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Yuuzhan Vong > mace windu
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jhc36 wrote:Yuuzhan Vong > mace windu true dat! also if v=vong, and j= force users then: V > Jyet Z > V were Z = great melee piece
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jhc36 wrote:Yuuzhan Vong > mace windu Too true. A good Vong squad shouldn't have trouble taking Mace out. He can't re-roll his attacks for the crit, so that keeps him at the sub-50% chance to kill a YVJH. Then the YVJH swings back for easily 80 damage (base+JH+Scarification+Shaper*Twin at +17), followed up by probably another YVJH. Hey-oh, dead Mace. And if Mace is getting Swap or Momentum, the Vong get to steal one of those!
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I for one would love to play you on vassal, echo, but unfortunately I do not have the internet at home, and only get on here during work lol. Anyways, I think some poeple believe that we are trying to say that Mace Windu is an auto-win, this is not the case, GOWK is not an auto win, but he is pretty dang difficult to kill, so much so that they had to change him. Of course you can make a squad that can easily defeta mace windu, if you know you are going to play mace windu, but in all honesty how good are the squads tailor made to beat Mace going to do against everything else? The vong are a great counter to Mace, but they are a good counter to almost all force users, so that point is pretty much a given. You have to admit that when compared to other beats around his point cost is BY FAR better then all of them, I would rather have mace windu on my side then any vader or mara jade.
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Deaths_Baine wrote:You have to admit that when compared to other beats around his point cost is BY FAR better then all of them, I would rather have mace windu on my side then any vader or mara jade. I do not have to admit that, I don't believe it's true. Mace is better than Mara, but that's because he costs 20 points more than her, an increase of nearly 50%. I'd sure hope he's better than Mara. Is he better than Vader Scourge of the Jedi for 10 points less? That's debatable as well. Is he better than Lord Vader at 71? I'd say he's pretty comparable, but the support for Vader favors Vader. And how much better is Mace than Mara? Is he really 50% better? I'm not convinced that he is. I'll take Mara and the support for her I can fit in her squad over Mace almost any day. I'm very glad you like Mace so much that you think he is the best of the best. I am not convinced, but I eagerly await the unbeatable squad that you think outclasses the great Vader and Mara squads in the thread here in the SC section.
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billiv15 wrote:Deaths_Baine wrote:You have to admit that when compared to other beats around his point cost is BY FAR better then all of them, I would rather have mace windu on my side then any vader or mara jade. I do not have to admit that, I don't believe it's true. Mace is better than Mara, but that's because he costs 20 points more than her, an increase of nearly 50%. I'd sure hope he's better than Mara. Is he better than Vader Scourge of the Jedi for 10 points less? That's debatable as well. Is he better than Lord Vader at 71? I'd say he's pretty comparable, but the support for Vader favors Vader. And how much better is Mace than Mara? Is he really 50% better? I'm not convinced that he is. I'll take Mara and the support for her I can fit in her squad over Mace almost any day. I'm very glad you like Mace so much that you think he is the best of the best. I am not convinced, but I eagerly await the unbeatable squad that you think outclasses the great Vader and Mara squads in the thread here in the SC section. He did not say that there was an unbeatable squad, in fact in his post Deaths_Baine said that Mace was not an auto win and did mention several ways for Mace to lose. If you mean "you" as a community then, speaking for myself and myself only, I don't think Mace is overpowered but I also don't think he is just another average piece. He is defiantly something special and he has a lot of damage potential, though lacks survival ability. I would say in my opinion that Mace is fine how he is though it would concern me if newer figures are equally as "aggressively" costed. Just for the simple reason that if a lot of new pieces are similarly costed that some older pieces, that have a higher cost, may not see the light of day.
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See I don't think Mace is that aggressively costed.
For example, I can get 120 damage out of Dash Rendar very easily and he costs 28 points and has Evade. I can easily pump 120 damage out of Cad Bane who also has Evade + Flight for 54 points. I can get 120 damage out of Mara and she has Stealth + access to Levitation and Evade for 45 points.
In order to pump up Mace to a ridiculous level, you have to spend so many points that you have 7-9 figs in you squad. A squad with such a low activation count has serious problems in today's meta, regardless of how strong the individual figs are. If you look at the top squads from Gencon this year, I don't think Mace beats ANY of them. He is strong, fun to use and if you roll hot he's pretty effective. However without rolling a few crits he is WAAAAAY overcosted. 65 points for a fig that has a normal damage output of 60 is pretty poor.
I can remember when Weeks first showed me Mace during PT, my initial reaction was "OMFG he's broken!" until I actually played a few games with him and saw just how luck based he is offensively and how fast he can go down defensively.
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Sashlon wrote:See I don't think Mace is that aggressively costed.
For example, I can get 120 damage out of Dash Rendar very easily and he costs 28 points and has Evade. I can easily pump 120 damage out of Cad Bane who also has Evade + Flight for 54 points. I can get 120 damage out of Mara and she has Stealth + access to Levitation and Evade for 45 points.
In order to pump up Mace to a ridiculous level, you have to spend so many points that you have 7-9 figs in you squad. A squad with such a low activation count has serious problems in today's meta, regardless of how strong the individual figs are. If you look at the top squads from Gencon this year, I don't think Mace beats ANY of them. He is strong, fun to use and if you roll hot he's pretty effective. However without rolling a few crits he is WAAAAAY overcosted. 65 points for a fig that has a normal damage output of 60 is pretty poor.
I can remember when Weeks first showed me Mace during PT, my initial reaction was "OMFG he's broken!" until I actually played a few games with him and saw just how luck based he is offensively and how fast he can go down defensively.
first to answer bill's comment:That's debatable as well. Is he better than Lord Vader at 71? I'd say he's pretty comparable, but the support for Vader favors Vader. What support does vader have that is better then the support Mace has? both have full board swap, vader can get oppurtunist, mace can get momentum, Mace has tow cable, Mace has Gowk/Grandmaster Yoda to make his defense outrageous. Now to Sashlon, of course you can get 120 damage out of dash rendar, if he has momentum and all that other stuff, all Mace has to do is roll. And these situations you talk of where cad bane can do 120 damage, yeah if he has oppurtunist so you would have to use a commander that gives him that which i believe the cheapest is like 21? not sure, but anyways his cost to do 120 is actually around 70 something, and requires the character you are targeting to be activated. and Mara Jade yeah she is really really good, I love her, but once again to do her 120 damage you have to have cunning attack and you have to be able to use lightsaber assualt, which with pieces such as mace and thon, that have ways to cancel that I doubt she will be doing it, especially to Mace Windu. You can easily make a mace windu/yoda on kybuck squad with 15 activations, which is pretty standard for a Kybuck squad, and if you look at todays meta, yodabuck does pretty dang good. Talking about that I highly doubt the standard yobuck squad would beat a mace windu yoda on kycuck squad.
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Deaths_Baine wrote:I for one would love to play you on vassal, echo, but unfortunately I do not have the internet at home, and only get on here during work lol. That's too bad, but I'm sure that some of the others who consider Mace to be broken are able to step up and take the challenge. Quote:Anyways, I think some poeple believe that we are trying to say that Mace Windu is an auto-win, this is not the case, GOWK is not an auto win, but he is pretty dang difficult to kill, so much so that they had to change him. It's funny for a number of reasons that you mention this, because I had a discussion regarding GOWK just this afternoon. No, GOWK never was an auto win; he was bad for the game in a totally different way. Yes he could be beaten (I got 2nd place in 2 different regionals during the time when GOWK had the original SSM, and beat a few GOWK teams myself), but he prevented games from being completed in an hour (not a single one of my games against him, wins or losses, were completed in under an hour) and made you have to either play him or play a squad made to beat him. Really, he and Mace wouldn't be very comparable, even if Mace WAS broken on the same level as GOWK, just because they work in 2 COMPLETELY different ways and would be broken for completely different reasons (Mace for putting out too much damage, GOWK for nullifying too much damage). Quote:Of course you can make a squad that can easily defeta mace windu, if you know you are going to play mace windu, but in all honesty how good are the squads tailor made to beat Mace going to do against everything else? The vong are a great counter to Mace, but they are a good counter to almost all force users, so that point is pretty much a given. A fair point, so I'll amend my Vassal Challenge: My opponent will be able to veto my squad choice if they feel it to be a specific Mace-counter. I would probably play something from Rebels or New Republic anyway just because they're my play style; it's likely I'd even just play Solo Charge. But I won't play Vong at all, and I'll let my opponent have some input on what squad I play. If they insist that I play an all-melee squad (or something equally bad) then I won't, because that's just poor squad building, and yes Mace will do very well against a squad like that, but so will a whole lot of other things. You can play the best Mace squad you can muster, and I'll play something like Solo Charge or Smug Commandos or some Separatist Lancer/IG-86 squad, or something like that. Not an Anti-Mace squad. Send me a BM and we will hash out a time and squads. Quote:You have to admit that when compared to other beats around his point cost is BY FAR better then all of them, I would rather have mace windu on my side then any vader or mara jade. Nope. Not only is he not "BY FAR" better than them, he also doesn't have the support that the others have. I'd rather play Solo Charge over basically any Mace squad any day of the week. If someone is willing to accept my challenge, though, they will get the chance to prove that a squad with Mace is better than a squad with Mara or Vader.
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Deaths_Baine wrote: What support does vader have that is better then the support Mace has? both have full board swap, vader can get oppurtunist, mace can get momentum, Mace has tow cable, Mace has Gowk/Grandmaster Yoda to make his defense outrageous.
The big ones are tempo control and Master Tactician. A high-activation B&B squad with Ozzel will basically just out-activate the opponent, swap Vader in, do a 160 damage attack, win init, swap out. Start it again next round. Mace has no way to do his nuke as easily (or, more importantly, as safely) as Vader does. Vader also has access to Ysalimiri and a great mid-cost mass-killing shooter (Arica).
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Deaths_Baine wrote:first to answer bill's comment:That's debatable as well. Is he better than Lord Vader at 71? I'd say he's pretty comparable, but the support for Vader favors Vader. What support does vader have that is better then the support Mace has? both have full board swap, vader can get oppurtunist, mace can get momentum, Mace has tow cable, Mace has Gowk/Grandmaster Yoda to make his defense outrageous. He should be comparable, Mace is 65 and LV is 71. And the "support" is absolutely a part of costing and how to balance a character. You say that Mace has access to GOWK/Yoda/swap/R2 which is correct, at a cost of 160pts you can have all that and have enough room for Lobot and a couple more support figures. Alternately, LV can gain thrawn/mas/ozzel/Jarael which would smoke the Mace/Yoda or Mace/GOWK squad. The Mace vs LV comparison is a good one, and LV out classes Mace because of Ozzel/Master Tactician. Republic will probably never get activation control, which will always be a part of Mace's problem area. Deaths_Baine wrote:Now to Sashlon, of course you can get 120 damage out of dash rendar, if he has momentum and all that other stuff, all Mace has to do is roll. And these situations you talk of where cad bane can do 120 damage, yeah if he has oppurtunist so you would have to use a commander that gives him that which i believe the cheapest is like 21? This is a squad based game. You can only make comparisons of entire squads vs. entire squads. We had this mistake come up repeatedly with people who thought Luke GM was broken. I kept bringing up Vader Scourge of the Jedi and some couldn't see how Luke would nearly always lose, because they kept ignoring that this isn't a 1vs1 game. The things you bring up as "needed" for Cad/Dash/etc are all pretty standard pieces to squads that also benefit more than this one character. For example Dash is often put in squads with General Skywalker or Bastilla, which get him to 120 and also pump up everything else in the squad. You can't simply add up the cost of only these two things and say, "see they cost more" because the synergy of the entire squad is still worth more than what Mace brings alone - which is IMO what you are missing. If you move as I suggested into the squad building aspect you will start to see Mace's problems a lot faster rather than arguing theory (which is fun and all, but often unproductive if you aren't just seeing the whole picture). Deaths_Baine wrote:You can easily make a mace windu/yoda on kybuck squad with 15 activations, which is pretty standard for a Kybuck squad, and if you look at todays meta, yodabuck does pretty dang good. Talking about that I highly doubt the standard yobuck squad would beat a mace windu yoda on kycuck squad. Ok cool, go to the squad critique forum and show us the squad you have in mind. Then we can tell you what we think of it. From this comment, I'd say you don't really understand why yoda does well in the meta, and what the pieces used with him do for the squad as a whole that makes this good. Yoda is a good piece, and he's decent even without much support, but IMO it's the support that makes it top tier, something that Mace doesn't provide enough of on his own. Generally speaking if we look at the Yoda on Kybuck squads in the top 8, you would have to replace General Skywalker and Lobot to work in Mace. Alternately, you remove Dash and Panaka, or Dash and Skywalker. None of those IMO makes the squad better. It makes it slightly better in a couple of matchups (but one's that aren't particularly troublesome for Yoda anyway) and much worse in a couple of others - which is the bigger deal.
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Quote:You can easily make a mace windu/yoda on kybuck squad with 15 activations, which is pretty standard for a Kybuck squad, and if you look at todays meta, yodabuck does pretty dang good. Assuming you mean Mace/Yobuck/Panaka/Mas/R2 and filler, you end up with an almost entirely melee squad. And I think one of the main lessons of this thread is to run a balanced squad, not an entirely melee one - otherwise you'll probably get nerfed by mouse walls, by diplomat walls, and by Vong.
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Awesome I can answer everyone at once on this.
lol, bill I am pretty sure i know how squad building works man. I have actually played some good people, heck I played the yoda on kybuck squad and the guy that ran it and ended second at this years gencon and it came down to whoever won the initiative role, won the game, and he won it. I also played daniel using mirror squads and it also came down to whoever won initiative. So I think I am pretty decent.
Ok someone please tell me where activation control was at this year's gencon? At the top? Now where was yoda on kybuck? Right there at the top. So, i think it is pretty easy to see how yobuck can even out the activation level. Now on to the vader swap, what is vader going to do to mace windu? he going to assault him? absorb.... good job vader way to do nothing. Sure i guess vader could wait for you to activate everything and then kill yoda on kybuck, that is if mace isn't swapped all the way down there attacking vader already. Personally I do not even think I would run a yobuck squad with Mace (This happens to be my friends squad) But I have watched him use it and DESTROY everything and I mean everything stealth in blue, raped, solo charge, destroyed, old republic, drug through the dirt face down. Heck I even watched him bend droids over backwards and make them call him SAM Jackson lol. Like I have been saying all along of course you can make a squad to beat him, but I just don't think that squad would end up doing as good as this Mace Windu squad.
As for me, I dont know I might try out something like Mace Windu, Darman, panaka, something like the new DOTF Ki Adi Mundi. The only problem is My wife is pregnant with child number three and I am going to school full time and working full time, so I haven't had as much time to sit down and figure out what I like best about Mace, just commenting on what I have witnessed Mace do firsthand.
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Funny that everyone keeps talking about how you need shooters and all that stuff and how an all melee squad does nothing... here is my answer to you: GENCON CHAMPION
My squad name was Bastila's Battlemasters:
Bastila Shan, Jedi Master Jedi Battlemasters x3 Jedi Seer Lobot Old Republic Senator R7 Astromech Droid Mouse Droids x2 Ugnaught Demolitionist
Map: Theed Reinforcements: Human BG w/ either 2 uggies and 1 mouse or 1 uggy and 2 mice.
Sincerely, Jester007
show me where the shooter was that led him to victory........................ ok then, thank you.
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Deaths_Baine wrote:Funny that everyone keeps talking about how you need shooters and all that stuff and how an all melee squad does nothing... here is my answer to you: GENCON CHAMPION
My squad name was Bastila's Battlemasters:
Bastila Shan, Jedi Master Jedi Battlemasters x3 Jedi Seer Lobot Old Republic Senator R7 Astromech Droid Mouse Droids x2 Ugnaught Demolitionist
Map: Theed Reinforcements: Human BG w/ either 2 uggies and 1 mouse or 1 uggy and 2 mice.
Sincerely, Jester007
show me where the shooter was that led him to victory........................ ok then, thank you. Yep, and this squad would have a ton of trouble with Mace. In fact, I really don't think that this squad is very good post-R&R. To be honest, I don't think it was even the best squad present at Gencon; Ian's win had LOTS to do with both the fact that it's a squad that many people weren't used to facing (what with it being OR) and the fact that he is just a great player who knew the squad enough to win. Ian is a good enough player to overcome his squad's weak points; few people are. It's funny how people point to the top 1 or 2 places at Gencon as what's "good". The fact is, there is VERY little separating the top 16 or so at that tournament. Your placement within that has as much to do with luck and matchups as it does with player skill or squad build. Not to disregard players who do finish at the top (I was one of them, after all), as getting in that top 16 takes a massive amount of skill. This is something that's basically agreed upon by all the top players I've spoken to, and honestly if you're on the outside looking in (as in, never been to Gencon or competed at that level) it might be hard to understand, but it's the truth. As for LV vs. Mace/Yobuck, LV will just kill everyone but Mace quickly, then go for him, and do a good bit of damage while Arica or Jarael finishes it up. Rodian Brutes and commanders like Pallaeon and Ozzel will also be whittling him down. If you don't think that's how Thrawn squads work, then you don't know how Thrawn squads work to be frank. To be honest, at this point I think everyone has said everything that can be said. The only thing left to do is to prove it. I've issued my challenge and am ready to be proven wrong. I know you can't take it up, Deaths_Baine, but either you're the only one who thinks Mace is overpowered/undercosted, or there's someone out there who CAN do it. Put your money where your mouth is and lets play it out. Otherwise this is all just theories and anecdotal evidence. "My friend beat all these squads easily with Mace!" is NOT a good argument. I'll even go as far to say that if someone lost badly to a Mace squad with a strong IG-86 squad, I'm about 99% sure that the IG-86 player either had horrid, horrid luck (or the Mace player had amazing luck, either situation would make the game pretty poor evidence in this discussion) or they just played the squad wrong. Again, I'm ready to be proven wrong. Send me a PM and we will establish a date, time, and squads. If all you've got is "I saw my friend do well with this" or "I won with this in my local scene", you make a poor argument. I also just kind of noticed something..... Quote:Ok someone please tell me where activation control was at this year's gencon? At the top? Are you saying activation control isn't good or competitive? I genuinely don't know how to respond to that....
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Deaths_Baine wrote: show me where the shooter was that led him to victory........................ ok then, thank you.
One key thing is that the Battlemasters have Force Leap. That means the diplomat/mouse walls don't work against them. The Seer (with evade) and Battlemaster swarm is more survivable against a swarm of shooters than Mace is, even if they don't pump out damage as quickly.
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Echo24 wrote: It's funny how people point to the top 1 or 2 places at Gencon as what's "good". The fact is, there is VERY little separating the top 16 or so at that tournament. Your placement within that has as much to do with luck and matchups as it does with player skill or squad build. Not to disregard players who do finish at the top (I was one of them, after all), as getting in that top 16 takes a massive amount of skill.
I think the point he was making is that it is possible to have a tier-1 squad without a shooter. I agree that there is probably little to no difference between squad #16 and squad #1. From there it's luck, match-ups, and player skill, not squad design. But I'd also say that any squads you see in that range (1-16) as well as any squads that place at the top of a regional competition (say 1-2) should be considered tier 1. And I'll go out on a limb and say that I think the new Mace is tier 1 according to that definition. Next year at least one Mace squad will finish 1st or 2nd in a regional or finish in the top 16 at GenCon. But I don't think he's broken.
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FlyingArrow wrote:I think the point he was making is that it is possible to have a tier-1 squad without a shooter. I agree that there is probably little to no difference between squad #16 and squad #1. From there it's luck, match-ups, and player skill, not squad design. But I'd also say that any squads you see in that range (1-16) as well as any squads that place at the top of a regional competition (say 1-2) should be considered tier 1. Fair enough, I suppose. Melee has gotten much stronger lately, both because of pieces that have been made and changes to the map list. TheHutts also makes a very good point that Ian's OR squad in particular overcomes a lot of the disadvantages that most melee squads have. Republic just isn't capable of doing that. Quote:And I'll go out on a limb and say that I think the new Mace is tier 1 according to that definition. Next year at least one Mace squad will finish 1st or 2nd in a regional or finish in the top 16 at GenCon. But I don't think he's broken. I can see him finishing 1st or 2nd in a regional, but I strongly disagree that that makes something tier 1. There have been plenty of tier 2 squads that win regionals; it greatly depends on the regional in question. Mace has a good chance at getting 1st or 2nd at one of the smaller regionals. Remember, though, that Chewbacca, Fearless Scout got 1st at a regional before. Is that a tier 1 piece, or was that a result of other things (player skill, luck, matchups, small regional, knowing what other squads will be at the event, etc.)?
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Echo24 wrote: I can see him finishing 1st or 2nd in a regional, but I strongly disagree that that makes something tier 1. There have been plenty of tier 2 squads that win regionals; it greatly depends on the regional in question. Mace has a good chance at getting 1st or 2nd at one of the smaller regionals. Remember, though, that Chewbacca, Fearless Scout got 1st at a regional before. Is that a tier 1 piece, or was that a result of other things (player skill, luck, matchups, small regional, knowing what other squads will be at the event, etc.)?
How big are the small regionals? I got the feeling they were all 20ish+ people. In any case, yeah, in regionals I guess they don't play enough games to cancel out a lucky streak. Chewbacca FS may or may not be tier 1, but you also don't build a whole squad around him.
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Joined: 8/24/2008 Posts: 5,201
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Deaths_Baine wrote:You have to admit that when compared to other beats around his point cost is BY FAR better then all of them, I would rather have mace windu on my side then any vader or mara jade. Challenge accepted: Darth Caedus (60): Always had issues. Too Force intensive in order to make him as effective as he could be. Vader, SL (60): Rebel Storm Jedi Master Kit Fisto (60): Always been subpar, especially to his MOTF version. Still, something can be said about Double Twin vs Triple and Flurry. Leviathan (60): Yes, can be rough. Has to be use strategically used, though. MR 3 to hit while staying away from Mace's Triple. Killing scrubs to make it tougher on non-crits to hit. A couple CE's to really hammer to damage in. Warmaster Nos Choka (60): Needs 2 crits or multiple fails of save 6. And with the Vong's support, Mace will die. Cade Skywalker (61): Not the most effective, and can weaken Mace from Range. If Mace doesn't kill him, the barrage will likely finish him off. Darth Sidious, DLOTS (61): Not touching this one... Ulic Qel-Droma (61): Sort of lost his luster, but his stats are still amazing. A couple proper CE's could make it a fight. Boba, BH (62): Shooter vs melee. Not too confident, but Boba has always had damage issues. Darth Revan, SL (62): Now, things get interesting. Will be a brutal fight. Revan's hit and run range is what will kill Mace, especially with the proper support. Very, very comparable. Palpatine, SL (62): More of a tech piece than actual beatstick. Will keep his Force rerolls down to one, since you don't risk the Betrayal. Swap is where he will get the advantage squadwise. Darth Plaguis (63): Actually, a good match up. Parry slows down his damage, Corruption will drain his Force Points. Grievious, Scourge (63): Never the greatest beatstick to begin with, comes down to dice. Mace Windu (63): Time has left him behind. Really shouldn't be used as a measuring stick. Warmaster Tsavong Lah (63): Not nearly as overwhelming as Nos Choka, but still, slows the damage and the boosts far outpaces Maces. Master Thon (64): Has awesome support capabilities. Almost as brutal as Mace without crits. The one/two combo of Thon and passgenger may be too much. Naga Sadow (64): Another luck based piece. Yet, is awesome damage is dependent on a roll of greater than 16, and is considered practically automatic because of it. Don't start me on Sith Sorcery, his real strength. Yoda, JM (64): outdated long ago, if fun. Anakin and Padme on Reek (64): really more of a fun piece, but much more brutal on swarms. Vader, Agent of Evil (65): Not a beatstick, more of a commander role. Mace, JM (65): Yeah, outclassed by Clone Strike version. Master Windu (65): Really, so crappy, that's why they made this version. Master Kavar (65): Up for debate, as his utility is still debatable at this point. Still, his tricks are neat, and can ruin Mace's day. Obi, Jedi General (66): A commander, not a beatstick. Mandalore the Indomitable (68): More of a shooter and commander, than beatstick. CE is where is strength is. Sion (69): Not too great, and Absorb does ruin his Eternal Hatred, which would've made him a thorn in Mace's side. LODA (70): A bit outdated. In fact, he is where I see a lot of Mace's design. Very similar, though Mace is more offensive. And since he is a bit outdated, I can see a point cost discount being fine for a similar fig. Out of the 27 figs I listed, I would count about 6 or 8 as any I would consider using for an actual tournament. And Mace can compare to those figs, imo. Really, Mace is about the damage, wherease others in the point range have less damage, but far, far more powerful tricks. Thing about damage, there is a lot of damage prevention.
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