RegisterDonateLogin

Is a Sith legend.

Welcome Guest Active Topics | Members

Challenge to Squelchdog (and anyone else who wants in :P) Options
jak
Posted: Thursday, March 31, 2011 4:23:46 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/17/2010
Posts: 3,682
Location: Beggers Canyon Tatooine
Sneaky -Thrawn's Shadow Squad--Sneaky
Cool Cool Cool Cool
32 Thrawn (Mitth'raw'nuruodo)
46 Noghri Commando x2
40 Disciple of Ragnos x2
18 Moff Nyna Calixte
85 Storm Commando x5
30 Stormtrooper Commander x2
26 Shadow Stormtrooper x2
18 Imperial Engineer x2
5 Imperial Dignitary

(300pts. 18 activations)

super stealth, 7x satchel charge, 7x cunningly-opportunistic commandos, and the only Imperial non-unique force user with renewal, for some wicked lightning.Woot
imyurhukaberry
Posted: Thursday, March 31, 2011 4:34:51 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/8/2008
Posts: 2,220
Location: East Coast
juice man wrote:

Hey huk, that's four force users.


Drat...I knew there was a reason I didn't want to use the JBMs.
Update:
49 The Jedi Exile
29 Visas Marr
19 Old Republic Captain
133 Wookiee Elite Warrior x7
32 Juggernaut War Droid x2
8 Old Republic Soldier
30 Old Republic Guard x6

(300pts. 19 activations)

I almost want to use Mira over Visas...just lose another WEW to do that. Heck, you could sub the Exile for Mira if you felt saucey.
SquelchDog
Posted: Thursday, March 31, 2011 6:05:59 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/2/2009
Posts: 1,686
Location: New York, Albany Just south of Darth Maul's House
juice man wrote:
Question: does Vassel only use tourny legal maps, or can you pick just about any map? (noob Vassel question)


Pretty sure it's any and all maps. ThumpUp
juice man
Posted: Thursday, March 31, 2011 7:14:20 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
If that's the case then the Rebels might not be an auto-victory.
Maps with no doors. Lets not forget Steathy Sachtel Chargers and Shatter Beams from across the map also.

@Squelchie, love the name of your Mando squadThumpUp
billiv15
Posted: Thursday, March 31, 2011 7:27:03 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/4/2008
Posts: 1,441
juice man wrote:
If that's the case then the Rebels might not be an auto-victory.
Maps with no doors. Lets not forget Steathy Sachtel Chargers and Shatter Beams from across the map also.

@Squelchie, love the name of your Mando squadThumpUp


You mean the stealth, evading, twinning with ion gun and cunning +20 guys are only good for override? I can't imagine how poorly they would do on a bad map. Probably still win 60-70% in this format, and on their map, it's about 95%. That's as close to broken as you get in this game.
juice man
Posted: Thursday, March 31, 2011 7:38:55 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
billiv15 wrote:
juice man wrote:
If that's the case then the Rebels might not be an auto-victory.
Maps with no doors. Lets not forget Steathy Sachtel Chargers and Shatter Beams from across the map also.

@Squelchie, love the name of your Mando squadThumpUp


You mean the stealth, evading, twinning with ion gun and cunning +20 guys are only good for override? I can't imagine how poorly they would do on a bad map. Probably still win 60-70% in this format, and on their map, it's about 95%. That's as close to broken as you get in this game.

Yes, they are quite nasty. I only meant that other factions should not roll over and die upon seeing the rebels.
I kept wanting to put Mama Shan with her Advanced Battle Meditation in my squad.
engineer
Posted: Thursday, March 31, 2011 10:46:42 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/19/2008
Posts: 469
Location: Kalamazoo, MI
SquelchDog wrote:
juice man wrote:
Question: does Vassel only use tourny legal maps, or can you pick just about any map? (noob Vassel question)


Pretty sure it's any and all maps. ThumpUp

Really? Any and all maps?

Mustafar? Super Stealth it is then.

There is a reason that only a few maps are on the restricted map list.
Weeks
Posted: Thursday, March 31, 2011 11:40:43 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/23/2009
Posts: 1,195
57 GGdac
36 Darth Sideous
124 x4 Lancer Droids
9 BDO
72 x18 battle Droids

298 Points. 25 Activations.

They can't lock all the doors on the map all game. Send the Lancers to kill DC and activations. BD's swarm after that.

The Rebel teams would be tough with all the stinkin ERC's. Map choice would be pretty huge for this squad.
SquelchDog
Posted: Thursday, March 31, 2011 1:08:43 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/2/2009
Posts: 1,686
Location: New York, Albany Just south of Darth Maul's House
juice man wrote:
If that's the case then the Rebels might not be an auto-victory.
Maps with no doors. Lets not forget Steathy Sachtel Chargers and Shatter Beams from across the map also.

@Squelchie, love the name of your Mando squadThumpUp


Thanks man! BigGrin
SquelchDog
Posted: Thursday, March 31, 2011 1:20:27 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/2/2009
Posts: 1,686
Location: New York, Albany Just south of Darth Maul's House
engineer wrote:
SquelchDog wrote:
juice man wrote:
Question: does Vassel only use tourny legal maps, or can you pick just about any map? (noob Vassel question)


Pretty sure it's any and all maps. ThumpUp

Really? Any and all maps?

Mustafar? Super Stealth it is then.

There is a reason that only a few maps are on the restricted map list.


@ juice man Ya, you can add the tiles to the maps too, for tile wars. Or just to change the maps around. Pretty much anything WotC made is in there. Fool uses it to make maps for his SWM {CE} campaigns. So you can turn an open map into a dungeon type map if ya want. Not sure if the Galaxy tiles are on there. I'd have to check on that one, but all the old stuff is in there. Cool

You can also use it offline too. If we have a game at home that we can't finish for whatever reason, you can mark everywhere you have mini's on Vassal. You can even mark everything down to who moved last. Clean up at home, mini's put away and all that. Then you can pick up where you left off the next day. Load your saved map, and then use it to set up at home. ThumpUp

juice man
Posted: Friday, April 1, 2011 6:16:10 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
Sep squad

57 General Grievous, Droid Army Commander
182 Chameleon Droid x7
24 Commando Droid Captain
16 Battle Droid Sergeant
18 Battle Droid Officer x2
3 Geonosian Drone

(300pts. 13 activations)

The latest topic in rules made want to put this up

Imp squad

--What the....--
200 AT-AT Imperial Walker
12 181st Imperial Pilot
88 Imperial Pilot x11

(300pts. 13 activations)
Qynst
Posted: Friday, April 1, 2011 7:48:18 AM
Rank: AT-ST
Groups: Member

Joined: 3/9/2011
Posts: 56
Location: Portsmuth, UK
juice man wrote:
Sep squad

57 General Grievous, Droid Army Commander
182 Chameleon Droid x7
24 Commando Droid Captain
16 Battle Droid Sergeant
18 Battle Droid Officer x2
3 Geonosian Drone

(300pts. 13 activations)



Too many Commanders dude :(
Segastorm
Posted: Friday, April 1, 2011 8:23:53 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/9/2010
Posts: 658
Location: West Bend, Wisconsin
ummm, they're not commanders, they have special abilities that boost allies, not really CE's.
Qynst
Posted: Friday, April 1, 2011 8:50:28 AM
Rank: AT-ST
Groups: Member

Joined: 3/9/2011
Posts: 56
Location: Portsmuth, UK
my bad I mis read the stats. Good squad :p
SquelchDog
Posted: Friday, April 1, 2011 12:50:57 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/2/2009
Posts: 1,686
Location: New York, Albany Just south of Darth Maul's House
Man we have a good challenge going on here. Smile I had been hoping to get a couple more squads on here, but I got caught up in school and a couple of trades. Hopefully I'll be posting another squad here soon, tomorrow if I'm lucky.

Keep it coming guys, lots of great stuff in here. It's gonna be tough choosing the best ones. Wink
juice man
Posted: Sunday, April 3, 2011 9:24:53 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
jak and I played sat, me useing my OR squad him his Stealthy Imps. Guess what? My OR squad is illegal Ant Rangers are RepublicCursing
Just as well: his SS Imps stomped me.
BountyHunterH
Posted: Sunday, April 3, 2011 10:03:44 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/31/2009
Posts: 92
Juice Man,

I could be mistaken (it wouldn't be the first time today), but I'm fairly certain Antarian Rangers have affinity for OR or NO, just not Rebel.

Sorry the squad didn't work better for you.

BountyHunterH
juice man
Posted: Sunday, April 3, 2011 9:22:56 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
Yes they do, but this is Qynsts challenge, so no affinity.
jak
Posted: Sunday, April 3, 2011 11:26:06 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/17/2010
Posts: 3,682
Location: Beggers Canyon Tatooine
Cursing looks like ..................LOL ..........................juice man!Sneaky

HEY fellow milkers-juice man just turned 576! HBDThumpUp
DieAndBeMetal
Posted: Monday, April 4, 2011 1:35:33 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/2/2011
Posts: 131
Yoda, Rebel General (Rebel 300 Squad)

36 Yoda of Dagobah-Unique/Force/CE
18 Rebel Commando Strike Leader-CE
16 General Crix Madine-Unique/CE
160 Elite Rebel Commando X 10
13 Rebel Officer-CE
24 Verpine Tech X 2
33 Rebel Commando Pathfinder X 3

19 activations. 300 points.

Yoda gives everyone a chance to spend force points, so it'll help everyone if they need to reroll an attack, or move an extra couple squares. All commandos have super-stealth, and Cunning +20. 10 Elite Rebels is a ton of override, and the main damage output source. The rebel officer gives an extra +2 attack, and the Verpines give Jolt. The Pathfinders make it easier to move faster as well.

I think i followed the rules right, unless i misunderstood. Comment :)

Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.