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V4 "Scum and Villainy" *SPOILERS* Options
FlyingArrow
Posted: Saturday, June 16, 2012 3:47:11 PM
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Kenth Hamner doesn't exactly scream 'flashy' to me, so I think it's appropriate.
saber1
Posted: Saturday, June 16, 2012 3:48:53 PM
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FlyingArrow wrote:
Kenth Hamner doesn't exactly scream 'flashy' to me, so I think it's appropriate.


So true, so true.
kezzamachine
Posted: Sunday, June 17, 2012 3:09:28 PM
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So... there MUST have been previews at these Regionals...?
jak
Posted: Sunday, June 17, 2012 4:53:54 PM
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Jedi_Master
Posted: Sunday, June 17, 2012 5:46:49 PM
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swinefeld wrote:
SHNN preview

Jedi vs Sith, 10/12, New Republic

Kenth Hamner
cost 34

HP 100
DEF 19
ATT +11
DAM 20

Unique. Melee Attack; Double Attack
Gregarious [+4 Attack if an ally is within 6 squares]
Melee Duelist [+4 Defense when attacked by an adjacent enemy]

Force 4
Force Stun
Lightsaber Defense
Lightsaber Precision

Commander Effect
New Republic trooper followers within 6 squares gain Cunning Attack


Not sure what happened to lightsaber duelist...but oh well. Not a bad attack, 50 damage on a 34 cost is alright, back row commander with gregarious....Sorry, I just can not resist. Captain Hamner http://www.youtube.com/watch?v=4eeQSI-jo0E&feature=related
swinefeld
Posted: Monday, June 18, 2012 5:37:39 AM
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Jedi_Master wrote:
swinefeld wrote:
SHNN preview

Jedi vs Sith, 10/12, New Republic

Kenth Hamner
cost 34

HP 100
DEF 19
ATT +11
DAM 20

Unique. Melee Attack; Double Attack
Gregarious [+4 Attack if an ally is within 6 squares]
Melee Duelist [+4 Defense when attacked by an adjacent enemy]

Force 4
Force Stun
Lightsaber Defense
Lightsaber Precision

Commander Effect
New Republic trooper followers within 6 squares gain Cunning Attack


Not sure what happened to lightsaber duelist...but oh well. Not a bad attack, 50 damage on a 34 cost is alright, back row commander with gregarious....Sorry, I just can not resist. Captain Hamner http://www.youtube.com/watch?v=4eeQSI-jo0E&feature=related


Um, just play him with Kyle, Combat Instructor. 27 defense against adjacent Force users. BigGrin

Or are you saying he had both LS and Melee Duelist before?
jedispyder
Posted: Monday, June 18, 2012 8:24:34 AM
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He never had Lightsaber Duelist in his stats, it was always Melee Duelist.
Sithborg
Posted: Monday, June 18, 2012 10:53:28 AM
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I think he was talking about creating Melee Duelist while we have Lightsaber Duelist. Personally, Lightsaber Duelist and Lightsaber Resistance are two abilities that need to be "fixed" with versions that make more sense in universe.
Jedi_Master
Posted: Monday, June 18, 2012 11:20:12 AM
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Sithborg wrote:
I think he was talking about creating Melee Duelist while we have Lightsaber Duelist. Personally, Lightsaber Duelist and Lightsaber Resistance are two abilities that need to be "fixed" with versions that make more sense in universe.


*Ding!* Winner. Nah, that is one area I do agree with you guys, melee duelist makes more sense than giving units parry by a LOT. I am glad to see such a revision over an ability that was never sensical to begin with. Perhaps we should errata all units with LS duelist to have melee duelist instead?

While we are at it, change diplomat so it only prevents targeting so sweep and AOO's work against them.

Maybe fixing (or ousting) parry and evade would be good too (which I am glad to see both are used much more sparingly in this set so far.) Hit, 50/50 miss, second shot hit, 50/50 miss, third and fourth, same story. Not sure about you but for me, if you evade one shot, you are going to be left open to the next however many are made ThumpUp
Mando
Posted: Monday, June 18, 2012 12:16:22 PM
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Jedi_Master wrote:


*Ding!* Winner. Nah, that is one area I do agree with you guys, melee duelist makes more sense than giving units parry by a LOT. I am glad to see such a revision over an ability that was never sensical to begin with. Perhaps we should errata all units with LS duelist to have melee duelist instead?

While we are at it, change diplomat so it only prevents targeting so sweep and AOO's work against them.


+1ThumpUp
TheHutts
Posted: Monday, June 18, 2012 1:19:03 PM
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Jedi_Master wrote:
Sithborg wrote:
I think he was talking about creating Melee Duelist while we have Lightsaber Duelist. Personally, Lightsaber Duelist and Lightsaber Resistance are two abilities that need to be "fixed" with versions that make more sense in universe.


*Ding!* Winner. Nah, that is one area I do agree with you guys, melee duelist makes more sense than giving units parry by a LOT. I am glad to see such a revision over an ability that was never sensical to begin with. Perhaps we should errata all units with LS duelist to have melee duelist instead?

While we are at it, change diplomat so it only prevents targeting so sweep and AOO's work against them.

Maybe fixing (or ousting) parry and evade would be good too (which I am glad to see both are used much more sparingly in this set so far.) Hit, 50/50 miss, second shot hit, 50/50 miss, third and fourth, same story. Not sure about you but for me, if you evade one shot, you are going to be left open to the next however many are made ThumpUp


I seriously doubt that there's ever going to be an errata on pre-existing WotC abilities - I assume that Sithborg is talking about future designs. It makes it confusing for everyone if you have different rules than are on the cards, and that was one reason that GOWK switched back to Soresu Style countering all attacks earlier this year.
EmporerDragon
Posted: Monday, June 18, 2012 6:24:15 PM
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TheHutts wrote:
It makes it confusing for everyone if you have different rules than are on the cards, and that was one reason that GOWK switched back to Soresu Style countering all attacks earlier this year.


The other big reason was that with the meta as opened up as it is, SSM is no longer game-breaking at the competitive level.
Jedi_Master
Posted: Tuesday, June 19, 2012 9:22:54 AM
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TheHutts wrote:
I seriously doubt that there's ever going to be an errata on pre-existing WotC abilities - I assume that Sithborg is talking about future designs. It makes it confusing for everyone if you have different rules than are on the cards, and that was one reason that GOWK switched back to Soresu Style countering all attacks earlier this year.


Oh, you mean like how on the card, diplomat only prevents targeting but in the glossary/errata it prevents attacks? ThumbDown

I'm with you on the whole "make it the same on the card as it is in the glossary" thing but sometimes you just need to fix misprints or abuses (no force on the dark side adept, sideous not being unique as palpatine, asp-7 not being a droid, thrawns swap being any two characters regardless of base size.)
Echo24
Posted: Tuesday, June 19, 2012 9:59:23 AM
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Jedi_Master wrote:
sometimes you just need to fix misprints or abuses (no force on the dark side adept, sideous not being unique as palpatine, asp-7 not being a droid, thrawns swap being any two characters regardless of base size.)


FTFY, and agree with it now. Errata for misprints is obviously good and is often done. Errata for "abuse" or "balance" is a bad idea, and should be designed around. Besides, good luck finding two people that agree 100% on what needs to be changed if it starts being done due to "abuse".

Also, glossary != errata. It never, ever has, nor has that ever been the intent, and there's nothing wrong with that. The glossary expands on what's on the card; that's proper game design, and you'll see that in practically any game like this.
TheHutts
Posted: Thursday, June 21, 2012 8:30:34 PM
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There was a Qui-Gon Jinn Force Spirit preview on SHNN tonight - he's got a pretty cool CE and an initiative altering Force Power.
saber1
Posted: Thursday, June 21, 2012 8:36:40 PM
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TheHutts wrote:
There was a Qui-Gon Jinn Force Spirit preview on SHNN tonight - he's got a pretty cool CE and an initiative altering Force Power.


Do tell!
TheHutts
Posted: Thursday, June 21, 2012 11:35:39 PM
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Rough scribbled version: 16 points, Speed 4, Light Spirit, Mettle, 4 FP, Sense The Future (2FP) once per round you can exchange your initiative check with your opponent's.
TheHutts
Posted: Thursday, June 21, 2012 11:36:11 PM
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and CE (again roughly scribbled): whenever a unique follower with a force rating is defeated, another unique follower within 6 squares gets its remaining force points
adamb0nd
Posted: Friday, June 22, 2012 5:14:26 AM
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holy crap... did the republic just get access to force battery? Flobi or gensky can get renewal?
AndyHatton
Posted: Friday, June 22, 2012 6:53:24 AM
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Wow...I can't wait to try Qui-Gon with someone like Luminara, K'Khruk, or Saesee Tiin. Saesee might be an nice counter to Mace with Force Renewal.
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