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V set 6. (spoilers inside) Options
urbanjedi
Posted: Monday, April 8, 2013 9:38:49 AM
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Zekk
New Republic
Cost 31
HP 90
Def 18
Att 9
Dam 20

Unique, Melee, Twin, Pilot
Stealth
Synergy (+2/+2 when within 6 of an ally whose name contains Jaina)

FP
Force 4
Dark Temptation
Force Leap
Force Pull 2 (force 2; replace attacks, range 6, Move target large or smaller enemy adjacent to this character. Make an immediate attack against that enemy)
Lightsaber Sweep



Clone Trooper with Flamethrower
Republic
Cost 11
HP 20
Def 14
Att 0
Dam 10

Burning Attacks
Flamethrower 20

swinefeld
Posted: Monday, April 8, 2013 11:26:30 AM
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Location: Southern Illinois
Interesting.

Sweep and Twin. Like. Sneaky

That clone could cause a good bit of trouble in a number of different applications.
Looks like quite a bargain at 11 (or 10, or 9).

Are set numbers solid yet?
adamb0nd
Posted: Monday, April 8, 2013 11:40:04 AM
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No Bounty Hunter on Zekk?

FT Clone looks amazing. Tarpals is going to give them some mad damage output.
saber1
Posted: Monday, April 8, 2013 12:02:24 PM
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Zekk's stats are great. He has great range with FPull2 and available speed 8 from the KlatCap. Twin and Sweep are a great and rare combination I'm happy to see and DT gives him very good damage output.
Mando
Posted: Monday, April 8, 2013 12:08:18 PM
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adamb0nd wrote:
No Bounty Hunter on Zekk?

FT Clone looks amazing. Tarpals is going to give them some mad damage output.


The Clone trooper is indeed a nice piece. I don't think we'll see more than 2 used in a competitive tarpals squad however. I think the Gungan Artillerist still has an advantage over him, but he definitely is really good in certain situations. My favorite combo using him would be with Ki Adi Mundi, JM & Panaka & Tarpals, that way you can do a similar version of the Revan swap and follow it up with a double flamethrower all in the same turn.
urbanjedi
Posted: Monday, April 8, 2013 1:09:28 PM
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zekk 40/60

clone 13/60

swinefeld
Posted: Monday, April 8, 2013 2:44:23 PM
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urbanjedi wrote:
zekk 40/60

clone 13/60



Thank you!
leshippy
Posted: Friday, April 12, 2013 5:52:13 AM
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SHNN last night Fringe - Zygerrian Slaver
Darthbane53
Posted: Saturday, April 13, 2013 5:38:53 AM
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leshippy wrote:
SHNN last night Fringe - Zygerrian Slaver


ThumbsUp ThumbsUp ThumbsUp ThumbsUp ThumbsUp ThumbsUp ThumbsUp ThumbsUp ThumbsUp ThumbsUp

I feel like FINALLY some one has been reading the wants and wishes posts! No offence to you guys, but I think im probably the only one who posted such an obscure character, and if its anything like mine I will be pretty darn stoked. Weather it was my post that put him in the running or some one saw the cartoon and liked the idea to which ever designer made you. Thank you.
For those of you who think im just crazy I suggested these stats for him way back on the second post of wants and wishes at the end of December.

Zygerrian Slaver 22
Hit Points: 80
Defense: 18
Attack: 8
Damage: 20
Special Abilities
Pilot
Paralysis (A living enemy hit by this character's attack is considered activated this round; save 11)
Slaver (When this character defeats a living enemy that enemy joins this characters team with -5 defense -5 attack (minimum 0) and 10 hit points ; save 11. This save cannot be re-rolled)

"Slavery is the natural order of things. The weak deserve nothing more than to kneel before the strong, bound to our service." ―Queen Miraj Scintel
leshippy
Posted: Saturday, April 13, 2013 5:56:25 AM
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Glad you are happy about it.
markedman247
Posted: Saturday, April 13, 2013 8:05:34 AM
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I'm happy, too. I doubt they will be as powerful as DB53's version but they were part if a good story arc of CW and of the comics.
leshippy
Posted: Saturday, April 13, 2013 8:17:43 AM
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I can tell you we are in the process of powering them down a bit from what we originally thought.
markedman247
Posted: Saturday, April 13, 2013 8:27:07 AM
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leshippy wrote:
I can tell you we are in the process of powering them down a bit from what we originally thought.


A simple piece with Paralysis/Jolt, MR 2 and Lightwhip (Think Mistryl 2.0) would be sufficient with me. They were cool but not enough to warrant multiple SA's.
obsidian7788
Posted: Saturday, April 13, 2013 12:33:45 PM
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Id say restrict to adjacent or make it replace turn or replace attacks at ten damage.
dreadtech
Posted: Sunday, April 14, 2013 8:45:46 PM
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Updated to here.
Added characters given out so far, also added faction breakdown. which is subject to change

Anyone know set number for Zygerrian Slaver? For now put the Zygerrian at number 50.
swinefeld
Posted: Tuesday, April 16, 2013 6:56:39 AM
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Here's some info for you, Dread.

No Epics, 2 bounty hunters challenge pieces (since this set is a Gencon release)

http://www.swmgamers.com/forums/viewtopic.php?f=71&t=16169&p=163841#p163841
TheHutts
Posted: Tuesday, April 16, 2013 12:35:07 PM
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Location: The Hutt, New Zealand
swinefeld wrote:
Here's some info for you, Dread.

No Epics, 2 bounty hunters challenge pieces (since this set is a Gencon release)

http://www.swmgamers.com/forums/viewtopic.php?f=71&t=16169&p=163841#p163841


Is the Mini Set called Vehicles of War officially? I noticed it on that thread.

EDIT - oops, I noticed that it is discussed on the previous page of this thread, but that the first post hasn't been updated.
countrydude82487
Posted: Tuesday, April 16, 2013 8:11:20 PM
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Mando wrote:
adamb0nd wrote:
No Bounty Hunter on Zekk?

FT Clone looks amazing. Tarpals is going to give them some mad damage output.


The Clone trooper is indeed a nice piece. I don't think we'll see more than 2 used in a competitive tarpals squad however. I think the Gungan Artillerist still has an advantage over him, but he definitely is really good in certain situations. My favorite combo using him would be with Ki Adi Mundi, JM & Panaka & Tarpals, that way you can do a similar version of the Revan swap and follow it up with a double flamethrower all in the same turn.


actaully i think it will do pretty well with FLOBI and Rex in therre. And then throw in a Czerka Scientist for twin on it and you are doing pretty well.
adamb0nd
Posted: Wednesday, April 17, 2013 5:05:29 AM
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Posts: 2,302
countrydude82487 wrote:
Mando wrote:
adamb0nd wrote:
No Bounty Hunter on Zekk?

FT Clone looks amazing. Tarpals is going to give them some mad damage output.


The Clone trooper is indeed a nice piece. I don't think we'll see more than 2 used in a competitive tarpals squad however. I think the Gungan Artillerist still has an advantage over him, but he definitely is really good in certain situations. My favorite combo using him would be with Ki Adi Mundi, JM & Panaka & Tarpals, that way you can do a similar version of the Revan swap and follow it up with a double flamethrower all in the same turn.


actaully i think it will do pretty well with FLOBI and Rex in therre. And then throw in a Czerka Scientist for twin on it and you are doing pretty well.


4 attacks at +0 arent going to hit much. you're better off spending your points to get thim him in flame thrower range for maximum damage.
TheHutts
Posted: Thursday, April 18, 2013 7:04:06 PM
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Joined: 6/23/2010
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Location: The Hutt, New Zealand
Name spoiled on SHNN tonight - Chewbacca Galactic Hero! The first New Republic Chewbacca.
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