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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2012 Posts: 835 Location: The Batcave Ota Gotham, Naboo
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AndyHatton wrote:Force 1? Our second droid with a Force Rating.
Allies whose name contains PAVAN. I don't know much about Jax, are there other Pavans running around? Ah yes! His dad Lorn Pavan! He was part of Darth Maul: Shadow Hunter I believe. Guessing what other mini is in this set! Maybe we'll get other characters from that book and Couruscant Knights, Den Dhur?
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Joined: 5/26/2009 Posts: 8,431
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Spoiled on SHNN:
42/45
Peace Brigade Commander Yuuzhan Vong Cost 35
HP 80 Def 19 Atk +11 Dmg 20
Special Abilities Twin Attack; Stealth
Blaster Upgrade [Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Twin Attack]
Blaster Rifle Upgrade [Allies within 6 squares with nonmelee attacks that deal exactly 20 Damage gain Jolt]
Cunning Attack [+4 Attack and +10 Damage against an enemy who has not activated this round]
Outsider [Counts as Yuuzhan Vong only for purposes of squad building]
Yuuzhan Vong Collaborator [Yuuzhan Vong get +1 Attack for each character with Yuuzhan Vong Collaborator within 4 squares of their target]
Commander Effect Allies with Yuuzhan Vong Collaborator gain Stealth.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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That's a strong piece IMO; squads with Nom Anor, Peace Brigade Commander, some Peace Brigade Thugs, and Peace Brigade Soldiers, as well as other shooters like Jawa Scavangers or Rodian Assassins will be very strong.
4 point bombs that can shoot are probably stronger than 4 point bombs with Spit Poison - and all the shooters will have access to robust Twin and Jolt. Cad Bane with Jolt is probably interesting too.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,102 Location: Kokomo
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TheHutts wrote:That's a strong piece IMO; squads with Nom Anor, Peace Brigade Commander, some Peace Brigade Thugs, and Peace Brigade Soldiers, as well as other shooters like Jawa Scavangers or Rodian Assassins will be very strong.
4 point bombs that can shoot are probably stronger than 4 point bombs with Spit Poison - and all the shooters will have access to robust Twin and Jolt. Cad Bane with Jolt is probably interesting too.
Which is why I put Nom Anor, PBS and Rodian Assassins on my list of strongest set pieces for 2015. Have your Gormak Dom Disposal Experts ready mate!
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Rank: Moderator Groups: Member
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Joined: 8/9/2009 Posts: 1,935
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I've always liked Peace Brigade Thugs as I have a bunch of them (what else can I do with em?) This is a fun boost for them, I like it a lot!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/21/2009 Posts: 171
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Just a couple of things that might get people talking. OR - 3 Sith - 4 Republic - 6 Seps - 3 Rebel - 3 Imp - 3 NR - 6 Fringe -9 Mando - 4 Vong - 4
... And for those that were a fan of Yuuzhan Vong God Devotion abilities. (Yun-Harla Devotion and Yun-Shuno Devotion) we have 2 new ones upcoming in this set. Find out what happens if you were Devoted to the Goddess of Life Yun-Ne'Shel, or what happens if you were Devoted to 'The Slayer' Yun-Yammka, the Yuuzhan Vong God of War.......
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,412 Location: Chokio, MN
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Sthlrd2 wrote:Just a couple of things that might get people talking. OR - 3 Sith - 4 Republic - 6 Seps - 3 Rebel - 3 Imp - 3 NR - 6 Fringe -9 Mando - 4 Vong - 4
... And for those that were a fan of Yuuzhan Vong God Devotion abilities. (Yun-Harla Devotion and Yun-Shuno Devotion) we have 2 new ones upcoming in this set. Find out what happens if you were Devoted to the Goddess of Life Yun-Ne'Shel, or what happens if you were Devoted to 'The Slayer' Yun-Yammka, the Yuuzhan Vong God of War....... Interesting. I like how the devotions are kinda becoming sub-factions. Pretty fun to play with!
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Rank: Moderator Groups: Member
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Joined: 8/9/2009 Posts: 1,935
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I like 6 NR!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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All aboard the hype train! This set hasn't been previewed enough, so get ready to make up for lost time in the coming weeks before the PDF gets released. Quote:26/45
Han Solo, Corellian Legend - RM: Han Solo, Scoundrel (BH07) New Republic Cost: 45
Hp: 90 Def: 19 Att: +12 Dam: 20
Special Abilities Unique. Triple Attack
Accurate Shot [Can attack an enemy in cover even if it’s not the nearest enemy]
Camaraderie [An ally whose name contains Wedge gains Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target) and Opportunist]
Never Tell Me The Odds [Suppresses enemy special abilities that modify initiative]
Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round]
Rival [Cannot be in a squad with any Galactic Alliance characters]
Synergy +4 [An ally whose name contains Wedge gets +4 Attack and +4 Defense while within 6 squares of this character]
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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It's an interesting decision whether to take him over Han Solo Galactic Hero. You lose disruptive and in-built GMA, but he's a very potent attacker with Triple/Accurate/Opportunist. The synergies for Wedge make him interesting, as Wedge turns into a really good shooter with Twin and Opportunist.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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TheHutts wrote:It's an interesting decision whether to take him over Han Solo Galactic Hero. You lose disruptive and in-built GMA, but he's a very potent attacker with Triple/Accurate/Opportunist. The synergies for Wedge make him interesting, as Wedge turns into a really good shooter with Twin and Evade. twin evade and opportunist. with the synergy wedge is a possible 16 attack for 20 damage with twin and accurate.
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Rank: Moderator Groups: Member
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Joined: 8/9/2009 Posts: 1,935
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TheHutts wrote:It's an interesting decision whether to take him over Han Solo Galactic Hero. You lose disruptive and in-built GMA, but he's a very potent attacker with Triple/Accurate/Opportunist. The synergies for Wedge make him interesting, as Wedge turns into a really good shooter with Twin and Evade. Twin + Accurate + Opportunist makes Wedge a real nice scrub killer. I've always tried to use him for that with his built in Accurate, but that 8 attack always hurts him. But bringing that up to 12 (or 16!) and giving him a second shot, plus quadrupling his potential damage output is really rather nice. Han not having built in Pilot is a bummer, but he has plenty of ways to get it. (Chewie, Galactic Hero is the most cost efficient in NR) And Rival Galactic Alliance is really nice flavor, there are probably quite a few pieces that could get that. Also RM is my favorite Han Sculpt and of that I am very happy.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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I meant Opportunist, obviously.... Wedge has built in Mobile too, so he's a pretty good shooter.
I guess the squad base would be: Han Wedge TBSV/Ganner (or both) Dodonna
Don't know after that? Mara as a cunning threat? R23PO would be very useful with Disruptive, Bodyguard, and Relay Orders, but his Blaster Upgrade doesn't do much in the build?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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I playtesting I tried this and it did pretty well:
40 Han Solo, Corellian Legend 32 Chewbacca, Galactic Hero 29 Ganner Rhysode 27 Lobot 23 General Wedge Antilles 18 Twi'lek Black Sun Vigo 12 Gha Nachkt 9 General Dodonna 6 Ugnaught Demolitionist x2 4 Mouse Droid x2
Gha and Lobot are kind of toss ins that can be changed out, but since the damage output is pretty reliant on Opportunist, it's important to out activate.
Also obviously this was with a slightly different version of Han.
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Rank: Moderator Groups: Member
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Joined: 8/9/2009 Posts: 1,935
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Maybe something like: ?
--GBFF 1.5-- 45 Han Solo, Corellian Legend 32 Chewbacca, Galactic Hero 29 Ganner Rhysode 28 Dash Rendar, Renegade Smuggler 23 General Wedge Antilles 10 Jagged Fel 9 General Dodonna 8 R7 Astromech Droid 3 Mouse Droid 12 Ugnaught Demolitionist x4
(199pts. 13 activations)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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Hype train moving on! Quote:38/45
Death Watch Berserker - RM: Senate Commando (GaW33) Mandalorian cost 12
hp 10 def 13 atk +6 dam 10
Special Abilities Droid Scrapper +4 [+4 Attack against Droid enemies]
Furious Assault [Replaces turn: Can move up to double speed, then attack each legal target once]
Indiscriminate [When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected.]
Single-Shot Blaster [This character cannot gain Twin Attack]
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,412 Location: Chokio, MN
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Echo24 wrote:Hype train moving on! Quote:38/45
Death Watch Berserker - RM: Senate Commando (GaW33) Mandalorian cost 12
hp 10 def 13 atk +6 dam 10
Special Abilities Droid Scrapper +4 [+4 Attack against Droid enemies]
Furious Assault [Replaces turn: Can move up to double speed, then attack each legal target once]
Indiscriminate [When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected.]
Single-Shot Blaster [This character cannot gain Twin Attack] Woah! this guy is cool! Can't wait to pair him with the old boba Mercenary commander for some accurate shot furious assaulting "all ur uggs and mice r belongz to us" action. Not sure how he'll stack in the meta, but i like what he does, especially since he can kill off in waves the most annoying pieces in the game (aka anything with diplomat).
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Joined: 5/26/2009 Posts: 8,431
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Indiscriminate requires adjacency, so killing masses of Diplomats is not as easy as it seems. But he's definitely an anti-spam piece.
He'll be at +10/20dmg most likely because he'll run with either Darth Maul or the Death Watch Overlord. (+14 versus droids.) With the Death Watch Overlord the bonus is boardwide and you can add another CE to further boost his attack. But the attack-boosting CEs (Maul, the Strike Force Leader, or Quartermaster) you have the "within 6" problem. Mice and Coordinated Command help, but not so great when you want to run 12 squares up to the enemy to get off a Furious Assault - that most likely takes you out of range of your within-6 CEs.
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Rank: Moderator Groups: Member
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Joined: 8/9/2009 Posts: 1,935
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I also was trying to think of ways to boost attack and damage, I think you covered all of them. Downside to the DWO is you can't give them Accurate Shot with that boost (probably for the best, pick one or the other.) But if you do go with Accurate Shot, Mandalore the Resurrector helps with damage with Advantageous Attack.
To help with CE spread you could also run the Mandalorian Technician for Frequency Amplification, and give one of the chargers Relay Orders to help out all his buddies.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,431
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I playtested this one. I couldn't get him to be a real offensive threat at 200. Clear a few scrubs, but not a real threat even when boosted. Fett for Accurate + Maul for 4/10 + a couple of these guys and you don't have enough left over for the rest of the squad. And those boosts are within 6, too, so it's hard to get the boosts in game if you run very far. And even if you do, you max out at +10 attack.
With DWO you can max out at +12 attack with the Strike Force Leader (or +14 with the overcosted Quartermaster), which is a big help. And you get the Prideful bonus at range automatically. But you lose Accurate. In Epics, you could pull these guys over to Sith with Ulic and use Wyyrlock/Bandon in addition to Maul/Fett. Then you have boardwide Furious Accurate at +10/20, or 30dmg versus adjacent (but then you don't need Accurate). It's also a ton of points even for an Epic squad. So sounds fun, but probably isn't competitive.
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