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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/2/2011 Posts: 131
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Bastila can move 12 with intuition and surprise move. It's a nice built in movement breaker. Kinda expensive for 52, and is a bit brittle due to no defensive capabilities besides stealth. But, she is a nice bag of tricks.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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Notice the " adjacent character" portion of Jabba's trap. Does this mean allies as well? A well timed TD could send an injured ally back to a doctor for heals.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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General_Grievous wrote:Nice! Though I think Bastilla needs some serious Holosid support. Really like her though and fits her character from the game With Sith Sorc, I am guessing Exar. That buffed save might save her in combat and won't get nerfed by her evil twin.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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Ah, that's somewhat disappointing that you spoiled Jabba. Weeks had a preview for him written up that was going on SWMResources.com this weekend. Oh well. That's what I get for skipping out on the show lol
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
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Dont know if it means anything, but is Lukes and Krayts lightsaber on the botton of the card. We know there is a Krayt maybe a new Luke?
Or are they just generic sabers?
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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Jabba's CE is interesting. Does it trump Super stealth/Cloaked/Invisibility? Or is it basically accurate shot? If thats the case, why not just say "Bounty hunters gain accurate shot"?
With Crumb he's effectively a 29 point piece with 200 HP, a decent defensive ability... and notice, he he's the first jabba that doesn't have melee. Not sure if that was an oversight, but i'll take it.
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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markedman247 wrote:Notice the " adjacent character" portion of Jabba's trap. Does this mean allies as well? A well timed TD could send an injured ally back to a doctor for heals. Adjacent characters does mean allies as well... I think this was the v-set designers nod to poor old Jubnuk.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 871 Location: Cincinnati, OH
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adamb0nd wrote:Adjacent characters does mean allies as well... I think this was the v-set designers nod to poor old Jubnuk. In fact it specifically does, that was the example posted in order to change it from "enemies" to "characters"
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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adamb0nd wrote:Jabba's CE is interesting. Does it trump Super stealth/Cloaked/Invisibility? Or is it basically accurate shot? If thats the case, why not just say "Bounty hunters gain accurate shot"? Notice that it only works against Unique enemies, so it shouldn't just give them Accurate Shot. It works basically the same, but it was decided that this wording was better than something like "Bounty Hunters gain Accurate Shot when targeting Unique enemies".
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Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,302
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Echo24 wrote:adamb0nd wrote:Jabba's CE is interesting. Does it trump Super stealth/Cloaked/Invisibility? Or is it basically accurate shot? If thats the case, why not just say "Bounty hunters gain accurate shot"? Notice that it only works against Unique enemies, so it shouldn't just give them Accurate Shot. It works basically the same, but it was decided that this wording was better than something like "Bounty Hunters gain Accurate Shot when targeting Unique enemies". Got it, that makes sense. Can't wait to see this new boba. If he pumps up Jango Bounty hunter, plus this CE... not holding my breath, but I wonder if the piece will be playable. Will have to see. Cade skywalker just got a little boost. Dengar, Hired killer, can now final shot commanders with ease. Durge JH, Whorm and Jabba... he will be splattering some jedi fairly well.
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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adamb0nd wrote:Echo24 wrote:adamb0nd wrote:Jabba's CE is interesting. Does it trump Super stealth/Cloaked/Invisibility? Or is it basically accurate shot? If thats the case, why not just say "Bounty hunters gain accurate shot"? Notice that it only works against Unique enemies, so it shouldn't just give them Accurate Shot. It works basically the same, but it was decided that this wording was better than something like "Bounty Hunters gain Accurate Shot when targeting Unique enemies". Got it, that makes sense. Can't wait to see this new boba. If he pumps up Jango Bounty hunter, plus this CE... not holding my breath, but I wonder if the piece will be playable. Will have to see. Cade skywalker just got a little boost. Dengar, Hired killer, can now final shot commanders with ease. Durge JH, Whorm and Jabba... he will be splattering some jedi fairly well. Yep, nice boost for Cade. Of course, Cad Bane gets kinda ridiculous.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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eh, for cad Xizor is a better option than jabba, at least to get accurate or an accurate-like effect. but he does give a great boost to all of the semi good bounty hunters from bounty hunters, and a few from the v-sets of the nonunique kind.
hmmm... i see a good tile wars squad with this jabba for next year with Durge. hmmmm......
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 832
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Come on, Prince Xizor is never anyone's best option for anything. Very glad to see a worthy incarnation of the mighty Jabba.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Echo24 wrote:adamb0nd wrote:Jabba's CE is interesting. Does it trump Super stealth/Cloaked/Invisibility? Or is it basically accurate shot? If thats the case, why not just say "Bounty hunters gain accurate shot"? Notice that it only works against Unique enemies, so it shouldn't just give them Accurate Shot. It works basically the same, but it was decided that this wording was better than something like "Bounty Hunters gain Accurate Shot when targeting Unique enemies". Since it's effectively doing the same thing as Programmed Target, I would have preferred that wording - 'gains Accurate Shot' versus the chosen enemy. That way it's clear that it works just like Accurate Shot. As is, since it's the same description as Accurate Shot I assume it still works the same anyway: * Sees through Stealth * Doesn't see through Super Stealth or Cloaked * Says "can attack" instead of "can target", so it only allows attacks, not missiles/flamethrower/etc Is that right?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/12/2012 Posts: 332 Location: Earth
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I thought of personalized shields yesterday, so I posted it as a special ability, and then I saw that it was posted here.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/9/2009 Posts: 574 Location: Keldabe, Mandalore
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New Spoiler on SWMResources Fenn Shysa http://www.swmresources.com/index.php?option=com_content&view=article&id=265:v-set-5-preview-fenn-shysa&catid=14&Itemid=116Faction Mando Cost 27 HP-90 DEF-18 ATK-+12 DMG-20 SA: Unique, Mandalorian Protector (counts as a character named Mandalorian Protector), Beskar'gam, Bodyguard, Double Attack, Mandalorian Reserves 20 (on 16), Synergy +2 (Allied Mandalorian Protectors gain +2 ATK and +2 DEF while another allied Mandalorian Protector is within 6 squares) CE: Whenever damage is redirected to a character in your squad (including this character) from an enemy's attack, that character may make 1 immediate attack against the character as long as the attacker counts as a legal target.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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Bob Chizo wrote:New Spoiler on SWMResources Fenn Shysa http://www.swmresources.com/index.php?option=com_content&view=article&id=265:v-set-5-preview-fenn-shysa&catid=14&Itemid=116Faction Mando Cost 27 HP-90 DEF-18 ATK-+12 DMG-20 SA: Unique, Mandalorian Protector (counts as a character named Mandalorian Protector), Beskar'gam, Bodyguard, Double Attack, Mandalorian Reserves 20 (on 16), Synergy +2 (Allied Mandalorian Protectors gain +2 ATK and +2 DEF while another allied Mandalorian Protector is within 6 squares) CE: Whenever damage is redirected to a character in your squad (including this character) from an enemy's attack, that character may make 1 immediate attack against the character as long as the attacker counts as a legal target. This has been shown before but my thoughts are: Ulic Fenn Jaster
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Zam Wessel, Bounty Hunter has been previewed over at Gamers, in the Vassal Regional July 14th thread.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/9/2008 Posts: 110
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EmporerDragon wrote:I'm liking the Trap Door ability. I can already see someone saving a critical unit based by the enemy beatstick by sending their own unit back to their spawn.
Tough I am curious, what would happen if you used Trap Door on another unit with Emplacement? Would they not move or would they be re-set up anywhere on the player's side again (Like with Leia, HC and Bacta Tanks)? If it's the latter, the novelty of turning a game into wack-a-jabba will take a long time to wear off. Yes, Jabba + golan arms turrets vs AT-AT = great wack a mole game ^^
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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EmporerDragon wrote:I'm liking the Trap Door ability. I can already see someone saving a critical unit based by the enemy beatstick by sending their own unit back to their spawn.
Tough I am curious, what would happen if you used Trap Door on another unit with Emplacement? Would they not move or would they be re-set up anywhere on the player's side again (Like with Leia, HC and Bacta Tanks)? If it's the latter, the novelty of turning a game into wack-a-jabba will take a long time to wear off. Emplacement means the figure can't be relocated. So Trap Door won't move the figure.
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