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Rank: AT-ST Groups: Member
Joined: 3/9/2011 Posts: 56 Location: Portsmuth, UK
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I think I probbably let myself in for this.
No Fringe. At all. :) Just good ol faction Purity. Stay safe kids :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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Eric, you might have had the right faction, is it even possible for anyone but Rebels to win this?, but the wrong squad :)
--Challenge-- 104 Golan Arms DF.9 Anti-Infantry Battery x3 18 Rebel Leader 13 Rebel Trooper on Tauntaun 80 Elite Rebel Commando x5 16 General Crix Madine 14 General Rieekan 56 Wookiee Freedom Fighter x4 24 Mon Calamari Tech Specialist x6
(299pts. 22 activations)
I don't think it's possible to beat this with any non-Rebel squad. Not even Republic with their one override piece can deal with this.
Edited to reflect recent rule clarifications with the Rebel Leader in place of one Tauntaun and a WFF. Now it's even worse lol.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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I keep thinking that OR might have a chance, but then realize that you can't use DOTF characters. :( Here's an OR one... (for fun) 49 The Jedi Exile 29 Visas Marr 54 Jedi Battlemaster x2 19 Old Republic Captain 95 Wookiee Elite Warrior x5 32 Juggernaut War Droid x2 20 Old Republic Guard x4
(298pts. 16 activations)
It's amazing how much I kept looking for a character, went to add them, then realized they were DOTF! Just goes to show you how invaluable they have already become for the off-factions.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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imyurhukaberry wrote:It's amazing how much I kept looking for a character, went to add them, then realized they were DOTF! Just goes to show you how invaluable they have already become for the off-factions. Ya no kidding huk, I kept running into the same situation. Ok, well here is my first squad. I went with my favorite faction, (Mandalorian) and my favorite character, (Boba Fett). Once again I'd like to state that I probably couldn't build a competitive squad to save my life. So please leave feedback so I can learn. --You can run.............but you'll only die tired-- 68 Mandalore the Indomitable 57 Boba Fett, Mercenary Commander 51 Basilisk War Droid 23 Mandalorian Captain 38 Mandalorian Scout x2 34 Mandalorian Gunslinger x2 16 Mandalorian Soldier 13 Mandalorian Commando (300pts. 10 activations) I have some Stealth, Strafe, Cloaked, Cunning, Opportunist and Evade in there. So I'm hoping I might have a fighting chance. I'm waiting on clarification from Qynst on my third CE I have in there. Since he said "No more than 2 Commanders (in addition to Uniques)." I was hoping to bring in Fringe using Mandalorian Conscription. But Q nixed that idea.
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Rank: AT-ST Groups: Member
Joined: 3/9/2011 Posts: 56 Location: Portsmuth, UK
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I really like it Johnny and its valid. To clarify, if both your Uniques have a CE then up 2 non uniques can also have a CE. Im I reckon one more day and well have to start voting on the best squads.
Remember, you can post more than one squad but no more than one faction per user.
i got a Vong Squad, Rebel, OR and Sith squad to tweak, LOL Im thinking there are anough Rebel Squads and OR sqauds, so ill prolly just post Vong and Sith as well :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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Qynst wrote:I really like it Johnny and its valid. To clarify, if both your Uniques have a CE then up 2 non uniques can also have a CE. Im I reckon one more day and well have to start voting on the best squads.
Remember, you can post more than one squad but no more than one faction per user.
i got a Vong Squad, Rebel, OR and Sith squad to tweak, LOL Im thinking there are anough Rebel Squads and OR sqauds, so ill prolly just post Vong and Sith as well :) Cool beans, thanks man. Ya, I have a couple more idea's but my wife keeps Hijacking my laptop. Vong and Sith came to mind as well. Maybe we should give it another week or so? Give people some time to think it over. Then vote and figure out the next one. I have a couple idea's to run by ya for it. I'll BM them to ya.
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Edit: Replacing my first brain-fart squad with different commandos.
29 Captain Argyus 152 Senate Commando x8 17 Elite Senate Guard 16 Queen Amidala 30 Republic Commando - Scorch x2 20 ARF Trooper x2 20 Gungan Artillerist x2 16 Rodian Diplomat x4
(300pts. 21 activations)
Mediocre attack from range, but lots of shots and damage potential. Diplomats for mobile cover, stealth negation, and shielding the commanders. Probably needs another Scorch against the Rebels.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,681 Location: Beggers Canyon Tatooine
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swinefeld wrote:Another RC squad...
--Challenge - Republic 1-- 30 Republic Commando Training Sergeant 54 Clone Trooper on Speeder x2 23 Clone Commander Bacara 17 Elite Senate Guard 16 Queen Amidala 30 Republic Commando - Scorch x2 75 Republic Commando - Sev x5 30 ARF Trooper x3 9 R2-D2, Astromech Droid 8 Mas Amedda 8 Rodian Diplomat x2
(300pts. 20 activations) to many uniques, only 2 are allowed
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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jak wrote:swinefeld wrote:Another RC squad...
--Challenge - Republic 1-- 30 Republic Commando Training Sergeant 54 Clone Trooper on Speeder x2 23 Clone Commander Bacara 17 Elite Senate Guard 16 Queen Amidala 30 Republic Commando - Scorch x2 75 Republic Commando - Sev x5 30 ARF Trooper x3 9 R2-D2, Astromech Droid 8 Mas Amedda 8 Rodian Diplomat x2
(300pts. 20 activations) to many uniques, only 2 are allowed Oh jeez. R2 and Mas are such auto-includes I didn't even think about them. lol And I don't need Mas anyway. double-lol. will edit later... thanks
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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Ok, so I wanted to see how my Mando squad would stack up against everyone else's. And I am getting out activated like waaaaaay too much. *sigh* Back to the drawing board.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2008 Posts: 469 Location: Kalamazoo, MI
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SquelchDog wrote:Ok, so I wanted to see how my Mando squad would stack up against everyone else's. And I am getting out activated like waaaaaay too much. *sigh* Back to the drawing board. And that is why the Mando scout is not too powerful. They just don't get the chance to use the Opp all the time. If you want to bring Boba to give them accurate shot, you really pay for that CE.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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engineer wrote:SquelchDog wrote:Ok, so I wanted to see how my Mando squad would stack up against everyone else's. And I am getting out activated like waaaaaay too much. *sigh* Back to the drawing board. And that is why the Mando scout is not too powerful. They just don't get the chance to use the Opp all the time. If you want to bring Boba to give them accurate shot, you really pay for that CE. Ya, no kidding. *second sigh*
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2008 Posts: 469 Location: Kalamazoo, MI
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billiv15 wrote:Eric, you might have had the right faction, is it even possible for anyone but Rebels to win this?, but the wrong squad :)
--Challenge-- 104 Golan Arms DF.9 Anti-Infantry Battery x3 18 Rebel Leader 13 Rebel Trooper on Tauntaun 80 Elite Rebel Commando x5 16 General Crix Madine 14 General Rieekan 56 Wookiee Freedom Fighter x4 24 Mon Calamari Tech Specialist x6
(299pts. 22 activations)
I don't think it's possible to beat this with any non-Rebel squad. Not even Republic with their one override piece can deal with this.
Edited to reflect recent rule clarifications with the Rebel Leader in place of one Tauntaun and a WFF. Now it's even worse lol. 3 commanders How about this instead. http://www.bloomilk.com/Squad/102441/300-faction-only-rebels--300 faction only rebels-- 52 Golan Arms DF.9 Anti-Infantry Battery x2 18 Rebel Leader 80 Elite Rebel Commando x5 16 General Crix Madine 70 Wookiee Freedom Fighter x5 26 Rebel Trooper on Tauntaun x2 14 Twi'lek Scout x2 24 Mon Calamari Tech Specialist x6 (300pts. 24 activations) The batteries just about cover gambit (and really are Lancer safe - 6 twinning strafes to defeat is good). The Rebel Leader is the key, all those +4 att +20 spotter damage shots 5x ERC - Bill you are right, 5 is better than 4 (out activate and out override your opponent) 5x WFF - come within 12 and the WFF will run out past the batteries for an attack 2x Rebel on TT (I still like the option of 2x mobile attackers with Recon and the fig is so cool) 2x Twi'lek scout (in base with a battery makes it shoot better, and everyone else) 6x Mon Cal, run up one turn and then combine fire the next. Is your opponent really going to pass up shots at the damage dealers and instead attack the Mon Cal's? That would be great!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,681 Location: Beggers Canyon Tatooine
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engineer wrote:billiv15 wrote:Eric, you might have had the right faction, is it even possible for anyone but Rebels to win this?, but the wrong squad :)
--Challenge-- 104 Golan Arms DF.9 Anti-Infantry Battery x3 18 Rebel Leader 13 Rebel Trooper on Tauntaun 80 Elite Rebel Commando x5 16 General Crix Madine 14 General Rieekan 56 Wookiee Freedom Fighter x4 24 Mon Calamari Tech Specialist x6
(299pts. 22 activations)
I don't think it's possible to beat this with any non-Rebel squad. Not even Republic with their one override piece can deal with this.
Edited to reflect recent rule clarifications with the Rebel Leader in place of one Tauntaun and a WFF. Now it's even worse lol. 3 commanders you may have 4 commanders. 2 unique, and 2 non-unique.
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Rank: AT-ST Groups: Member
Joined: 3/9/2011 Posts: 56 Location: Portsmuth, UK
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--The Gods Command it-- 63 Warmaster Tsavong Lah 34 Nom Anor 52 Yuuzhan Vong Ossus Guardian x2 44 Praetorite Vong Warrior x2 60 Yuuzhan Vong Jedi Hunter x3 18 Praetorite Vong Priest 11 Advance Agent, Officer 18 Advance Scout x3
(300pts. 14 activations) So my second enty is a Vong squad. I realise they are not really competitive under the rules of this comp, but I figured why not. I rarely use my Vong's unless its for a theme battle so this is what I came up with. Obviously, Nom Anor is key here, his 'Vong Bomb' ability is pretty handy, 3 scouts plus one other non unique ally, the jedi Hunters are obvious, Lah is a bit of a and the only real shame is there lack of damage. 10 is pretty much it for stock stats, Lah grants momentum which should be handy or you can just sit back and activate the opposition heavy hitters with all those lovley thud bugs.
--Stealth Bombers-- 25 Han Solo in Stormtrooper Armor 42 Commando on Speeder Bike x2 36 Rebel Commando Strike Leader x2 80 Bothan Commando x5 32 Elite Rebel Commando x2 16 General Crix Madine 42 Veteran Rebel Commando x3 27 Twi'lek Rebel Agent x3
(300pts. 19 activations)
For my final entry (i know, greedy :P) I went with rebels. I was struggling with myself, everybone in my body screamed 'Commando Luke' But I went with Han, his CE is pretty handy, giving follows Charging Fire. The Speeders IF they activate first can have a field day with Crix's CE kicking in and obviously the squad is Commando heavy. The Spotters get the super stealth as well so that makes them more than handy, +20 for combining, IF the Bothans dont move and get their Cunning attacks, thats +14 for 70. IF my maths is right.... Lets hope so :) I like this squad but any half decent shooter will be chalking up the kills I reckon against them if i dont get to cover. Anyways, I had planned to do a Hoth type squad but SOMEONE (Engineer GRRR) already went with Speeders and tauntauns, altho mine had no Commando's in. Just think Echo Base defense :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,681 Location: Beggers Canyon Tatooine
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or you can have 1 if you like. --it's raining plasma-- 57 General Grievous, Droid Army Commander 45 Corporate Alliance Tank Droid 2x twin 30-40 dmg 43 Wat Tambor, Techno Union Foreman repair 20 32 B3 Ultra Battle Droid 3x twin 20-30 dmg 32 Commerce Guild Homing Spider Droid 2x twinn 30-40 dmg w/AS 26 Chameleon Droid 2x twin 20-30 dmg 16 A4-Series Lab Droid repair 30 16 Battle Droid Sergeant 16 Geonosian Overseer 9 Battle Droid Officer 8 Battle Droid x2 Preferred Reserves: (Wat Tambor TUF) 20 Battle Droid Sniper x2 2x twin 20-30 dmg w/AS (300pts. 12 activations) the CIS have lots of SA to take advantage of allowing this squad of only 1 CE all droids are an additional +8 att. & +4 def low on activations, and no door control, but these metal men get lots of shots at the enemy.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,681 Location: Beggers Canyon Tatooine
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Qynst wrote:
--Stealth Bombers-- 25 Han Solo in Stormtrooper Armor 42 Commando on Speeder Bike x2 I have a bad feeling about these 36 Rebel Commando Strike Leader x2 80 Bothan Commando x5 32 Elite Rebel Commando x2 16 General Crix Madine 42 Veteran Rebel Commando x3 27 Twi'lek Rebel Agent x3
(300pts. 19 activations)
For my final entry (i know, greedy :P) I went with rebels. I was struggling with myself, everybone in my body screamed 'Commando Luke' But I went with Han, his CE is pretty handy, giving follows Charging Fire. The Speeders IF they activate first can have a field day with Crix's CE kicking in and obviously the squad is Commando heavy. The Spotters get the super stealth as well so that makes them more than handy, +20 for combining, IF the Bothans dont move and get their Cunning attacks, thats +14 for 70. IF my maths is right.... Lets hope so :) I like this squad but any half decent shooter will be chalking up the kills I reckon against them if i dont get to cover. Anyways, I had planned to do a Hoth type squad but SOMEONE (Engineer GRRR) already went with Speeders and tauntauns, altho mine had no Commando's in. Just think Echo Base defense :)
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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One more, because Sandtroopers get no respect! --True Grit -- 53 Darth Vader, Imperial Commander 37 Grand Admiral Thrawn 20 Sandtrooper Officer 16 Felucian Stormtrooper Officer 30 Sandtrooper on Dewback x2 27 Imperial Engineer x3 96 Sandtrooper x12 6 RA-7 Death Star Protocol Droid 15 Imperial Dignitary x3 (300pts. 25 activations) As an alternate, drop Admiral Thrawn for Gen. Veers and 2 more troopers. Or go with Ozzel just to be annoying.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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imyurhukaberry wrote:I keep thinking that OR might have a chance, but then realize that you can't use DOTF characters. :( Here's an OR one... (for fun) 49 The Jedi Exile 29 Visas Marr 54 Jedi Battlemaster x2 19 Old Republic Captain 95 Wookiee Elite Warrior x5 32 Juggernaut War Droid x2 20 Old Republic Guard x4
(298pts. 16 activations)
It's amazing how much I kept looking for a character, went to add them, then realized they were DOTF! Just goes to show you how invaluable they have already become for the off-factions. Hey huk, that's four force users.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Question: does Vassel only use tourny legal maps, or can you pick just about any map? (noob Vassel question)
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