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Yes, Tim, 5 sets. PotAYto, PotAHto. urbanjedi wrote:but as soon as the Daala squads switch to more troopers and less commanders, don't they become much more vulnerable to strafe/gallop. I haven't really played much with Daala (or against her) but if she starts trying to include anti-strafe (LINs) in the base squad, then doesn't she become weaker against things that don't care about that? And if you aren't including some protection then strafe/gallop should just walk all over Daala, correct? Ideally (ie, on paper), yes: strafe/gallop should walk all over a Daala squad that has no protection against it. But we've already established that a single Lancer won't usually have enough activations to handle most Daala squads (especially not the ones that have no strafe protection and thus more troopers/activations). I've also commented that Yobuck might be decent, but he'll be weak vs almost everything else, and therefore not a good choice for a tourney unless you're expecting to see 90% Daala squads. As I said earlier, it's my opinion that a GGDAC Lancer (or 2) might be the best counter to Daala, but that's coming from me, who doesn't know the Lancer half as well as either you or Tim. All of this is just theory-crafting of course, but I'm just afraid that the strafe/gallop counters look strong vs Daala on paper, but that they don't have what it takes against a well-run Daala squad. I guess we'll have to see. As I've mentioned a few times, I really hope that we're over-reacting and that we don't actually have a restricted meta (the GOWK-Snowspeeder meta was ugly). But having played against several of the NZ guys before, I highly respect their skill and knowledge of the game. So if the NZ guys are saying that Daala is dominating over there, I'm expecting she probably will over here too.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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I've looked at the Daala squads and there a few options the mind. Granted, its not as many as I'd like, but at least they can beat it i think. The Daala squad that worries me the most is the one with the Elite Scouts. 50 hp with evade and stealth is just a pain to deal with, since they can do 50 dmg. Even deathshot squads can't deal that effectively with them as its just 50/50 at that point. So I think you really just have a couple of options:
1) Make a squad with high defense all around. The one weak point of the daala squads is that the troopers don't attack insanely high. If you can get your guys defense up high enough for them to need to roll 15's or higher it might put the advantage to your team.
2) build a squad that can strafe/gallop and 50 or more damage. Against the Elite scouts 40 dmg just isn't going to cut it. Its possible to get Yuuzhan Vong Hunters on Quednaks to do 50 dmg (master shaper + shaper + scarification + cunning attack). Or you could have a AniSTAP squad where you use the new Shmi Skywalker to sacrafice herself and give Anakin Sith Rage, where he can do 60 dmg total on his strafe run to each target.
I'm planning on testing these out in the next couple of months to see what works. If any of these counter squads can't compete with the rest of the meta, then we've go a problem, cause no one will play a silver bullet if it doesn't work against other squad types. We've had sooooo much strafe and gallop hate in all the V-sets (and understandably so, as they were a massive NPE and double lancer reigned as king of the meta for a long time imo) that I'm afraid that the strafe/gallop counters to Daala may be no as effective as I hope they are. Daala squads can still bring those pieces in and still have room for tons of troopers and Ozzel.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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TimmerB123 wrote:Five sets. The offending pieces happened in set six. And don't forget the Snowtrooper Officer, (also set 6). It's really the combo of the three that pushes it over the edge. Dr Daman has been doing very well with Raxus Primes, Needa, Piett, and GARY - no Snowtroopers. That Officer is really strong though. Weir never really got a lot of play in New Zealand (although he did make the final of the NZ Nationals in 2012), but we did see a lot of Mace around that time. Mace won two consecutive Majors around 2011-12 and saw a lot of play, but I don't think any of us found him excessive - Daala is feeling like a whole new level of dominance that we haven't seen before - she's winning more than 90% of her games that aren't against other Daala squads. Mando wrote:I've looked at the Daala squads and there a few options the mind. Granted, its not as many as I'd like, but at least they can beat it i think. The Daala squad that worries me the most is the one with the Elite Scouts. 50 hp with evade and stealth is just a pain to deal with, since they can do 50 dmg. Elite Scouts are good, but they just plain lose to the higher numbers swarms of Snow Troopers and Raxus Prime Troopers. Elite Scouts are arguably best at 100, since they don't need much support to be good, it seems pretty equal at 150 (Snow Troopers defeated Elite Scouts) in a very tight final, and the 4 pointers dominate at 200. I think high defense (eg Mace with GOWK in cover) could work against Raxus swarm, which I think max out at +13, but the Snow Troopers can get their attacks really high (up to +20 I think?). thereisnotry wrote:The Daala meta is not just a A-B-C meta...it's more complicated than that: A1-B1-A2-C1-B2-A3, etc. I love the complexity of it all...I just wish there was a broader range of options involved in that complexity. I think this is on the money. There might be things that can deal with Daala OK, but overall I think it's going to result in less viable squad types than there were previously.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/20/2010 Posts: 172
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I want to go ahead and say that we should not just be blaming the designers for what happened with daala. They have been asking for more playtesting and stuff for a long time, so I wonder what happened here? I wonder how this made it through playtesting without the slightest idea that hey, this could be to good. All I can say is seems like a lack of proper playtesting to me. so let's all share some of this blame, I mean it is a community game designers are trying to do their part in keeping the game alive, but without playtesters some things like this can get through the cracks.
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Joined: 5/26/2009 Posts: 8,428
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TheHutts wrote:TimmerB123 wrote:Five sets. The offending pieces happened in set six. And don't forget the Snowtrooper Officer, (also set 6). It's really the combo of the three that pushes it over the edge. Dr Daman has been doing very well with Raxus Primes, Needa, Piett, and GARY - no Snowtroopers. That Officer is really strong though. Dropping the Snowtrooper Officer isn't sufficient, clearly. Drop Daala? Without her, I see this as a Tier 1 build, but I'm not sure it's still broken. What do you think? The number of troopers and damage output is still impressive (10 troopers and ~600 damage per round possible. Damage output is knocked down a peg, range is reduced (but still impressive with Zygerrians), and without Daala's Rapport, you lose at least 2 troopers. Raxus Primes arguably aren't Tier 1 without Daala because their attack maxes out at +9 (+13 with Needa) and damage at 20 (30 for one of them if you can somehow fit in a Stormtrooper Commander). Nice for a deep strike option on something weak, but not fear-inducing. --No Daala Snowtroopers-- 32 Thrawn (Mitth'raw'nuruodo) 27 Lobot 16 Admiral Gilad Pellaeon 16 Grand Admiral Rulf Yage 14 Snowtrooper Commander 13 Czerka Scientist 12 Snowtrooper Officer 8 Mas Amedda 8 Zygerrian Slaver 5 Raxus Prime Trooper 45 Snowtrooper x9 3 Ugnaught Demolitionist Preferred Reinforcements: (Lobot) 8 Zygerrian Slaver (Lobot) 6 Rodian Brute x2 (Lobot) 6 Ugnaught Demolitionist x2 (199pts. 25 activations) Drop Zygerrians? Weeks put this up a long time ago. With the Vset 7 strafe counters, I think it could dominate even without Zygerrians. 90 damage Snowtroopers. Drop a Czerka for a LIN for some protection. --Dalaa's Snow Patrol-- 27 Admiral Daala 20 Admiral Piett 16 Admiral Gilad Pellaeon 16 Grand Admiral Rulf Yage 26 Czerka Scientist x2 13 Snowtrooper Commander 11 Snowtrooper Officer 8 Mas Amedda 8 R7 Astromech Droid 48 Snowtrooper x12 6 Ugnaught Demolitionist x2 (195pts. 24 activations)
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Personal whining.
I finally took the time to focus on a particular build and even practice with it. I guess I stumbled onto something good, but looks like it might be too good and now it might wind up being banned. Ugh. Possibly without even taking it to regionals, and I definitely won't be able to sneak up on anybody with it. Oh well.
Ok. Sorry. Carry on.
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Rank: Advanced Bloo Milk Member Groups: Member
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the only piece that needs banning, if any, is the Zygerian slaver.
Remove that and you don't have the incredible deep strikes without including thrawn.
I can see why the piece was made (helps uggies blow doors) but I don't think the whole impact was thought through.
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FlyingArrow wrote:Personal whining.
I finally took the time to focus on a particular build and even practice with it. I guess I stumbled onto something good, but looks like it might be too good and now it might wind up being banned. Ugh. Possibly without even taking it to regionals, and I definitely won't be able to sneak up on anybody with it. Oh well.
stumbling onto something good is different from being slapped in the face with awesome synergy. If it wasn't so blatant you might be the only one. The fact that you arn't tells us something. It won't be banned before regionals. Regionals is the post-playtest playtest.
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fingersandteeth wrote:the only piece that needs banning, if any, is the Zygerian slaver.
Remove that and you don't have the incredible deep strikes without including thrawn.
I can see why the piece was made (helps uggies blow doors) but I don't think the whole impact was thought through.
Also, the Zygerrian could potentially be just as bad in a Tarpals/Naboo squad. Now those Troopers have 30 square charging fire.
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any squad where you need cheap pieces to move the zyg makes better.
Whether that's swap, trooper or bombs.
Movement breakers are some of the most powerful mechanics of the game.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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FlyingArrow wrote:fingersandteeth wrote:the only piece that needs banning, if any, is the Zygerian slaver.
Remove that and you don't have the incredible deep strikes without including thrawn.
I can see why the piece was made (helps uggies blow doors) but I don't think the whole impact was thought through.
Also, the Zygerrian could potentially be just as bad in a Tarpals/Naboo squad. Now those Troopers have 30 square charging fire. I've been playing around with Tarpals/Zygerrians/Bespins recently, and I've done pretty well, even against Yobuck. Now, I'm sure Naboo Troopers are more efficient than Bespin Security Guards. I feel the Zygerrian would have been fine if it were limited to Fringe characters. That way it's still helpful, but not completely broken.
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Without a doubt Zygerrians are the issue. Daala is key, but I don't think broken in her own. She probably shouldn't have rapport, especially not with the stackable rapport from the Snowtrooper officer.
I play tested Daala and she originally gave out furious assault. How insane would that have been! We argued to get that reduced to just charging.
Now keep in mind this was without EITHER the Snowtrooper officer or the Zygerrian Slaver. (Those pieces were not finalized yet.). I didn't think Daala was broken without those two pieces. I still stand by that.
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TimmerB123 wrote:Without a doubt Zygerrians are the issue. Daala is key, but I don't think broken in her own. She probably shouldn't have rapport, especially not with the stackable rapport from the Snowtrooper officer.
I play tested Daala and she originally gave out furious assault. How insane would that have been! We argued to get that reduced to just charging.
Now keep in mind this was without EITHER the Snowtrooper officer or the Zygerrian Slaver. (Those pieces were not finalized yet.). I didn't think Daala was broken without those two pieces. I still stand by that. I agree with this, I don't think Daala is broken, the Zygerrians are the real problem (though I agree that her Rapport doesn't help.) The Zygerrians are a great idea for helping Fringe Tech...but creating these super deep strikes is a problem in my opinion. Jeez Furious+Prideful+Accurate from Veers...that would have been the worst thing ever. And I was about to say something similar, playtesters may not have been given all 3 pieces to playtest together. I think it is the combination that is the problem, alone they may not seem like a problem. When I've playtested in the past I haven't been given all the pieces in a requested faction and I usually wasn't given Fringe Tech to test out.
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Darth O wrote:I feel the Zygerrian would have been fine if it were limited to Fringe characters. That way it's still helpful, but not completely broken. Maybe this is the answer then. A simple one-word errata (a "Fringe" ally) could solve all the problems. It would be nice if that were the entire needed solution. I'm not sure Daala will be fine as is without the Zygerrian, but I do agree that the squad's massive range is the primary problem. The most important thing is to errata/ban the Zygerrian (I think the "Fringe" errata will do the trick). The second problem is the stacking Rapport; we already had this problem with Amidala/Panaka for the Naboo, and having it again with the half-price Snowtroopers is frustrating. The third problem is how 4pt pieces are doing up to +20 for 50 in a fairly basic build; I do think that the "+10" of Charging Fire +10 is a problem. She's already worth it with Prideful (ignores Disruptive/ABM) and Charging...she doesn't need to be giving the extra damage on top of that. If the above changes happen then her Reserves ability won't really be a problem. IMHO, that is the order of importance for potentially adjusting Daala; first things first.
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TimmerB123 wrote:Without a doubt Zygerrians are the issue. Daala is key, but I don't think broken in her own. She probably shouldn't have rapport, especially not with the stackable rapport from the Snowtrooper officer.
I play tested Daala and she originally gave out furious assault. How insane would that have been! We argued to get that reduced to just charging.
Now keep in mind this was without EITHER the Snowtrooper officer or the Zygerrian Slaver. (Those pieces were not finalized yet.). I didn't think Daala was broken without those two pieces. I still stand by that. Zygerrians might be an issue, but I think even Weeks' version above without a Zygerrian would still be dominant. With Daala/Piett/GARY but not the Snowtrooper Officer, Snowtroopers could still get +20 attack and 70 dmg with a Czerka. However, the Stormtrooper Officer makes it far easier to maintain the Squad Attack bonus and adds 50% more troopers to the mix (dropping the cost from 6 to 4). Plus boosts the damage to 90 per trooper. The weaknesses are Bastila and Strafe, of course, but Vset7 brings the strafe counters and you can (probably) wait out Bastila. Running 24 (or 36 or 48) is amazing, but running 12 is already pretty great. Raxus Primes without Daala won't break anything even with Zygerrians. I don't even think they'd be tier 1. They can run wherever they want, but they aren't going to hit high-def pieces without Daala and their damage is cut in half. They can get Cunning/Opp and Needa's reroll, but that maxes out at +9/20dmg (+13 on the reroll). An annoyance in the backfield for sure, but with all the commanders required to boost them it's not game breaking. So... Daala + Zygerrian + Snowtrooper Officer = potentially broken Daala + Zygerrian (Raxus Primes) = potentially broken Daala + Snowtrooper Officer = potentially broken Snowtrooper Officer + Zygerrian = Not sure. Take a look at one attempt. http://www.bloomilk.com/Squad/137780/no-daala-snowtroopersDaala alone = not broken Zygerrian +Raxus Prime (no Daala) = not broken Snowtrooper Officer alone = I don't think he'd be an issue by himself Another issue, of course, is that the biggest natural enemy is strafe and we just got some great counters to strafe (finally). So that just strengthens these builds. The Zygerrian may also be an issue in other builds (like swap or other swarms), so he may need a tweak or ban based on that. But in an Imperial trooper-centric build like the ones we are discussing here, the mobility doesn't matter that much if the attack/damage isn't high enough to make a difference. Daala gives +4/+20dmg. The Snowtrooper Officer effectively grants another +4/+10 (by making the Squad abilities work). (And together they nearly double the number of Snowtroopers.) Without one of those atk/dmg boosts, the Zygerrian isn't that threatening in these builds. It's almost like any 2 of the 3 cause a problem but they're all fine on their own.
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thereisnotry wrote:Darth O wrote:I feel the Zygerrian would have been fine if it were limited to Fringe characters. That way it's still helpful, but not completely broken. Maybe this is the answer then. A simple one-word errata (a "Fringe" ally) could solve all the problems. It would be nice if that were the entire needed solution. I'm not sure Daala will be fine as is without the Zygerrian, but I do agree that the squad's massive range is the primary problem. The most important thing is to errata/ban the Zygerrian (I think the "Fringe" errata will do the trick). The second problem is the stacking Rapport; we already had this problem with Amidala/Panaka for the Naboo, and having it again with the half-price Snowtroopers is frustrating. The third problem is how 4pt pieces are doing up to +20 for 50 in a fairly basic build; I do think that the "+10" of Charging Fire +10 is a problem. She's already worth it with Prideful (ignores Disruptive/ABM) and Charging...she doesn't need to be giving the extra damage on top of that. If the above changes happen then her Reserves ability won't really be a problem. IMHO, that is the order of importance for potentially adjusting Daala; first things first. I don't think the massive range is the primary problem. It's not as massive as the Lancer, they don't attack everyone along the way, and they only do as much damage as the Lancer, and at a lower attack. We lived with the Lancer for years. (Not that I liked it. And I'm glad to have the LIN and Buzz Droid to counter it. As mentioned earlier, the LIN also counters a deep strike Raxus Prime.) So it's not the range of the troopers. It's the disproportionate damage output per cost. 40 damage, multiplied with Flim or an officer, from a 4 point piece is excessive. Even if you don't charge in to attack, 90 damage from 4 point Snowtroopers is excessive (see Weeks' 0-Zygerrian build). Dropping the +10 on Charging Fire isn't enough... 80 damage is still excessive... even if you don't charge in.
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Wihtout the Zygs you have a different version of Naboo squads. Its more numerous with higher output but there are no deathshots, no evade and very little twin.
When you can predict the 12 square movement these pieces have you can pick them off using stealth or mobile and get ahead forcing the Imperial player to play more aggressively, kind of like the Naboo play but with differences. You are hoping that the opponent leaves something hanging.
With the Zygs all bets are off because the range is now 24 and its much much harder to hide from and the imperial player can just trade the 4 pointer for something more expensive and turn the tables. Once ahead the imperial player forces the opponent into the meat grinder.
I'm convinced the Zyg is the issue, even with all the strafe hate. Yobuck doesn't really fear the LINs that much especially if he can gallop away 5-6 troopers on his way taking 40 dmg, but with a mid round 24 range strike to take out the republics swap fodder or R2 the Dalaa squad has answers for what would be (should be) the troopers squad Achilles heel.
Best fix other than outright banning it is the "fringe" fix. That keeps brutes and uggies being used which makes for some silly swap shennanigans 1st round but it prevents troopers and pilots from getting it which is currently the big issue.
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FlyingArrow wrote:
I don't think the massive range is the primary problem. It's not as massive as the Lancer, they don't attack everyone along the way, and they only do as much damage as the Lancer, and at a lower attack. We lived with the Lancer for years. (Not that I liked it. And I'm glad to have the LIN and Buzz Droid to counter it. As mentioned earlier, the LIN also counters a deep strike Raxus Prime.)
So it's not the range of the troopers. It's the disproportionate damage output per cost. 40 damage, multiplied with Flim or an officer, from a 4 point piece is excessive. Even if you don't charge in to attack, 90 damage from 4 point Snowtroopers is excessive (see Weeks' 0-Zygerrian build). Dropping the +10 on Charging Fire isn't enough... 80 damage is still excessive... even if you don't charge in.
While damage is an issue, the range is what IMO is the problem. Yes they troopers shouldn't be doing 40 dmg but twin is harder to set up when its a czerka and there is a very obvious target when a squad relies on one. Without the range of the Zygs, you just don't give the imps shots. You have no choice but to take it with the Zygs cos you can't get away from them.
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Does changing it to Fringe just move the problem to Talon Karrde? What are his best builds with Zygerrians?
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Maybe errata'ing the Zygerrian would be enough. Other NZers should correct me if I'm wrong, but I think that the build we're most concerned about in NZ is Dr Daman's with 15 Raxus Prime Troopers, Daala, Piett, GARY, Needa, Mas Amedda, two Zygerrians, Stormtrooper on Repulsor, and Flim. That's mainly about the deep strike. Without the extra range, I think the Snow Trooper swarms would still be among the premier squads with all the damage output they can get, and dropping Rapport would be ideal to address that, but counters like strafe, death shots, and Yobuck would be much more effective without the Troopers having a big movement breaker. FlyingArrow wrote:Does changing it to Fringe just move the problem to Talon Karrde? What are his best builds with Zygerrians? Talon squads can't really stack damage the way Imperials can, and don't have Mas Amedda. eg Jabba Crime Lord is range 6. I guess you could get a 10 damage piece up to 30 with Talon's CE and a Chiss Captain, but it wouldn't be game breaking. Most Talon squads I've seen revolve around mid-cost pieces, and I don't think anything with the Zygerrian will be stronger than Embo. I think the Zygerrian would mostly be used to push Ugnaughts further to blow a door, or to push Rodians out to swap.
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