Yepa-Winga wrote:Hi!
I have some question:
- Does the Saber Dart counts as an ability whose name contains Poison?
- If the Trap Door cause a forced movement, does it provoke attacks of opportunity?
- If the Trap Door cause a forced movement, can the target move through closed doors to reach its starting area? (There might be such cases when there is no free way to go 'home'.)
- If the Trap Door is a re-setup (like Hoth Leia's CE), can you re-setup a character with Emplacement? (Can you re-setup Jabba itself?)
- Can you use Trap Door on an AT-AT? (I don't think so...maybe something missing from Jabba's card...)
- Can you use Trap Door on a Rancor? (So, can you drop a Rancor to the Rancor's Pit?...it sounds very weird...)
Here's some bug report:
- Zam Wesell's name misspelled as 'Zam Wessel' on her card
- Jax Pavan's name misspelled as 'Jax Pavin' on Laranth Tarak's card (in her Camaraderie SA)
This should really be in the rules forum, but i'll see what I can do:
-Saber Dart does not count as an ability whose name contains poison. Though it might seem like it should, the rules follow strict logic, and it would have to actually have the word "Poison" in the title to qualify.
-Trap door doesn't cause "movement" in the game terms... it causes "placement" of a piece. No AoO would occur. Forced movement in this game does not cause attacks of opportunity.
-see the above, its not movement, so doors would be ignored. The piece is removed from the grid and placed back in the new locations.
-Emplacement characters cannot be moved or relocated. it would not have an effect on them except for the damage on a failed save
-Nothing in the rules says the AT would be immune, so yes, you could (though this seems silly, this is that strict logic im referring to).
-Again, while it sounds silly, thats what the rules say, so yes, you could.
Basically, unless they release a glossary definition saying that trap door works only on huges, or mediums, or what ever, it works on enemies of any size.