RegisterDonateLogin

Has a life-debt to George Lucas.

Welcome Guest Active Topics | Members

Gencon 2017 Casual Event Options
Deaths_Baine
Posted: Monday, August 22, 2016 8:43:52 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/31/2010
Posts: 1,628
AceAce wrote:
No offense, but a lot of the hubbub I see here is from 2 people I have never even heard of or met in a SWM environment. Ideas are fine, but really as I said before, if you don't travel or play an tournaments or attempt to play the game with many others and not just your local people, your opinion doesn't mean much. Others may not say it, but trust me, they think it too.



hehe I love the narrative here.... hey if you can't make it to tournaments or travel then we don't even consider what you have to say... but wait, please try to make it to tournaments in the future, and then maybe we will take you seriously. hahaha.
TimmerB123
Posted: Monday, August 22, 2016 11:02:21 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/9/2008
Posts: 4,729
Location: Chicago
Back to the topic please.

This is your chance to shape a format and be heard.

Don't let the chatter derail it.
shmi15
Posted: Monday, August 22, 2016 1:01:12 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/19/2010
Posts: 1,291
250/300 point squads

May only activate 15/16 characters a turn (characters who don't activate take 10 damage?)

No Act control

Max of 4/5 copies of non uniques per squad

Shooters suffer a penalty of -4 attack for targeting pieces beyond 12 squares

All CE have a range of 6

Booming Voice does not exist

All characters with a lightsaber can replace attacks and blow open an adjacent door (0FP/1FP)

I am also on board with the "campaign" that Spryguy suggested. The community game is fun, and very well thought out. Most the rules are set out, and it definitely evens the playing field when it comes to squad building (less rule changes IMO) And It would be interesting to have a "mimic war" and one side got something in particular? It would be really awesome to have specific characters created for that format, but in general the entire battle would be fun to see who "wins".


These are ideas that would interest me in going. I'm open to more ideas, just haven't heard to many that are inviting. Can we start a new thread or get better organization as far as things we have discussed, and things we like, things we don't like, and maybe an idea of people who are just suggesting ideas without any plans on actually coming, and people who are suggesting with plans of actually showing up?




jen'ari
Posted: Monday, August 22, 2016 5:44:53 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/3/2014
Posts: 2,098
It seems most people like the idea of:

1. No Booming Voice
2. No Act Control
3. CE's limit to 6 squares
4.Force Users opening doors within 6 squares by replacing attacks and 1 fp
5. Lightsabers are considered Melee


Things we do not have consensus on:

1. an activation cap (if we should have one at all, if we do what the number should be)
2. A limit on how many of a certain piece you should be allowed to have (no more than 4 of any piece, etc)
3. Cost for squads
4. Some kind of "penalty" for shooters shooting from more than 12 squares away.
5. No vong
6. Override change? (If I changed it to anything it would be the piece has to be adjacent, than it can lock that door all it wants imo, I just hate the, "yep I see that door, magic lock")
7. No unpreventable damage


So lets try and come to a consensus on the Maybes above.

I would also like to visit some maps. Some of the maps I have been assigned during campaigns and things have really sucked as far as fun play goes (at least in my opinion, I will have to track down the ones, but one was like a asteroid looking thing with tons of doors)
juice man
Posted: Tuesday, August 23, 2016 6:19:06 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
My 2 cents in bold

jen'ari wrote:
It seems most people like the idea of
3. CE's limit to 6 squares Does this include Relay Orders? I mean is RO allowed


Things we do not have consensus on:

1. an activation cap (if we should have one at all, what the number should be) the number should be ... 18
3. Cost for squads 150 or 200
4. Some kind of "penalty" for shooters shooting from more than 12 squares away. -4 Attack
6. Override change? (If I changed it to anything it would be the piece has to be adjacent, than it can lock that door all it wants imo, I just hate the, "yep I see that door, magic lock") Little or no use for override in this case


So lets try and come to a consensus on the Maybes above.

I would also like to visit some maps. Some of the maps I have been assigned during campaigns and things have really sucked as far as fun play goes (at least in my opinion, I will have to track down the ones, but one was like a asteroid looking thing with tons of doors) Think that is Asteroid Base. :)
shmi15
Posted: Tuesday, August 23, 2016 4:47:42 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/19/2010
Posts: 1,291
juice man wrote:
My 2 cents in bold

jen'ari wrote:
It seems most people like the idea of
3. CE's limit to 6 squares Does this include Relay Orders? I mean is RO allowed


Things we do not have consensus on:

1. an activation cap (if we should have one at all, what the number should be) the number should be ... 18
3. Cost for squads 150 or 200
4. Some kind of "penalty" for shooters shooting from more than 12 squares away. -4 Attack
6. Override change? (If I changed it to anything it would be the piece has to be adjacent, than it can lock that door all it wants imo, I just hate the, "yep I see that door, magic lock") Little or no use for override in this case


So lets try and come to a consensus on the Maybes above.

I would also like to visit some maps. Some of the maps I have been assigned during campaigns and things have really sucked as far as fun play goes (at least in my opinion, I will have to track down the ones, but one was like a asteroid looking thing with tons of doors) Think that is Asteroid Base. :)




I would say yes to relay orders working, but thats my lone opinion

18 activation's is to much for 150 point... but could be the number for 200? I would prefer less... But thats my personal opinion. Maybe 16

I like the -4 attack for shooters targeting farther than 12 squares idea

Maps would be a toss up for me. I would think some without doors could be fun, maybe not though. Even just using a map list from the next updatetd list?
jen'ari
Posted: Tuesday, August 23, 2016 5:10:05 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/3/2014
Posts: 2,098
I like 200 pts

I am fine with Relay Orders being in effect.

I think 16 is a great number for a max.

I love the -4 attack from farther than 12 squares .

JuiceMan what did you think about override?
juice man
Posted: Tuesday, August 23, 2016 6:37:50 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
Override - I see little use for a specialized override piece (R-7) if it needs to be adjacent. Agree that the "magic" override has always seemed silly.
Simplest to just get rid of it. Oddly, this also helps melee vs. shooters. (can't open doors way, way, from a distance)
FlyingArrow
Posted: Tuesday, August 23, 2016 6:49:01 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Adjacent would be "Manual Override". Just mentioning it in case some people didn't realize the ability exists.
jen'ari
Posted: Tuesday, August 23, 2016 6:55:27 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/3/2014
Posts: 2,098
I am 100% for the idea that all override becomes manual override (BB-8 has it from set 12, i love it)
TimmerB123
Posted: Thursday, August 25, 2016 7:34:43 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/9/2008
Posts: 4,729
Location: Chicago
jen'ari wrote:
I am 100% for the idea that all override becomes manual override (BB-8 has it from set 12, i love it)


Came out in set 10 on chopper first
jen'ari
Posted: Thursday, August 25, 2016 2:57:03 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/3/2014
Posts: 2,098
TimmerB123 wrote:
jen'ari wrote:
I am 100% for the idea that all override becomes manual override (BB-8 has it from set 12, i love it)


Came out in set 10 on chopper first


And I loved it than as well, threw praise at little chopper back than and I would do it again if asked
FlyingArrow
Posted: Saturday, September 3, 2016 5:12:12 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Bump.
SithBot
Posted: Monday, September 5, 2016 2:27:20 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 11/1/2014
Posts: 192
I think it would be fun to find those that would like a casual GenCon event and play a vassal tournament using the set-up we feel we want. This will serve two-fold purpose, give us experience playing that format, and also let us fix a few issues with the format after playing.
TimmerB123
Posted: Monday, September 5, 2016 7:55:34 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/9/2008
Posts: 4,729
Location: Chicago
SithBot wrote:
I think it would be fun to find those that would like a casual GenCon event and play a vassal tournament using the set-up we feel we want. This will serve two-fold purpose, give us experience playing that format, and also let us fix a few issues with the format after playing.

Honestly I think that's a fantastic idea.

I would even help facilitate it
shmi15
Posted: Saturday, September 10, 2016 12:26:06 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/19/2010
Posts: 1,291
TimmerB123 wrote:
SithBot wrote:
I think it would be fun to find those that would like a casual GenCon event and play a vassal tournament using the set-up we feel we want. This will serve two-fold purpose, give us experience playing that format, and also let us fix a few issues with the format after playing.

Honestly I think that's a fantastic idea.

I would even help facilitate it



+1 to this idea
TimmerB123
Posted: Saturday, September 10, 2016 12:42:49 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/9/2008
Posts: 4,729
Location: Chicago
You all have to finalize rules to play with.

Once that happens we can pick a vassal date
jak
Posted: Sunday, September 11, 2016 12:32:37 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/17/2010
Posts: 3,682
Location: Beggers Canyon Tatooine
juice man wrote:
Override - I see little use for a specialized override piece (R-7) if it needs to be adjacent. Agree that the "magic" override has always seemed silly.
Simplest to just get rid of it. Oddly, this also helps melee vs. shooters. (can't open doors way, way, from a distance)


it's not magic, wrong game.
certain droids can control doors from another part of the facility, via the wide spread computer systems.
you know, stick their data access plug into a data terminal, and control doors electronically.


adjacent override is f-ing retarded. it's satchel charge! for all intents and purposes.
jen'ari
Posted: Sunday, September 11, 2016 1:16:43 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/3/2014
Posts: 2,098
jak wrote:
juice man wrote:
Override - I see little use for a specialized override piece (R-7) if it needs to be adjacent. Agree that the "magic" override has always seemed silly.
Simplest to just get rid of it. Oddly, this also helps melee vs. shooters. (can't open doors way, way, from a distance)


it's not magic, wrong game.
certain droids can control doors from another part of the facility, via the wide spread computer systems.
you know, stick their data access plug into a data terminal, and control doors electronically.


adjacent override is f-ing retarded. it's satchel charge! for all intents and purposes.


Adjacent override is kind of like satchel charge unless you have shooters, one opens the door by standing next to it and than its open, next round you use your greater mobile guy to peak around corner and shoot, and than next round droid boy comes up and locks it in place.

theultrastar came up with a great tech piece and ability he called

Hacker: If this character is adjacent to a door it can lock open or closed any door on the map.

Which speaks well to R2-D2 being able to open doors from around the Death Star while hooked into the system. Or even like when playing KOTOR and you get into the system and can unlock doors from around the vicinity.

Which is something that is powerful and should be used sparningly, but makes a lot more sense.

As for the Vassal custom event. I am definitely down and will make a new post with updated rules and see if it is an agreed upon starting list.
juice man
Posted: Sunday, September 11, 2016 3:46:29 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
jak wrote:
juice man wrote:
Override - I see little use for a specialized override piece (R-7) if it needs to be adjacent. Agree that the "magic" override has always seemed silly.
Simplest to just get rid of it. Oddly, this also helps melee vs. shooters. (can't open doors way, way, from a distance)


it's not magic, wrong game.
certain droids can control doors from another part of the facility, via the wide spread computer systems.
you know, stick their data access plug into a data terminal, and control doors electronically.
"Magic" is what it is, when the droid must see the door in question. If this were done via the computer system, then any door could be controlled, not just those in sight. Just stick with no Override or Manual Override.

ThumbsUp Hacker: If this character is adjacent to a door it can lock open or closed any door on the map.
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.