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I think Both sides of the argument have been supported Equally as well. Ive read almost everything in this thread, And it is impressive the passion that we have for the game. Just the fact that we still feel this way speaks volumes about where this game is headed. Designing pieces like Bastilla ,who was created with the purpose of making the OR playable, Both in Casual and Tourney play, was a priority! Who did not think there would be repurcussions?
When it first came out, I felt that way. Unfortunately the majority of players in our area either lost interest or felt the new pieces were overpowered.Especially Bastilla. Although designers such as Billiv and others made great arguments, and I tried to influence these guys, These casual players who took the game seriously didn't agree, and they stopped playing. I'm not crying or whatever, my point is that: A great piece should not only be Great for Tournament play, but also Casual play, After all, the original game was meant for both , not one.
Keep up the discussion, Respect each other for the passion they feel about the game, I personally love reading these threads.
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We like the V-set and new design very much, as this keep the game fresh and have more combo available. There will not affect our group much, as we don't have much people here so we can do whatever we want, I don't complaint much. But for general, I think V-set means to keep the game alive instead of turn people against it, if we can't get new player or even keep the original players, I think that may have some issue. (My ideal case is let the people understand and share the fun of V-set instead of just leave them. I know that's unrealistic, but I could always dream) Our group think most of the piece in V-set are quite balance, we like them give us new tactic and game play. Thanks for the great effort anyway.
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Does anyone else have a playgroup culture where you get mocked if you run Bastila too often? I've run her once ever, in a competitive game, and I already get pigeon-holed as the guy who runs Bastila.
Running Swiss tournaments, the less-experienced, less-obsessed players end up playing each other most of the time. Sometimes I think this is a bad thing - they don't really get to see the interesting things that you can do with a good squad, like movement breakers - and they probably have a perception that the game is less interesting than it actually is, since they run weird things like EG-05 Jedi Hunter droids and the Sith Leviathan.
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Well, I kinda think Bastilla is as good for casual play as in anything, and for two reasons.
Firstly, I've sat down across the table from someone (Sharron) and we've both revealed our squads to which we've instantly realised that we just happened to pull out one squad that pretty much instantly beats the other. I forget the squads, but we could see without rolling a die that I was finished before I had begun. Gentlemen's agreement, we shook hands on that game before it started and both started looking for a new squad. If I recall correctly, we simply discussed what type of squad could I bring that would provide a better game for both of us, I found it, then we played.
Why is that good for the game and what the hell does it have to do wi' Bastilla? Well, with it not being competitive we both stood to lose out if the game wasn't going to benefit both of us. Why sit down for a fun hour-and-a-half game if its gonna be a total whitewash. We were able to discuss it, both the pieces involved, the synergy and tactics that would crop up and we, in effect, played a game in like about 4 minutes without rolly a die. We talked, we shared, we both grew in our understanding of the game and we moved on. Same deal goes for Bastilla. You show up to play against a mate, he looks to run Bastilla which will totally nerf your squad, so you talk about it, decide within minutes that its not gonna be fun, and then you either change one squad, both squads, or sub Bastilla for something else. No problem. You've grown in the game and shaken hands on it.
Secondly, if you are a fan of casual play, its quite likely you are a fan of the SW universe as a whole. You know that Bastilla is an uber character and now you get to play the role of the opponent. Lose yourself in the story. If you were in the story and you were going up against Bastilla, how would you cope? You don't have a time-limit because you're playing casual so go for it. Bastilla (and other uber-characters) excite the crap out of me because I read the stories. After reading the Thrawn Trilogy I fell in love wi' the uber-ness of Thrawn. Now when I play against him I think - 'oh crap, he's awesome' and I start thinking about if my opponent is trying to assess my strengths/abilities based on my culture's artworks or not.
Bastilla (and others) are great for the casual game because the casual game is - to some extent - about being in Star Wars. Her character was AWESOME and you have a chance to test yourself against that. That rules.
On a side note, I think that the Bastilla arguement is one that will be illucidated by Regionals. If she is too good, she will win half of the Regionals. She came out in December 2010 and we're yet to see her win any tournaments here in NZ.
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Hutts - don't worry about being branded a Bastilla player. That means they either haven't paid attention to your history or that they'll prepare for you to run Bastilla and you can work that to your advantage... unless they know that by saying you run Bastilla all the time that you'll not play her and then they will have prepared for that... or unless they know that you'll guess that they have guessed what you're guessing and then plan to run whatever they guess you haven't guessed they'll run...
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Rank: Advanced Bloo Milk Member Groups: Member
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When I used Bastila in a casual game just after the release of DOTF, I lost to a republic squad with Grand Master Yoda. It was mostly poor play on my part, letting him tow in Yoda and Double/Twin Bastila. But I still think it's quite possible to beat her even when played well. Obviously there's Imperials and Vong with Force Immunity, but there are movement breakers and high speed characters that can force her to miss a round of meditation, as stated earlier here. She's an easy 10/10 character, but still not 11/10.
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kezzamachine wrote:Well, I kinda think Bastilla is as good for casual play as in anything, and for two reasons.
Firstly, I've sat down across the table from someone (Sharron) and we've both revealed our squads to which we've instantly realised that we just happened to pull out one squad that pretty much instantly beats the other. I forget the squads, but we could see without rolling a die that I was finished before I had begun. Gentlemen's agreement, we shook hands on that game before it started and both started looking for a new squad. If I recall correctly, we simply discussed what type of squad could I bring that would provide a better game for both of us, I found it, then we played.
Why is that good for the game and what the hell does it have to do wi' Bastilla? Well, with it not being competitive we both stood to lose out if the game wasn't going to benefit both of us. Why sit down for a fun hour-and-a-half game if its gonna be a total whitewash. We were able to discuss it, both the pieces involved, the synergy and tactics that would crop up and we, in effect, played a game in like about 4 minutes without rolly a die. We talked, we shared, we both grew in our understanding of the game and we moved on. Same deal goes for Bastilla. You show up to play against a mate, he looks to run Bastilla which will totally nerf your squad, so you talk about it, decide within minutes that its not gonna be fun, and then you either change one squad, both squads, or sub Bastilla for something else. No problem. You've grown in the game and shaken hands on it.
Secondly, if you are a fan of casual play, its quite likely you are a fan of the SW universe as a whole. You know that Bastilla is an uber character and now you get to play the role of the opponent. Lose yourself in the story. If you were in the story and you were going up against Bastilla, how would you cope? You don't have a time-limit because you're playing casual so go for it. Bastilla (and other uber-characters) excite the crap out of me because I read the stories. After reading the Thrawn Trilogy I fell in love wi' the uber-ness of Thrawn. Now when I play against him I think - 'oh crap, he's awesome' and I start thinking about if my opponent is trying to assess my strengths/abilities based on my culture's artworks or not.
Bastilla (and others) are great for the casual game because the casual game is - to some extent - about being in Star Wars. Her character was AWESOME and you have a chance to test yourself against that. That rules.
On a side note, I think that the Bastilla arguement is one that will be illucidated by Regionals. If she is too good, she will win half of the Regionals. She came out in December 2010 and we're yet to see her win any tournaments here in NZ. Exactly. If the matchup is lancer vs Chandra fan Pickpocket swarm you go ahead and write down a 3 point win for the lancer and do something else. This is great time to discuss squad building or go watch another game going on at a tourney and learn other players tactics. Newer players need the experience of playing close games not blowouts. No one ever learned how to play basketball when they were 4 by having Shaq dunk on you for an hour. Same goes with minis. Learn the basics, learn what beats what, learn how to make every game close, then learn how to win those games. Bastilla is a strong piece. She's no different then any other gatekeeper has been in the past. You've always had to think "if I go against X I'll have to alter my strategy to do this" now all that's changed is X is now bastilla and you have to build your squad knowing at some point your getting disrupted and you should build your squad with that in mind. If your squad can't handle loading your ces you should alter it somewhat so it can. Republic deathshot squads can afford 33 points for Rex. If you lose your ces Rex is still good at shooting. That's how the meta has changed. Instead of taking weak characters and boosting them up you take the characters with solid SAs and use them instead.
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Weeks wrote:Bastilla is a strong piece. She's no different then any other gatekeeper has been in the past. You've always had to think "if I go against X I'll have to alter my strategy to do this" now all that's changed is X is now bastilla and you have to build your squad knowing at some point your getting disrupted and you should build your squad with that in mind.
If your squad can't handle loading your ces you should alter it somewhat so it can. Republic deathshot squads can afford 33 points for Rex. If you lose your ces Rex is still good at shooting. I think she is significantly different from other gatekeepers. Override as a gatekeeper - you have to include door control somehow. A few points of cost devoted to it. GOWK - Include direct damage. Yobuck/Lancer - kills low-HP swarms. So avoid one particular type of squad. Bastila - can't be CE-dependent. So avoid a huge class of squads. (Also avoid more than a few commanders who are too expensive to take along and risk losing their CEs.) There are many squads that can't be altered somewhat so they can afford losing CEs, because then they'd be a totally different squad. CEs are things you build a squad around. Or at least they used to be. Quote:That's how the meta has changed. Instead of taking weak characters and boosting them up you take the characters with solid SAs and use them instead. Yes. I think that's a good idea in principle, but I (and apparently many others) think ABM goes too far in that regard. If it were on 50-70% of the time, that would be great. But 90% of the time goes too far.
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Rank: Advanced Bloo Milk Member Groups: Member
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I think that people when see Bastlilla are just scared thinking "Oh crap, there goes all my CE's";
I've played 10 games against her with and without using Palleon- i've won 8/10, and lost 2 only because of my own mistakes.
People still don't understand that this Force Ability can be stopped, so I gotta thank all of You for this topic, it helps A LOT. Personally, I don't like her, but I guess neither do my local players like my Thrawn. See the resemblance? I don't think that she is overpowered, maybe a little undercosted - but hey! -like many other good characters (Cad Bane any1? just one of many examples). We gotta remember that basically she brought OR back to the game. She's an autoinclude character now? BIG DEAL- so is Thrawn in Imperials, just like R2-D2 AD in Republic or Captain Rex. We just have to deal with it. We shouldn't forget, that this game has developed many (and I can only guess that more are on their way) autodamage tricks that don't need CE's. I'm sure, that in future we will witness new kinds of game breakers as well. For me bigger problem that Bastilla is GOWK- now in his former glory and Zannah. But theese are just obstacles, and we gotta find new (creative or not) ways to deal with it.
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My critique of her is that she feels like a piece created, for the first V-Set, by a "run before you walk" design. I know careful play-testing occurred with her but she feels like the piece was made to make OR competitive as fast as possible. Which shows in all her powers as an all-around bonus.
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FlyingArrow wrote: I think she is significantly different from other gatekeepers.
I disagree. Your argument is highly flawed. You are using a method of higher number of squads being knocked out of competition, which is both inaccurate and a flawed methodology. FlyingArrow wrote:Bastila - can't be CE-dependent. So avoid a huge class of squads. (Also avoid more than a few commanders who are too expensive to take along and risk losing their CEs.) There are many squads that can't be altered somewhat so they can afford losing CEs, because then they'd be a totally different squad. CEs are things you build a squad around. Or at least they used to be. Wrong, wrong, wrong. There are not a "huge class of squads" that this kills. I'm going to repost my question again. Please show me the squads that this supposedly knocks out of the top tier. Yes, Bastilla severely hurts a very small few heavily CE dependent squads. But there is basically 1 that is top tier competitive. The rest are tier 2 or lower. And those were already virtual auto-losses to the NR and Rebels which both almost always have disruptive. The only competitive squad is Imperial Handmaidens, which coincidentally, still do well against Bastilla. Still a tough match, but I've watched Urbanjedi beat ABM more than once with it. Further, it doesn't actually create auto-losses. It creates up-hill battles, which all top tier squads currently have present in the meta. It creates 60-40 games. For some reason you all ignore that roughly 17% of your squad (typically more like 35-50% when you factor in using override and activations to really max out the danger) is committed to doing nothing but turning off CEs. Yes, you get a +10dmg too on your own guys, but that's not the end all be all of usage. You are playing what amounts to a game with only 150 or less points against your opponent's 200. All ABM does is level the playing field. But it doesn't win you the game. You still have to use your pieces the right way, attack your opponent's squad in the right way, etc. It's not like you are being granted swap or something. So give me specific examples. Because, the reverse is also true. ABM does positive things. It not only brings 3-4 top tier OR squads to the meta, but also because of the threat, causes some players to play more generally competitive squads, rather than relying on one overstacked gimmick. Which actually improves the meta. ABM is one of the key reasons that 9/10 factions, and multiple squads per faction are now top tier competitive. So not only are you flat out wrong that there is a huge class of squads being made uncompetitive, but you also ignored that this brings a bunch of things up to competitive levels. FlyingArrow wrote:Yes. I think that's a good idea in principle, but I (and apparently many others) think ABM goes too far in that regard. If it were on 50-70% of the time, that would be great. But 90% of the time goes too far. As with any competitive argument, it's not about numbers of people. You can clearly see that those who play competitive tournaments are generally supportive of her as is. Everyone has their tweaks that they would prefer, that's entirely normal. But the push back is coming from casual players, who should not be using Bastilla against their friends fun squads anyways. As I said before. If I'm playing a casual game, I won't play anything top tier. I'm not going to bring Yoda on Kybuck in my maxed out Gencon squad. I won't bring double lancers with Sideous, and I won't bring a maxed out Bastilla squad. Final statement from me. The assumption that she will always have ABM on is highly flawed. It isn't accurate. If you think this is the case, this is a personal issue with your skill as a player. You need to work on your strategies and tactics. As with any top tier gimmick, learning how not to be completely beat by it is something you have to work and practice at. Complaining isn't going to get you far, about all that does is make you feel better. This is specifically at FlyingArrow - you need to worry less about theory-crafting and more about in game tactics. As I suspect a great many of the naysayers probably do as well. The challenges to my Exar FS comment bear that out clearly. I'm really sorry some of you don't see it, I really am. But what exactly are you expecting us to do about it? Do you really think we are going to issue an errata for casual play??? If we believe she helps the competitive top tier meta, and does not hurt it (net effect), which most of us do, then what are you expecting?
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markedman247 wrote:My critique of her is that she feels like a piece created, for the first V-Set, by a "run before you walk" design. I know careful play-testing occurred with her but she feels like the piece was made to make OR competitive as fast as possible. Which shows in all her powers as an all-around bonus. partially true. But partially false. I've already presented the exact statements that were made by the design team for DotF as their stated goals. Bringing the OR to the competitive table was but one of them. The most important goal as I recall with Bastilla was to make both her and ABM work the way it should have to accurately represent the flavor, while also helping the faction. If you don't like ABM or think it's too powerful, that's fine, but don't ever come down on us for underpowering a character/ability by abstraction again. If there was a flaw (and I'm not saying I agree that there is), it was in making it work too close to canon. I find it ironic that one of the guys arguing that it was too strong, was the same guy who made an entire thread to complain about how we underpowered Celeste, which I also think it a false claim, but whatever. You can't have it both ways. You either understand that abstractions have to happen, and that super strong minis hurt the game, or you recognize that following the flavor too closely can break it. As for PT, you are right, it got a ton of it. The original version did not add the +10dmg. But both PT and the flavor suggested that it needed to do something to the OR squad as well as take away from the opponent. We Pted the heck out of it, and it worked. But we recognized it would become a virtual auto-include for the OR. Whether you like it or not, that's what they needed. Their Thrawn. And Shan was the perfect OR Thrawn, via flavor.
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I could be all eloquent and make a huge case regarding Bastila with a full bibliography and four part harmony. However, this time I will not. I’m hungry, it’d take too long and I can sum it up nicely: Bastila is a witch. She’s naughty and wrecks some gigs from rounds 2-5. So what am I going to do? Get a new gig. She’s beatable and it doesn’t take but a few hours of good hard paradigm shifting to do it. Remember that guys can bring Bastila to the table, but they've got to play their squad right and roll the dice, just like I do. I think the designers have done a good job of putting out pieces that stir up the SWM pot into a fresh, hot vat of discussion. This all might be a bit terse, but there it is. Besides, Bastila makes a mean spinach artichoke dip and she watches football. What's not to like?
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FlyingArrow wrote:Yes. I think that's a good idea in principle, but I (and apparently many others) think ABM goes too far in that regard. If it were on 50-70% of the time, that would be great. But 90% of the time goes too far. I think that is a slight exageration. I mean, it's great if your games are going that fast. But I've found my games, especially when I played OR, went a bit longer, and I had Advance Battle Meditation going about half the time. And even then, there is a slight downtime before she uses it for the last time. It still comes down knowing your squad, and how dependent on CE's you are. If you are that dependent on CE's that you can't make a decent game out of not having them, then there is either an issue with your squad or your playstyle. At the moment, I'm less concerned at what Bastilla is doing to the Meta than I am with the reintroduction of SSM.
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billiv15 wrote:I find it ironic that one of the guys arguing that it was too strong, was the same guy who made an entire thread to complain about how we underpowered Celeste, which I also think it a false claim, but whatever. You can't have it both ways. While this quote may show why you are taking issue with anything I say while ignoring others saying the exact same thing; sadly, it is also far from reality. I wanted, (and when you asked, even designed) a weaker (just more diverse and character accurate) piece. I fought against how powerful she is now, as she is everything but an anti-faction beatstick with a Rakghoul Disease variant - while she was strong with a saber, she never actually struck down a thing outside a couple weak beasts early on and instead relied on force abilities about as much as anyone I have seen in such a short arc. That is the base of what I did, and always will, take issue with. And its strange you would misconstrue that topic so much when it’s so easy to just read it again. That quote also shows you are rather oblivious to what I have actually said here as well though, and seem to be going pure strawman on me – but maybe that too goes back to why you are focusing mainly on me in the first place. billiv15 wrote:I really don't care much what people with a bone to pick take issue with. I care about the people who are actively playing. Honestly, sadly, your replies seem to indicate exactly the opposite. You are dismissing and going after gamers for having an opinion on what is clearly an issue on multiple aspects with a lot of people, while treating people who pose their concern as if they have no right to say anything, just aren’t smart enough to get whatever it is you think they should, or as if they must be coming after you somehow. Like it or not, we are the customers and consumers - treating us as if we are the problem if we question anything, we are inferior and should just succumb to whatever you tell us is the way, or that we should ignore the obvious because you personally don't want to hear it, is the perfectly wrong way to go about your task.
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qvos wrote:When it first came out, I felt that way. Unfortunately the majority of players in our area either lost interest or felt the new pieces were overpowered.Especially Bastilla. Although designers such as Billiv and others made great arguments, and I tried to influence these guys, These casual players who took the game seriously didn't agree, and they stopped playing. I'm not crying or whatever, my point is that: A great piece should not only be Great for Tournament play, but also Casual play, After all, the original game was meant for both , not one. That will always be the single most important aspect. Sure, you may not care or just feel that it is really just their issue because of their inability to play at the level you think they should play or whatever - but anyone who has had a hard time finding someone to play against, or has lost touch with someone they used to see regularly, does care. And if you are so stubborn as to refuse to even recognize such realities can exist then you are setting everyone up to see the same issue over and over again. You have witnessed people leave the game because a (mainly) faceless company with a goal of making money released pieces which went against character realities or were questionable, undercost, instant game-changers; we all have. Now imagine it being done at the hands of people who supposedly have Star Wars in their heart and the game in mind – the very people who should know better. Intent be blasteded, it’s the outcome that matters – and an outcome which alienates or divides, really just destroys. And that is what you seem to have lost sight of; it is not you against us. Sure, you might truly believe everyone is wrong and you are right – the simple fact that many in the consumer base feel (or even merely recognize, as is in the case of those of us posting here) something along the same line shows you are fighting an ill-conceived war which will accomplish nothing but needless loss for all. So go ahead, wage it if you want; but you might want to ask yourself what your desired outcome actually is. In the end, maybe this is the quote which should probably be remembered though Quote:You either understand that abstractions have to happen, and that super strong minis hurt the game, or you recognize that following the flavor too closely can break it. Remembering that in conjunction with the consequences a piece like Bastilla have created may go a long way to solidifying the game for the future – and that sums up what I have been saying all along quite nicely I believe. Now I just I wonder who said that...
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Neifi wrote:qvos wrote:When it first came out, I felt that way. Unfortunately the majority of players in our area either lost interest or felt the new pieces were overpowered.Especially Bastilla. Although designers such as Billiv and others made great arguments, and I tried to influence these guys, These casual players who took the game seriously didn't agree, and they stopped playing. I'm not crying or whatever, my point is that: A great piece should not only be Great for Tournament play, but also Casual play, After all, the original game was meant for both , not one. That will always be the single most important aspect. Sure, you may not care or just feel that it is really just their issue because of their inability to play at the level you think they should play or whatever - but anyone who has had a hard time finding someone to play against, or has lost touch with someone they used to see regularly, does care. And if you are so stubborn as to refuse to even recognize such realities can exist then you are setting everyone up to see the same issue over and over again. You have witnessed people leave the game because a (mainly) faceless company with a goal of making money released pieces which went against character realities or were questionable, undercost, instant game-changers; we all have. Now imagine it being done at the hands of people who supposedly have Star Wars in their heart and the game in mind – the very people who should know better. Intent be blasteded, it’s the outcome that matters – and an outcome which alienates or divides, really just destroys. And that is what you seem to have lost sight of; it is not you against us. Sure, you might truly believe everyone is wrong and you are right – the simple fact that many in the consumer base feel (or even merely recognize, as is in the case of those of us posting here) something along the same line shows you are fighting an ill-conceived war which will accomplish nothing but needless loss for all. So go ahead, wage it if you want; but you might want to ask yourself what your desired outcome actually is. In the end, maybe this is the quote which should probably be remembered though Quote:You either understand that abstractions have to happen, and that super strong minis hurt the game, or you recognize that following the flavor too closely can break it. Remembering that in conjunction with the consequences a piece like Bastilla have created may go a long way to solidifying the game for the future – and that sums up what I have been saying all along quite nicely I believe. Now I just I wonder who said that... You make good points. Most of which I agree with. And I just want to make clear that never once did I feel I was any better then them . I went out of my way to not play Bastilla squads knowing it just ticked them off. I think though that the game is pretty balanced, and will continue to get even better as the designers work on different pieces that give us more options.. Good points though Neifi.
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Neifi wrote:And that is what you seem to have lost sight of; it is not you against us. Sure, you might truly believe everyone is wrong and you are right – the simple fact that many in the consumer base feel (or even merely recognize, as is in the case of those of us posting here) something along the same line shows you are fighting an ill-conceived war which will accomplish nothing but needless loss for all. So go ahead, wage it if you want; but you might want to ask yourself what your desired outcome actually is.
Some history. The player base has always been divided (casual vs competitive), and there have been some very big divides. I can think of one group in particular that is pretty much banned from this site. The group that are doing the Vsets already alienates a decent amount SWM players. That may be a source of why a few of us aren't too concerned about any potential alienation, considering no amount of broken pieces will split the game like some of those personalities already did. And remember, billiv is one voice in design. Some do view Bastilla was a bit of a mistake, others don't see a problem. I think there is valid criticism of Bastilla, whereas I don't agree on the powerlevel of the new Mace. That said, I am going to begin editing posts that are talking about posters, not the topic.
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I'm so sorry, qvos, that was actually more of a continuation of the post above it and wasn't specifically directed at you. I don't think that of you one single bit, I promise! You have my sincerest apologies for the confusion, as I should have been much clearer with some kind of indication. @Sithborg, thanks, and I apologize as clearly I am one it was for. I hope you realize it was not my intent. And yeah, I have kind of witnessed a tiny bit of the existing divide you are mentioning, although luckily haven't seen it that bad. Painful, ya know, as neither side of an internal war can possibly be better in the long run. Such is life... Anyway though, I guess I just fear it possibly getting worse - and its why I don't envy those in the position of making the V-Sets. Fun it may be, but what a delicate line to walk as well. (I'll stick to my customs and my limited group can all just laugh at me when I get something wrong!) Lastly, I agree on Mace. Powerful, yes; but with weaknesses and at a cost that is at least a bit self restrictive. One can also fairly quickly explain ways he is vulnerable if the person you are talking to is open-minded. (and definitely not a piece which needs to be cut from 200pt games - now 500 might make him more difficult though; not sure) I personally like it as he is a surmountable challenge without absolutely perfect play or such specific setups needed to win.
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Joined: 2/26/2009 Posts: 1,382 Location: Detroit, Mi
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Neifi wrote:I'm so sorry, qvos, that was actually more of a continuation of the post above it and wasn't specifically directed at you. I don't think that of you one single bit, I promise! You have my sincerest apologies for the confusion, as I should have been much clearer with some kind of indication. @Sithborg, thanks, and I apologize as clearly I am one it was for. I hope you realize it was not my intent. And yeah, I have kind of witnessed a tiny bit of the existing divide you are mentioning, although luckily haven't seen it that bad. Painful, ya know, as neither side of an internal war can possibly be better in the long run. Such is life... Anyway though, I guess I just fear it possibly getting worse - and its why I don't envy those in the position of making the V-Sets. Fun it may be, but what a delicate line to walk as well. (I'll stick to my customs and my limited group can all just laugh at me when I get something wrong!) Lastly, I agree on Mace. Powerful, yes; but with weaknesses and at a cost that is at least a bit self restrictive. One can also fairly quickly explain ways he is vulnerable if the person you are talking to is open-minded. (and definitely not a piece which needs to be cut from 200pt games - now 500 might make him more difficult though; not sure) I personally like it as he is a surmountable challenge without absolutely perfect play or such specific setups needed to win. No offense Taken. You make fair points. Actually, Its been a little slow on bloomilk it seems. A discussion like this is Great!!
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