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We Need to Talk About Gen Con Options
FlyingArrow
Posted: Monday, August 15, 2016 7:38:56 AM
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For any constructed tournaments outside of the championships, it's probably better to advertise that you don't need to bring your own pieces. Have enough pre-constructed squads available, first-come first-served. People can bring their own squads if they want, but otherwise they can just use what's available. Anything that says you need to bring your own minis will automatically scare away a certain percentage.
TimmerB123
Posted: Monday, August 15, 2016 8:30:34 AM
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UrbanShmi wrote:
TimmerB123 wrote:
jak wrote:
AceAce wrote:
I think an event that incorporates no VSET pieces and like only sets Rebel Storm thru Revenge of the Sith would be nice. People that are intimidated by missing the VSETS could play pieces they are comfortable with and against pieces they know well.

Call it Vintage Star Wars Miniatures.


+1 kool idea


We tried it a few years back. Failed pretty bad.


We did it as part of the Jedi Challenge. It's possible it could work as a standalone. I think it's hard for people to know exactly what's legal for this type of limited format, though...I know it would be tricky for me.


The fact that it was part of the Jedi challenge actually increased attendance. They were all standalone events but some people wouldn't have played in all of them if there wasn't an overall combined score for all of the events.

Decreased number of constructed events might help overall though. Less options funnels more people into each event.
TimmerB123
Posted: Monday, August 15, 2016 8:41:39 AM
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FlyingArrow wrote:
For any constructed tournaments outside of the championships, it's probably better to advertise that you don't need to bring your own pieces. Have enough pre-constructed squads available, first-come first-served. People can bring their own squads if they want, but otherwise they can just use what's available. Anything that says you need to bring your own minis will automatically scare away a certain percentage.


Great idea.
TimmerB123
Posted: Monday, August 15, 2016 8:52:05 AM
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I also for one don't like "surprise" events. I don't like events that give me a random squad or map. Luck favors in too heavily for my taste. The thought of signing up for an event I don't really know much about is abhorrent to me. No way I'm committing my valuable GenCon time on unknowns like that.

A big problem we've had the last few years are events were people don't really know what it's all about beforehand.

Even judges didn't know the rules of some events, or how to run them. Not blaming the judges here, anyone volunteering to run event should be thanked. But we need to provide the resources for them to be successful.

We need to do a better job of putting out complete breakdowns and rules of events well in advance of GenCon. Having it all in one neat post is ideal.

Event A -
Short description
Event length (#rounds, time limit per round, expected full runtime)
(Link to full rules)
Add event start time at GenCon when finalized

Event B -
Short description
Event length (#rounds, time limit per round, expected full runtime)
(Link to full rules)
Add event start time at GenCon when finalized


Etc
kkj
Posted: Monday, August 15, 2016 11:50:55 AM
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As a non-competitive player reading this thread i would like to say a couple things. First off, i am NOT a competitive player, i have never attended any tournaments for this game and i don't really now anything about GenCon. But as has been mentionend before, new players are needed for this game to stay alive or at least existing players need to be kept playing the game for it to live on. As most of you probably know, i don't use V-Sets and mostly play casual. Whenever i play with someone its only my collection of the 10 factions that is available and only my maps, because i don't know any "SWM-players", i just got a few people to play the game with me.

So IF there is a need for new players (and it seems that this is definately the case, it's a almost-dead game mind you), you HAVE to make it appealing not only for hardcore tournament players but also for the casual players. Star Wars is a movie series after all and most people start playing Star Wars games because they want to relive the epic moments of the movies with miniatures. If you give them a selection of over a thousand different miniatures they are completely overwhelmed by the sheer amount of choices and options. It took a guy i recently got into the game already a lot of time to build a squad out of the 70 imperial figures i brought to our gaming-night.

I feel that the game in it's current status (with the V-Sets) is absolutely unaccessible for casual players and even hard for competive players to get into it. All the new cards mostly exist in digital form on a little hardly known website. (no offense here)

It's a point that i have been mentioning quite a few times now and that is, that the game as WOTC left it was just a bad game when it comes to strictly competitive play. A very bad game. I think we can all agree on that 30-40 "competitive" figures out of almost 1000 is not a good thing for game. IMO to create newer, better options is a way of fixing this problem that is only really helpful for players that already have a ton of experience with the game. Changing existing miniatures or rules would have altered "offical" and established material, but would have made the game much more accessible to new players. How is a new player supposed to know about which figures are considered good and which are bad without the experience of years of active play? How much fun is it to have to rely on other's experience or information to build you own squad because the amount of options is too high for you to handle?
As I see it, the community has chosen the solution WOTC established since the first sets, to just release new material to replace the old and only conduct errata when it's inevitable. That's the design of a collectibles game. Collectibles Games are made in such a way that you have to buy the new stuff in order to win games. But the game is dead. There's just a bunch of hardcore tournament players and VERY few casual players left on a little fan-created website. There is no need to continue it the way WOTC did, especially when there are already so many existing figures.
So to sum it up, my point it is that the game WOTC has left us with is just a really bad foundation to build upon with new sets. Pieces like General Rieekan or Whorm Loathesome need very complicated "fixes" so that they can't be abused with new figures and so on, you probably know what i'm talking about. With the solution of releasing new material to fix problems instead of directly fixing the figures that CAUSED the problems the game has lost its simplicitiy and thus makes for a much harder entry to the game. I can understand that this solution was easier for the existing players but it's also a lockout for any interested new players. That "V-Set-Solution" IS a solution but it does only keep the game alive for the already active players.
shmi15
Posted: Monday, August 15, 2016 12:00:45 PM
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The slow and steady decline is inevitable. Especially with as many V-Sets that continue to come out. I had at one point in my Minis career considered going to GenCon, but at this point I have no desire to. Cutting down on the events won't bring me to one. Making it cheaper won't bring me to one. A cash prize would intrigue me, but a $100 prize is hardly worth the 12 hour drive to stay at a hotel, buy food, and of course spending money on other games while I am there. Creating new events won't bring me.

The only thing that will make me consider GenCon with a game that is out dated, and ran by a community, is if the community is involved in more than just the play testing. I use to play test, and we had a group of 3 good players, who were innovated, dedicated, and very.... Very, out spoken.

My point is we would come across things via play test, express our concerns, and our concerns were met with " well have you played it against X yet." No we haven't.... But if 0 can only be beat by X, we have an issue. The classic Mace Windu was the first one to appear of this kind. We brought up severe concern about him, our points were not heard, instead we were told "experienced" players can beat him. Long story short, Mace wound up winning GenCon, beating all the squads the designers said WOULD beat him, and how did they respond to it? The very next set we saw an influx of Parry, Lightsaber Defense/Block, and other ways to "nullify: hits Crit damage. ( If you don't believe me, check how many pieces prior Critdu had those abilities, compared to the next 2 sets) That piece alone began my grudge against the design team.... My points were valid, they were obvious, but they fell on deaf ears because A. A designer really loved Mace Windu and wanted a BMF version B. No one liked the way I expressed my displeasure of him, so they either didn't care, or didn't want to listen.

That is part of the problem. Even if something is found in the community playtest, the designers STILL feel they are more knowledgeable than anyone else.Some pieces don't require playtesting, If I propose this concept

Vader COST 40
HP-160
A-15
D-22
Dam-20

Unique
Melee
Double Twin
Dark Armor
Doctrine of Fear
Shien Style Mastery

Force Powers Force 2
Renewal 1
Sith Rage 20
Lightsaber Defense
Force Choke 2



I can look at it and say, this with Thrawn is to good. We need to change somethings. That can be said about LOADS of pieces that I saw when I was playtesting. Wasting valuable time on pieces that require only a quick glance and some simple squad building is a MASSIVE turn off for me in the game.

Another massive turn off is the continual expression that the casual player is of no concern. More than anything, the casual player is the most important player in this game. The numbers at GenCon aren't getting better... Neither are Regionals... So why not focus more on the community? What do they enjoy mosy? Are we playing 200 point constructed because its what were comfortable with? Has anyone tried experimenting with different point totals now? Maybe restrictions on Non unique counts? Maybe we should design pieces based around a different format? I.E. Tile Wars? Or Commanders for the "Galactic Conquest" Battles that have become semi popular. Why aren't we experimenting with these options instead of expanding an area that is dying off rapidly.

Get the community more involved, bring the players together we have, instead of searching for the mythical new players that are not sustaining this game. Lets get back to the basics, and fix this issue of a good game going out


kkj
Posted: Monday, August 15, 2016 12:23:22 PM
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That's the problem with a community-managed game. FFG understood that most of the X-Wing players are casual player and do support this playstyle a lot, while this game is run and managed only by hardcore competitive players who limit themselfes to what is considered to be "meta". I don't see the point. 90 % of players don't play a star wars game because they want to win money or a price with it or because their ego wants to be the best player or whatever. I like to be challenged yes, but a fair game is more important for me than winning. If i would want to prove myself i would play a much more balanced and populuar game than SWM. As shmi15 said, bring the game back to it's basics, that's what the game is missing. Create a thread for casual play/scenario game reports. I always loved those. Try different approaches to fix problems instead of only the V-Sets approach. Create more different formats, for example just-one-unique or squads without specific figures like GOWK, Yobuck etc, ERA-play (!), lightside vs darkside, etc... Themed formats, that would be a great idea.
kkj
Posted: Monday, August 15, 2016 12:41:20 PM
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The common response to all these kind of criticism seems to be "But it was no different or even worse during the WOTC Era." Just because WOTC made really BAD decisions as the game evolved doesn't mean the community has to continue it the same way WOTC handled it. I mean the basic gamedesign was great and many figures were designed very well but there obviously have been serious costing-issues with some figures. To base a whole new generation of sets just upon those obvious mistakes is just a bad decision. No wonder the game is effectively dead. IMO too many of the veteran players have accepted the way this game is handled because WOTC did it the same way. How do you think most players react when OBVIOUS mistakes are not fixed but instead 90 % of their collection is rendered obsolete because the new powerlevel is now based upon those problem-pieces? They say the game sucks and play something different.
UrbanShmi
Posted: Monday, August 15, 2016 1:19:30 PM
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There are plenty of casual events at Gen Con. This thread is about raising awareness of our current situation and increasing attendance at all our events. Complaints about the Design Team, Balance Committee, or whatever other "group" someone thinks has "ruined the game"can easily devolve into unproductive sniping. I'd prefer this thread stay unlocked for at least a while.
FlyingArrow
Posted: Monday, August 15, 2016 1:44:27 PM
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kkj,

You do a pretty good job of describing the situation that WotC left us with. Around 900 pieces. Around 100 'good' pieces - not just Rieekan and Whorm but many other pieces are on the tier 1 level as well. But they left mostly not-good pieces. The choice was to set the Vset power level at the level of the 100 good pieces or at the level of the 800 not-good pieces (and banning or re-costing the 100 good ones). Banning or changing 100 pieces would have been a drastic change from the game WotC left us, and likely would have resulted in a faster exit of players than we've had, but if they weren't banned then Vsets at the lower power level would be pointless. The decision was to make the power level at the level of the 100 good pieces. There has been power creep through the Vsets, but the fact that Skybuck continues to compete is good evidence that the power creep is pretty minimal.

I'm sorry you aren't enjoying the Vsets. We do the best we can, but you can't please everyone. We do pay attention to the request threads - some would say too much (see jak's dislike for adamb0nd's requests).

If you aren't using the Vsets, you are playing the exact same game that WotC left. So the Vsets don't affect your game at all.

If you are using the Vsets, you get access to all of the Vsets and they become part of your collection. While many of the WotC pieces are just as irrelevant as WotC left them, overall a larger percentage of your collection is on par with each other due to the addition of the Vsets.

Two events in particular at GenCon are pretty much exactly what you were asking for. Minis Madness is pre-constructed 50-point squads (using just WotC pieces) facing off against each other. Players are trying to win, of course, but by its nature it's a casual tournament. Unfortunately, it won't be back due to limited number of players. Second, Star Wars Surprise consists of people playing different scenarios each round. Hopefully it will be back next year. Is that something you would play if you were at GenCon?
shmi15
Posted: Monday, August 15, 2016 1:53:04 PM
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But it is on topic.... The reason people are not going to Gencon has nothing to do with the prize support, the variety or lack of variety of games available.... People are not going because they either don't agree with the designs, or they don't like the way people treat them on these few websites that still carry the game.

I hate to be blunt, but if you can't see that attendance and community participation go hand in hand then you are part of the reason why GenCon attendance is down. You guys need to learn how to communicate with the casual player, instead of telling us every time that our concerns are invalid (which is going on right now) You guys asked the question "How do we get GenCon attendance up." The answer starts within the community, with simple things, asking what would it take to bring people back out. All these people who have been dormant but still read these forums, what would it take for those guys to get back into it.

I'm not bashing any designs, or taking shots at anyone, I'm just being real with the reality of what happens, and the repercussions of it all.
FlyingArrow
Posted: Monday, August 15, 2016 2:01:43 PM
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Minis Madness is pre-constructed 50-point squads (using just WotC pieces) facing off against each other. Players are trying to win, of course, but by its nature it's a casual tournament. Unfortunately, it won't be back due to limited number of players. Second, Star Wars Surprise consists of people playing different scenarios each round. Hopefully it will be back next year. Is that something you would play if you were at GenCon?

What sort of events would you play?
UrbanShmi
Posted: Monday, August 15, 2016 2:06:38 PM
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shmi15 wrote:
But it is on topic.... The reason people are not going to Gencon has nothing to do with the prize support, the variety or lack of variety of games available.... People are not going because they either don't agree with the designs, or they don't like the way people treat them on these few websites that still carry the game.

I hate to be blunt, but if you can't see that attendance and community participation go hand in hand then you are part of the reason why GenCon attendance is down. You guys need to learn how to communicate with the casual player, instead of telling us every time that our concerns are invalid (which is going on right now) You guys asked the question "How do we get GenCon attendance up." The answer starts within the community, with simple things, asking what would it take to bring people back out. All these people who have been dormant but still read these forums, what would it take for those guys to get back into it.

I'm not bashing any designs, or taking shots at anyone, I'm just being real with the reality of what happens, and the repercussions of it all.


I do understand that. But you yourself said that you wouldn't travel to Gen Con to play games in minis events that weren't exactly the kind of events you want to play in. That's fine, but it means that you and your group probably aren't the audience for this thread. The competitive game as it stands now is not going to change to accommodate your preferences. That change might make "most people" you know happy, but it would leave out "most people" who post on Bloomilk, build squads, and play in competitive events. There will be tweaks, as there always are, but a wholesale overhaul of the type you seem to be advocating? Not going to happen. If any of the people who attended Gen Con, even those who attended Gen Con and didn't attend our events, were saying what you're saying, these posts might be on topic. As it is, they're potentially inviting the type of rancor and blaming I'd really rather avoid in this thread.
shmi15
Posted: Monday, August 15, 2016 2:29:06 PM
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There is no blaming, other than lack of observation from the competitive people. And I was in no way calling for an"overhaul", that my friend, was pulled from your mind, not my mouth. What I am suggesting, is maybe creating pieces that are not meant for competitive play, but for a different type of play.

You keep wanting to save the competitive tier 1 format... Why? If more people would play a casual game (fun fact, more people would play this if it were more casual and not as competitive, see list of people not playing competitive but still playing casual as my data) than they will the competitive, why try and shove it down everyone's throats?


" That change might make "most people" you know happy, but it would leave out "most people" who post on Bloomilk, build squads, and play in competitive events."

And comments like this are exactly what WE are talking about when we say you guys segregate US from YOU. But, if you don't care to try and work out a solution other than, " we the competition" than again, more people will fall away and leave this wonderful game behind.
FlyingArrow
Posted: Monday, August 15, 2016 3:22:56 PM
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Shmi15,

Minis Madness is pre-constructed 50-point squads (using just WotC pieces) facing off against each other. Players are trying to win, of course, but by its nature it's a casual tournament. Unfortunately, it won't be back due to limited number of players. Second, Star Wars Surprise consists of people playing different scenarios each round. Hopefully it will be back next year. Is that something you would play if you were at GenCon?

What sort of events would you play?
shmi15
Posted: Monday, August 15, 2016 3:43:10 PM
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At this moment in time, I would not compete in any of those events. Not because I don't think I would enjoy them ( Preconstructed 50/100 point sounds interesting) but because I wouldn't want to support a game I don't believe in, especially a community game that's focus is only a portion of the community.

I'm not trying to pick fights with anyone, or be difficult, I'm just being honest. Why would I want to go to 1 event a year, if the rest of the year I'm either ignored or not counted for because I don't play competitive?
buttcabbge
Posted: Monday, August 15, 2016 4:00:01 PM
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shmi15 wrote:
But it is on topic.... The reason people are not going to Gencon has nothing to do with the prize support, the variety or lack of variety of games available.... People are not going because they either don't agree with the designs, or they don't like the way people treat them on these few websites that still carry the game.

I hate to be blunt, but if you can't see that attendance and community participation go hand in hand then you are part of the reason why GenCon attendance is down. You guys need to learn how to communicate with the casual player, instead of telling us every time that our concerns are invalid (which is going on right now) You guys asked the question "How do we get GenCon attendance up." The answer starts within the community, with simple things, asking what would it take to bring people back out. All these people who have been dormant but still read these forums, what would it take for those guys to get back into it.

I'm not bashing any designs, or taking shots at anyone, I'm just being real with the reality of what happens, and the repercussions of it all.


As someone who missed Gencon for four straight years, my reasons not to go had nothing to do with my feelings about the community (which I've always really enjoyed, and have missed seeing) and more to do with a couple years when my finances didn't allow me to go and then a couple years when my work schedule didn't allow it. I would have loved to have been there any of those years.

What I'm driving at is that there's not one reason for attendance to drop. I ran into some of the Atlanta guys at one of the food trucks (who I gather did not play much if any SWM this year) and it sounded like their reason for declining interest is not that the games being run are too competitive, but that because of numbers of players falling off the game isn't competitive enough, and perhaps also just that their interest has drifted to other games. Please note here that I'm just paraphrasing my memory of what they said, and if I mischaracterized something, I apologize.

So look, it's going to be a challenge, when some people think the top level game is too competitive and others think it is not competitive enough. I do think one question worth considering: how many games that have been out of print for six years have championship tournaments with double-digit attendance at Gencon? I'm sure there are a few, but not a ton--that there is still interest in the game is a sign of success, even if it would be great for the overall numbers to be higher.
FlyingArrow
Posted: Monday, August 15, 2016 5:23:19 PM
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shmi15 wrote:
At this moment in time, I would not compete in any of those events. Not because I don't think I would enjoy them ( Preconstructed 50/100 point sounds interesting) but because I wouldn't want to support a game I don't believe in, especially a community game that's focus is only a portion of the community.

I'm not trying to pick fights with anyone, or be difficult, I'm just being honest. Why would I want to go to 1 event a year, if the rest of the year I'm either ignored or not counted for because I don't play competitive?


I designed on set 11. Nearly half the set is what I would call 'casual' pieces. They are pieces that were intentionally aimed at Tier 1.5/2 and not Tier 1, usually without regard to the state of the Tier 1 competitive game. They are still stronger than many of the WotC pieces because many WotC pieces were frankly Tier 4 or 5. We didn't (and don't plan to) aim at Tier 3 or lower because those pieces just wouldn't be played, so what's the point? These casual pieces can generally be played in a tournament, but aren't likely to be part of a tourney-winner and weren't designed to be so. Some of them may end up surprising and being part of a winning squad, but that's fine, too. Part of the fun is when someone can take a piece that everyone thinks is subpar and make something good out of it. I loved doing it with Juggernaut/Squib Trader last year, and Trevor loved doing it with Hansickle this year. If anyone can do something similar with the Beast-Lord, I'll be shocked and impressed. Multiple events at GenCon have nothing to do with the competitive 200-constructed scene. In both events and set design, there are parts specifically not aimed at the competitive game.

If the set 11 pieces failed to be fun and aren't what you want - I'm sorry. We did our best, and we went with the feedback we received. Feedback meaning both in terms of constructing a set list based in part on the request thread, and feedback from playtesters.

If you are unwilling to provide playtests or comments, or to participate in any events (based on your experiences from Vset 2), I'm not sure what else there is for us to talk about in this thread. I just asked what events you'd play in and you didn't mention a single one or describe what it would take to persuade you. I'm sincerely interested in drawing players in, but I don't see any way to persuade you. You are not interested because you felt ignored or not counted. Here I am not-ignoring you, and there are significant parts of this game not aimed at the competitive scene. So is there a way to persuade you to contribute to the community?
FlyingArrow
Posted: Monday, August 15, 2016 5:25:28 PM
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buttcabbge wrote:
So look, it's going to be a challenge, when some people think the top level game is too competitive and others think it is not competitive enough. I do think one question worth considering: how many games that have been out of print for six years have championship tournaments with double-digit attendance at Gencon? I'm sure there are a few, but not a ton--that there is still interest in the game is a sign of success, even if it would be great for the overall numbers to be higher.


Agreed. It's a challenge, but we're doing great to still have the game going 6 years later. I also agree with Tim. I think the numbers will be up next year.
General_Grievous
Posted: Monday, August 15, 2016 8:50:51 PM
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Also to come out of left field, our Canadian groups favourite play style is epics. And we play it about half of the time. Still waiting on the third set.... Please... Hahaha
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