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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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ryan wrote:gwek wrote:ryan wrote:Maybe a watto, and he repairs droids? Something like this? WattoFaction: Fringe Cost: 13 Hit Points: 30 Defense: 13 Attack: 0 Damage: 0 UniqueFlight (Ignores difficult terrain, enemy characters, low objects, and pits when moving) Repair Supplies (Replaces Turn. Choose one adjacent ally to gain Repair 10 for the rest of the skirmish) Salvager (Whenever a non-Unique Droid ally within 6 squares would be defeated, with a save of 16, it instead immediately returns to play with 10 Hit Points.) Strong Willed (Cannot be affected by Jedi Mind Trick) "I’m a Toydarian. Mind tricks don’t work on me - only money. No money, no parts, no deal." (From 2010's The Next Lost Twenty) Yes, something like that would be very cool in the next vset. Or maybe he cancels out force powers within 6 squares like in the movies how he never fell for a Jedi mind trick. Just an idea if I remember correctly. Thats whats ysalmari does, he wouldent stop force powers just be imune to them.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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I would really like to see Capt. Fordo and some respective ARC troopers from the munalist 10, that would be really cool to have a compleatly ARC based squad.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/19/2011 Posts: 211
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Smoke Canister (replaces turn; untill the end of the round, characters within 6 squares can only target adjacent enemies, and cannot be targeted by non-adjacent enemies further than 6 squares from this character)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/19/2011 Posts: 211
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Threat Detection (At the start of the skirmish choose 1 enemy special ability, Allies get +4 attack and +10 damage against enemies with that special ability)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/19/2011 Posts: 211
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Force Protection (Force 2: prevents damage taken by ally within 6 squares)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2009 Posts: 302
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Darthbane53 wrote:I would really like to see Capt. Fordo and some respective ARC troopers from the munalist 10, that would be really cool to have a compleatly ARC based squad. Yes it would be, +1! And it goes without saying, the remainder of Omega Squad would be nice to see if they don't make V-Set 3.... maybe Yayax Squad? ;-)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/7/2008 Posts: 400
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I like the way you think, coffeebean. Smoke Cannister is very cool!
I've been fiddling with something similar to Force Protection, but my take was a special ability called something like Sheltering Stance or Protective Stance, which would allow a character to use Lightsaber Block, Defense, Reflect, or Deflect when an adjacent ally is targeted.
Then, of course, you're only one step away from a commander effect that grants it to some allies, which could change the fortunes of an entire faction (Old Republic, anyone?).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/7/2008 Posts: 400
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Darthbane53 wrote:I would really like to see Capt. Fordo and some respective ARC troopers from the munalist 10, that would be really cool to have a compleatly ARC based squad. Maybe something like this? This is the Fordo from the Next Lost Twenty set: ARC Trooper Captain Fordo Faction: Republic Cost: 27 Hit Points: 70 Defense: 16 Attack: 10 Damage: 20 Unique, Order 66 Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target) Commander Effect: Allied characters whose name contains ARC Trooper gain Accurate Shot and Twin Attack. If ever an ARC trooper had a soft spot, it was Fordo's for overwhelming firepower.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/19/2011 Posts: 211
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gwek wrote:I like the way you think, coffeebean. Smoke Cannister is very cool!
I've been fiddling with something similar to Force Protection, but my take was a special ability called something like Sheltering Stance or Protective Stance, which would allow a character to use Lightsaber Block, Defense, Reflect, or Deflect when an adjacent ally is targeted.
Then, of course, you're only one step away from a commander effect that grants it to some allies, which could change the fortunes of an entire faction (Old Republic, anyone?). thanks gwek! sometimes stuff like this just comes to me. ya force protection or sheltering stance would be cool even if it was linked to the bodyguard ability maybe something like: Allies with Bodyguard may use defensive abilities to prevent damage of adjacent allies. or something to effect. what about: Hit The Deck! (At the end of this characters turn, allies within 6 squares gain Advantageous Cover untill the end of the round) or maybe Lightsaber Intercept (Force 2: when an ally within 6 squares would take damage from a Melee attack, they take no damage, save 11. the attacking enemy may not make anymore attacks this turn) that force power makes me think of the trailer for the new old republic game.
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Rank: Uggernaught Groups: Member
Joined: 4/27/2008 Posts: 34 Location: Columbus, Ohio
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Darth Nihilus
Hit Points: 200 Defense: 21 Attack: 12 Damage: 20
Unique Double Attack Melee Attack Synergy +4 attack while ally character named Visas Marr is within 6 squares Rapport Characters with the name Visas Marr, Sith Apprentice cost 1 point less to be in this squad
Force Powers
Force 5 Force Renewal 1 Drain Life 5 (Force 5, usable only on this character's turn: range 6; 50 damage to target living enemy, and remove 50 damage from this character; save 11) Sith Hatred (Force 1, usable only on this character's turn: 10 damage to all enemies within 2 squares) Sith Hunger (Force 1, replaces attacks: range 6; 20 damage to target living enemy, and remove 20 damage from this character. If the target has Force points remaining, transfer 1 Force point from the target to this character.) Force Scream (Force 3, replaces attack: 30 dmage to all characters within 2 squares and they are considered activated. Activation avoided with save of 11)
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Rank: Uggernaught Groups: Member
Joined: 4/27/2008 Posts: 34 Location: Columbus, Ohio
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Visas Marr, Sith Apprentice
Hit Points: 110 Defense: 19 Attack: 10 Damage: 20
Unique Melee Attack (Can attack only adjacent enemies) Double Attack (On her turn, this character can make 1 extra attack instead of moving) Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead) Flurry Attack (Whenever this character scores a critical hit, she can make 1 immediate extra attack) It's a Trap! (Enemies with Stealth within 6 squares lose Stealth) Synergy +4 to attack when character named Darth Nihilus is within 6 squares
Force 3 Force Renewal 1 Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round) Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11) Force Alter (Force; 1 Force point) An enemy within 6 squares must reroll its last attack. It does not have to be a legal target. You must decide whether to use this Force power immediately after the attack roll is made.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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Character I would like to see are the following. Old Republic Setele Shan Tott Doneeta Sylvar Andur Sunrider, Jedi Spirit
A cheap Officer who grants Mobile can be unique or non-unique simular in stats to Queen Amidala A Old Republic Commando like the one seem in the old republic game.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2011 Posts: 84
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I second Satele Shan for sure So I just finished reading the decieved novel and a couple charachters in that book struck me, especially Aryn Leneer. She is a very cool character and I am now a fan and think a mini of her would be so awesome!! Maybe something like... Aryn Leneer, Jedi Knight Cost 32 Hit Points 90 Defense 18 Attack 12 Damage 20 Special Abilities: Unique Melee Attack Double Attack Empathy Force Powers: Force 2, Renewal 1 Force Push 2 Force Bubble Lightsaber Throw 2 Force Empath: Force 1, usable only on this charachter's turn; until the start of this charachters next turn, each living ally who ends their turn within 6 squares of this character may remove 10 damage from themselves, if their turn is ended adjacent to this character, that ally may remove 20 damage. I think this would bring something new and cool to the old republic Thoughts anyone?
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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I don't know the character (Leneer), but I really like those stats.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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shadowlost wrote:Visas Marr, Sith Apprentice
Hit Points: 110 Defense: 19 Attack: 10 Damage: 20
Unique Melee Attack (Can attack only adjacent enemies) Double Attack (On her turn, this character can make 1 extra attack instead of moving) Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead) Flurry Attack (Whenever this character scores a critical hit, she can make 1 immediate extra attack) It's a Trap! (Enemies with Stealth within 6 squares lose Stealth) Synergy +4 to attack when character named Darth Nihilus is within 6 squares
Force 3 Force Renewal 1 Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round) Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11) Force Alter (Force; 1 Force point) An enemy within 6 squares must reroll its last attack. It does not have to be a legal target. You must decide whether to use this Force power immediately after the attack roll is made. love the idea but i would make her a little more diefferent than the OR version. Msybe Like this: HP 110 DEF 19 ATT 9 Dam 20 Unique: Melee Attack Double Attack Flurry Attack ItS A TRap Force 3 Force Renewal 1 Force Sense Lightsaber Defense Sith Rage Sith Hunger
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Rank: Hailfire Droid Groups: Member
Joined: 3/1/2011 Posts: 36
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what about a miniature of the max rebo band? after seeing the excellent, and easy to make custom, it would be cool to have stats to go with it.. maybe it could do something like a booming voice, but instead of it for every allied commander effect, it would be for only one commander effect, or only one commander effect that it chooses after it activates.. or it could be a piece that you place on your side of the board and when adjacent to it, it heals you when it activates.. just a thought.
...or maybe a queen amidila.
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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ryan wrote: ...or maybe a queen amidila.
Queen Padme Amidala is in the Battle of Theed mini-set coming out along with Renegades and Rogues.
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Rank: Hailfire Droid Groups: Member
Joined: 3/1/2011 Posts: 36
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swinefeld wrote:ryan wrote: ...or maybe a queen amidila.
Queen Padme Amidala is in the Battle of Theed mini-set coming out along with Renegades and Rogues. That's awesome. Does anyone know if the hallmark ornament amidala is the correct scale of our miniatures?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2011 Posts: 84
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@swinefeld, thank you!
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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I thought I had posted an "official" Theed set list thread here, but I can't find it at the moment. If I didn't, I'll add it to the Epic thread (to avoid sticky clutter on page 1). What is known can be found here: http://www.bloomilk.com/Forums/default.aspx?g=posts&t=9063
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