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FlyingArrow wrote:TimmerB123 wrote: Would be helpful for all of us if we posted what the numbers were for each event.
Event Time/day Max number Number that played
Probably not what you're looking for (since most of these are mass battles and not really SWM), but these are the events I judged: Event: Royal Rumble Time/day: Thursday evening, 5-9pm, I think Max number: 12? Not sure what was published as the max. Number that played: 8 paid. I played as judge to fill the empty seat. Event: Escape from the Death Star Time/day: 5-7, 7-9pm Friday Max number: 8 Number that played: 7 per session Event: Mission to Myrkr: Search for the Queen Time/day: 1-3pm Saturday Max number: 10 Number that played: 2. This was a 4-part set of linked events. The one I ran was the 3rd of 4 and was the lowest attended of the 4. Overall, the mass battles were very well attended. IA free for all Thur. 4pm max # 16 #played-7 epic 500 Fri. 6pm max # 8 #played-6 surprise Sat. 9am max # 16 # played-6 sealed Sun. 10am max # 24 # played 14 edited for max #
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adamb0nd wrote: 2. Intimidation factor: The longer I go without playing SWM competitively, the harder it seems, and less enticing it feels to get back into the game. I won't beat the dead horse of power creep, but as a veteran player, I look at the current card library at my disposal and feel overwhelmed. I cannot imaging how much the complexity of the new cards must turn off new players.
I feel like what the game lacks at this point is simplicity. That's what got me into it in the first point. The rules were all right there on the cards, and for the most part, it was simple die rolls and math, with a few abilities on each piece. As a fan of the V-Sets, my gripe is not so much their powerlevel, as how overwhelming the amount of abilities on each card become to track (as controlling play or opponent).
I love the v-sets, and think they've done a great thing in prolonging the life of the game, but i often feel like a hard reboot and a remodeling of v-set pieces to align more closely to wizards simplicity would go a long way in making the game appealing again. Or maybe even a complete restart of the game starting with a V-Set 1, that does not use WOTC pieces. I dunno. Probably not gonna happen. But as a player who gets the game, i can tell you, if you don't play at top tier, the current status of the game is only scarier and scarier with the release of each set.
I think this is a really good point. Part of the issue, I think, is that while the V-sets are designed by people who generally have a deep understanding of the game and even appreciation of its complexities, that isn't necessarily shared by most of the community. The fact is that the game WotC left really wasn't simple at all; it was overly complex and full of weird and contradictory rulings that you just had to memorize. But in most games that stuff didn't come up outside of the highly competitive level. While the top end of WotC was very complex, the bottom end was very simple. One of the problems I see in the V-sets with that wonderful 20/20 hindsight is that we did raise the ceiling of complexity with some pieces, but more significantly we raised the floor of complexity a lot. I think raising the ceiling some was ok, because it let us really explore the design space and do what I think are interesting things. But we should have tried harder to leave the floor where it was. A lot of competitive players don't like the complexity floor being low, though, especially with powerful pieces. It was one of the driving complaints behind Panaka of Theed: a Naboo Deathshot squad was both powerful and easy to play. That's a natural complaint of competitive gamers, but I think it might be the opposite of how new or casual players feel. The complexity also leads to misguided complaints about "power creep", where people believe that a more complex piece is a more powerful piece. That is, in my opinion, probably why a lot of the power creep arguments devolve into meaninglessness: more complex pieces often FEEL more powerful even if they aren't, so the people complaining about power creep might have a genuinely good point, but it isn't the point they're trying to make. This leads to the other side dismissing the complaints entirely instead of trying to root out the actual reason behind them. It's also just an issue of a game that has gotten old but doesn't have rotation. There card pool is now SO high that it is a huge barrier of entry to get into. You can look at other games like Fantasy Flight's older LCGs (Lord of the Rings, Call of Cthulhu, and Game of Thrones 1e) and see the same problem: the games aren't overwhelmingly complex, and the new stuff isn't necessarily more complex than the old stuff, but there's just SO MUCH of it that it's hard for a new player to get their head around. Games that are either newer or have shorter rotations are easier to jump into.
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I think Daniel is exactly right.
As evidence from my own experience, I really liked D&D while growing up. A while ago, after "catching up" with my SWM collection, I turned my eyes toward D&D minis. Same basic mechanics, but a whole new universe of awesome stuff to explore. However, by that time it was something like 13 sets in, and I threw together a few squads, only to get completely stomped on Vassal in my first few matches. I stopped bothering at that point.
*Could* I have persevered and caught up with the game, the strategies, and the squad types? Sure, I could have. But I just didn't *want* to. Why? Simply because there was too much catching up to do, more trouble than it was worth. Is DDM a good game? I have no doubt! But it was intimidating for me, as a new player, to catch up to everyone else and if I'm going to pick up a new game I'd prefer to do it for a game that doesn't have such a steep learning curve. So I went with WoW minis instead (still in its first set at the time), and I was glad that I did.
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Would a set 13 & 14 constructed event make any sense? Or other restricted constructed set? Maybe. 11-14? The killik joiner provide the ubiquitous filler role.
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Echo24 wrote: Regarding things being said on the SHNN, that's a good point I hadn't thought about. Maybe it should get cut down a little so more of the discussion can be brought onto the boards and the show can just highlight some talking points. I just logged in and checked out the stats and there are only about 21 total downloads of the show per week over the past few months (plus of course the live listeners and callers). That's.... not so great. The show is around 2 hours every week, which is massive for a gaming podcast. Maybe that should get cut down to 30-45 minutes so more of the discussion can take place here or on Gamers? A comment about SHNN; I was told that some stats had been broken and while I'm not much for podcasts, I thought I'd actually have a listen. But the over 2 hour made it difficult to listen to when I was only looking for the few minutes I wanted. If its true that on a few dozen people a week are listening in, maybe shortening it would make it more palatable? I think the 30-45 minute format might work better and encourage more talk on the net.
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surf_rider56 wrote:Echo24 wrote: Regarding things being said on the SHNN, that's a good point I hadn't thought about. Maybe it should get cut down a little so more of the discussion can be brought onto the boards and the show can just highlight some talking points. I just logged in and checked out the stats and there are only about 21 total downloads of the show per week over the past few months (plus of course the live listeners and callers). That's.... not so great. The show is around 2 hours every week, which is massive for a gaming podcast. Maybe that should get cut down to 30-45 minutes so more of the discussion can take place here or on Gamers? A comment about SHNN; I was told that some stats had been broken and while I'm not much for podcasts, I thought I'd actually have a listen. But the over 2 hour made it difficult to listen to when I was only looking for the few minutes I wanted. If its true that on a few dozen people a week are listening in, maybe shortening it would make it more palatable? I think the 30-45 minute format might work better and encourage more talk on the net. Yeah, that's what I think, too. I don't want that to sound like a knock on the guys who do the SHNN now. Bryan is a great host. I was a host for a while myself and I would always tend to have really long shows, reaching up to 2+ hours. It's hard to keep it succinct and there is always so much to say on a topic. I just think the community would benefit by some of that conversation being brought to a more visible area. Back on topic: I don't think moving the championship to a different location is feasible. Its hard enough for me to attend GenCon (haven't been in 3 years, sadly); if I had to choose between traveling somewhere for the SWM championship and attending the Best Four Days in Gaming, GenCon wins hands down. And coming from Atlanta it definitely would be a choice, because no way am I going to be able to swing getting time off for both events.
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Hi everybody, I'd like to thank everyone who posted ideas comments and concerns about GenCon. This feedback is very helpful to me. I read through this whole thread and took notes so I could respond to a few things. We can't move the championship to Saturday. We have to many people who do imperial assault (X-Wing had two flights of qualifiers so their day didn't matter as much) to put the champs on a competing day. That being said I'm open to moving it to Friday, later in the day on Thursday or even Sunday (though it would probably be a 7am start time). I personally vote for Thursday at Noon or one. That allows people to arrive or hit the dealer hall but still do the champs on Thursday to avoid competition. Remember that a 12 man, 4 round Swiss and top 4 is going to be a 7 hour event (possibly 8 but hopefully not).
I'm all for running a combined round event. As it stands in inclined to cut Mystery Map and one of the two team events. I'd be happy to run a multi format event but do you all actually want to build 4 squads for 1 event?
TINT, in regards to a signup we'd need to do it no later than December 15th, that still puts GenCon 8 months out. I'm all for it but life changes to rapidly for it to help us.
Because I love you all I spent some time compiling 4 years worth of GenCon attendance. Since I didn't run it prior to 2013 GenCon won't let me access those files and I don't have data of my own obviously. Before reading on its not good.
The champs in 2013 was 24/48 spots filled, in 2014 we had 27/32, in 2015 we had 22/32 and in 2016 we had 12/24.
The team wasn't played in 2013, in 2014 we had 15/12 (we oversold), in 2015 we had 15/15 and in 2016 we had 8/15.
The Royal Rumble in 2013 was 15/21 spots filled, in 2014 we had 15/18, in 2015 we had 12/15 and in 2016 we had 8/15.
For league we didn't run it in 2013, in 2014 we had 35/30 (again oversold), in 2015 we had 24/36 and in 2016 we had 15/24.
Minis madness in 2013 was 13/16 spots filled, in 2014 we had 16/16, in 2015 we had 10/16 and in 2016 we had 4/16.
Epic 500 in 2013 was not ran, in 2014 we had 8/12, in 2015 we had 5/8 and in 2016 we had 6/8.
The sealed in 2013 was 26/48 spots filled, in 2014 we had 28/28, in 2015 we had 19/32 and in 2016 we had 14/24.
Finally, Mystery map in 2013 was 11/32 spots filled, in 2014 we had 10/16, in 2015 we had 11/16 and in 2016 we had 4/8.
Clearly the data shows a steady decline (outside of a few increases from '13 to '14.
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This was the second year for my Death Race event. Last year we sold 17 of 18 slots for the 3 games. This year it was 6, 5, and 4 sold (3 collected as dude was late from another game.) Everyone playing does not play the game regularly and I'd be surprised if any person didn't have fun. The participants couldn't wait until next year after telling them plans for Death Race III and I think they like a sort of "ownership" of the event as I incorporate an idea or two that enhance the event.
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I think an event that incorporates no VSET pieces and like only sets Rebel Storm thru Revenge of the Sith would be nice. People that are intimidated by missing the VSETS could play pieces they are comfortable with and against pieces they know well.
Call it Vintage Star Wars Miniatures.
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jew3 wrote:Hi everybody, I'd like to thank everyone who posted ideas comments and concerns about GenCon. This feedback is very helpful to me. I read through this whole thread and took notes so I could respond to a few things.
Thanks James! jew3 wrote: I'm all for running a combined round event. As it stands in inclined to cut Mystery Map and one of the two team events. I'd be happy to run a multi format event but do you all actually want to build 4 squads for 1 event?
Heck yeah! That sort of thing excites me. Altough I aknowledge it might turn others off. jew3 wrote: In regards to a signup we'd need to do it no later than December 15th, that still puts GenCon 8 months out. I'm all for it but life changes to rapidly for it to help us.
Let's do it. Nobody is beholden to it, but it gives us an idea. An additional benefit to this is that people have an idea early on, and can start planning. Instead of last minute figuring it all out. jew3 wrote:Because I love you all I spent some time compiling 4 years worth of GenCon attendance. Seriously James, you are awesome. I really appreciate all you do! As far as the data, this years dropoff was depressing. However, it is not time to quit! It is time to redouble our efforts!!! Several factors kept numbers down. I know AT LEAST a dozen serious players who would have played minis events that couldn't come this year. It was just a sad coinsidence that it happened to so many at once. Jake K, Matt Spry, Darth Jim, Juiceman Joe, Daniel S, Josh H, Chris P, just to name a few off the top of my head. Be it finances, injury/surgery/health issues, timing (GenCon was early this year), etc - it just seemed to not work for TOO MANY of our top players. But (hopefully) that was just this year. We seemed to have in general plateaued out for a few years 2012-2015, and I really think this year was the annomoly. What we CANNOT do, is jump ship. If we continue to go down in numbers for a few more years, then I might admit defeat. But not yet. One year does not a pattern make! Our friends from New Zealand are making a SERIOUS PUSH to come next year. Not only will this add more players, but it will create excitement to finally meet these guys in person and match up against some of the best in the world! We owe it to THEM as well as ourselves to show up and make SWM at GenCon something worthwile. The biggest thing that will sink this ship is people already declaring it dead and giving up. I for one expect SWM GenCon 2017 numbers to GO UP. In fact - I would be willing to bet anyone money that it will. Beyond that - the meta is GREAT right now. We had 5 factions make the top 8, and the 2 Imperial squads were ENTIRELY different and the 2 reupublic squads were very different. Vong makes the top 8 for the first time ever (and with 2 squads!) There was a Sith/Mando squad that barely missed the top 8, and as things were could have easily won it all had things gone a little more his way (Deri lost REALLY close games). This variety in the top 8 is the best we've seen since 2013. In fact, it's second only to 2013 in the history of SWM! Now is a great time to be a minis player. We just need to come together and commit to continuing this great game. More than anything - we have to make the commitment to simply show up and play. And by the way, that is the best part of the game!
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Sorry I missed this year. I wanted to come, but without going into a long story I had to choose between defending my title and getting my hip replaced. Honestly I approach each GenCon now that it may be my last; not because my interest is waning in the game but that more and more of my friends I made in this game aren't coming. As far as SWM goes, I've always said that I'd ride it until it died. That's still true...it's just that once the ride does end I will simply pour all of my miniatures time into X Wing. For me, however, if SWM loses its presence at GenCon that does spell the end for me. Some of the best X Wing players on the planet reside but a few hours south of me...no need to go to GenCon to get a competitive game of X Wing. What really concerns me is not having a SWM championship at GenCon anymore.
I agree with those who have said the 'catching up' factor is what is most daunting to new and returning players. It is often mistaken for power creep. The V set guys did what they set out to do: create balance in the factions and not make crappy pieces. The problem that creates is that we have so many good pieces to consider when creating a squad. What to use, what to defense against. I don't know how to solve that; certainly it is a better problem to have than to have to deal with fanboy pieces that limit the meta, but it is still a real problem. I also agree that in addition to the volume of playable pieces the complexity of the game has increased. When I won GenCon last year, I wanted to design a piece that did one thing. Simple, right? If you've read the 'Barada on Desert Skiff' card, you may have needed a bookmarker. It took that volume of text to make sure that the piece could not be abused to do something more than it was intended. I don't really know what to do about that either, but I do know it is something new players will definitely struggle with.
I like moving the championship to Friday, I don't like dropping Mystery Map. However, if there is a format where I can play a themed or 'fun' squad I'm fine with dropping Mystery Map, even if others in the event run meta. I only play SWM events at GenCon. I play our stuff, I hang out with our guys and the X Wing dudes, run SWM stuff and shop.
Regarding opinions posted; If you haven't played competitively, why do you think you know what pieces are broken? Your opinions on attendance as well as event ideas are valuable...maybe even more valuable than those of us who are focused on the competitive game. What will bring YOU to GenCon?
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Oh yeah, regarding SHNN; When I was hosting the show I really tried to keep it to an hour. The reason wasn't about watered down content or interest; I could talk SWM for hours with other players. The problem for me was simply that, after working a physical job this old goat couldn't stay awake. Twice towards the end of my time as host on the show I actually fell asleep lol. Fortunately, I don't think anyone noticed because when I woke up, the same people were talking. I do agree that it should be shorter if we're going to stick to the same format so that casual listeners can get what they came to hear.
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One thing I forgot to mention. No matter how many tickets we put in for at GenCon there is a for players to change that. Presage tickets. If I ask for 12 and they sell out, I'll ask for 6 more. If they sell out again I'll get 6 more. I'll keep asking for more and Derek will keep granting more if you keep buying more. He will work with us but I know he won't grant us 22 slots after we sold 12 this year. I will keep running SWM events at GenCon going forward (hopefully until at least 2020) that's why we have been working so hard on our mass battle portfolio.
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jew3 wrote:One thing I forgot to mention. No matter how many tickets we put in for at GenCon there is a for players to change that. Presage tickets. If I ask for 12 and they sell out, I'll ask for 6 more. If they sell out again I'll get 6 more. I'll keep asking for more and Derek will keep granting more if you keep buying more. He will work with us but I know he won't grant us 22 slots after we sold 12 this year. I will keep running SWM events at GenCon going forward (hopefully until at least 2020) that's why we have been working so hard on our mass battle portfolio. This was one of my main points in starting the thread. We might be allowed 12 spots for the champs initially, but we can get more if they sell out in prereg. But we need people to buy the tickets. Those are the numbers that will help us going forward.
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Big +1 To Tim.
I just want to play the game. I will be hitting 2 more Regionals this year with another new player and I know we both plan on making it to GenCon this year. I love this game and so does my friend. It would be great to meet the guys from NZ and AUS and keep this game going!
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jew3 wrote:One thing I forgot to mention. No matter how many tickets we put in for at GenCon there is a for players to change that. Presage tickets. If I ask for 12 and they sell out, I'll ask for 6 more. If they sell out again I'll get 6 more. I'll keep asking for more and Derek will keep granting more if you keep buying more. He will work with us but I know he won't grant us 22 slots after we sold 12 this year. I will keep running SWM events at GenCon going forward (hopefully until at least 2020) that's why we have been working so hard on our mass battle portfolio. Please, please, please pre-buy your tickets if you know you are going to go and attend some of the competitive tourneys. It is much, much easier to ask for more tix/overflow space/etc if we sell out an event in mid-june than it is to ask for more space while at the convention when people show up with generics.
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AceAce wrote:I think an event that incorporates no VSET pieces and like only sets Rebel Storm thru Revenge of the Sith would be nice. People that are intimidated by missing the VSETS could play pieces they are comfortable with and against pieces they know well.
Call it Vintage Star Wars Miniatures. +1 kool idea
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jak wrote:AceAce wrote:I think an event that incorporates no VSET pieces and like only sets Rebel Storm thru Revenge of the Sith would be nice. People that are intimidated by missing the VSETS could play pieces they are comfortable with and against pieces they know well.
Call it Vintage Star Wars Miniatures. +1 kool idea We tried it a few years back. Failed pretty bad.
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One-off events that are weird formats like that but not totally new, unique games aren't very attractive, IMO. It's different enough that I'm not confident it would be as fun/balanced as regular minis, but it isn't different enough to capture me purely on its uniqueness.
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TimmerB123 wrote:jak wrote:AceAce wrote:I think an event that incorporates no VSET pieces and like only sets Rebel Storm thru Revenge of the Sith would be nice. People that are intimidated by missing the VSETS could play pieces they are comfortable with and against pieces they know well.
Call it Vintage Star Wars Miniatures. +1 kool idea We tried it a few years back. Failed pretty bad. We did it as part of the Jedi Challenge. It's possible it could work as a standalone. I think it's hard for people to know exactly what's legal for this type of limited format, though...I know it would be tricky for me.
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