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Deaths_Baine wrote: and Mara Jade yeah she is really really good, I love her, but once again to do her 120 damage you have to have cunning attack and you have to be able to use lightsaber assualt, which with pieces such as mace and thon, that have ways to cancel that I doubt she will be doing it, especially to Mace Windu. You can easily make a mace windu/yoda on kybuck squad with 15 activations, which is pretty standard for a Kybuck squad, and if you look at todays meta, yodabuck does pretty dang good. Talking about that I highly doubt the standard yobuck squad would beat a mace windu yoda on kycuck squad.
you say that you will have to be able to use her cunning attack to get up to 120 damage, but with mace you have to crit. To me personally i think there is less chance of critting someone, even with a 17-20 to roll than successfully getting your cunning attack. and generally if people are burning up all of maces force points to try to reroll for that crit than they arent going to have points for absorb or reflect. I don't personally think he is broken. He has very little defense against shooters, and in that yobuck squad neither of your big beats have alot of ranged defenses. against a well played Handmaiden squad or a cad bane squad they would go down quick. and yes against an all melee squad they will do far better, with a few exceptions. Ians winning squad from gen con this years still would have decimated a mace/yobuck squad sheerly because of the battle masters. not only do they have block and lightsaber assault they also have leap to avoid anything you put in to block them in. Plus bastilla stops your swaps.
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countrydude82487 wrote:Deaths_Baine wrote: and Mara Jade yeah she is really really good, I love her, but once again to do her 120 damage you have to have cunning attack and you have to be able to use lightsaber assualt, which with pieces such as mace and thon, that have ways to cancel that I doubt she will be doing it, especially to Mace Windu. You can easily make a mace windu/yoda on kybuck squad with 15 activations, which is pretty standard for a Kybuck squad, and if you look at todays meta, yodabuck does pretty dang good. Talking about that I highly doubt the standard yobuck squad would beat a mace windu yoda on kycuck squad.
you say that you will have to be able to use her cunning attack to get up to 120 damage, but with mace you have to crit. To me personally i think there is less chance of critting someone, even with a 17-20 to roll than successfully getting your cunning attack. and generally if people are burning up all of maces force points to try to reroll for that crit than they arent going to have points for absorb or reflect. I don't personally think he is broken. He has very little defense against shooters, and in that yobuck squad neither of your big beats have alot of ranged defenses. against a well played Handmaiden squad or a cad bane squad they would go down quick. and yes against an all melee squad they will do far better, with a few exceptions. Ians winning squad from gen con this years still would have decimated a mace/yobuck squad sheerly because of the battle masters. not only do they have block and lightsaber assault they also have leap to avoid anything you put in to block them in. Plus bastilla stops your swaps. Agreed. Cunning attack takes a little setup and tactics to get right, mace's crits take getting lucky with some dice. I'll stick with the former. Also Deaths_Baine. I expect there to be tons of mace windu squads at that tourney you guys are having. Should I be able to make it I'll be glad to prove how unbroken mace is. Hopefully we can get to chat about this in person. In testing I told the story about how Kavar was able to beat mace. When mace rolls 0 crits he loses if he rolls several he wins. It's really that simple, mace will let you down if you bank on those crits.
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Weeks wrote:countrydude82487 wrote:Deaths_Baine wrote: and Mara Jade yeah she is really really good, I love her, but once again to do her 120 damage you have to have cunning attack and you have to be able to use lightsaber assualt, which with pieces such as mace and thon, that have ways to cancel that I doubt she will be doing it, especially to Mace Windu. You can easily make a mace windu/yoda on kybuck squad with 15 activations, which is pretty standard for a Kybuck squad, and if you look at todays meta, yodabuck does pretty dang good. Talking about that I highly doubt the standard yobuck squad would beat a mace windu yoda on kycuck squad.
you say that you will have to be able to use her cunning attack to get up to 120 damage, but with mace you have to crit. To me personally i think there is less chance of critting someone, even with a 17-20 to roll than successfully getting your cunning attack. and generally if people are burning up all of maces force points to try to reroll for that crit than they arent going to have points for absorb or reflect. I don't personally think he is broken. He has very little defense against shooters, and in that yobuck squad neither of your big beats have alot of ranged defenses. against a well played Handmaiden squad or a cad bane squad they would go down quick. and yes against an all melee squad they will do far better, with a few exceptions. Ians winning squad from gen con this years still would have decimated a mace/yobuck squad sheerly because of the battle masters. not only do they have block and lightsaber assault they also have leap to avoid anything you put in to block them in. Plus bastilla stops your swaps. Agreed. Cunning attack takes a little setup and tactics to get right, mace's crits take getting lucky with some dice. I'll stick with the former. Also Deaths_Baine. I expect there to be tons of mace windu squads at that tourney you guys are having. Should I be able to make it I'll be glad to prove how unbroken mace is. Hopefully we can get to chat about this in person. In testing I told the story about how Kavar was able to beat mace. When mace rolls 0 crits he loses if he rolls several he wins. It's really that simple, mace will let you down if you bank on those crits. Unfortunately I will not be able to attend the tourney as of right now, work/family duties going on, but I am trying to get it arranged where I can make it. Would I run Mace, most likely unless of course HAN, GH smiles at me from his case and I give into him, lol. Now on to the discussion, You also have to be able to use lightsaber assault, and with pieces such as thon, palleon, and the new mace, it will be harder and harder to get it off. So I think I will stick with the lucky rolls, because he is still doing damage even if he doesn't get the role. And I am pretty sure that in your play testing it was kavar, and dash rendar and aton, if this is the same play report I am thinking of, so of course the three of them should kill him if he does not role any criticals, but like bill says this is a skirmish game not an individual on the rest of the squad, so I think that the combo of mace, wookie jedi, general skywalker/ or mace, darman, and ki adi mundi would give kavar, aton and dash a good run for its money.
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Deaths_Baine wrote: Now on to the discussion, You also have to be able to use lightsaber assault, and with pieces such as thon, palleon, and the new mace, it will be harder and harder to get it off. So I think I will stick with the lucky rolls, because he is still doing damage even if he doesn't get the role. And I am pretty sure that in your play testing it was kavar, and dash rendar and aton, if this is the same play report I am thinking of, so of course the three of them should kill him if he does not role any criticals, but like bill says this is a skirmish game not an individual on the rest of the squad, so I think that the combo of mace, wookie jedi, general skywalker/ or mace, darman, and ki adi mundi would give kavar, aton and dash a good run for its money.
Just remember that for most of that game you'll have no CEs and the OR player will have a global +10 damage
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Hey this thread is off topic so u guys know. We were talking about how Mace windu is cheesy in general my group is the not the tournament type I think I am the only one in the group who tries to play top tier on occassion. I am the other player Darth_Reignir was talking about who used Mace windu I killed Darth Vader unleashed in one turn ran right up to Vader unleashed rolled 17 then 19 then 12 then still did 40 damage to a vaders apprentice who was next to vader. I was like oh no big deal but play group was really angry. A couple weeks later we play again I played mace again ran up to a levianthan full health killed it in one turn rolled 3 crits killed him and one turn. I can tell you when I did that it really took the fun out of the game was very demoralizing for the player who played the levianthan. My group is talking about taking away Mace Windu flurry and tripple damage . The only thing mace needed to be up to date was greater mobile. Vapad mastery should have been just crits on 17 through 20. I was just curious what other people thought are group change on windu. So we could use him. I really want to use this figure but i dont want to kill a full 82 point beat stick in one turn. It just takes the fun out of the game.
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Hey this thread is off topic so u guys know. We were talking about how Mace windu is cheesy in general my group is the not the tournament type I think I am the only one in the group who tries to play top tier on occassion. I am the other player Darth_Reignir was talking about who used Mace windu I killed Darth Vader unleashed in one turn ran right up to Vader unleashed rolled 17 then 19 then 12 then still did 40 damage to a vaders apprentice who was next to vader. I was like oh no big deal but play group was really angry. A couple weeks later we play again I played mace again ran up to a levianthan full health killed it in one turn rolled 3 crits killed him and one turn. I can tell you when I did that it really took the fun out of the game was very demoralizing for the player who played the levianthan. My group is talking about taking away Mace Windu flurry and tripple damage . The only thing mace needed to be up to date was greater mobile. Vapad mastery should have been just crits on 17 through 20. I was just curious what other people thought are group change on windu. So we could use him. I really want to use this figure but i dont want to kill a full 82 point beat stick in one turn. It just takes the fun out of the game.
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Thing is, neither Vader Unleasher or his apprentice have any defensive abilities against melee. They are easy to kill, and not particularly good figs. Try doing that to Vader Scourge.
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I had a Leviathan go down as you described, my first reaction was the same. However, that was in Fantastic Four, so I'm willing to see how he does in regular 200pt. play before we stop using him in casual play. Played against a Yobuck/swap squad twice and no crits.
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ducard wrote:Hey this thread is off topic so u guys know. We were talking about how Mace windu is cheesy in general my group is the not the tournament type I think I am the only one in the group who tries to play top tier on occassion. I'm not sure how this thread has gone off topic, seems to me like that's exactly what the rest of us were talking about. At least it's definitely what I have been talking about. Quote:I am the other player Darth_Reignir was talking about who used Mace windu I killed Darth Vader unleashed in one turn ran right up to Vader unleashed rolled 17 then 19 then 12 then still did 40 damage to a vaders apprentice who was next to vader. I was like oh no big deal but play group was really angry. A couple weeks later we play again I played mace again ran up to a levianthan full health killed it in one turn rolled 3 crits killed him and one turn. I can tell you when I did that it really took the fun out of the game was very demoralizing for the player who played the levianthan. My group is talking about taking away Mace Windu flurry and tripple damage . The only thing mace needed to be up to date was greater mobile. Vapad mastery should have been just crits on 17 through 20. I was just curious what other people thought are group change on windu. So we could use him. I really want to use this figure but i dont want to kill a full 82 point beat stick in one turn. It just takes the fun out of the game. Surely you recognize that those examples are just luck-based, right? There is a 4% chance of getting 2 crits on the first 2 of Mace's attacks. That means that you actually had less of a chance of that happening then of having BFBH just Disintegrate Vader. The chances of getting 3 crits on the Leviathan is even less likely. Sample sizes really have to be considered. If you played your first game of SWM ever and played against BFBH, and he got a bunch of Disintegrations off and tore your squad apart with all of his 20s, that would suck, and you would probably think he is broken, or undercosted, or overpowered, or cheesy, or whatever (I'm considering all of those kinds of words to be basically synonyms in this situation). But to be honest, you would be wrong. BFBH isn't a very strong piece, has not been considered tier 1 basically ever, and is not any of those words. It's a perception thing, and when talking about anecdotal evidence you have to have a large sample size of examples to make a truly educated opinion on the matter. That's why we playtest, and especially why we have a lot of playtesters. During playtesting, you bet there were games where Mace got lots of crits and demolished the other team. But there were also other games where he got few or none. We used playtesting to get a pretty hefty sample size to evaluate, and determined that he's not too powerful. On the other hand, of course, if your group is determined that he's too good, change him or ban him as you see fit. You have to do whatever is best for your group, and whatever lets you guys have the most fun. In my opinion, I think that changing him is unnecessary, and for me personally it would make the game less fun, in the same way that I have no desire for the Lancer Droid to get changed, even though I really don't like playing with or against that piece. I prefer to just use it as an opportunity to improve my play and learn how to beat it.
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Sashlon wrote:Thing is, neither Vader Unleasher or his apprentice have any defensive abilities against melee. They are easy to kill, and not particularly good figs. Try doing that to Vader Scourge. Your right no defensive abilities at all except 140 hp and 23 Def. A figure that cost around 60 points should never be able to kill figures around 80 points or so in one turn its just not fun. I mean if someone could explain the fun of killing everything in one turn both for the player attacking and the player geting his team wiped out I would love to know where the fun comes in.
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ducard wrote:Sashlon wrote:Thing is, neither Vader Unleasher or his apprentice have any defensive abilities against melee. They are easy to kill, and not particularly good figs. Try doing that to Vader Scourge. Your right no defensive abilities at all except 140 hp and 23 Def. A figure that cost around 60 points should never be able to kill figures around 80 points or so in one turn its just not fun. I mean if someone could explain the fun of killing everything in one turn both for the player attacking and the player geting his team wiped out I would love to know where the fun comes in. No more fun than rolling 1 for all your inits, never rolling above a 7 when attacking, or never making a save 11 all game (I had that issue a few years ago at Gencon, could not make a Thud Bug save to keep my figs from not being activated). The thing with Mace, it's all luck. You do realize, that rolling above a 16 is not easy to do? Yes, it is a bit more common than a lot of things, but there is no way you can control it. It is the EXACT same issue with Disentegration or Immediate Reserves.
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Sithborg wrote:ducard wrote:Sashlon wrote:Thing is, neither Vader Unleasher or his apprentice have any defensive abilities against melee. They are easy to kill, and not particularly good figs. Try doing that to Vader Scourge. Your right no defensive abilities at all except 140 hp and 23 Def. A figure that cost around 60 points should never be able to kill figures around 80 points or so in one turn its just not fun. I mean if someone could explain the fun of killing everything in one turn both for the player attacking and the player geting his team wiped out I would love to know where the fun comes in. No more fun than rolling 1 for all your inits, never rolling above a 7 when attacking, or never making a save 11 all game (I had that issue a few years ago at Gencon, could not make a Thud Bug save to keep my figs from not being activated). The thing with Mace, it's all luck. You do realize, that rolling above a 16 is not easy to do? Yes, it is a bit more common than a lot of things, but there is no way you can control it. It is the EXACT same issue with Disentegration or Immediate Reserves. It is not really the exact same issue, considering for disentegration you have to roll a 20, and reserves does not completely destroy your opponents army. I am not trying to argue that Mace will roll crits every time he attacks or anything like that, I am just saying that I have watched/played him over 20+ times and I have never lost a game using him, and have only seen him lose one game. Is it luck that he wins everytime maybe, but that is a considerable amount of games for me to be able to make an assumption about him. Will there be times where Mace Windu blows and does not earn his points? OF COURSE, but that goes for every piece in the game, if Cad Bane rolls like crap guess what he will do nothing, same with mara jade, and vader, and mace windu, the thing is, if Mace rolls right he destroys your opponents squad. Just a little too much for one piece.
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Sashlon wrote:Deaths_Baine wrote: Now on to the discussion, You also have to be able to use lightsaber assault, and with pieces such as thon, palleon, and the new mace, it will be harder and harder to get it off. So I think I will stick with the lucky rolls, because he is still doing damage even if he doesn't get the role. And I am pretty sure that in your play testing it was kavar, and dash rendar and aton, if this is the same play report I am thinking of, so of course the three of them should kill him if he does not role any criticals, but like bill says this is a skirmish game not an individual on the rest of the squad, so I think that the combo of mace, wookie jedi, general skywalker/ or mace, darman, and ki adi mundi would give kavar, aton and dash a good run for its money.
Just remember that for most of that game you'll have no CEs and the OR player will have a global +10 damage yeah that is true if they have bastila in the squad, but i am pretty sure he did not have bastila in his squad in this report. If you want to use the points to put kavar, bastila, dash, and aton in the same squad be my guest, I would love to see that army.
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The difference is, mediocre rolls doesn't hurt Cad Bane nearly as much it does Mace. Rolling less than 16 doesn't necessarily hurt Cad Bane like it does Mace. Again, Mace's damage output is dependent on rolling 17 or higher. That is not a consistancy that can be depended on. Yes, if the rolls are hot, he is devastating. But the same can be said of any squad if you are rolling high.
Without watching the games and the squads played, I can't comment about your area. It does sound like big beats are popular, which is an understandable issue.
And yes, Disentegration is the same issue. It does the same thing you are claiming, except: Mace needs to be adjacent and far too many ways to prevent the damage (block/defense/parry/Makashi vs Bodyguard/being Huge). Yes, Mace is a bit more consistant, but since there numerous more ways to prevent a super Crit damage, that's fine to me. That's where people defending him are coming from. If he is only rolling average, not bad, he is just OK for his cost.
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Sithborg wrote:The difference is, mediocre rolls doesn't hurt Cad Bane nearly as much it does Mace. Rolling less than 16 doesn't necessarily hurt Cad Bane like it does Mace. Again, Mace's damage output is dependent on rolling 17 or higher. That is not a consistancy that can be depended on. Yes, if the rolls are hot, he is devastating. But the same can be said of any squad if you are rolling high.
Without watching the games and the squads played, I can't comment about your area. It does sound like big beats are popular, which is an understandable issue.
And yes, Disentegration is the same issue. It does the same thing you are claiming, except: Mace needs to be adjacent and far too many ways to prevent the damage (block/defense/parry/Makashi vs Bodyguard/being Huge). Yes, Mace is a bit more consistant, but since there numerous more ways to prevent a super Crit damage, that's fine to me. That's where people defending him are coming from. If he is only rolling average, not bad, he is just OK for his cost. I could agree that if Mace only rolls average he is just ok, no problem with agreeing to that, but It is actually kind of hard to prevent his damage considering if he wanted to he could just absorb your block/defense. The bodygaurd is an ok way to deal with it, but the bodyguard is dying and mace still gets his extra attack so not a bad trade off there. I do not think that just because if anyone rolls high they are going to be devastating, I mean a crit is a crit that is cool, you get to do extra damage awesome, but when mace rolls a crit, he does triple damage, gets flurry attack, and probably destroys your piece. The disentegration ability is only on a natural 20 and he can not reroll attacks, and he only has two attacks, not three, and he does not get an extra attack, sure he auto kills them, but mace pretty much does as well.
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Weeks wrote:countrydude82487 wrote:Deaths_Baine wrote: and Mara Jade yeah she is really really good, I love her, but once again to do her 120 damage you have to have cunning attack and you have to be able to use lightsaber assualt, which with pieces such as mace and thon, that have ways to cancel that I doubt she will be doing it, especially to Mace Windu. You can easily make a mace windu/yoda on kybuck squad with 15 activations, which is pretty standard for a Kybuck squad, and if you look at todays meta, yodabuck does pretty dang good. Talking about that I highly doubt the standard yobuck squad would beat a mace windu yoda on kycuck squad.
you say that you will have to be able to use her cunning attack to get up to 120 damage, but with mace you have to crit. To me personally i think there is less chance of critting someone, even with a 17-20 to roll than successfully getting your cunning attack. and generally if people are burning up all of maces force points to try to reroll for that crit than they arent going to have points for absorb or reflect. I don't personally think he is broken. He has very little defense against shooters, and in that yobuck squad neither of your big beats have alot of ranged defenses. against a well played Handmaiden squad or a cad bane squad they would go down quick. and yes against an all melee squad they will do far better, with a few exceptions. Ians winning squad from gen con this years still would have decimated a mace/yobuck squad sheerly because of the battle masters. not only do they have block and lightsaber assault they also have leap to avoid anything you put in to block them in. Plus bastilla stops your swaps. Agreed. Cunning attack takes a little setup and tactics to get right, mace's crits take getting lucky with some dice. I'll stick with the former. Also Deaths_Baine. I expect there to be tons of mace windu squads at that tourney you guys are having. Should I be able to make it I'll be glad to prove how unbroken mace is. Hopefully we can get to chat about this in person. In testing I told the story about how Kavar was able to beat mace. When mace rolls 0 crits he loses if he rolls several he wins. It's really that simple, mace will let you down if you bank on those crits. Weeks, just wanted to let you and the Atlanta know, that on top of all the prizes that TN is known for giving away. There will also be free Pizza like last time, AND the winner takes home all of the cash this time. So if you guys win that should more than take care of the gas home. Lets make this happen. Trevor, get off from work, and lets see it. I want to go on record, and say that I will never use that Mace Windu. So don't come to TN expecting to see him being ran by everyone. Me running Sith sounds more likely, or Bounty Hunters.
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theultrastar wrote:Weeks wrote:countrydude82487 wrote:Deaths_Baine wrote: and Mara Jade yeah she is really really good, I love her, but once again to do her 120 damage you have to have cunning attack and you have to be able to use lightsaber assualt, which with pieces such as mace and thon, that have ways to cancel that I doubt she will be doing it, especially to Mace Windu. You can easily make a mace windu/yoda on kybuck squad with 15 activations, which is pretty standard for a Kybuck squad, and if you look at todays meta, yodabuck does pretty dang good. Talking about that I highly doubt the standard yobuck squad would beat a mace windu yoda on kycuck squad.
you say that you will have to be able to use her cunning attack to get up to 120 damage, but with mace you have to crit. To me personally i think there is less chance of critting someone, even with a 17-20 to roll than successfully getting your cunning attack. and generally if people are burning up all of maces force points to try to reroll for that crit than they arent going to have points for absorb or reflect. I don't personally think he is broken. He has very little defense against shooters, and in that yobuck squad neither of your big beats have alot of ranged defenses. against a well played Handmaiden squad or a cad bane squad they would go down quick. and yes against an all melee squad they will do far better, with a few exceptions. Ians winning squad from gen con this years still would have decimated a mace/yobuck squad sheerly because of the battle masters. not only do they have block and lightsaber assault they also have leap to avoid anything you put in to block them in. Plus bastilla stops your swaps. Agreed. Cunning attack takes a little setup and tactics to get right, mace's crits take getting lucky with some dice. I'll stick with the former. Also Deaths_Baine. I expect there to be tons of mace windu squads at that tourney you guys are having. Should I be able to make it I'll be glad to prove how unbroken mace is. Hopefully we can get to chat about this in person. In testing I told the story about how Kavar was able to beat mace. When mace rolls 0 crits he loses if he rolls several he wins. It's really that simple, mace will let you down if you bank on those crits. Weeks, just wanted to let you and the Atlanta know, that on top of all the prizes that TN is known for giving away. There will also be free Pizza like last time, AND the winner takes home all of the cash this time. So if you guys win that should more than take care of the gas home. Lets make this happen. Trevor, get off from work, and lets see it. I want to go on record, and say that I will never use that Mace Windu. So don't come to TN expecting to see him being ran by everyone. Me running Sith sounds more likely, or Bounty Hunters. Lol, working on it, working on it. Should be a good showing anyways. If no one runs Mace Windu I will have to get with the Atlanta guys about going to there hometown and trying to use him there.
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Deaths_Baine wrote: I could agree that if Mace only rolls average he is just ok, no problem with agreeing to that, but It is actually kind of hard to prevent his damage considering if he wanted to he could just absorb your block/defense. The bodygaurd is an ok way to deal with it, but the bodyguard is dying and mace still gets his extra attack so not a bad trade off there. I do not think that just because if anyone rolls high they are going to be devastating, I mean a crit is a crit that is cool, you get to do extra damage awesome, but when mace rolls a crit, he does triple damage, gets flurry attack, and probably destroys your piece. The disentegration ability is only on a natural 20 and he can not reroll attacks, and he only has two attacks, not three, and he does not get an extra attack, sure he auto kills them, but mace pretty much does as well.
i beg to differ on this part. Unless you are huge there is no way to prevent damage from boba fett BH, but maces damage can be parried or blocked or reduced by other abilities. evade does not work against disintegration. so there is no way to prevent it, and yes mace can use his force points to use absorb to absorb block or lightsaber defense, but he cant absorb parry, teras kasi style, force attuned armor, or vonduun crab armor. And in order to absorb he has to spend 2 force points, which will prevent him from spending points in order to reroll, use lightsaber reflect, Lightsaber riposte or move faster, because he will eventually run out if you cause him to spend them all of the time for defensive abilities. so yeah sacrifice one piece to get a turn to kill him without any trouble, it may not always be the best strategy, but it will work part of the time. ANd honestly if you dont place your pieces close enough together to let him attack multiple he will probably lose his flurries or other attacks after he kills 1 piece
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Joined: 5/31/2010 Posts: 1,628
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countrydude82487 wrote:Deaths_Baine wrote: I could agree that if Mace only rolls average he is just ok, no problem with agreeing to that, but It is actually kind of hard to prevent his damage considering if he wanted to he could just absorb your block/defense. The bodygaurd is an ok way to deal with it, but the bodyguard is dying and mace still gets his extra attack so not a bad trade off there. I do not think that just because if anyone rolls high they are going to be devastating, I mean a crit is a crit that is cool, you get to do extra damage awesome, but when mace rolls a crit, he does triple damage, gets flurry attack, and probably destroys your piece. The disentegration ability is only on a natural 20 and he can not reroll attacks, and he only has two attacks, not three, and he does not get an extra attack, sure he auto kills them, but mace pretty much does as well.
i beg to differ on this part. Unless you are huge there is no way to prevent damage from boba fett BH, but maces damage can be parried or blocked or reduced by other abilities. evade does not work against disintegration. so there is no way to prevent it, and yes mace can use his force points to use absorb to absorb block or lightsaber defense, but he cant absorb parry, teras kasi style, force attuned armor, or vonduun crab armor. And in order to absorb he has to spend 2 force points, which will prevent him from spending points in order to reroll, use lightsaber reflect, Lightsaber riposte or move faster, because he will eventually run out if you cause him to spend them all of the time for defensive abilities. so yeah sacrifice one piece to get a turn to kill him without any trouble, it may not always be the best strategy, but it will work part of the time. ANd honestly if you dont place your pieces close enough together to let him attack multiple he will probably lose his flurries or other attacks after he kills 1 piece you can bodygaurd the 20 from boba fett and you can reflect the damage back to him, you still die, but he takes the damage as well. Yeah there are ways to prevent some of the damage that Mace throws out, but that it true of every melee piece, so what is your argument? that people with makashi are good against melee people of course... they are, but i have yet to see a competitive squad using someone with that ability same goes with parry, other then jareal, but she would get toasted by mace.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,488
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Luke Hero of Yavin to Mace: Hi I'm Luke
Mace stares him down, you wanna fight kid, really...
Luke sure.
Luke 19 Crit 40, Twin 14 hit 20
Flurry 19 Crit 40, Twin 8 miss
Luke 20 Crit 40, Twin 14 with Jag hit
Mace; Nooooooo Luke you're too OP for me.
Long Story Short: Mace dies like a punk from range when u have lots of shots to give quickly.
So by Golly if we are gonna ban Mace, then we gotta ban Luke. =)
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