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So... Bounty Hunter Challenge Pieces Options
juice man
Posted: Sunday, October 7, 2012 11:48:46 AM
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Location: Akron Ohio, just south of dantooine.
That's what everyone gets now and thenBlushing
jak
Posted: Sunday, October 7, 2012 11:59:13 AM
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Deaths_Baine wrote:


Hmm, ask for seriousness, get this.. thanks weeks....



don't thank Weeks,Sneaky say:

THANX OBAMA!LOL Laugh Flapper
FlyingArrow
Posted: Sunday, October 7, 2012 7:36:10 PM
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FWIW, we played new Luke versus charging Aces tonight. New Luke had Baran Do, Ganner, and 3 Force Adepts. Charging Aces were easily outclassed.
shmi15
Posted: Sunday, October 7, 2012 8:23:24 PM
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Thank you flyingarrow, one squad down, any other suggestions of what can beat it?
AndyHatton
Posted: Sunday, October 7, 2012 8:55:24 PM
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I was sorely outactivated by the Aces, and frankly I thought FlyingArrow's Aces would trounce me (as they usually do.) But this is the squad I ran. I like Luke...he is what GMLS should have been, and I had fun playing him. He is definitely a sturdy piece and tough...but I don't know, he didn't seem unbeatable. At the end of the game he only had 20 HP left and was at 0-2 FP depending on the phase.

--Master of the Adept Order--
100 Luke Skywalker, Master of the Order
29 Ganner Rhysode
27 Lobot
16 Baran Do Sage
10 Human Force Adept
9 General Dodonna
8 R7 Astromech Droid

Preferred Reinforcements:
(Lobot) 20 Human Force Adept x2

(199pts. 9 activations)
Sithborg
Posted: Sunday, October 7, 2012 9:25:02 PM
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Just some late night rambling...

There is a piece that grants the Kel Dor BH JH. With a way to get adjacent or way to kill them yourself, could be fun.

Rahkghoul Warrior is an Overwhelming Power shooter. Also could be a fun way to chip away Luke's Bodyguards.

Huntress's Force Suppression could eat into FP usage, especially Lightning 4 and Force Defense.

May also need to play Freedon Nadd again, and sacrifice him for the Dark Force Spirit.

Momaw Nadon is fun for turning off some of the more annoying Force Abilities.

Luke would be a fool to start up a Djem So chain with Vader, Scourge.
Darth_Jim
Posted: Monday, October 8, 2012 2:46:22 AM
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Deaths_Baine wrote:
Darth_Jim wrote:
Ewok swarm beats Luke... just ask the Teddy Graham Kid.

Seriously, as a protector, my impression running the pieces was that they fell into the typical 'all your eggs in one basket' squads. The better players coming to the table didn't seem to have much trouble beating them. I agree with the poster who said Tim's Stealth N Blue squad could handle either one of these. I played against Luke with my GenCon championship squad. (Thrawn swap with Cad Bane and 2 Wookiee Thugs) I used Cad as bait in the second round and after my opponent killed him with Luke, I used the wookiees and Pellaeon to kill Luke before round 2 was over. It wasn't a squad built to deal with these pieces specifically but it won anyway. Oh, and as I recall, Cad put 20 on Luke...the rest was melee damage.





Where was a piece to bodyguard the damage for luke... when as you said you have all your eggs in one basket you ahve to protect that piece, one good bodyguard and you lost that game, once the wookies came in to attack and luke takes 0 while attacking back it is game over. Like I have been saying there are a ton of potential squads to be ran, and wanted some of the people in the community with a mind better then mine to maybe find any combos that will be hard and maybe to good.


They had all activated except Luke, as I out activated his squad with mine. He took the bait and came out without a bodyguard. What would have happened if he didn't? I would have continued my advance until I could pick his bodyguards off had he not given me an opportunity to hit Luke. Yeah, he underestimated my support pieces, but the reason I won is that, after playing Luke and Sid all weekend as a protector, I'd worked out what I could do to beat them. I did that without adjusting the squad I'd played in the championships...I adjusted my strategy.

My opinion is that while these pieces will see play competitively, they won't dominate. A good test of that opinion is coming up in Tennessee and I look forward to reading those results.
FlyingArrow
Posted: Monday, October 8, 2012 4:39:13 AM
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AndyHatton wrote:
I was sorely outactivated by the Aces, and frankly I thought FlyingArrow's Aces would trounce me (as they usually do.) But this is the squad I ran. I like Luke...he is what GMLS should have been, and I had fun playing him. He is definitely a sturdy piece and tough...but I don't know, he didn't seem unbeatable. At the end of the game he only had 20 HP left and was at 0-2 FP depending on the phase.

--Master of the Adept Order--
100 Luke Skywalker, Master of the Order
29 Ganner Rhysode
27 Lobot
16 Baran Do Sage
10 Human Force Adept
9 General Dodonna
8 R7 Astromech Droid

Preferred Reinforcements:
(Lobot) 20 Human Force Adept x2

(199pts. 9 activations)


We each made a relatively big mistake. Mine was when I lost an Ace before he could attack, but there was an opening where Ganner could have levitated Luke to a spot where he could have landed adjacent to both Han and an Ace, which would have ended the game much earlier. Overall, I think if we played multiple times, Luke would take it 9 out of 10.
DarthMaim
Posted: Monday, October 8, 2012 12:23:03 PM
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At GenCon, in the Bounty Hunter Challenge, I played against both figs. Against Sidious, I destroyed him with my Weir, Storm Commando squad. Against Luke, I beat him with my Bastila squad, Jak, and Carth squad. I handled them quite easily. Come on guys, these are 100 pt pieces. They are too high priced to be competitive. They are half your team. Shooting squads eat them for breakfast, second breakfast, lunch, and dinner :)
Darth_Jim
Posted: Monday, October 8, 2012 12:39:53 PM
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DarthMaim wrote:
At GenCon, in the Bounty Hunter Challenge, I played against both figs. Against Sidious, I destroyed him with my Weir, Storm Commando squad. Against Luke, I beat him with my Bastila squad, Jak, and Carth squad. I handled them quite easily. Come on guys, these are 100 pt pieces. They are too high priced to be competitive. They are half your team. Shooting squads eat them for breakfast, second breakfast, lunch, and dinner :)


+1

Did I meet you there? I don't recognize your screen name.
DarthMaim
Posted: Monday, October 8, 2012 12:51:58 PM
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Pm sent Jim :)
Darth_Jim
Posted: Tuesday, October 9, 2012 2:35:00 AM
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Ahh, yes. Chalk it up to old age.
Echo24
Posted: Tuesday, October 9, 2012 6:59:45 AM
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Just played a NR squad against Sidious. The NR squad didn't even outactivate, but with Disruptive (R2-P0) and careful play to make sure my Disruptive didn't get killed (basically surrounded them with all my other pieces) it wasn't even a really hard game. If you can keep Sidious disrupted he dies pretty easily. This would probably be even easier with characters like Han GH (more HP and while Sidious is disrupted either player could win init) or Mandalore the Vindicated, or obviously Bastilla. So add that to the list of stuff that can relatively easily beat Sidious.
Deaths_Baine
Posted: Tuesday, October 9, 2012 11:58:57 AM
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Echo24 wrote:
Just played a NR squad against Sidious. The NR squad didn't even outactivate, but with Disruptive (R2-P0) and careful play to make sure my Disruptive didn't get killed (basically surrounded them with all my other pieces) it wasn't even a really hard game. If you can keep Sidious disrupted he dies pretty easily. This would probably be even easier with characters like Han GH (more HP and while Sidious is disrupted either player could win init) or Mandalore the Vindicated, or obviously Bastilla. So add that to the list of stuff that can relatively easily beat Sidious.



We also played Corran horn with C3P0 against a sidious squad and it was a good game, but sidious came out on top in the end. The problem I have with your report is there are no specifics about it, how did you trap sidious if he outacts you? did he swap then run into your disruptive in which case... why? What we did was outact, swap in lighting something, run back six win init, then swap back to gambit and wait for him to act and do it over again. Sidious can die sure, especially if you run right into his weaknesses and say there you go...kill him, but you can play sidious for the 2 point win and make your opponent leave an opening, sidious being 100 points does not leave you opponents many other options to gain gambit in the first place. Same thing against mando the vindicated, we just went for the 2 point win, swapped, moved adjacent to a scout lightninged it, ran back then you either had to move to trap sidious in which case you only get one shot which he can evade, then win init again and lightning swap out again. As long as Sidious is controlling gambit, and has a deep swap piece he is extremely hard to take out if they are playing for the 2 point win.

But I have had a great idea, Friday night before MinisMania, I have opened my home for anyone that needs a place to stay, So I suggest a Sidious Battle Challeneg, in which I will run Sidious and anyone else runs a true squad, no gimmick crap like naboo troopers, but stuff like Mando the Vindicated, Stealth in Blue, Mace, HK Droids, Corran Horn, Old Republic, etc. And after if you all have proven me wrong I will gladly come on here and admit that I was wrong, but if I win I will continue arguing this point.
Sithborg
Posted: Tuesday, October 9, 2012 12:17:29 PM
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I suspect the old stand by of the NR, Mara Jade, played a role. Seriously, discounting her is just plain silly. She is still a very potent tool in the NR's arsenal, and nothing I've seen says she won't see play.

Also remember, if he is disrupted, he is not swapping out. In your example, he is controlling Gambit, okay. Run up Vindicated, keep him Disrupted. Then run up your two scouts next to him. Now what does Sidious do? Run away? Going to take at least one AoO from a Scout. Best case for him would be to Lightning a Scout and run away, if he could get outside the disruptive area. Which leaves him open to the other Scout following up with 80 more from Double Twin Opportunist. No evade. That puts him into some very dangerous territory, HP wise. Swarming him with strong shooters and Disrupting him puts him in a very tough spot, Master Tact support or not. Your swap and run is okay, if the Mandos only had one Scout. They won't. And what happens when he faces figs that he can't kill with Lightning.
Echo24
Posted: Tuesday, October 9, 2012 12:18:00 PM
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If Sidious swaps in, uses lightning, and then when he wins init immediately swaps out, he's going to at best do 50 damage every other round. In the mean time, I'll use my characters to easily kill at least 3-4 of his per round, and will be outactivating him after the very first time that happens. Now Sidious is both outactivated and going up against Disruptive. It's a balance between being aggressive but not too aggressive; something that is exceptionally difficult to do, so I'm not surprised that you haven't seen it yet.

I don't really want to reveal the squad I played because I'm tweaking it for competitive play, but it's not something that I've seen elsewhere yet.
Weeks
Posted: Tuesday, October 9, 2012 12:22:01 PM
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Deaths_Baine wrote:

But I have had a great idea, Friday night before MinisMania, I have opened my home for anyone that needs a place to stay, So I suggest a Sidious Battle Challeneg, in which I will run Sidious and anyone else runs a true squad, no gimmick crap like naboo troopers


I'd say Naboo Troopers are a real squad. Seeing as they, you know, have hard data to back up that they are good.
FlyingArrow
Posted: Tuesday, October 9, 2012 12:22:27 PM
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Deaths_Baine wrote:

We also played Corran horn with C3P0 against a sidious squad and it was a good game, but sidious came out on top in the end. The problem I have with your report is there are no specifics about it, how did you trap sidious if he outacts you? did he swap then run into your disruptive in which case... why? What we did was outact, swap in lighting something, run back six win init, then swap back to gambit and wait for him to act and do it over again. Sidious can die sure, especially if you run right into his weaknesses and say there you go...kill him, but you can play sidious for the 2 point win and make your opponent leave an opening, sidious being 100 points does not leave you opponents many other options to gain gambit in the first place. Same thing against mando the vindicated, we just went for the 2 point win, swapped, moved adjacent to a scout lightninged it, ran back then you either had to move to trap sidious in which case you only get one shot which he can evade, then win init again and lightning swap out again. As long as Sidious is controlling gambit, and has a deep swap piece he is extremely hard to take out if they are playing for the 2 point win.

But I have had a great idea, Friday night before MinisMania, I have opened my home for anyone that needs a place to stay, So I suggest a Sidious Battle Challeneg, in which I will run Sidious and anyone else runs a true squad, no gimmick crap like naboo troopers, but stuff like Mando the Vindicated, Stealth in Blue, Mace, HK Droids, Corran Horn, Old Republic, etc. And after if you all have proven me wrong I will gladly come on here and admit that I was wrong, but if I win I will continue arguing this point.


Naboo troopers aren't a gimmick squad. They made top 8 at GenCon.


---
Edit: ninja'd by Weeks.
Deaths_Baine
Posted: Tuesday, October 9, 2012 12:25:41 PM
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Echo24 wrote:
If Sidious swaps in, uses lightning, and then when he wins init immediately swaps out, he's going to at best do 50 damage every other round. In the mean time, I'll use my characters to easily kill at least 3-4 of his per round, and will be outactivating him after the very first time that happens. Now Sidious is both outactivated and going up against Disruptive. It's a balance between being aggressive but not too aggressive; something that is exceptionally difficult to do, so I'm not surprised that you haven't seen it yet.

I don't really want to reveal the squad I played because I'm tweaking it for competitive play, but it's not something that I've seen elsewhere yet.



Considering it was Bronson running the new republic squad I think he is a pretty good player. And you wont kill at least 3-4 characters a round because I dont have to move anything other then the amanin scout that i am swapping after i outactivate you... you could surely kill the 1 piece that i swapped sidious for, but that is an acceptable trade.

I will give you the last part though, don't reveal you squad and i thank you for at least testing the piece out.
Deaths_Baine
Posted: Tuesday, October 9, 2012 12:27:01 PM
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Weeks wrote:
Deaths_Baine wrote:

But I have had a great idea, Friday night before MinisMania, I have opened my home for anyone that needs a place to stay, So I suggest a Sidious Battle Challeneg, in which I will run Sidious and anyone else runs a true squad, no gimmick crap like naboo troopers


I'd say Naboo Troopers are a real squad. Seeing as they, you know, have hard data to back up that they are good.



Hard data before v set 4 which is heavy in anti-naboo trooper pieces... I already gave you this match-up anyways, I honestly can't think of a way sidious can beat them. barring a miracle
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