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FlyingArrow wrote:Preview from SHNN this past Thursday: === Quote:Gaeriel Captison Cost:18 Fringe 4/6 RM: Mon Mothma
HP: 30 Def: 15 Atk: +3 Dam: 10
Special Abilities Unique. Melee Attack
Cosmic Balance [Whenever a character deals (to an enemy) damage that is more than twice its printed Damage rating, a different enemy removes 10 damage]
Diplomat [If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent]
The Religion of the Cosmic Balance was based on the tenet that every action in the universe had an equal and opposite reaction elsewhere. Who gets to choose what enemy gets the 10 damage removed?
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jen'ari wrote:FlyingArrow wrote:Preview from SHNN this past Thursday: === Quote:Gaeriel Captison Cost:18 Fringe 4/6 RM: Mon Mothma
HP: 30 Def: 15 Atk: +3 Dam: 10
Special Abilities Unique. Melee Attack
Cosmic Balance [Whenever a character deals (to an enemy) damage that is more than twice its printed Damage rating, a different enemy removes 10 damage]
Diplomat [If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent]
The Religion of the Cosmic Balance was based on the tenet that every action in the universe had an equal and opposite reaction elsewhere. Who gets to choose what enemy gets the 10 damage removed? The owner of the enemy, but that's a good question. Thanks - needs to be in the glossary.
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jen'ari wrote:
Does this nerf the character's own printed abilities? For instance Mara Jade does not gain her own cunning attack ability? Or Cad bane does not gain Bounty Hunter attack boost? or opportunist from Dash Rendar? or Darth Bane cannot gain from Sith Rage?
If so, I find it absurdly powerful. what if Han Solo, smuggler is popped by Leia, when do you use the ability to stop the bonuses from happening? does Han's shot from being popped count as Leai's turn right? so Han would not get any bonus for opportunist or from Leia's CE?
I love the idea of stopping bonuses to people (and not boardwide like bastila) I just do not know if I like the idea of stopping individual abilities. that's why I am asking.
Yes, for one turn it stops all bonuses and penalties to Attack, Defense, and Damage including bonuses printed on the character's card and the bonus from cover. You have to give up the turn of a 27-point character to do it, and she has to already be in position to see the attacker. It triggers when the attack is declared. I think Allana has a good chance to wind up at tier 1, but maybe not. Throne of Balance is very powerful, as is her CE, but both are situational. The CE, of course, is completely useless in some matchups, and when it does come into play opponents will tend to adjust their strategies and just bring in one or two characters - so Allana brings in 1 or 2 scrubs. Throne of Balance is most useful against strong attackers with terrible base stats. Dash Rendar, RS is probably the most vulnerable to her due to his +6 Attack. If she can use it every round on someone as strong as Dash (or stronger) she is well worth her points. On the other hand, she is only 60hp for 27 points. And she has to have line of sight to an attacker before the attack to use Throne of Balance. Shooters will often be able to move around a corner to avoid seeing her and prevent Throne of Balance. Anyone who gets near her is likely to take her down quickly - Force Cloak helps immensely, though.
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"I love the idea of stopping bonuses to people (and not boardwide like bastila) I just do not know if I like the idea of stopping individual abilities. that's why I am asking."
Good question. Not sure I am keen on this either. Still I will need to play first before condemning this character. Can only hope that the play testers did there job and tested this out using both competitive rules and casual rules. Over all though as long as this sort of SA is unique and not given out like candy it should be OK. Over all the set is shaping up nicely so well done all involved.
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I don't think it is tier 1. I think it will only harm a little. That is why I am not keen on it. It is very specific. The first thought is that it might help black and blue. But you are not going to put activate that. Than you think about that piece like Hondo that gets crazy bonus and it can definitely be helpful. But it takes so much away from Hondo and Hondo deserves that bonus because that is who he is you know?
I think it is a unique design, I think it can be fun a lot of times like getting rid of some talon bonus embossed for instance. But as someone who likes Sith I hate the idea of not getting rage bonus and Brandon bonus. If I am playing with two Sith lords well one is going to most likely be missing out on some bonuses
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jen'ari wrote:I don't think it is tier 1. I think it will only harm a little. That is why I am not keen on it. It is very specific. The first thought is that it might help black and blue. But you are not going to put activate that. Than you think about that piece like Hondo that gets crazy bonus and it can definitely be helpful. But it takes so much away from Hondo and Hondo deserves that bonus because that is who he is you know?
I think it is a unique design, I think it can be fun a lot of times like getting rid of some talon bonus embossed for instance. But as someone who likes Sith I hate the idea of not getting rage bonus and Brandon bonus. If I am playing with two Sith lords well one is going to most likely be missing out on some bonuses Don't forget you can you it offensively as well. For instance, the Jangalore from set 12 that has defensive stance and solitary. If you use it on offense, you make his defense a 19 instead of its potentially gaudy 27
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urbanjedi wrote:jen'ari wrote:I don't think it is tier 1. I think it will only harm a little. That is why I am not keen on it. It is very specific. The first thought is that it might help black and blue. But you are not going to put activate that. Than you think about that piece like Hondo that gets crazy bonus and it can definitely be helpful. But it takes so much away from Hondo and Hondo deserves that bonus because that is who he is you know?
I think it is a unique design, I think it can be fun a lot of times like getting rid of some talon bonus embossed for instance. But as someone who likes Sith I hate the idea of not getting rage bonus and Brandon bonus. If I am playing with two Sith lords well one is going to most likely be missing out on some bonuses Don't forget you can you it offensively as well. For instance, the Jangalore from set 12 that has defensive stance and solitary. If you use it on offense, you make his defense a 19 instead of its potentially gaudy 27 Yeah, that really hurts things like 30 Def stormtroopers (not exactly high tier, but still) and pieces like Dash as mentioned above. This piece looks to be very good IMO.
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jen'ari wrote:I don't think it is tier 1. I think it will only harm a little. That is why I am not keen on it. It is very specific. The first thought is that it might help black and blue. But you are not going to put activate that. Than you think about that piece like Hondo that gets crazy bonus and it can definitely be helpful. But it takes so much away from Hondo and Hondo deserves that bonus because that is who he is you know?
I think it is a unique design, I think it can be fun a lot of times like getting rid of some talon bonus embossed for instance. But as someone who likes Sith I hate the idea of not getting rage bonus and Brandon bonus. If I am playing with two Sith lords well one is going to most likely be missing out on some bonuses Big Sith lords would be affected some, but not as much as someone like Dash, because the Sith lords tend to have high attacks. So while some of the damage may be negated, they will probably at least still hit their target.
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Caedus will be effected a lot, but that is a good thing imo.
Bane, Sith'ari will hurt from it, going from potential 60 a hit (jedi hunter, rage, bandon) to 30 a hit is rough. Revan who uses Master tact with Cunning will take a hit Thon with Bastila will be doing 40 instead of 70.
Mace Windu, LoftLS will be nerfed completely.
I think it hurts the low activation beat stick squads the most, which happen to be some of my favorite. Low activation, but powerful jedi.
Which are my favorite types of builds.
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Preview from an earlier SHNN: Quote:Sith Saber 3/30 Sith Cost: 21
HP: 60 Def: 18 Atk: 10 Dmg: 20
Special Abilities Lost Tribe Melee Attack [Can attack only adjacent enemies] Synergy +4 [+4 Attack while a Unique Lost Tribe ally is within 6 squares] Twin Attack [Whenever this character attacks, it makes 1 extra attack against the same target]
Force Powers Force 3 Force Push 1 [Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller] Lightsaber Precision [Force 1: This character gets +10 Damage on its next attack]
"We are the true Sith of the Galaxy! Stand and fight--for the Tribe!"
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And one from tonight's SHNN: Quote:Maz Kanata cost: 21 Fringe 26/30 RM: Bomo Greenbark (DT 23)
HP: 60 Def: 15 Atk: 2 Dam: 10
Special Abilities Unique
I Like that Wookiee [Once per skirmish, if your final initiative roll is a natural 20 but you do not choose who goes first, you may add a Medium character who counts as Chewbacca (of any faction) to your squad, immediately before your first activation of the round]
Infrared Vision [Non-Unique enemies with Cloaked within 6 squares lose Cloaked]
Force Powers Force 3 Force Vision [Force 2, replaces attacks: sight; 1 ally with a lower point cost may make an immediate attack]
Commander Effect At the start of the skirmish, choose a Unique Resistance ally whose name contains Rey or Finn to gain Lightsaber [+10 Damage against adjacent enemies] for the rest of the skirmish. When the chosen ally is defeated, another Unique Resistance ally whose name contains Rey or Finn gains Lightsaber for the rest of the skirmish.
Non-Unique allies whose names contain Bounty Hunter, Pirate, or Smuggler get +4 Defense.
If you live long enough, you see the same eyes in different people. I'm looking at the eyes of a man who wants to run. --Maz Kanata, to Finn
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Nice! Great synergy with Resistance characters!
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Another from last night's SHNN: Quote:The Father Cost: 99 Fringe 5/6 RM: Imperial Inquisitor (DT) HP: 220 Def: 24 Att: -- Dmg: -- Special Abilities Unique. Melee Attack; Flight A Family in Balance [Your squad must only contain exactly two other characters of any faction; both must be Medium and have Force ratings. An ally who spends Force points only once on a turn may spend this character's Force points instead of its own. This character is defeated if it activates with no ally with a Damage value greater than 0.] Shrouded [Cannot be targeted by enemy abilities within 6 squares. Cannot gain abilities that reduce or prevent damage.] Force Powers Force 6. Force Renewal 4; Master of the Force 3 Door Shatter 2 [Force 2, usable on this character's turn: range 3; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed] Force Defense [Force 3: Cancel a Force power used by a character within 6 squares] Levitation 6 [Force 6, replaces attacks: Move any 1 character within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.] Commander Effect Allies with a lightsaber gain Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]. Quote:GLOSSARY Levitation 6 - This works just like Levitation 1, but you can move a character of any size, including enemy characters. You cannot move characters into pits using Levitation. Also, a correction from last night's show. I said the goal with "Medium" in A Family in Balance was to exclude Luke and Leia on Speeder, and ObiKin was an accident. They were both under consideration when the size restriction was added.
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FlyingArrow wrote:Another from last night's SHNN:
A Family in Balance [Your squad must only contain exactly two other characters of any faction; both must be Medium and have Force ratings. An ally who spends Force points only once on a turn may spend this character's Force points instead of its own. This character is defeated if it activates with no ally with a Damage value greater than 0.]
You guys spoil everything, I wanted to levitate my AT-AT
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harryg wrote:FlyingArrow wrote:Another from last night's SHNN:
A Family in Balance [Your squad must only contain exactly two other characters of any faction; both must be Medium and have Force ratings. An ally who spends Force points only once on a turn may spend this character's Force points instead of its own. This character is defeated if it activates with no ally with a Damage value greater than 0.]
You guys spoil everything, I wanted to levitate my AT-AT You'll have to settle for levitating the opponent's AT-AT. Or bring Kreia... maybe the enemy AT-AT will betray into your squad.
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Gotta say, Door Shatter really bugs me when Shatter Beam is free and LOS. But "usable on this character's turn" is nice. He seems really well-designed, but you really have to bring a Ysalamiri-buster as one of your other two pieces.
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Wow! Quite the epic piece. Really interesting design and some super cool stuff there. But correct me if I'm wrong but it seems he can't deal damage or prevent damage? And for that he seems pretty pricey for just a force battery, door popper levitating piece. Maybe I'm missing something and will have to play around with him. Do we have a Son, Daughter and Abeloth coming too? Hahaha
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General_Grievous wrote:Wow! Quite the epic piece. Really interesting design and some super cool stuff there. But correct me if I'm wrong but it seems he can't deal damage or prevent damage? Correct. Just 220hp and 24def to keep himself alive. All the tech you need and the chance to combine any two Medium force users in the game at the cost of 99pts and restricting yourself to a 3 activation squad. 220hp and 24def should be enough to convince the opponent to go after the other two allies. You know - the ones who can actually hurt you. He is eligible for Muur Talisman... he can use that if Karness Muur dies. So that's one way he can deal damage.
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Interesting, missed that about the from any faction bit. Quite a few combos there
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And now for the third preview from last night's SHNN: Quote:Loth-cat Fringe 25/30 RM: Vornskr Cost: 4
HP: 10 Def: 10 Atk: -- Dmg: --
Special Abilities Diminutive [This character does not provide cover or block movement]
Non-Sentient [Not subject to commander effects. This character cannot gain Diplomat or Aggressive Negotiations.]
Vision of the Force [At the end of this character's turn, a living ally with a lightsaber within 6 squares may move 3 squares toward this character without provoking attacks of opportunity; This character is defeated.]
Ezra Bridger saw a rare white Loth-cat in a vision, and it led him to the conclusion that by following it, he would be able to find clues about his parents' fate.
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