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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/22/2009 Posts: 697 Location: The Squall, Yinchorr
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King Leonitus
Faction: Sparta (duh) Cost: 50 HP: 150 Defense: 20 Attack: 15 Damage 30
Special Abilities Parry Shields 1 "This is SPARTA!" replaces turn, one enemy character loses ten health Melee Reach 2 Spartan Kick: replaces turn, Enemy character is pushed back two squares, and takes 40 damage. If enemy character is kicked adjacent to a pit, he is defeated.
CE Allied Spartans gain Charging Fire and Melee Reach 3
Of course!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 129 Location: Houston, TX
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Rabid Wookiee wrote:Dark Helmet, Spaceball Commander Cost -50 HP-120 Def-21 Att-13 Dam - 20
SPECIAL ABILITIES Melee Attack Double Attack Dark Helmet (On his turn, this character may choose to receive +4 Defense and -4 Attack until the beginning of this character's next turn) Immediate Reserves 20 (If you roll exactly 5, 10, 15, or 20 for initiative, you can immediately surround yourself with up to 20 points of non-unique ) 1-2-3-4-5 (Replaces attacks: sight; designate 1 door as open; it remains open until the beginning of this character's next turn, or until he is defeated) Ludicrous Speed (This character can choose to move in one direction as many spaces as possible until he runs into a wall)
SCHWARTZ POWERS Schwartz 5 Yes, THAT (Schwartz 1, replaces attacks: sight; 10 damage. Character is activated, save 16) Twisted Schwartz (Schwartz 1, replaces attacks: On his turn, this character and an adjacent Schwartz user can not attack until the beginning of this character’s next turn, save 16)
COMMANDER EFFECT Followers gain Ludicrous Speed
“Now you see that evil will always triumph because good is dumb.” edited for language
Uh oh! I got modded! Sorry chaps. FYI: The type of Immediate Reserves was deleted. For those of you who are familiar with Spaceballs, Dark Helmet's reserves are supposed to surround him with _______.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/6/2009 Posts: 61
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C-3P0, Severed Head Cost: 10 HP: 30 Defense: 20 Attack: 0 Damage: 0
Special Abilities Speed 0 Evade Draw Fire Avoid Defeat
"Oh, this is such a drag!"
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/28/2009 Posts: 270 Location: Vero Beach,Florida
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i like the dark helmet that he is funny
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2009 Posts: 487
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joelker41 wrote:mercenary_moose wrote:defender390 wrote:mercenary_moose wrote:DarthReeves wrote:Barak Obama: Social Commander Cost: Freedom HP: 50 DEF: 19 ATT: 10 DAM: Irreparable
SA: Socialized Tournament (Player with the weakest squad gains Jedi Hunter and Oppurtunist. Player with Strongest squad loses one very rare or two rares and must activate 3 players per turn. That ought to even things up)
Booming Apology: Must apologize after every attack made that results in damage.
hahahahahhahaha....weep... How very accurate for Obama, especially the Cost and Damage. I assume you're a conservative like myself? Count me in also. This made me laugh so hard I had to make a card. Then I found myself mourning over the loss of our great nation to those who would trade our safety and freedom for the soup kitchens of the welfare state. “A nation which can prefer disgrace to danger is prepared for a master, and deserves one.” -Alexander Hamilton Hmm... haven't heard that quote by Hamilton, but I like it a lot nonetheless. It's also great to see that there are now 3 conservatives on Bloo Milk! And please, PLEASE don't get me started on the government dole. Make that 4 conservatives on Bloomilk. I would add something having to do with the TO must divide all prize support evenly and the store has to pay for the tournament, making it bankrupt, so it to will be owned by the government, Oh..ahhh....I mean bailed out. im number 5! star wars nerdiness + conservative skepticism = awesomeness!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/9/2009 Posts: 574 Location: Keldabe, Mandalore
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Dr. Octagonapus
HP-100 Def-20 Atk-0 Dmg-0
SA: BLAHH! (replaces attacks; this character may make an attack of 100 damage and +15 atk against an enemy within 6 squares), Wall climber
Randal Octagonapus
HP-90 Def-17 Atk-+10 Dmg-20
SA: Twin Attack, Wall Climber, Determined (if this character makes an attack against an enemy, this character may not attack any other enemy, until that enemy is defeated)
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Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,302
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Rebel Dead Tauntaun 5 Hit Points: 10 Defense: 10 Attack: - Damage: - Rarity: Uncommon Base: Large Special Abilities
* Emplacement Cannot move or be moved. Set up anywhere on your half of the battle map. * Troop Cart This character can transport up to 1 Large ally or 2 Small or Medium allies who end their moves adjacent to him. Remove those allies from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to him. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 6. "And I thought they smelled bad on the OUTSIDE!"
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/14/2010 Posts: 210 Location: Felucia
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Darth R2-D2 Cost 1 HP 200 Defense 23 Attack 17 Damage 40 Sith Unique Annoying Sounds (Every character within 6 squares drops their weapons to cover their ears, no damage for the rest of skirmish) Triple Attack Melee Attack Twin Attack
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/9/2009 Posts: 574 Location: Keldabe, Mandalore
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Imperial 15 Hundred-and-Eighty-Worst Pilot Hp-30 Def-12 Atk-+4 Dmg-0 SA: Stupid (if an enemy moves to within 6 squares of this character, thhen this character is immediately activated, and moves away 6 squares)
Before Baron Soontir Fel came along the pilots of the 181st were nicknamed the Hundred-and-Eighty-Worst.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/20/2010 Posts: 109
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Bill S. Preston and Theodore Logan
HP: 100 Def: 20 Att: 0 Dam: 0
Special Abilities: Time Traveling Telephone Booth (Must move 12 squares every turn) Bad Guitar Playing (Suppresses enemy commander effects within six squares) History Assignment (On at Attack roll of natural 1 or 20 against this character, the attacker joins this character's squad until the end of the skirmish) Wyld Stallyns (This character gains Force Alter and can spend Force points from a character named Rufus once per turn) Rufus' Intervention (Whenever this character would be defeated, make 2 saves needing 6; if both succeed, this character has 10 Hit Points instead of being defeated and is transported back to a starting square)
"Totally"
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Rank: X-1 Viper Droid Groups: Member
Joined: 3/17/2011 Posts: 47 Location: Winchester, Ohio
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Ok so I have yet to see the stupidest miniature ever...... JAR JAR BINKS, BOMBAD JEDI!!!!!! I don't have his stats yet, but I do have his custom already made.
Another one I have thought of was Jawa, Sith Lord.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/9/2009 Posts: 574 Location: Keldabe, Mandalore
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Jawa, Sith Lord HP-200 DEF-11 ATK-+3 DMG-10
SA: Melee Attack, Cloaked, Ion Crystal +40 (this character gains +40 damage against adjacent non-living enemies), Lightsaber, Scavenger (when an adjacent non-living character dies, this character may place a Droid character that is up to 1/4 the cost of the character that was removed in that space)
FP: Force 3, Force Renewal 2 Force Lightning 5 (5 FP) Force Leap (1 FP) Summon Jawa (2 FP: replaces turn, a character that contains the name Jawa is placed adjacent to this character)
CE: Adjacent Jawas gain bodyguard.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/27/2010 Posts: 173 Location: Sumner, WA
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Rabid Wookiee wrote:Dark Helmet, Spaceball Commander Cost -50 HP-120 Def-21 Att-13 Dam - 20
SPECIAL ABILITIES Melee Attack Double Attack Dark Helmet (On his turn, this character may choose to receive +4 Defense and -4 Attack until the beginning of this character's next turn) Immediate _____ Reserves 20 (If you roll exactly 5, 10, 15, or 20 for initiative, you can immediately surround yourself with up to 20 points of non-unique ______) 1-2-3-4-5 (Replaces attacks: sight; designate 1 door as open; it remains open until the beginning of this character's next turn, or until he is defeated) Ludicrous Speed (This character can choose to move in one direction as many spaces as possible until he runs into a wall)
SCHWARTZ POWERS Schwartz 5 Yes, THAT (Schwartz 1, replaces attacks: sight; 10 damage. Character is activated, save 16) Twisted Schwartz (Schwartz 1, replaces attacks: On his turn, this character and an adjacent Schwartz user can not attack until the beginning of this character’s next turn, save 16)
COMMANDER EFFECT Followers gain Ludicrous Speed
“Now you see that evil will always triumph because good is dumb.” edited for language
Hey! Don't post the combination to my luggage!!!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/9/2009 Posts: 574 Location: Keldabe, Mandalore
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Small Base Republic 3 C-3PO, Decapitated Head HP-10 Def-9 Atk-X Dmg-X SA Speed 0, Annoying Speech (characters within 2 squares are activated, save 16), Helpless (allies within 6 squares must move adjacent to this figure)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2011 Posts: 84
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George Lucas, Agent of Evil
Cost, 115,000,000 an episode
Hp 10 Def 9 Att 0 Dam 0
Unique Savage Tactics Broker Double Chin Attack: On his turn, this character may make 1 extra attack instead of moving, both attacks must be against adjacent enemies, and all enemies attacked by this charachter are activated this round, because they just can't escape the iron grasp of those chins.
That's the end of the story: no characters who lived after the death of anakin skywalker may be in this characters squad or in the opposing squad.
Force powers:
Force 2, renewal 2.
Lucasfilm alchemy 2: force 2, replaces attacks: target enemy who does not appear in any lucasfilm trilogy is defeated, you may immediately add a character who counts as anakin skywalker or darth vader to your squad.
Commander effect: allies gain speed 2.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/9/2010 Posts: 243
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spryguy1981 wrote:Adolf Hitler, Paranoid Dictator Faction: Fringe Cost: 25 HP: 90 Def: 33 Att: 10 Dmg: 20
Unique, Avoid Defeat 6, Paranoid Dictator (At the beginning of each round, you must choose a commander in your squad, this character is instantly defeated and Hitler's defense drops by 2 points), Center of the Universe (counts as being in gambit and must be in every squad), the war is over (when all allied commanders are defeated this character commits suicide and cannot use avoid defeat.) Meddlesome Dictator (Commander Effects in your squad are suppressed)
CE: Your squad may only include characters who have commander effects.
I have been reading Jeff Shaara's WWII Triology and from everything I read about I think this is an accurate representation of Hitler. Massive defense because no one can get to him, loss of defense as commanders die, since they were all against him in his mind (Though kind of accurate) Avoid Defeat because when someone did get to him he managed to survive. Center of the universe because he thought his 3rd Reich would be the center of everything, end of the war because as he sacks commanders the squad is likely to be losing and therefore he kills himself to prevent the reparations, Meddlesome Dictator because he always tried to run the show regardless of better advice. Paranoid Dictator because so many good German Officers were killed as a result of his paranoia, foremost being Erwin Rommell.
Note: I did not say anything regarding anythign Jewish, or Hitler's prejudice because while the Holocaust happened I felt it would be inappropriate. Erwin Rommell was given the choice to take his own life as a result of being involved in a failed plot to kill Hitler. Many good officers were killed as a result of Hitlers paranoia, but not Rommell. He was involved, so Hitler was right to go after him. Rommell took his own life to spare his family ;)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2010 Posts: 75
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DarthReeves wrote:Barak Obama: Social Commander Cost: Freedom HP: 50 DEF: 19 ATT: 10 DAM: Irreparable
SA: Socialized Tournament (Player with the weakest squad gains Jedi Hunter and Oppurtunist. Player with Strongest squad loses one very rare or two rares and must activate 3 players per turn. That ought to even things up)
Booming Apology: Must apologize after every attack made that results in damage.
hahahahahhahaha....weep... Hehehe, that's straight awesome! That said, I do think it needs a small update: Barak Obama: Social Commander (Imperial)Cost: Freedom HP: 50 DEF: 19 ATT: 10 DAM: Irreparable SA: Socialized Tournament (Player with the weakest squad gains Jedi Hunter and Oppurtunist. Player with Strongest squad loses one very rare or two rares and must activate 3 players per turn. That ought to even things up) Booming Apology Must apologize after every attack made that results in damage. (Updates:)Budget Proposal Adds 8,000,000,000 to its Damage total for each Term/Round played Distracting Reinforcements Once per round, you may add any character with "I'm From The Government and I'm Here To Help" to your squad anywhere within sight Friday Night Document Dump Replaces attacks; All enemy characters within 3 squares are considered activated They cling to Their Guns and Religion Adjacent enemies lose ranged weapons and gain Melee. Adjacent Force Users lose Force Ratings Hokey Religion, I know better May change any Force Power of a character within 6 squares to any Force Power of your choice. Infallible Anytime this character would take damage, the damage can instead be redistributed to any other enemy within sight. If no other enemy is in sight, a Character in either squad whose name contains Bush takes the damage. a couple of the possible Distracting Reinforcement options include: Michelle Obama (Imperial)HP: 50 DEF: 19 ATT: 10 DAM: 10 I'm From The Government and I'm Here To Help Enemy must work twice as hard this round, making Two Times their current action total (cost stacks for each character with this ability) Living the High Life May spend the Force points of any character within sight Photo Opp Enemies within 3 squares are considered activated It's For Your Own Good Once per round, you may replace all enemy characters with new, slimmer, characters of your choice. Joe Biden (Imperial)HP: 50 DEF: 19 ATT: 10 DAM: 10 I'm From The Government and I'm Here To Help Enemy must work twice as hard this round, making Two Times their current action total (cost stacks for each character with this ability) It's a Big F*ing Deal Healing abilities of all characters heal half as many Hit Points and cost twice as many Force points if applicable An hour late, oh give me a f*ing break This character activates whenever he chooses You cannot go to a 7-11 or a Dunkin' Donuts unless you have a slight Indian accent.... I'm not joking Must avoid difficult terrain. Always counts as having cover ACORN Agent (Imperial)HP: 50 DEF: 19 ATT: 10 DAM: 10 Activist May ignore any game rule which suppresses this characters desired actions. Counts as character with I'm From The Government and I'm Here To HelpThis Is What Democracy Looks Like +2 Attack against a target for each allied ACORN Agent within 6 squares of that target Get Out The Vote May decided initiative each round regardless of initiative roll outcome; save 20 Fundraiser Once per round, may solicit any Allied character. The Allied character joins your opponents squad for one round, while this character gains 20 Hit Points I'm Not the Activist You're Looking For Whenever this character would take damage, it instead goes back to its starting location and assumes another name.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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Neifi wrote:DarthReeves wrote:Barak Obama: Social Commander Cost: Freedom HP: 50 DEF: 19 ATT: 10 DAM: Irreparable
SA: Socialized Tournament (Player with the weakest squad gains Jedi Hunter and Oppurtunist. Player with Strongest squad loses one very rare or two rares and must activate 3 players per turn. That ought to even things up)
Booming Apology: Must apologize after every attack made that results in damage.
hahahahahhahaha....weep... Hehehe, that's straight awesome! That said, I do think it needs a small update: Barak Obama: Social Commander (Imperial)Cost: Freedom HP: 50 DEF: 19 ATT: 10 DAM: Irreparable SA: Socialized Tournament (Player with the weakest squad gains Jedi Hunter and Oppurtunist. Player with Strongest squad loses one very rare or two rares and must activate 3 players per turn. That ought to even things up) Booming Apology Must apologize after every attack made that results in damage. (Updates:)Budget Proposal Adds 8,000,000,000 to its Damage total for each Term/Round played Distracting Reinforcements Once per round, you may add any character with "I'm From The Government and I'm Here To Help" to your squad anywhere within sight Friday Night Document Dump Replaces attacks; All enemy characters within 3 squares are considered activated They cling to Their Guns and Religion Adjacent enemies lose ranged weapons and gain Melee. Adjacent Force Users lose Force Ratings Hokey Religion, I know better May change any Force Power of a character within 6 squares to any Force Power of your choice. Infallible Anytime this character would take damage, the damage can instead be redistributed to any other enemy within sight. If no other enemy is in sight, a Character in either squad whose name contains Bush takes the damage. a couple of the possible Distracting Reinforcement options include: Michelle Obama (Imperial)HP: 50 DEF: 19 ATT: 10 DAM: 10 I'm From The Government and I'm Here To Help Enemy must work twice as hard this round, making Two Times their current action total (cost stacks for each character with this ability) Living the High Life May spend the Force points of any character within sight Photo Opp Enemies within 3 squares are considered activated It's For Your Own Good Once per round, you may replace all enemy characters with new, slimmer, characters of your choice. Joe Biden (Imperial)HP: 50 DEF: 19 ATT: 10 DAM: 10 I'm From The Government and I'm Here To Help Enemy must work twice as hard this round, making Two Times their current action total (cost stacks for each character with this ability) It's a Big F*ing Deal Healing abilities of all characters heal half as many Hit Points and cost twice as many Force points if applicable An hour late, oh give me a f*ing break This character activates whenever he chooses You cannot go to a 7-11 or a Dunkin' Donuts unless you have a slight Indian accent.... I'm not joking Must avoid difficult terrain. Always counts as having cover ACORN Agent (Imperial)HP: 50 DEF: 19 ATT: 10 DAM: 10 Activist May ignore any game rule which suppresses this characters desired actions. Counts as character with I'm From The Government and I'm Here To HelpThis Is What Democracy Looks Like +2 Attack against a target for each allied ACORN Agent within 6 squares of that target Get Out The Vote May decided initiative each round regardless of initiative roll outcome; save 20 Fundraiser Once per round, may solicit any Allied character. The Allied character joins your opponents squad for one round, while this character gains 20 Hit Points I'm Not the Activist You're Looking For Whenever this character would take damage, it instead goes back to its starting location and assumes another name. Absolutely priceless!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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well I thought the wookiee jedi was dumb, but than a ugnaught jedi appears
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/9/2009 Posts: 574 Location: Keldabe, Mandalore
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Mirror HP-10 DEF-11 ATK-+5 DMG-10
Special Abilities: Speed 8, Draw Fire, Reflect (when hit by a non-melee attack, the attacker takes the damage instead), Hideous Reflection (If a character who's name contains Gamorrean, Rodian, or Palpatine targets this character, the attack is aborted and the attacker takes 10 Damage and is considered activated)
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