more playable, and will not help in the least.

Case in point - removing Mas (I can't believe this is even a topic at this point), does nothing but make the Republic an non-competitive faction. Their commanders need the range 6 to be competitive... The same is true of Imperials.

Neither of those factions are dominating the meta. You can win with both, but if you take away mas, I hope you like playing Rebels and NR then, because that's all you would see other than the occasional Sep squad.


A good point, well stated. Keep the problem minis from breaking the game, and try to incorporate more factions with good pieces rather than harm the already good factions by taking stuff away. Pretty good beginning of a design philosophy there.
pitcherstar
Posted: Friday, July 16, 2010 1:11:20 PM
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billiv15 wrote:
OMG Ban it......

First of all, let me point out that this thread was purely speculative and as it appears to me, designed as a a venue through which people could state their opinions in a lighthearted, fun way, or if nothing else to harmlessly vent a little. It was never meant to be taken seriously, and I resent you coming in to derail the thread and your sarcastic and condescending comments. They're not needed.

Second, you stated alot of your personal opinions as fact. There are alot of players, who love the game, but despise the meta due to the figs you call "problem" figs. These same people would disagree with you. That is what makes your opinion merely that. An opinion.

Furthermore the thread title is "If you could ban 5 minis, which would you ban?" Not- "Should we ban minis?"

You are not responding to the thread, but drudging up arguments from the past on which everyone has a different and valid view. If you want to contribute to the discussion, by actually responding to the thread title, great. If not, I would appreciate it if you left the sarcastic condescending tone out of the thread so I can enjoy reading other people's responses and having a positive experience here on bloomilk.
Jonnyb815
Posted: Friday, July 16, 2010 2:03:49 PM
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I am amazed no one has said JAR JAR.




Segastorm
Posted: Friday, July 16, 2010 2:22:41 PM
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Why? He only has 30 HP, Bombad Gungan is a save of 11, and if there happens to be no one within 6, it doesn't work.
Echo24
Posted: Friday, July 16, 2010 3:34:28 PM
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pitcherstar wrote:
billiv15 wrote:
OMG Ban it......

First of all, let me point out that this thread was purely speculative and as it appears to me, designed as a a venue through which people could state their opinions in a lighthearted, fun way, or if nothing else to harmlessly vent a little. It was never meant to be taken seriously, and I resent you coming in to derail the thread and your sarcastic and condescending comments. They're not needed.

Second, you stated alot of your personal opinions as fact. There are alot of players, who love the game, but despise the meta due to the figs you call "problem" figs. These same people would disagree with you. That is what makes your opinion merely that. An opinion.

Furthermore the thread title is "If you could ban 5 minis, which would you ban?" Not- "Should we ban minis?"

You are not responding to the thread, but drudging up arguments from the past on which everyone has a different and valid view. If you want to contribute to the discussion, by actually responding to the thread title, great. If not, I would appreciate it if you left the sarcastic condescending tone out of the thread so I can enjoy reading other people's responses and having a positive experience here on bloomilk.


Wow, that was by far the most negative post in this thread. Bill's post was responding to the conversation in the thread, and is completely valid. Yours is doing nothing but complaining about him. Bill gets called out for being "elitist" or whatever a lot, but doing that over this post is seriously just looking for things to complain about.

On topic, I actually totally agree with Bill. If you look at the meta in years past, this is the most wide open it's been in years, and that's a fact. The number of playable, tier one squads right now is way higher than before. During the GOWK meta it was all GOWK squads and direct damage, with the exception of a few outliers. At GenCon last year, it was Slow Cannon (again, with a few outliers). Right now Rebels, NR, Republic, Imperials, and Seps are all competitive, and each have at least 2 or 3 main squad types, with even more subtle differences within those types. That's 10-15 different squad types that are tier one competitive.

So if I could ban 5 minis from the game, I wouldn't. I'm incredibly happy with the current meta (since it's the most varied meta we have had in years), and I think that just banning pieces is a step in the wrong direction. Something will always rise to the top, there will always be "best" and "worst" minis. Banning some of the "best" just makes that a smaller set, making a more constricted meta. We want as many "best" pieces as we can get while still keeping the game balanced (by making sure none are so grossly overpowered they make only 1 or 2 squad types viable, or giving too many to the same factions so only 1 or 2 factions are playable).
Darth O
Posted: Friday, July 16, 2010 4:24:10 PM
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Echo24 wrote:
pitcherstar wrote:
billiv15 wrote:
OMG Ban it......

First of all, let me point out that this thread was purely speculative and as it appears to me, designed as a a venue through which people could state their opinions in a lighthearted, fun way, or if nothing else to harmlessly vent a little. It was never meant to be taken seriously, and I resent you coming in to derail the thread and your sarcastic and condescending comments. They're not needed.

Second, you stated alot of your personal opinions as fact. There are alot of players, who love the game, but despise the meta due to the figs you call "problem" figs. These same people would disagree with you. That is what makes your opinion merely that. An opinion.

Furthermore the thread title is "If you could ban 5 minis, which would you ban?" Not- "Should we ban minis?"

You are not responding to the thread, but drudging up arguments from the past on which everyone has a different and valid view. If you want to contribute to the discussion, by actually responding to the thread title, great. If not, I would appreciate it if you left the sarcastic condescending tone out of the thread so I can enjoy reading other people's responses and having a positive experience here on bloomilk.


Wow, that was by far the most negative post in this thread. Bill's post was responding to the conversation in the thread, and is completely valid. Yours is doing nothing but complaining about him. Bill gets called out for being "elitist" or whatever a lot, but doing that over this post is seriously just looking for things to complain about.

On topic, I actually totally agree with Bill. If you look at the meta in years past, this is the most wide open it's been in years, and that's a fact. The number of playable, tier one squads right now is way higher than before. During the GOWK meta it was all GOWK squads and direct damage, with the exception of a few outliers. At GenCon last year, it was Slow Cannon (again, with a few outliers). Right now Rebels, NR, Republic, Imperials, and Seps are all competitive, and each have at least 2 or 3 main squad types, with even more subtle differences within those types. That's 10-15 different squad types that are tier one competitive.

So if I could ban 5 minis from the game, I wouldn't. I'm incredibly happy with the current meta (since it's the most varied meta we have had in years), and I think that just banning pieces is a step in the wrong direction. Something will always rise to the top, there will always be "best" and "worst" minis. Banning some of the "best" just makes that a smaller set, making a more constricted meta. We want as many "best" pieces as we can get while still keeping the game balanced (by making sure none are so grossly overpowered they make only 1 or 2 squad types viable, or giving too many to the same factions so only 1 or 2 factions are playable).


I'm with pitcherstar for the record. Negativity and changing the topic are not needed in forums. Bill proves a good point about not banning, but I didn't like the way it was presented. Pitcherstar's comment was in no way negative, it was just stating facts in a straight, non-aggressive way. Thank you. That is all. Except for this: BlooMilk
Squid89
Posted: Friday, July 16, 2010 10:22:44 PM
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Jonnyb815 wrote:
I am amazed no one has said JAR JAR.

I considered listing him, but I don't see him used all that often. I feel some people don't quite get how his interactions work, so don't use him so much. I know I don't like him since it makes too many rolls and too many crazy interactions. I like the simpler game myself - move, shoot, take damage, next turn. He is an annoying piece to be sure but maybe enough people have found counters to him not to worry. Some of it might be his cost too, compared to ultra-cheap pieces like Dodonna. JarJar would probably make a lot of top tens, just not top fives.
billiv15
Posted: Friday, July 16, 2010 10:35:07 PM
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Darth O wrote:

I'm with pitcherstar for the record. Negativity and changing the topic are not needed in forums. Bill proves a good point about not banning, but I didn't like the way it was presented. Pitcherstar's comment was in no way negative, it was just stating facts in a straight, non-aggressive way. Thank you. That is all. Except for this: BlooMilk


Interesting interpretation of Pitcher's post as stating "facts". Well, it should be known that my post was intended as a fun comment in the vein of the thread. If everyone else is expected to interpret the entire thread in a "fun" way as Pitcher said we all had to do, then I expect that he has to do the same with my post.

So none of what he posted was "fact". It was a personal attack on me, and he wasn't even right about how he interpreted my post. I wasn't trying to prove a point, of give you a bunch of facts.

I posted a fun, sarcastic, comment that should be read the way you would talk to your buddies at the FLGS, nothing more, nothing less. If the post hadn't read "billiv15" we wouldn't even be having this conversation.

Ok, that should be the end of it, so here is my top 5 (remember, this part is sarcasm for those inclined to read my posts however they want, rather than as intended).

1. Bail Organa - by far the most damaging mini to any competitive meta!
2. Jabba RS - You might not see him a lot, but his reserves 30 is way too much
3. Darth Vader, Dark Jedi - imagine him in a thrawn swap!
4. Gran Raider - I mean seriously, a 4pt stealth mini with mobile attack? What were they thinking!
5. Greedo - We all know Han shot first, so no way he should have "cunning" attack.
Jonnyb815
Posted: Friday, July 16, 2010 11:23:25 PM
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Segastorm wrote:
Why? He only has 30 HP, Bombad Gungan is a save of 11, and if there happens to be no one within 6, it doesn't work.


He has 60 and 17 def for 18 pts. If no one is within 6 he just rolls and if he makes it no attack is made. Most of the time there is goign to be a mini within 6.
greentime
Posted: Saturday, July 17, 2010 12:19:55 AM
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Segastorm wrote:
Why? He only has 30 HP (sic), Bombad Gungan is a save of 11, and if there happens to be no one within 6, it doesn't work.


You have obviously never lost a game solely because Jar Jar made all his rolls. For a couple weeks I was experimenting with Jar Jar in various squads and after one game (where Jar Jar drew fire and bombad'ed on like 5 of Han in STA's shots in the final round and redirected them all to Rieeken and Dodonna, killing them both), my opponent snapped and started yelling at a bystander not to laugh. This from a guy who is the calmest and most mild-mannered out of everyone in our play group.

Losing the game because Jar Jar made 90% of his Bombad rolls is probably the most depressing way to lose a game there is.
shatterpoint7
Posted: Saturday, July 17, 2010 2:45:49 AM
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would it be better if the question was "what 5 minis would have made the game better if they had never existed?" that's what i was getting at. banning was a poor choice of words.
pitcherstar
Posted: Saturday, July 17, 2010 3:49:02 AM
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Thanks Echo. That was what I was trying to get at in my response, but you managed to do so more tactfully than me.

Shatter, I think your thread title was great and stimulated a fun and interesting discussion.

Bill, perhaps I mistook your intended over the top response as a serious response, but to be fair, we are on the internet, and the arguments you used and tone of them were very reminiscent of many of the serious posts I have read of yours in the past.

And Bill, I would respond that way regardless of who posted, as it took away from the discussion of the thread and IMHO was turning what had previously been a fun discussion into a pointless debate where none was needed. However, usually the kind of response I made gets done by another poster in order to get the thread back on topic or a forum moderator hops in to edit the previous person's post. It just so happens that I was online and happened to read it before anyone else responded or your post got edited. Perhaps everyone else on the boards just knows your kind of sarcastic humor better than I do and knew to take it as such?

I'm tired of the negativity that seemed to plague the WOTC boards and don't particularly want to have to deal with it again, so maybe in that vein I am a little sensitive to what is and is not a negative post. Bill I have no beef with you and it was not intended to be a personal attack. To my knowledge I did not insult you. So let's not turn this into an "elitist" vs "nonelitist" thing. Let me just say that I do apologize for misinterpretting your post and its intentions so that the thread can get back to what it was intended for.

Sorry guys for further derailing the thread.
AdmiralMotti89
Posted: Saturday, July 17, 2010 4:56:54 AM
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1. Yobuck

I don't really care that my Trando Merc squad was never gonna win. I am just so sick of it getting wiped out before even half of my squad has activated even once.

I thought at first I did want Jar-Jar banned, but I really don't want Jar-Jar banned. The piece really captures not only his in-movie antics, but also how darn annoying he is.
swinefeld
Posted: Saturday, July 17, 2010 5:02:46 AM
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AdmiralMotti89 wrote:
1. Yobuck

I don't really care that my Trando Merc squad was never gonna win. I am just so sick of it getting wiped out before even half of my squad has activated even once.

I thought at first I did want Jar-Jar banned, but I really don't want Jar-Jar banned. The piece really captures not only his in-movie antics, but also how darn annoying he is.


Well said on both points. BlooMilk
billiv15
Posted: Saturday, July 17, 2010 8:28:48 AM
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pitcherstar wrote:
It just so happens that I was online and happened to read it before anyone else responded or your post got edited.


It was up there for a day before you responded :) Heck, it might have been 2.

As for the thread topic title, well you are right, "banning" is as charged of a word as there is on the internet, and anyone using it should take the responsibility that comes with it, and the (what should be) expected responses.

And as for the "transdoshan argument". Well, what are you doing playing it against Yodabuck anyway? Anything that Yodabuck smashes isn't a generally competitive squad anyways, so why play it in what is meant to be a competitive tournament? Because that's the only time, and I repeat, "only time" you should ever even have that come up. In anything friendly, you would never play yoda vs a 20hp swam.

But there are multiple things like that that are both competitive and non-competitive. For example, playing a game of Emperor Palp SL vs a squad of all clones with O66. Why play that? If it's a competitive tournament, well, sucks to be the clone guy. But if it's anything else, just change squads and play something that will be fun for both.

You don't need Yodabuck to ensure victory against a Transdoshan swam, or anything else that's tier 1. Most tier 2 type squads are going to smash something like that to the point that it's not fun for anyone. So honestly (and this is serious) - I don't understand the complaint at all.
Darth O
Posted: Saturday, July 17, 2010 10:51:03 AM
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billiv15 wrote:


Ok, that should be the end of it, so here is my top 5 (remember, this part is sarcasm for those inclined to read my posts however they want, rather than as intended).

1. Bail Organa - by far the most damaging mini to any competitive meta!
2. Jabba RS - You might not see him a lot, but his reserves 30 is way too much
3. Darth Vader, Dark Jedi - imagine him in a thrawn swap!
4. Gran Raider - I mean seriously, a 4pt stealth mini with mobile attack? What were they thinking!
5. Greedo - We all know Han shot first, so no way he should have "cunning" attack.


Lol that's awesome LOL
AdmiralMotti89
Posted: Saturday, July 17, 2010 10:54:44 AM
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billiv15 wrote:

And as for the "transdoshan argument". Well, what are you doing playing it against Yodabuck anyway? Anything that Yodabuck smashes isn't a generally competitive squad anyways, so why play it in what is meant to be a competitive tournament? Because that's the only time, and I repeat, "only time" you should ever even have that come up. In anything friendly, you would never play yoda vs a 20hp swam.


I took it (this thread) to mean the pieces that I wouldn't ever want to see again. I wasn't speaking for some grand angle of game balance. My ten fastest, maybe 20 fastest losses are all from yobuck. I play the game for something to do, and when it's over in 5 mins, I'm irritated. I think some of the other posts have been correct, you are taking this too seriously. While I do think the game would be better off if Yobuck had never existed, having him be the number 1 choice if I had to ban a figure doesn't mean I'm calling for the ban.
greentime
Posted: Saturday, July 17, 2010 11:05:50 AM
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billiv15 wrote:
As for the thread topic title, well you are right, "banning" is as charged of a word as there is on the internet, and anyone using it should take the responsibility that comes with it, and the (what should be) expected responses.


Perhaps a more appropriate way to put it is "what five pieces would you most like to see downgraded in effectiveness by upcoming v-sets."

Because that's a totally different question, really. You could easily downgrade the effectiveness of the lancer by making a 6 point piece with self-destruct 20. You could downgrade Yobuck by giving Mon Mothma's CE to Imperials and Rebels... or by giving Sith and Yuuzhan Vong enough good pieces for them to be commonly played in competitive tournaments. You could downgrade quad shooters by making evade available to factions other than NR and Rebels. And so on.

My objection to Dodonna is that I don't see any obvious solution. I don't think every faction getting activation control is a good idea, and a piece that basically says "cancel Dodonna" is inelegant and useless in many games. I honestly think the best solution for him is to errata his card to either forced on activation per turn, or LOS to an enemy to choose.
Segastorm
Posted: Saturday, July 17, 2010 11:35:59 AM
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For Dodonna, maybe there could be a new type of diplomat with disruptive to negate his CE, or the broken thing, give it to every faction.
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