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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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could the zyg stay anyone if it was only speed instead of double speed?
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Rank: Advanced Bloo Milk Member Groups: Member
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IMO, no.
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fingersandteeth wrote:IMO, no. +1
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Joined: 6/20/2010 Posts: 172
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TimmerB123 wrote:droidadmiral wrote:TimmerB123 wrote:fingersandteeth wrote:If I may be so bold I would suggest these changes. I think the Kurb the issues simply by making small one word erratum to 3 separate pieces. I think it maintains the intent and playability of the pieces without completely banning them and also allows them to be competitive.
1. Admiral Dalaa gives out charging fire (drop the +10). She already boosts dmg via prideful, no reason she should do it twice. Prideful is indisruptable and board wide. It's enough.
2. Snowtrooper commander - rapport 2 reduced to rapport 1. It always seemed excessive, especially when daala also has rapport. 5 point snows are still a steal.
3. Slave driver - this only affects living non-unique fringe. Uggies and brutes were the intended target with focus away from bombs so make it fringe. It's too late to put the dmg back on and anyway that opens up vong gran bombs so it best left off. The zyg is still a game breaker, swap squads can still use them for extended reach which most likely helps the tempo control swappers most (imps).
With these changes I believe Dalaa will still be tough and possibly still t1 but the output is curbed and the movement is toned down. The most attractive part of these errata is the small changes needed to implement.
TimmerB123 wrote:I don not think a Ban is a way to go.
At this point I am leaning towards Errata.
1. Slave Driver only moves fringe pieces 2. Daala's CE gives Charging Fire (not +10) 3. Daala loses Rapport
These are the three I would suggest.
I believe these changes would not completely neuter Daala squads, but reign them in just enough. You'd still see them played, but they'd not be so meta-warping.
For gameplay #1 also takes out Poggle Bomb and Naboo Trooper abuse, which are nice side effects in my opinion. It feels like swap fodder extension becomes the next main use for it, but that is not as problematic as Imp troopers, Naboo troopers or poggle bombs. #2 takes away a bit of power which wasn't necessary in the first place. #3 will cut most squads activations by a couple, which seems totally reasonable.
Those changes make sense not only for gameplay purposes, but in universe as well. The thought of a Zygerrian whipping an Imperial Trooper to do it's bidding is ridiculous. Some random cheap fringe piece? Sure, now that's a bit more believable. And to my memory Daala had some fanatical followers, but not a sweeping rapport with all non-uniques. She may make them run faster, but not hit harder.
Great minds think alike. We were typing at the same time. Well, while this sounds great, I think that a ban would be easier and the better way to go. It just cuts out all the problems an errata places for new players, people getting back into the game, and it is easier for people at tournaments to not have to remember what switches have been made. You are also talking about problems with rapport and the squad builder a lot of work goes into all this, a ban is simply like a one sentence fix.... Daala is banned. :) Which is worse? - Going to a tournament with a Daala squad and finding out it works slightly different than you thought and you might have to tweak it, or going to a tournament with a Daala squad and finding out you can't play it. At all. I'm anti-ban in general. Errata will suffice in this case in my opinion. I think it's good to have a non-thrawn imperial squad in the meta. I just don't think it should be completely warping the entire meta. Scale it back so it's just "really good", and let it stay. I don't know if i show up only to find that my squad was nuetered i would most likely rather just use a different squad all together.
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urbanjedi wrote:could the zyg stay anyone if it was only speed instead of double speed? I think it depends on what else is done with the power level of the Imperial troops. At +9/20dmg (i.e. before Needa/Daala), I think the Raxus Prime could have the current Zygerrian range (double speed) and it would be okay. If Daala's CE drops to Charging from Charging+10, then the Raxus Prime can still do +17/30dmg with Daala/Needa. (Or even still do the 40dmg with a Stormtrooper Commander.) How much range is too much for that? With speed instead of double speed on the Zygerrian, it maxes out at 30 squares per round but you pay dearly for it, spend 4 activations to get there, and lose a chance at an extra attack (Zyg x2, Flim, Charge). On one hand, I don't think the deep strikes are the most powerful part of the squad. (At least the snowtrooper versions I've run.) On the other hand, I do think it's one of the more fun parts of the squad. Probably safer to just switch to fringe, though. The Zygerrian could be just as broken with other factions.
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FlyingArrow wrote:[quote=urbanjedi]Probably safer to just switch to fringe, though. The Zygerrian could be just as broken with other factions. This is correct. Example: Naboo Troopers will use the Zyg at the end or middle of a round to run a Trooper adjacent to a group of enemy figs, and just park it there. Those figs will then face the prospect of heavy damage (with no cover) unless they stand still and make no attacks: 60 dmg AoOs if they move away or 70dmg from Deathshots if they shoot the piece. And the Naboo player can do that every round with the Zygerrian. The range for that used to be 12...it becomes 24 with the Zygerrian, which is over the top.
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I guess the only counter to this right now is ABM or Disruptive? And with Daala, since imps have access to counter CE cancellation, there is no counter?
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Joined: 4/4/2008 Posts: 1,441
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Its good to consider lots of suggestions. Its bad to overreact and expect an answer both quickly and one that solves every problem at once. I would be very much against 3 errata's at once.
And I'm curious, I still don't see any build that will handle Kybuck in anyway without serious mistakes being made by the player.
This may just be a momentary local meta issue. Daala beats X, Kybuck beats Daala, X beats Kybuck, etc.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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I do agree that Yobuck is one of the the things that has the best chance of handling the different Daala builds - maybe something with Elite Scout Troopers could do it, but in return they will struggle against the high activation Snow Trooper and Raxus squads which I think are much stronger overall.
I just think that if we previously had 20 or 40 or however many viable squads, suddenly having a squad that only 2-3 other "normal" squads can handle reliably, and which can clownstomp a bunch of other previously viable squads, is unhealthy. I think the combination of a lot of movement and a lot of damage puts it in a different league than most of the other squads that we've been used to seeing, and is going to lead to the kind of power creep we haven't seen in the v-sets. And apart from you at GenCon in 2012, I don't think many other people have had much success with Yobuck in the last couple of years. But it'd be good to see more results from FrostyCon and HamilCon before we get too carried away.
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thereisnotry wrote:FlyingArrow wrote:[quote=urbanjedi]Probably safer to just switch to fringe, though. The Zygerrian could be just as broken with other factions. This is correct. Example: Naboo Troopers will use the Zyg at the end or middle of a round to run a Trooper adjacent to a group of enemy figs, and just park it there. Those figs will then face the prospect of heavy damage (with no cover) unless they stand still and make no attacks: 60 dmg AoOs if they move away or 70dmg from Deathshots if they shoot the piece. And the Naboo player can do that every round with the Zygerrian. The range for that used to be 12...it becomes 24 with the Zygerrian, which is over the top. Actually if it was just speed, it would be a range of 18. Also I remember now why the charging assault +10 was used instead of just charging fire. The fact that for the charging assault you have to end adjacent. With charging fire you can just run 12 and shoot, so it is in a sense much more powerful.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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urbanjedi wrote:thereisnotry wrote:FlyingArrow wrote:[quote=urbanjedi]Probably safer to just switch to fringe, though. The Zygerrian could be just as broken with other factions. This is correct. Example: Naboo Troopers will use the Zyg at the end or middle of a round to run a Trooper adjacent to a group of enemy figs, and just park it there. Those figs will then face the prospect of heavy damage (with no cover) unless they stand still and make no attacks: 60 dmg AoOs if they move away or 70dmg from Deathshots if they shoot the piece. And the Naboo player can do that every round with the Zygerrian. The range for that used to be 12...it becomes 24 with the Zygerrian, which is over the top. Actually if it was just speed, it would be a range of 18. Also I remember now why the charging assault +10 was used instead of just charging fire. The fact that for the charging assault you have to end adjacent. With charging fire you can just run 12 and shoot, so it is in a sense much more powerful. Except this is charging fire +10. They still get to shoot, they don't have to be adjacent, but they get +10 on top of it. The ability didn't exist before set 6. I remember when PTing Daala and she gave furious assault, we all agreed it was too much. I suggested that they could use that same mechanic but only attack ADJACENT enemies. Once again - keep in mind this was a PT WITHOUT the Zygerrian OR the Snow Trooper Officer
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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I was trying to build a squad today to see if it can counter the deep strike Daala squad and here's what I came up with (its an improved varriation of my old deep strike anakin on STAP squad)
--Enraged AniSTAP-- 35 Anakin Skywalker on STAP 34 Ki-Adi-Mundi, Jedi Master 24 Qui-Gon Jinn, Jedi Trainer 23 Captain Panaka 23 Padme Amidala, Senator 18 Klatooinian Captain 12 Shmi Skywalker 9 R2-D2, Astromech Droid 8 Mas Amedda 5 Spaarti Clone Trooper Demolitionist 9 Ugnaught Demolitionist x3
(200pts. 13 activations)
Effectively you can get a range of 44 squares to get anakin acrros the board. Use Shmi to get into gambit/swap her/keep doors open. She serves as a nice protection to Anakin and once she dies gives Anakin Sith Rage.
The 44 squares comes from a little bit of set up. 1) R2 tows Ki-Adi up the turn previous. Next turn Ki Adi uses his CE to activate Panaka, then panaka swaps Ki Adi for Anakin and then Anakin strafes with speed 8 and can spend 2 FP for move 2 extra and Sith Rage. If you wanted to do it all without R2 towing (aka doing the deep stike in 1 turn) you have a range of 32. Do you think this might do the trick against Daala?
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Rank: Advanced Bloo Milk Member Groups: Member
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That's a nice squad Mando but its one trick and Ani can get smoked pretty quickly by only 2 Snows.
Its the kind of squad that *might* perform well against Daala but loses to almost everything else.
Its the problem when a meta becomes restrictive, you start looking at all these t2 squads that might help against the new big evil but when it comes down to it, they are still T2 squads.
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billiv15 wrote:Its good to consider lots of suggestions. Its bad to overreact and expect an answer both quickly and one that solves every problem at once. I would be very much against 3 errata's at once.
Well said. I think everything at this point is just brainstorming. We'll all be interested to see how the next two tournaments go. Maybe we'll all just find out that Daala is average and Dr Daman is amazing if no one else can win with her. Quote: And I'm curious, I still don't see any build that will handle Kybuck in anyway without serious mistakes being made by the player.
This may just be a momentary local meta issue. Daala beats X, Kybuck beats Daala, X beats Kybuck, etc.
The problem is that X includes a large number of otherwise Tier 1 squads. Some advantages over some Daala versions: * Certain Lancer squads * Yobuck * Thon Song * Uber-high defense (GOWK/Mace) Can compete, but advantage Daala: * Nom Bombs * Death Shots * Blaster Barrage/Furious Assault * Cloaked Mandos Daala dominates: * Low activation, big beatstick or tank squads * Traditional "multi-threat" squads with 3-5 threats in the 20-40 point range and 12-18 activations (captures a TON of squads)And the low-act tank squads just hit tier 1.
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I was curious so I dug this up. It is part of the playtest report on Daala. I was actually Daala's opponent in this playtest (I was playtesting the new Biggs). Keep in mind once again this was BEFORE the Zygerrian Slaver and Snowtrooper Officer were finalized, and when Daala gave out furious assault. This Daala squad is HORRIBLY un-optimized (even without the Zygerrian and the Snowtrooper Officer), but still won. With 4 regular stormtroopers.Daala. 27 GARY. 16 Ozzel. 11 Veers. 21 Piet. 20 Mas. 8 Moff Disra. 25 Film. 15 G. T. Clone 26 R7. 8 Stormy x4. 16* Bothan sabatour 7* TimmerB123 wrote: Daala - scarey as crap. Jake's squad was trying to capitalize on both prideful and her CE, and it just didn't do enough of either. I loved prideful, and Kudos to the design team to try and pry away reliance on Thrawn. It was a big hassle at the end having every little crappy imp commander actually be a threat. I think Prideful should stay. What I think MUST change is her CE. Yikes! It's waaaayyy too good in the faction that gives accurate shot to non uniques. Jake only had 4 storm troopers and I had to completely change my entire play style to deal with it, and he won due to it. I like the idea, but I think you might want to limit it to adjacent enemies only.
Obviously Furious Assault was swapped for a brand new ability Charging Fire +10 As far as I can tell, Daala was never playtested without giving Furious Assault. (At least there was no report posted) Ditto for her being playtested with a Zygerrian Slaver. The Zygerrian Slaver was only playtested with Poggle Bombs. The Snowtrooper Officer was only playtested once, and with neither Daala nor a Zygerrian It's an important lesson for a few reasons: A. It shows how important playtesting is to the process. We have seen a severe decline in the number of people wanting to playtest, as well as the number of good playtests. B. It shows how pieces with intense synergy must be designed in separate sets, or designed in tandem and playtested together. The Zygerrian Slaver wasn't changed from causing 10 damage at the end to simply moving double speed until April 8th. Before this it wasn't a very good option for stormtroopers. The last test with Daala was on March 17 (and that was with her giving out furious assault). There were significant changes to both Daala and the Zygerrian making them synergize like crazy, but they were never playtested together. The one and only playtest on the Snowtrooper Officer was after the last Daala test as well, and he was tested with Vader Agent of Evil and G.A.Thrawn. None of the 3 pieces in question were ever playtested with even one of the others, much less all 3 together. Now please don't misinterpret my post. My reason for posting all this is to show how important playtesting is, and hopefully raise interest for people being willing to put the time into doing it. Synergies are not always readily apparent instantly. Especially during the process when many things change along the way. I hope this inspires more people to volunteer to playtest in the future. It is very important to the vsets success
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Playtesting is a joke. I've been on the Committee since set 5. Was highly involved in playtesting on set 4. There is usually only about 3 guys trying to comb through the entire 60 plus set, because the rest of the guys on the committee are on the team only in name. I don't know what they are doing in reality. Maybe talking amongst themselves behind the scenes.
So 3 guys trying to comb the set, and then after tests, pieces get changed, reworked, retooled and testing starts all over again. Of course pieces fall through the cracks. There is just too much to play through.
If you want to cut down on pieces that get through, perhaps stop letting people design that shouldn't be designing. If that option is off the table, then offer an incentive to playtesters who go the extra mile. If that option is off the table, make smaller sets, if that option is off the table, well be prepared to reap the whirlwind when pieces fall through the cracks. Because it's going to happen.
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Set 8 will in fact be a smaller set.
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My opinion:
Snowtrooper Officer's Rapport dropped to 1. I'm sorry, a multipoint Rapport on a sub 10pt piece is just asking for trouble. I don't know why it was even considered a good idea in the first place. Why should Stormtroopers be so cheap? And remember, this is from someone who brought out Rapport -10.
Daala needs to lose Charging Fire +10. Normal Charging Fire is fine. Why should one, sub 30 pt commander grant a +4 Atk and +20 Dam boost.
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Honestly, the general product overall is fine. I imagine that there's enough of a framework with the 1000+ pieces we have already that a lot of pieces are quite straightforward to price/pitch correctly, It's just this piece, where it attempted to create a whole new squad type, bought a whole lot of underused old Imperial pieces back into play, and interacted in unexpected ways with other new pieces in the same set, that's really been a problem that we've found. Nothing else in the v-sets has been so extreme - I think a few things in the first couple of sets could have done with some minor adjustments - but this has been the one piece that we've found as extreme. And of course we're waiting to see if other people have the same experience with Daala.
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I still think the Zygerrian Slaver is the bigger issue. I do agree with dropping the +10 from charging and rapport (though I think it should be Daala that loses it. Same result to Snow Troopet Daala squads but a wider net and 1 less piece to change).
But neither of these will be enough if the Zygerrian is not changed.
Movement breakers are the single biggest key to our game. An 8point fringe non unique that has one was a really bad idea in the first place.
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