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Kenth Hamner doesn't exactly scream 'flashy' to me, so I think it's appropriate.
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Rank: Advanced Bloo Milk Member Groups: Member
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FlyingArrow wrote:Kenth Hamner doesn't exactly scream 'flashy' to me, so I think it's appropriate. So true, so true.
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Rank: Moderator Groups: Member
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Joined: 9/23/2008 Posts: 1,487 Location: Lower the Hutt, New Zealand
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So... there MUST have been previews at these Regionals...?
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Rank: Advanced Bloo Milk Member Groups: Member
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/9/2008 Posts: 110
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swinefeld wrote:SHNN preview
Jedi vs Sith, 10/12, New Republic
Kenth Hamner cost 34
HP 100 DEF 19 ATT +11 DAM 20
Unique. Melee Attack; Double Attack Gregarious [+4 Attack if an ally is within 6 squares] Melee Duelist [+4 Defense when attacked by an adjacent enemy]
Force 4 Force Stun Lightsaber Defense Lightsaber Precision
Commander Effect New Republic trooper followers within 6 squares gain Cunning Attack Not sure what happened to lightsaber duelist...but oh well. Not a bad attack, 50 damage on a 34 cost is alright, back row commander with gregarious....Sorry, I just can not resist. Captain Hamner http://www.youtube.com/watch?v=4eeQSI-jo0E&feature=related
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Jedi_Master wrote:swinefeld wrote:SHNN preview
Jedi vs Sith, 10/12, New Republic
Kenth Hamner cost 34
HP 100 DEF 19 ATT +11 DAM 20
Unique. Melee Attack; Double Attack Gregarious [+4 Attack if an ally is within 6 squares] Melee Duelist [+4 Defense when attacked by an adjacent enemy]
Force 4 Force Stun Lightsaber Defense Lightsaber Precision
Commander Effect New Republic trooper followers within 6 squares gain Cunning Attack Not sure what happened to lightsaber duelist...but oh well. Not a bad attack, 50 damage on a 34 cost is alright, back row commander with gregarious....Sorry, I just can not resist. Captain Hamner http://www.youtube.com/watch?v=4eeQSI-jo0E&feature=related Um, just play him with Kyle, Combat Instructor. 27 defense against adjacent Force users. Or are you saying he had both LS and Melee Duelist before?
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Rank: Advanced Bloo Milk Member Groups: Member
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He never had Lightsaber Duelist in his stats, it was always Melee Duelist.
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Rank: Moderator Groups: Member
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I think he was talking about creating Melee Duelist while we have Lightsaber Duelist. Personally, Lightsaber Duelist and Lightsaber Resistance are two abilities that need to be "fixed" with versions that make more sense in universe.
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Rank: Advanced Bloo Milk Member Groups: Member
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Sithborg wrote:I think he was talking about creating Melee Duelist while we have Lightsaber Duelist. Personally, Lightsaber Duelist and Lightsaber Resistance are two abilities that need to be "fixed" with versions that make more sense in universe. *Ding!* Winner. Nah, that is one area I do agree with you guys, melee duelist makes more sense than giving units parry by a LOT. I am glad to see such a revision over an ability that was never sensical to begin with. Perhaps we should errata all units with LS duelist to have melee duelist instead? While we are at it, change diplomat so it only prevents targeting so sweep and AOO's work against them. Maybe fixing (or ousting) parry and evade would be good too (which I am glad to see both are used much more sparingly in this set so far.) Hit, 50/50 miss, second shot hit, 50/50 miss, third and fourth, same story. Not sure about you but for me, if you evade one shot, you are going to be left open to the next however many are made
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Rank: Advanced Bloo Milk Member Groups: Member
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Jedi_Master wrote:
*Ding!* Winner. Nah, that is one area I do agree with you guys, melee duelist makes more sense than giving units parry by a LOT. I am glad to see such a revision over an ability that was never sensical to begin with. Perhaps we should errata all units with LS duelist to have melee duelist instead?
While we are at it, change diplomat so it only prevents targeting so sweep and AOO's work against them.
+1
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Rank: Advanced Bloo Milk Member Groups: Member
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Jedi_Master wrote:Sithborg wrote:I think he was talking about creating Melee Duelist while we have Lightsaber Duelist. Personally, Lightsaber Duelist and Lightsaber Resistance are two abilities that need to be "fixed" with versions that make more sense in universe. *Ding!* Winner. Nah, that is one area I do agree with you guys, melee duelist makes more sense than giving units parry by a LOT. I am glad to see such a revision over an ability that was never sensical to begin with. Perhaps we should errata all units with LS duelist to have melee duelist instead? While we are at it, change diplomat so it only prevents targeting so sweep and AOO's work against them. Maybe fixing (or ousting) parry and evade would be good too (which I am glad to see both are used much more sparingly in this set so far.) Hit, 50/50 miss, second shot hit, 50/50 miss, third and fourth, same story. Not sure about you but for me, if you evade one shot, you are going to be left open to the next however many are made I seriously doubt that there's ever going to be an errata on pre-existing WotC abilities - I assume that Sithborg is talking about future designs. It makes it confusing for everyone if you have different rules than are on the cards, and that was one reason that GOWK switched back to Soresu Style countering all attacks earlier this year.
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Rank: Advanced Bloo Milk Member Groups: Member
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TheHutts wrote:It makes it confusing for everyone if you have different rules than are on the cards, and that was one reason that GOWK switched back to Soresu Style countering all attacks earlier this year. The other big reason was that with the meta as opened up as it is, SSM is no longer game-breaking at the competitive level.
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Rank: Advanced Bloo Milk Member Groups: Member
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TheHutts wrote:I seriously doubt that there's ever going to be an errata on pre-existing WotC abilities - I assume that Sithborg is talking about future designs. It makes it confusing for everyone if you have different rules than are on the cards, and that was one reason that GOWK switched back to Soresu Style countering all attacks earlier this year. Oh, you mean like how on the card, diplomat only prevents targeting but in the glossary/errata it prevents attacks? I'm with you on the whole "make it the same on the card as it is in the glossary" thing but sometimes you just need to fix misprints or abuses (no force on the dark side adept, sideous not being unique as palpatine, asp-7 not being a droid, thrawns swap being any two characters regardless of base size.)
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Jedi_Master wrote:sometimes you just need to fix misprints or abuses (no force on the dark side adept, sideous not being unique as palpatine, asp-7 not being a droid, thrawns swap being any two characters regardless of base size.) FTFY, and agree with it now. Errata for misprints is obviously good and is often done. Errata for "abuse" or "balance" is a bad idea, and should be designed around. Besides, good luck finding two people that agree 100% on what needs to be changed if it starts being done due to "abuse". Also, glossary != errata. It never, ever has, nor has that ever been the intent, and there's nothing wrong with that. The glossary expands on what's on the card; that's proper game design, and you'll see that in practically any game like this.
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There was a Qui-Gon Jinn Force Spirit preview on SHNN tonight - he's got a pretty cool CE and an initiative altering Force Power.
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Rank: Advanced Bloo Milk Member Groups: Member
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TheHutts wrote:There was a Qui-Gon Jinn Force Spirit preview on SHNN tonight - he's got a pretty cool CE and an initiative altering Force Power. Do tell!
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Rough scribbled version: 16 points, Speed 4, Light Spirit, Mettle, 4 FP, Sense The Future (2FP) once per round you can exchange your initiative check with your opponent's.
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and CE (again roughly scribbled): whenever a unique follower with a force rating is defeated, another unique follower within 6 squares gets its remaining force points
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holy crap... did the republic just get access to force battery? Flobi or gensky can get renewal?
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Wow...I can't wait to try Qui-Gon with someone like Luminara, K'Khruk, or Saesee Tiin. Saesee might be an nice counter to Mace with Force Renewal.
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