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Daala squads = Broken??? Options
TimmerB123
Posted: Thursday, February 13, 2014 8:28:35 AM
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droidadmiral wrote:
TimmerB123 wrote:
fingersandteeth wrote:
If I may be so bold I would suggest these changes. I think the Kurb the issues simply by making small one word erratum to 3 separate pieces. I think it maintains the intent and playability of the pieces without completely banning them and also allows them to be competitive.

1. Admiral Dalaa gives out charging fire (drop the +10). She already boosts dmg via prideful, no reason she should do it twice. Prideful is indisruptable and board wide. It's enough.

2. Snowtrooper commander - rapport 2 reduced to rapport 1. It always seemed excessive, especially when daala also has rapport. 5 point snows are still a steal.

3. Slave driver - this only affects living non-unique fringe. Uggies and brutes were the intended target with focus away from bombs so make it fringe. It's too late to put the dmg back on and anyway that opens up vong gran bombs so it best left off. The zyg is still a game breaker, swap squads can still use them for extended reach which most likely helps the tempo control swappers most (imps).


With these changes I believe Dalaa will still be tough and possibly still t1 but the output is curbed and the movement is toned down. The most attractive part of these errata is the small changes needed to implement.




TimmerB123 wrote:
I don not think a Ban is a way to go.

At this point I am leaning towards Errata.

1. Slave Driver only moves fringe pieces
2. Daala's CE gives Charging Fire (not +10)
3. Daala loses Rapport

These are the three I would suggest.

I believe these changes would not completely neuter Daala squads, but reign them in just enough. You'd still see them played, but they'd not be so meta-warping.

For gameplay #1 also takes out Poggle Bomb and Naboo Trooper abuse, which are nice side effects in my opinion. It feels like swap fodder extension becomes the next main use for it, but that is not as problematic as Imp troopers, Naboo troopers or poggle bombs.
#2 takes away a bit of power which wasn't necessary in the first place.
#3 will cut most squads activations by a couple, which seems totally reasonable.


Those changes make sense not only for gameplay purposes, but in universe as well. The thought of a Zygerrian whipping an Imperial Trooper to do it's bidding is ridiculous. Some random cheap fringe piece? Sure, now that's a bit more believable. And to my memory Daala had some fanatical followers, but not a sweeping rapport with all non-uniques. She may make them run faster, but not hit harder.


Great minds think alike. We were typing at the same time. ThumpUp



Well, while this sounds great, I think that a ban would be easier and the better way to go. It just cuts out all the problems an errata places for new players, people getting back into the game, and it is easier for people at tournaments to not have to remember what switches have been made. You are also talking about problems with rapport and the squad builder a lot of work goes into all this, a ban is simply like a one sentence fix.... Daala is banned. :)


Which is worse? - Going to a tournament with a Daala squad and finding out it works slightly different than you thought and you might have to tweak it, or going to a tournament with a Daala squad and finding out you can't play it. At all.

I'm anti-ban in general. Errata will suffice in this case in my opinion.

I think it's good to have a non-thrawn imperial squad in the meta. I just don't think it should be completely warping the entire meta. Scale it back so it's just "really good", and let it stay.
TheHutts
Posted: Thursday, February 13, 2014 8:28:56 AM
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Weeks wrote:
I think people overreact to changes in the meta of this game. Dalaa squads are all about dudes with 20 or less HP. Guess what people aren't using that much anymore? Yobuck, a piece that's really good at killing dudes with 20 or less HP. Daala teams make playing Yoda a really good option.


I think you were a designer on the set, so you'll know the intent, but it feels like, with where the game is right now, with a lot of different squads able to compete, we don't need a squad that shakes up the meta to this extent and makes it hard for a bunch of squads to compete, and where the main counters are mass killers and/or high activations. Feels like the opposite direction from where we've been going, where things have been opening up and more and more squads are being added to the good squad list. There have been other big changes from the v-sets - Bastila, Mace, and Poggle all made a splash in New Zealand - but this is the first one that's got us thinking that you need to either play Daala or play a counter.


As a more general question, is there evidence that Zygerrians are a problem outside Daala squads? I've seen them used with Drones, but it's a bit of a decision to give up four Drones for a Zygerrian. And I imagine they're good with Naboo Troopers. But I think Raxus Prime Troopers with wall climber and lots of potential damage output are by far the most abusive? Daala could just have Rival with Zygerrians if we didn't want to alter two pieces?
markedman247
Posted: Thursday, February 13, 2014 8:35:26 AM
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Why not add the words "...and the squad consists of only Imperial characters," to Nasty's Prideful?
FlyingArrow
Posted: Thursday, February 13, 2014 8:36:22 AM
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My question earlier was buried in another post but I think it deserves attention:

What's a reasonable (i.e. Tier 1 but not game breaking) attack/damage for a swarm of 10-15 troopers who cost 4 or 5 points each?

Does your answer change if they have access to Twin? If they have Charging Fire? Charging Fire+Wall Climber?
swinefeld
Posted: Thursday, February 13, 2014 8:59:55 AM
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markedman247 wrote:
Why not add the words "...and the squad consists of only Imperial characters," to Nasty's Prideful?


The problem with this is that it adds a 2nd condition for activating it, which then messes with consistency with the characters in set 7. The variable is who the recipients are, not the condition or the bonuses.
thereisnotry
Posted: Thursday, February 13, 2014 9:03:02 AM
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FlyingArrow wrote:
My question earlier was buried in another post but I think it deserves attention:

What's a reasonable (i.e. Tier 1 but not game breaking) attack/damage for a swarm of 10-15 troopers who cost 4 or 5 points each?

Does your answer change if they have access to Twin? If they have Charging Fire? Charging Fire+Wall Climber?
Your questions are good ones. Here are my suggestions (also similar to Deri's and Tim's):

1. Admiral Daala:
-CE gives Charging Fire (no damage bonus)
-drop Rapport entirely

2. Snowtrooper Officer:
-Rapport 1 (not 2)

3. Slave Driver:
-only affects living non-unique fringe
-an affected piece can move its speed (not double its speed)

The Snowtroopers now cost 6pts (not 5 or 4). They're still fragile with 20hp and lowish defense, and in order to get to the +20/40dmg mark they need to have Squad Assault/Firepower working for them, which is often difficult to do, and will often expose a good portion of their squad to return fire. Most of the time they'll be +16 for 30, which isn't outrageous when compared to +9/30dmg twin deathshots with Naboo Troopers (4 attacks at +9 will often land at least 1 hit). Generally speaking, if someone can bring a Czerka and use it effectively more than a few times, they've earned my respect, since that tactic is so fragile and so placement-sensitive. So if the Snowtroopers are getting Twin then I'll assume that it's often going to be because of good play, and it probably won't happen more than once; I could be wrong on this, though.

And the Raxus option is still capped out at +13 attack, but now those pieces have lost their greatest asset because of the Slave Driver errata.
fingersandteeth
Posted: Thursday, February 13, 2014 9:06:11 AM
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FlyingArrow wrote:
I wish we could solve it by changing just one, but that may not be possible.

What's a reasonable (i.e. Tier 1 but not game breaking) attack/damage for a swarm of 10-15 troopers who cost 4 or 5 points each?

fingersandteeth wrote:
1. Admiral Dalaa gives out charging fire (drop the +10). She already boosts dmg via prideful, no reason she should do it twice. Prideful is indisruptable and board wide. It's enough.


Daala has been viewed as a Thrawn alternative. Hence Prideful replacing Opportunist as the +4/+10 boost. Part of the problem is that troopers can still get that +4/+10 from Opportunist. And with Snowtrooper commanders there's another +8/+10. Dropping the +10 on Charging Fire still leaves +20atk/40dmg (and possibly Twin) Snowtroopers. Is that okay?


They die like flies and the likelihood of getting more than +13 for 30 (prideful and opportunist) is pretty low unless the opponent is already in trouble or weak.

IMO Its borderline but you're trying to evaluate in a vacuum. Its not like you don't pay for those boosts. some of it is disruptable and almost all of it is circumstantial.


Quote:
Quote:

2. Snowtrooper commander - rapport 2 reduced to rapport 1. It always seemed excessive, especially when daala also has rapport. 5 point snows are still a steal.


Is 80dmg from 5 point troopers ok?


Some reason why you asked this twice?
If you've set up so you have the czerka in position with 4 guys within 6 squares in the same area for squad firepower on an unactivated piece then it seems like you've worked for it.

Quote:
Quote:

3. Slave driver - this only affects living non-unique fringe. Uggies and brutes were the intended target with focus away from bombs so make it fringe. It's too late to put the dmg back on and anyway that opens up vong gran bombs so it best left off. The zyg is still a game breaker, swap squads can still use them for extended reach which most likely helps the tempo control swappers most (imps).


I think changing it to speed instead of double speed would be a better approach. Leaving it as double speed keeps the 24/36/48 square charge available as an option, just not with a trooper. It solves the Daala problem, but I think it pushes the problem down the road until we have an accidentally powerful 8 point fringe piece. (Which may already exist but we haven't explored it yet.) If the range is cut in half, I think it leaves drive/charge as a strong option but no longer broken. Maxes out at 30 squares but that takes 4 activations: 2 Zygerrians, Flim, and Charging Fire. With one Zygerrian you only get out 18 squares.


I disagree with you. You talk about the max dmg but the real issue is the movement. Make the slave driver effect fringe and now you mainly aid swap squads and talon squads which should increase diversity, not reduce it.

If its just 6 rather than 12, with 2 Zygs you still have a 24 square range for your 30-40 dmg hitters.
TimmerB123
Posted: Thursday, February 13, 2014 9:13:28 AM
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FlyingArrow wrote:
My question earlier was buried in another post but I think it deserves attention:

What's a reasonable (i.e. Tier 1 but not game breaking) attack/damage for a swarm of 10-15 troopers who cost 4 or 5 points each?

Does your answer change if they have access to Twin? If they have Charging Fire? Charging Fire+Wall Climber?


This is such a difficult question to answer. I think you can get Battle Droids bonuses way up there, but there are no movement breakers that doesn't kill them.

Of course it changes things if they have access to twin, have charging fire, and wall climber.

Ideally bonuses stacking have a diminishing return. In other words, if you add another commander, the benefit is not worth the cost. (Is +20 attack vs +16 attack really worth losing 4 troopers for example) But the combo of cheap commanders that all stack and SUPER cheap grunts to benefit from them all is an issue.

With your specific example I would say 30 damage max and like a +9/10 attack seems reasonable for that cheap of a piece that you can fit that many of. But it's all arbitrary.

IG-86 swarms were a big issue at one point. Their INSANE high attack with twin and access to Pawn of the darkside made for some nasty matches. But what held them back was lack of a better movement breaker. Only ONE could move more than 6 and attack in a turn, and that one took damage to do it (not to mention the piece providing that movement breaker is a 36 pt unique, and has to spend force to do it).

I still stand by that it is the ridiculous movement breaking that the Zygerrians provide that makes these squads truly broken.
TimmerB123
Posted: Thursday, February 13, 2014 9:18:35 AM
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fingersandteeth wrote:
FlyingArrow wrote:
Quote:

3. Slave driver - this only affects living non-unique fringe. Uggies and brutes were the intended target with focus away from bombs so make it fringe. It's too late to put the dmg back on and anyway that opens up vong gran bombs so it best left off. The zyg is still a game breaker, swap squads can still use them for extended reach which most likely helps the tempo control swappers most (imps).


I think changing it to speed instead of double speed would be a better approach. Leaving it as double speed keeps the 24/36/48 square charge available as an option, just not with a trooper. It solves the Daala problem, but I think it pushes the problem down the road until we have an accidentally powerful 8 point fringe piece. (Which may already exist but we haven't explored it yet.) If the range is cut in half, I think it leaves drive/charge as a strong option but no longer broken. Maxes out at 30 squares but that takes 4 activations: 2 Zygerrians, Flim, and Charging Fire. With one Zygerrian you only get out 18 squares.


I disagree with you. You talk about the max dmg but the real issue is the movement. Make the slave driver effect fringe and now you mainly aid swap squads and talon squads which should increase diversity, not reduce it.

If its just 6 rather than 12, with 2 Zygs you still have a 24 square range for your 30-40 dmg hitters.


Agree with Deri here, but it may need to be BOTH as Trevor suggested. Certainly it changing to Fringe only is the higher priority.
jak
Posted: Thursday, February 13, 2014 9:37:57 AM
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why do we need to consider errata on 3 pieces, when the big problem is just Daala?

this may be obvious, but Bastilla would hamper/cripple most Daala squads
TheHutts
Posted: Thursday, February 13, 2014 9:40:56 AM
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jak wrote:
why do we need to consider errata on 3 pieces, when the big problem is just Daala?

this may be obvious, but Bastilla would hamper/cripple most Daala squads


With Pellaeon builds, the Troopers can start inside the bubble (as long as Daala is in there too) and still get their Charging Fire +10 and their Prideful, with 12 squares of movement; albeit at +8, so it might not be worthwhile. And the other builds can probably wait her out if played well. I think it's one of the better options, but I still think advantage Daala most of the time - OR can't kill the troopers quickly enough in most builds.
FlyingArrow
Posted: Thursday, February 13, 2014 9:44:24 AM
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jak wrote:
why do we need to consider errata on 3 pieces, when the big problem is just Daala?

this may be obvious, but Bastilla would hamper/cripple most Daala squads


Just brainstorming, but what if Daala's Prideful only gave benefit to Imperial Commanders?
thereisnotry
Posted: Thursday, February 13, 2014 9:52:43 AM
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FlyingArrow wrote:
jak wrote:
why do we need to consider errata on 3 pieces, when the big problem is just Daala?

this may be obvious, but Bastilla would hamper/cripple most Daala squads


Just brainstorming, but what if Daala's Prideful only gave benefit to Imperial Commanders?
Then I think you're starting to change with the wording of Prideful, which Scott might have a problem with.

Aside from that, Daala won't be played without being able to boost her troopers via Prideful. Prideful is what keeps her from being used with Thrawn.
swinefeld
Posted: Thursday, February 13, 2014 9:54:36 AM
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My .5 cents.

I'd prefer to see Daala keep her Rapport. If not now, at some point it may help builds with her that aren't focused solely on trooper swarms. (gasp!)

Drop the Snow Officer's Rapport by 1.

I would support neutering the Zygerrian to living Fringe and only move them normal speed. On an 8pt follower that can also be boosted and make unpreventable attacks, this is still pretty useful and would pose less potential design concerns down the road.

thereisnotry
Posted: Thursday, February 13, 2014 10:01:02 AM
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swinefeld wrote:
My .5 cents.

I'd prefer to see Daala keep her Rapport. If not now, at some point it may help builds with her that aren't focused solely on trooper swarms. (gasp!)

Drop the Snow Officer's Rapport by 1.

I would support neutering the Zygerrian to living Fringe and only move them normal speed. On an 8pt follower that can also be boosted and make unpreventable attacks, this is still pretty useful and would pose less potential design concerns down the road.

I agree with everything except the bolded portion. If the rapport combo only loses 1pt, then you've still got the 4pt Raxus troopers and 5pt Snowtroopers. Maybe her rapport should be for commanders only? I could get behind that.
TimmerB123
Posted: Thursday, February 13, 2014 10:11:42 AM
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I don't even think we have to touch the Snowtrooper Officer if we make the other proposed changes.
swinefeld
Posted: Thursday, February 13, 2014 10:14:53 AM
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thereisnotry wrote:
swinefeld wrote:
My .5 cents.

I'd prefer to see Daala keep her Rapport. If not now, at some point it may help builds with her that aren't focused solely on trooper swarms. (gasp!)

Drop the Snow Officer's Rapport by 1.

I would support neutering the Zygerrian to living Fringe and only move them normal speed. On an 8pt follower that can also be boosted and make unpreventable attacks, this is still pretty useful and would pose less potential design concerns down the road.

I agree with everything except the bolded portion. If the rapport combo only loses 1pt, then you've still got the 4pt Raxus troopers and 5pt Snowtroopers. Maybe her rapport should be for commanders only? I could get behind that.


I forgot to mention dropping the +10 from her CE, which I totally agree with.

But, your idea is rather interesting as well, if not limited to non-Uniques.
FlyingArrow
Posted: Thursday, February 13, 2014 10:49:59 AM
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thereisnotry wrote:
FlyingArrow wrote:
jak wrote:
why do we need to consider errata on 3 pieces, when the big problem is just Daala?

this may be obvious, but Bastilla would hamper/cripple most Daala squads


Just brainstorming, but what if Daala's Prideful only gave benefit to Imperial Commanders?
Then I think you're starting to change with the wording of Prideful, which Scott might have a problem with.

Aside from that, Daala won't be played without being able to boost her troopers via Prideful. Prideful is what keeps her from being used with Thrawn.


Prideful allows you to change who can benefit, so it wouldn't be a rules issue. But you're right - if Prideful didn't boost them, then Daala+Thrawn is probably worthwhile. Prideful for commanders only wouldn't be much of an incentive.
thereisnotry
Posted: Thursday, February 13, 2014 10:56:26 AM
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FlyingArrow wrote:
Prideful for commanders only wouldn't be much of an incentive.
Good point. I think Prideful needs to stay as is.
FlyingArrow
Posted: Thursday, February 13, 2014 11:09:16 AM
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fingersandteeth wrote:
Quote:
Is 80dmg from 5 point troopers ok?

Some reason why you asked this twice?


I asked it twice because the cost:power ratio seems to me to be the biggest issue. (The second time I asked, it was in the context of wondering whether it was enough to just remove 1 point of Rapport.) In my games, the deep strike has been nice but not essential. With a dozen or more troopers who can all charge 12 and shoot, you cover most of the board anyway. Getting to a key tech piece by using a Zygerrian is nice, but I haven't perceived it as being the primary strength of the squads I've played. The primary strength is just the sheer damage output. And the fact that generally when approaching to engage, Charging is sufficient to usually be able to guarantee that the troopers get to attack first. Since they're 4 points each, I don't worry about protecting them after they've taken a shot. If they each get off one good attack that's plenty. I said 80dmg because while the Czerka is weak, it helps a lot when the opponent has to risk a potential 60dmg or 80dmg AoO to reach her. Generally, I'd be happy to tag something with 60dmg in exchange for the Czerka anyway. Momaw or Flight could potentially get her more easily, but Charging Fire is generally enough to intercept anything that's coming close. (Although a driven Raxus Prime could certainly get her.)

The Zygerrian probably should be switched to Fringe only and speed instead of double-speed, but from my experience i don't think it's the primary problem.
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