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Baze Malbus Options
jen'ari
Posted: Monday, June 5, 2017 12:10:30 PM
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Timmer B your arrogance on the issue is sickening.

You say it is subjective. I say that feats can be quantified and put into game mechanics.

Answer some questions please, if you can give a decent answer I can forma different opinion on the flavor of this piece.


What proof/evidence/feat is there that backs up single shot blaster?

What proof/evidence/feat is there that backs up furious assaut?

What proof/evidence/feat is there that backs up his 8 atk?

What proof/evidence/feat is there to back up base 10 damage?
donnyrides
Posted: Monday, June 5, 2017 12:41:32 PM
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I'm going to fall over and die laughing when I see 1 last ability spoiled that say

Kick Ass( while another Rogue One character is within 6, this character gains +10 damage, +6 attack, +4 defense and gains assassin) LOL LOL LOL

I can't wait to see where this thread goes from there!
Echo24
Posted: Monday, June 5, 2017 12:45:09 PM
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Although I think flavor is very important, it is also true that it's an abstraction, especially for things like Attack values. Like look at Han Solo, Rogue compared to Han Solo, Rebel Hero. Does the Endor jacket grant +4 Attack? Did being frozen in carbonite between Empire and Jedi make Han a better shot? No, it's just a value chosen for gameplay.

I think the arguments against Single Shot Blaster (just based on the name, which probably should have been something different originally) and Furious Assault are reasonable. I think the argument against base 10 Damage is also somewhat fair. I don't really see a good argument against his Attack value. Sure, he didn't miss a shot in the movie that I recall, but you can't just make the shots all auto-hit. Maybe he was just rolling well that day. Maybe nobody he was shooting at had cover or +Defense CEs and he was getting his Chirrut synergy so he only needed 6s to hit Stormtroopers.
TimmerB123
Posted: Monday, June 5, 2017 12:54:22 PM
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Yup. We all have opinions
Darth_Jim
Posted: Monday, June 5, 2017 3:28:07 PM
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Since I am not a designer, all I can draw from is my experiences as a player. Like ATM, one of the reasons I still play this game is because of friendships forged over the years. However, if the game weren't fun I'd just find something else to do with those friends I've made. Part of what makes the game fun is theme. I told someone not too long ago that if I knew of a Wings of Glory WW2 play group locally back when X Wing came out I would have sunk my money into that and not X Wing. Why? Theme. So, for me, if it doesn't feel like Star Wars, feel like what happens in the movies, I don't enjoy it as much.

I get that theme, or flavor, can be subjective. If the argument was 'my interpretation of flavor vs. your interpretation of flavor' it would be tough for me. But, if it is flavor vs. gameplay, then I'd say don't make the character at all if he can't 'feel' like the character in the movie.

I am not making any judgement on the character in question. Truth is, I only saw the movie twice and he wasn't a character I gravitated to.
Darth_Jim
Posted: Monday, June 5, 2017 3:32:40 PM
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Deaths_Baine wrote:
What's in a name? that which we call a rose
By any other name would smell as sweet;
So malbus would, were he not Malbus call'd,
Retain that dear perfection which he owes
Without that title. Malbus, doff thy name,
And for that name which is no part of thee
Take all myself.


I have no idea what this means but +1 for rocking a poem King James style. Best part of this whole thread.
spryguy1981
Posted: Monday, June 5, 2017 3:37:08 PM
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Jiiiiiiiimmmmmm friend I've missed you lol.
Vankovich
Posted: Monday, June 5, 2017 3:37:48 PM
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Probably completely off topic but does anyone remember when it was considered that See-threepio's 3720 to 1 was too powerful? Technically it still is against a ranged squad but its an almost game winning mechanic if you play it right.
Darth_Jim
Posted: Monday, June 5, 2017 3:39:54 PM
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spryguy1981 wrote:
Jiiiiiiiimmmmmm friend I've missed you lol.


(waves hand) You want to come to the Ohio regional. Miss you too, dude.
atmsalad
Posted: Monday, June 5, 2017 4:45:59 PM
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Vankovich wrote:
Probably completely off topic but does anyone remember when it was considered that See-threepio's 3720 to 1 was too powerful? Technically it still is against a ranged squad but its an almost game winning mechanic if you play it right.

I can start another thread just for you!!
DarkDracul
Posted: Monday, June 5, 2017 7:31:31 PM
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Mas Malbus!!



You on Baze, "I didn't see him move fast in the film."
Me on Baze, "You didn't see him cause he was moving so fast!"




Flavor is a consideration when designing but also possible synergies.
Which is always an issue with Rebels as they have some very broad-reaching boosts.
Another missing piece I’ll somewhat spoil is that Rogues can get +4 Attack, 10 Damage from Andor’s CE.

Here's other synergies I can think of but who knows what I've missed or may come with future design.

Cannon Shot Baze with a Bothan..
Han Solo, Rebel Hero: Advantageous Attack +10 Damage
Princess Leia, Rebel Commando: +10 Damage
Baze has Protective +10 Damage

Admiral Ackbar: +4 attack
Rebel Officer: +2 attack
Artoo-Detoo: +2 attack
Chief of State Mon Mothma: +1, +1 for each defeated unique ally
Princess Leia: +4 Attack

Baze Malbus . . . boosted . . .
100 hp w/ Force Attuned Armor and Evade from Rieekan and/or Cloaked from Threpio.
+16 attack for 40/50 damage on a Furious Assault or Double for 80-100 damage.
Mobile from Rieekan and potentially Greater Mobile Attack with Twilik BSV.
10 base damage but his gun gets up 40/50 damage from Rebel boosts.

Hopefully, he's a useful piece and if you want Baze even more a BAMF, @25 points you can build for that.
SithBot
Posted: Monday, June 5, 2017 7:36:26 PM
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I guess I will be the first to say that Cassian Andor's CE or whatever that gives +4 attack and +10 damage is silly. (didn't we just get that for NR?)

So bottom line.

The end game for Baze is an absolute monster for 25 points but the way he gets to be an absolute monster is kind of lame. but he should be usable and see play time which is cool.

mixed feelings. Cursing BigGrin Scared Unsure OMG Mad
CorellianComedian
Posted: Monday, June 5, 2017 7:50:42 PM
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Not personally a huge fan of base 10 damage, but I think it's super-important that the Rogues need to be played together. I think that's great flavor-wise AND good for the game. Just my two credits.
DarkDracul
Posted: Monday, June 5, 2017 7:54:41 PM
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SithBot wrote:
I guess I will be the first to say that Cassian Andor's CE or whatever that gives the unoriginal and boring +4 attack and +10 damage is absurdly stupid. (didn't we just get that for NR?)

So bottom line.

The end game for Baze is an absolute monster for 25 points but the way he gets to be an absolute monster is kind of lame.

Sorry to disappoint you, I said he gets +4 attack, 10 damage, I didn't spoil the entire CE.
What I find absurdly stupid is the trashing of our Baze design which started before even knowing what it was.

Troll much?LOL

SithBot
Posted: Monday, June 5, 2017 8:10:04 PM
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Ya, that language I used originally was too harsh, I tried to change it to less harsh language.

IF Andor gives out +4 attack and +10 damage it is silly. We do not need anymore of that stuff, it is everywhere.

But I should wait for the entire stats.. so I will.
TheHutts
Posted: Monday, June 5, 2017 8:19:40 PM
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You need some kind of mechanism to make the Rogue One guys into a viable sub-faction - it makes sense since they didn't mix with other Rebel guys much.
shmi15
Posted: Monday, June 5, 2017 8:21:38 PM
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The CE is a huge selling point from Cassian. But even without it he is a BAMF. 25 points for some serious HP and thrown in a BG chewy and Lando who gives Unique Rebel Allies GMA with a SA, and this guy is savage from range.

I know his base stats are definitely for a 25 point piece (excluding HP) But his SA list is killer, and his synergy for every squad type will make him an auto play in my book for most future Rebel builds.

I still agree we need a stand alone Baze, just give him anarchist and were all good ThumpUp
SithBot
Posted: Monday, June 5, 2017 8:33:28 PM
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TheHutts wrote:
You need some kind of mechanism to make the Rogue One guys into a viable sub-faction - it makes sense since they didn't mix with other Rebel guys much.

Agreed, but their are hundreds of ways to do that.

built in synergy's

SA called Rogue (only subject to commander effects from allies with the Rogue SA)

CE: if your army contains 4 or more characters with the Rogue ability After setup, allied characters in your squad (including this character) may move up to double speed immediately before the first activation.

etc etc


Rebels has so many damage boost opportunities that are actual playable options.

TimmerB123
Posted: Monday, June 5, 2017 8:34:05 PM
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Technically, Andor gives out a new SA to Rogue One. It has a conditional +4/+10.


And you haven't even seen Baze's last ability, lol
SithBot
Posted: Monday, June 5, 2017 8:38:37 PM
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SithBot wrote:

But I should wait for the entire stats.. so I will.
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