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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,681 Location: Beggers Canyon Tatooine
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-Thrawn's Shadow Squad-- 32 Thrawn (Mitth'raw'nuruodo) 46 Noghri Commando x2 40 Disciple of Ragnos x2 18 Moff Nyna Calixte 85 Storm Commando x5 30 Stormtrooper Commander x2 26 Shadow Stormtrooper x2 18 Imperial Engineer x2 5 Imperial Dignitary (300pts. 18 activations) super stealth, 7x satchel charge, 7x cunningly-opportunistic commandos, and the only Imperial non-unique force user with renewal, for some wicked lightning.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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juice man wrote: Hey huk, that's four force users.
Drat...I knew there was a reason I didn't want to use the JBMs. Update: 49 The Jedi Exile 29 Visas Marr 19 Old Republic Captain 133 Wookiee Elite Warrior x7 32 Juggernaut War Droid x2 8 Old Republic Soldier 30 Old Republic Guard x6 (300pts. 19 activations) I almost want to use Mira over Visas...just lose another WEW to do that. Heck, you could sub the Exile for Mira if you felt saucey.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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juice man wrote:Question: does Vassel only use tourny legal maps, or can you pick just about any map? (noob Vassel question) Pretty sure it's any and all maps.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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If that's the case then the Rebels might not be an auto-victory. Maps with no doors. Lets not forget Steathy Sachtel Chargers and Shatter Beams from across the map also. @Squelchie, love the name of your Mando squad
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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juice man wrote:If that's the case then the Rebels might not be an auto-victory. Maps with no doors. Lets not forget Steathy Sachtel Chargers and Shatter Beams from across the map also. @Squelchie, love the name of your Mando squad You mean the stealth, evading, twinning with ion gun and cunning +20 guys are only good for override? I can't imagine how poorly they would do on a bad map. Probably still win 60-70% in this format, and on their map, it's about 95%. That's as close to broken as you get in this game.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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billiv15 wrote:juice man wrote:If that's the case then the Rebels might not be an auto-victory. Maps with no doors. Lets not forget Steathy Sachtel Chargers and Shatter Beams from across the map also. @Squelchie, love the name of your Mando squad You mean the stealth, evading, twinning with ion gun and cunning +20 guys are only good for override? I can't imagine how poorly they would do on a bad map. Probably still win 60-70% in this format, and on their map, it's about 95%. That's as close to broken as you get in this game. Yes, they are quite nasty. I only meant that other factions should not roll over and die upon seeing the rebels. I kept wanting to put Mama Shan with her Advanced Battle Meditation in my squad.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2008 Posts: 469 Location: Kalamazoo, MI
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SquelchDog wrote:juice man wrote:Question: does Vassel only use tourny legal maps, or can you pick just about any map? (noob Vassel question) Pretty sure it's any and all maps. Really? Any and all maps? Mustafar? Super Stealth it is then. There is a reason that only a few maps are on the restricted map list.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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57 GGdac 36 Darth Sideous 124 x4 Lancer Droids 9 BDO 72 x18 battle Droids
298 Points. 25 Activations.
They can't lock all the doors on the map all game. Send the Lancers to kill DC and activations. BD's swarm after that.
The Rebel teams would be tough with all the stinkin ERC's. Map choice would be pretty huge for this squad.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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juice man wrote:If that's the case then the Rebels might not be an auto-victory. Maps with no doors. Lets not forget Steathy Sachtel Chargers and Shatter Beams from across the map also. @Squelchie, love the name of your Mando squad Thanks man!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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engineer wrote:SquelchDog wrote:juice man wrote:Question: does Vassel only use tourny legal maps, or can you pick just about any map? (noob Vassel question) Pretty sure it's any and all maps. Really? Any and all maps? Mustafar? Super Stealth it is then. There is a reason that only a few maps are on the restricted map list. @ juice man Ya, you can add the tiles to the maps too, for tile wars. Or just to change the maps around. Pretty much anything WotC made is in there. Fool uses it to make maps for his SWM {CE} campaigns. So you can turn an open map into a dungeon type map if ya want. Not sure if the Galaxy tiles are on there. I'd have to check on that one, but all the old stuff is in there. You can also use it offline too. If we have a game at home that we can't finish for whatever reason, you can mark everywhere you have mini's on Vassal. You can even mark everything down to who moved last. Clean up at home, mini's put away and all that. Then you can pick up where you left off the next day. Load your saved map, and then use it to set up at home.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Sep squad
57 General Grievous, Droid Army Commander 182 Chameleon Droid x7 24 Commando Droid Captain 16 Battle Droid Sergeant 18 Battle Droid Officer x2 3 Geonosian Drone
(300pts. 13 activations)
The latest topic in rules made want to put this up
Imp squad
--What the....-- 200 AT-AT Imperial Walker 12 181st Imperial Pilot 88 Imperial Pilot x11
(300pts. 13 activations)
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Rank: AT-ST Groups: Member
Joined: 3/9/2011 Posts: 56 Location: Portsmuth, UK
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juice man wrote:Sep squad
57 General Grievous, Droid Army Commander 182 Chameleon Droid x7 24 Commando Droid Captain 16 Battle Droid Sergeant 18 Battle Droid Officer x2 3 Geonosian Drone
(300pts. 13 activations)
Too many Commanders dude :(
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin
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ummm, they're not commanders, they have special abilities that boost allies, not really CE's.
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Rank: AT-ST Groups: Member
Joined: 3/9/2011 Posts: 56 Location: Portsmuth, UK
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my bad I mis read the stats. Good squad :p
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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Man we have a good challenge going on here. I had been hoping to get a couple more squads on here, but I got caught up in school and a couple of trades. Hopefully I'll be posting another squad here soon, tomorrow if I'm lucky. Keep it coming guys, lots of great stuff in here. It's gonna be tough choosing the best ones.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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jak and I played sat, me useing my OR squad him his Stealthy Imps. Guess what? My OR squad is illegal Ant Rangers are Republic Just as well: his SS Imps stomped me.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/31/2009 Posts: 92
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Juice Man,
I could be mistaken (it wouldn't be the first time today), but I'm fairly certain Antarian Rangers have affinity for OR or NO, just not Rebel.
Sorry the squad didn't work better for you.
BountyHunterH
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Yes they do, but this is Qynsts challenge, so no affinity.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,681 Location: Beggers Canyon Tatooine
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looks like .................. ..........................juice man! HEY fellow milkers-juice man just turned 576! HBD
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/2/2011 Posts: 131
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Yoda, Rebel General (Rebel 300 Squad)
36 Yoda of Dagobah-Unique/Force/CE 18 Rebel Commando Strike Leader-CE 16 General Crix Madine-Unique/CE 160 Elite Rebel Commando X 10 13 Rebel Officer-CE 24 Verpine Tech X 2 33 Rebel Commando Pathfinder X 3
19 activations. 300 points.
Yoda gives everyone a chance to spend force points, so it'll help everyone if they need to reroll an attack, or move an extra couple squares. All commandos have super-stealth, and Cunning +20. 10 Elite Rebels is a ton of override, and the main damage output source. The rebel officer gives an extra +2 attack, and the Verpines give Jolt. The Pathfinders make it easier to move faster as well.
I think i followed the rules right, unless i misunderstood. Comment :)
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