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dreadtech wrote:Sithborg wrote:I don't see them getting an Immediate Reserves piece. And Tactician doesn't change the odds what the potential results, unless it is negative. And one Recon is the same has having 20. Never said Immediate Reserves? But I dont see why not considering what other faction can now get. However I was taliking about Reserves 20 or 30 on a roll of 11,this still better than been the only faction that can not bring in extra during a game. However Immediate Reserves would only bring them in line with the rest of the factions can get. So IMO I dont see the problem I was referring to Mando's post. Regular reserves is certainly a possibility. In fact, it might've given me an idea for V5 to float to the others. Though we'll see, the card I'm thinking of might be a little packed.
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Rank: Advanced Bloo Milk Member Groups: Member
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TheHutts wrote:Do Sith or New Republic have reserves? I can't think of anyone off the top of my head in those factions?
Dreadtech, I'm surprised you don't just restrict reserves pieces in bigger games? The reserves pieces are all pretty balanced, or even underpowered, in 200 point competitive, but I could see how they could cause problems in bigger games. 1. Don't remember saying anything about game point totals in my post? However in larger lets say 500 point games. it does make a huge difference. 2. Did not say anything about competitive games as i don't play them. Competitive games win on points not by defeating all enemies. As stated in the offical rule book. Even at 200m points it does make a differnce. 3.New Republic have Talon Karde, Ok its fringe Reserves but still counts. Sith bring in others though SA's such as Sith Alchemy which is very easy to do. This is different to reserves but still gaining activations. Old Republic need either reserves or something else like "Turn to the Light" I would be happy with that. I know there are fringe reserves like on Lobot, but still would pefer a faction one and as such would like a new New Republic one as well to replace Talon as hes are fringe. As for restricting reserve characters in larger games, well that is an option but as a group we would rather not ban characters. We did ban using the last Dooku and Wat Tamor together for a short while but later changed our mind, as i said we never liked banning minis. You are free to disagree with me wanting a reserve OR character but nothing you have said so far convinces me that OR would become unplayable with it.
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Rank: Advanced Bloo Milk Member Groups: Member
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Sithborg wrote:dreadtech wrote:Sithborg wrote:I don't see them getting an Immediate Reserves piece. And Tactician doesn't change the odds what the potential results, unless it is negative. And one Recon is the same has having 20. Never said Immediate Reserves? But I dont see why not considering what other faction can now get. However I was taliking about Reserves 20 or 30 on a roll of 11,this still better than been the only faction that can not bring in extra during a game. However Immediate Reserves would only bring them in line with the rest of the factions can get. So IMO I dont see the problem I was referring to Mando's post. Regular reserves is certainly a possibility. In fact, it might've given me an idea for V5 to float to the others. Though we'll see, the card I'm thinking of might be a little packed. OK fair enough. Thanks for the reply.
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Rank: Advanced Bloo Milk Member Groups: Member
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I can't figure out what the Proxy is for Moff Disra, and I want to play her. Anyone know?
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Joined: 9/16/2008 Posts: 2,304
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501 Trooper wrote:I can't figure out what the Proxy is for Moff Disra, and I want to play her. Anyone know? http://www.bloomilk.com/Character/555/imperial-security-officer
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Rank: Advanced Bloo Milk Member Groups: Member
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Rank: Advanced Bloo Milk Member Groups: Member
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I think that the new Jango Fett is the best. He could've used pilot, but I'm not complaining.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Likes:
Rodian Assassin (actually a little under-costed, but he'll get used) Embo (Super fun figure) Satele Shan Lowbacca Morrigan Corde (Wow, she can be dangerous)
Confused by: Boba Fett Young Bounty Hunter (does not have the Bounty Hunter ability!?!) Imperial Triumvirate (why would ANYBODY play these 3 for way more points over Thrawn and Pellaeon?) Zam (Rigged detonators is a bit nuts. She should lose cloaked IMO) Black Ops training (Just stupid. Why? Want to hate on the lancer and Yodabuck (even more), then make the ability apply to only after the first attack that turn. This would effect twin, gallop, greater mobile, strafe - but not kill single attack pieces. What a silly miss here. Also - why give it to Republic as well? So frustrating!)
Anger wells up inside of me Quiggy FS (high time for this entry, agreed. No problem with his CE. But Sense the Future really pisses me off. A practically guaranteed way to win init excpet vs MT for the ALREADY STRONGEST, MOST STACKED FACTION! STUPID!) NR Mara (No problem with anything other than avoid defeat spam. I don't even care that there are 2 in one set. But an ability that increases the LUCK of a game already, then put in a faction with FREE REROLLS, and also full of force users is stupid. We'll have games that never end. Want to strangle someone for this)
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TimmerB123 wrote:Anger wells up inside of me Quiggy FS (high time for this entry, agreed. No problem with his CE. But Sense the Future really pisses me off. A practically guaranteed way to win init excpet vs MT for the ALREADY STRONGEST, MOST STACKED FACTION! STUPID!) NR Mara (No problem with anything other than avoid defeat spam. I don't even care that there are 2 in one set. But an ability that increases the LUCK of a game already, then put in a faction with FREE REROLLS, and also full of force users is stupid. We'll have games that never end. Want to strangle someone for this) Qui-Gon can only do it twice so it's not that bad, since being a spirit there is no way for him to ever get more FPs. as for mara yeah gotta wonder what they were thinking, Luke FS giving someone Mettle, Mara giving Avoid Defeat, Leia giving Rerolls - that's only 93 points leaving plenty of room in a 200 point squad.
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Re Qui-Goner: Well, you could make it 3 times with the dark lady. Just saying.
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markedman247 wrote:Re Qui-Goner: Well, you could make it 3 times with the dark lady. Just saying. Sense the Future cost 2 FPs. The Dark Lady only adds 1 Force Point.
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Sithborg wrote:markedman247 wrote:Re Qui-Goner: Well, you could make it 3 times with the dark lady. Just saying. Sense the Future cost 2 FPs. The Dark Lady only adds 1 Force Point. Thought it was one. So, 2.5 times. Give you 1 save in case of ghost busting.
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Lord_Ball wrote:TimmerB123 wrote:Anger wells up inside of me Quiggy FS (high time for this entry, agreed. No problem with his CE. But Sense the Future really pisses me off. A practically guaranteed way to win init excpet vs MT for the ALREADY STRONGEST, MOST STACKED FACTION! STUPID!) NR Mara (No problem with anything other than avoid defeat spam. I don't even care that there are 2 in one set. But an ability that increases the LUCK of a game already, then put in a faction with FREE REROLLS, and also full of force users is stupid. We'll have games that never end. Want to strangle someone for this) Qui-Gon can only do it twice so it's not that bad, since being a spirit there is no way for him to ever get more FPs. as for mara yeah gotta wonder what they were thinking, Luke FS giving someone Mettle, Mara giving Avoid Defeat, Leia giving Rerolls - that's only 93 points leaving plenty of room in a 200 point squad. Yes, didn't even think about Luke FS giving mettle. What a stupid move on the design team's part. As for Qui gon doing it twice - that is HUGE! Games only go like 8 rounds these days, and you're gonna win about half anyway. So of the other 4, half of those won't matter anyway, and you use it on 2 big game changing inits that you LOST. That's enough to break the back of most teams.
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TimmerB123 wrote:Lord_Ball wrote:TimmerB123 wrote:Anger wells up inside of me Quiggy FS (high time for this entry, agreed. No problem with his CE. But Sense the Future really pisses me off. A practically guaranteed way to win init excpet vs MT for the ALREADY STRONGEST, MOST STACKED FACTION! STUPID!) NR Mara (No problem with anything other than avoid defeat spam. I don't even care that there are 2 in one set. But an ability that increases the LUCK of a game already, then put in a faction with FREE REROLLS, and also full of force users is stupid. We'll have games that never end. Want to strangle someone for this) Qui-Gon can only do it twice so it's not that bad, since being a spirit there is no way for him to ever get more FPs. as for mara yeah gotta wonder what they were thinking, Luke FS giving someone Mettle, Mara giving Avoid Defeat, Leia giving Rerolls - that's only 93 points leaving plenty of room in a 200 point squad. Yes, didn't even think about Luke FS giving mettle. What a stupid move on the design team's part. Don't forget Cade Skywalker's Essence of life!
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Lord_Ball wrote:TimmerB123 wrote:Anger wells up inside of me Quiggy FS (high time for this entry, agreed. No problem with his CE. But Sense the Future really pisses me off. A practically guaranteed way to win init excpet vs MT for the ALREADY STRONGEST, MOST STACKED FACTION! STUPID!) NR Mara (No problem with anything other than avoid defeat spam. I don't even care that there are 2 in one set. But an ability that increases the LUCK of a game already, then put in a faction with FREE REROLLS, and also full of force users is stupid. We'll have games that never end. Want to strangle someone for this) Qui-Gon can only do it twice so it's not that bad, since being a spirit there is no way for him to ever get more FPs. as for mara yeah gotta wonder what they were thinking, Luke FS giving someone Mettle, Mara giving Avoid Defeat, Leia giving Rerolls - that's only 93 points leaving plenty of room in a 200 point squad. edit (re-wrote my point) I don't know if it is really that bad. My thought is, who are you going to want to invest the points in for those CEs? Jaina? Kyle? Corran? that gets really expensive quickly...granted 2 very high cost Jedi just won Gen-con so maybe it isn't as much a liability as I think. Frankly I love the idea of Jacen Solo, Jedi Knight with Embrace of Pain, Crab Armor 6, Parry, Evade, Mettle, MotF 2, and Avoid Defeat. Making this squad right now...
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TimmerB123 wrote:Lord_Ball wrote:TimmerB123 wrote:Anger wells up inside of me Quiggy FS (high time for this entry, agreed. No problem with his CE. But Sense the Future really pisses me off. A practically guaranteed way to win init excpet vs MT for the ALREADY STRONGEST, MOST STACKED FACTION! STUPID!) NR Mara (No problem with anything other than avoid defeat spam. I don't even care that there are 2 in one set. But an ability that increases the LUCK of a game already, then put in a faction with FREE REROLLS, and also full of force users is stupid. We'll have games that never end. Want to strangle someone for this) Qui-Gon can only do it twice so it's not that bad, since being a spirit there is no way for him to ever get more FPs. as for mara yeah gotta wonder what they were thinking, Luke FS giving someone Mettle, Mara giving Avoid Defeat, Leia giving Rerolls - that's only 93 points leaving plenty of room in a 200 point squad. Yes, didn't even think about Luke FS giving mettle. What a stupid move on the design team's part. As for Qui gon doing it twice - that is HUGE! Games only go like 8 rounds these days, and you're gonna win about half anyway. So of the other 4, half of those won't matter anyway, and you use it on 2 big game changing inits that you LOST. That's enough to break the back of most teams. in playtesting it realy isnt that powerful. You can only do it 2x so it doesnt overpower for the most part. Especially if a piece with Master Tac is in play it doesnt do anything.
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Lord_Ball wrote:as for mara yeah gotta wonder what they were thinking, Luke FS giving someone Mettle, Mara giving Avoid Defeat, Leia giving Rerolls - that's only 93 points leaving plenty of room in a 200 point squad. Lord Vader uses Overwhelming Force. Morrigan has Suppressive Fire. Several characters have Brutal Strike. We didn't just make the CE without thinking it through, and it was playtested. We never heard any complaints. I realize on its face it looks tough - especially given the trouble with Jaq in the last set - but we made several hard counters to these things in set 4, so give it a whirl before passing judgement.
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TimmerB123 wrote:Likes:
Rodian Assassin (actually a little under-costed, but he'll get used) Embo (Super fun figure) Satele Shan Lowbacca Morrigan Corde (Wow, she can be dangerous)
Confused by: Boba Fett Young Bounty Hunter (does not have the Bounty Hunter ability!?!) Imperial Triumvirate (why would ANYBODY play these 3 for way more points over Thrawn and Pellaeon?) Zam (Rigged detonators is a bit nuts. She should lose cloaked IMO) Black Ops training (Just stupid. Why? Want to hate on the lancer and Yodabuck (even more), then make the ability apply to only after the first attack that turn. This would effect twin, gallop, greater mobile, strafe - but not kill single attack pieces. What a silly miss here. Also - why give it to Republic as well? So frustrating!)
Anger wells up inside of me Quiggy FS (high time for this entry, agreed. No problem with his CE. But Sense the Future really pisses me off. A practically guaranteed way to win init excpet vs MT for the ALREADY STRONGEST, MOST STACKED FACTION! STUPID!) NR Mara (No problem with anything other than avoid defeat spam. I don't even care that there are 2 in one set. But an ability that increases the LUCK of a game already, then put in a faction with FREE REROLLS, and also full of force users is stupid. We'll have games that never end. Want to strangle someone for this) There have already been several bounty hunters without the bounty hunter special ability, but I agree that those sorts of things are a bit annoying. I'd give him -1 attack and add BH +2. I know that the new Zam is quite flexible and can do an auto 60 damage with Tarpals, but that's why she's 44(?) points. It's Covert Ops Training, not "Black Ops Training", but I can see the hate here. It really can ruin Mace, Lotls if he's within 6. And Qui-Gon. I can tell that you are really against sense the future, but it isn't unbeatable. Like you said, it doesn't work against Master Tactician, but there are other counters to it. For example, there's force absorb/defense, there's Nobody tells me the odds, and you can spend a Force point to get rid of Quiggy, or at least make him reroll with a force point, keeping him from using STF twice. Also, remember that you don't always win initiative. Qui-Gon might not even need STF for some game-changing initiatives.
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MaliciousCrumb wrote:TimmerB123 wrote:Likes:
Rodian Assassin (actually a little under-costed, but he'll get used) Embo (Super fun figure) Satele Shan Lowbacca Morrigan Corde (Wow, she can be dangerous)
Confused by: Boba Fett Young Bounty Hunter (does not have the Bounty Hunter ability!?!) Imperial Triumvirate (why would ANYBODY play these 3 for way more points over Thrawn and Pellaeon?) Zam (Rigged detonators is a bit nuts. She should lose cloaked IMO) Black Ops training (Just stupid. Why? Want to hate on the lancer and Yodabuck (even more), then make the ability apply to only after the first attack that turn. This would effect twin, gallop, greater mobile, strafe - but not kill single attack pieces. What a silly miss here. Also - why give it to Republic as well? So frustrating!)
Anger wells up inside of me Quiggy FS (high time for this entry, agreed. No problem with his CE. But Sense the Future really pisses me off. A practically guaranteed way to win init excpet vs MT for the ALREADY STRONGEST, MOST STACKED FACTION! STUPID!) NR Mara (No problem with anything other than avoid defeat spam. I don't even care that there are 2 in one set. But an ability that increases the LUCK of a game already, then put in a faction with FREE REROLLS, and also full of force users is stupid. We'll have games that never end. Want to strangle someone for this) There have already been several bounty hunters without the bounty hunter special ability, but I agree that those sorts of things are a bit annoying.. The original Kid Boba Fett was Young Mercenary and he didn't have Mercenary. I thought it was a nice little reference to that. And the fact that putting BH in his name means he still qualifies for CEs.
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AndyHatton wrote:The original Kid Boba Fett was Young Mercenary and he didn't have Mercenary. I thought it was a nice little reference to that. And the fact that putting BH in his name means he still qualifies for CEs. No, it does not.
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