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Vset 5: What you want to see Options
General_Grievous
Posted: Tuesday, May 15, 2012 7:05:27 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/8/2010
Posts: 3,623
kezzamachine wrote:
Imperial:
The Emperor, Reborn (In the Dark Empire comics, Sidious was an uber-beatstick – he needs to be a good saber-waver, methinks!)
A new Order 66 Palpatine, perhaps?
Executor Sedriss
Admiral Da’ala
Lord Shawdowspawn (perhaps he should have an ability like Force Dominate, but more powerful and longer lasting – and a CE for Shadowstormies?)
or Cronal/Blackhole
Head of State Fel

New Republic:
A Chewbacca!
Jag Fel (with crushgaunts!)
Lando! (with CE/SA/Rapport or something with YVHs)
Danni Quee (perhaps an expensive character who nerfs Yammosk – a situational character)
Saba Sebatyne (This one thinkz it would be goodz)

Sith:
Lomi Plo
Welk
Alema Dar
Abeloth!!!
Lady Rhea
Vestara Khai
Gavar Khai
Lord Taalon
Sith Saber
Keshri Slave
Kas’im the Blademaster
A new Caedus and a new Nihilus

Rebel:
Luke, Last of the Jedi (I always ask for it, I know, and we technically got it with Epic-Luke, but I really, really, really would like to see the uber-melee-luke from RotJ where he whips Vader up a treat.)
A better Rebel Lando? With Pilot?
A Rebel Mon Mothma
Finally: a redo of Nien Nunb (I don’t quite know how you could improve on perfection… but you could give it a go…)
One of our guys suggests this for a Chewie:
Unique HP 160
Wookiee Att. 10
Pilot Def. 20
Momentum Dmg. 20
... Bowcaster: replaces attack, make an attack with accurate shot and +4 attack and +10 damage
Close-Quarters Fighting: +4 against adjacent
Immobilising rend: if both attacks hit the target the target is immobilised
Protective +20 (Leia/Solo)
Wookiee charge: replaces turn, move speed and make two attacks. At the end of the first attack opponent large or smaller is pushed back one square.
Flavour text : "But sir, nobody worries about upsetting a droid."
"That's 'cause a droid don't pull people's arms outta their sockets when they lose."

Mandalorian:
Goran Bevin
Something to boost Mando damage OR a movement breaker-type ability (without trying to simply become the republic faction)

Separatist:
A holo-Sidious (with something to boost Living Seps)

Republic:
C3P0!

Fringe:
Craddosk
UnuThul!!!! (When he first appeared in the Dark Nest Trilogy, he calmly walked in and squashed the gun turret of the Falcon like it was nothing.)
Killiks
D'harhan
Lord Nyax/Irek Ismaren (Actually - I have no idea what faction he would be on - Sith maybe? - but a 6-lightsaber custom would be awesome...)
A new Guri – one who scares the pants of people.
Sarlacc! (Yes, whether it is an Epic piece, or a cost-prohibitive (in terms of competitive) piece, we need a Sarlacc. It could be a 3x3 base that we place on the board (emplacement) and could have melee reach 3 and an ability to pull characters in, but could be defeated by the likes of Boba Fett etc.)
Chief Chirpa (It would be great for him to give C3PO Ewok Deity something too – like a CE or SA so he’d actually be useful. Either Camaraderie or “a character on your squad whose name contains ‘Ewok Deity’ gains …”)
A new Talon Kaarde


Awesome list with really good ideas! Plus one to all of those! Especially three that I hope look something like:

Abeloth
143, HP 200, def 24, atk 20, dmg 30
Unique
Ancient One (this character cannot be on a team with unique characters)
melee attack
melee reach 4
Quadruple attack
greater mobile attack
avoid defeat
regeneration 20
Corrupt Environment (whenever an enemy character activates within 12 squares of this character, they immediately take 10 damage, save 6)
Force 3
force renewal 3
master of the force 3
master illusion (force 1, when hit by an attack this character takes no damage unless the attacker makes a save of 16)
drain life 5 (50 damage to target and adjacent characters, remove damage from this character)
force dominate 
Surprise Move

CE
Allied Characters gain bodyguard and protective +20 for this character

Vestara khai
23, hp 80, def 17, atk 8, dmg 20
SA: unique
melée attack
mobile attack
Opportunist
Affinity to be in a squad with Ben
synergy with Ben +4 and +4
Shikkar Knife (this characters first attack of the skirmish is a critical hit)
Force Power: Force 2
lightsaber defense
knight speed

and

Palpatine Reborn
59, hp 130, def 21, ATk 16, dmg 20
SA
Unique
Melee Attack
Double Attack
Betrayal
Corrupted (when this character activates, deal 20 damage to it)
Turn to the Dark Side
Affinity (a follower whose name contains Luke Skywalker Jedi may be in your squad regardless of faction. This character gains internal strife and force ascetic)
Rapport Imperial Sentinels cost 10 less when in the same squad as this character 
Force 2
Force Renewal 2
Master of the Force 2
Transfer Essence
Sith Rage 2
Force Storm
Force Possession (force 3, when this character is defeated, immediately defeat one living enemy character within 6 squares, save 11 If that character is defeated, place this character with full hit points in the space of the defeated character)

OR just give him eternal hatred, its similar enough

CE
Unique Imperial followers with a force rating gain Master of the force 2 while within 6 squares of this character

Characters named imperial sentinel gain overwhelming force
General_Grievous
Posted: Tuesday, May 15, 2012 7:09:33 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/8/2010
Posts: 3,623
More imperials!
Jagged fel, head of state
30, hp 60, def 18, ATK 12, dmg 10
SA: unique
Double attack
affinity for new republic
pilot
evade
Intuition
crush-gaunts (replaces attacks, adjacent enemy is considered activated this round and takes 20 damage, save 16)
synergy +4 and +4 with Jaina
Pilot Training (at the start of the skirmish choose one allied living character, that character gains Pilot for the rest off the skirmish)
CE Pilot followers gain intuition

Kueller (RM imperial sentinel)
41, hp 100, def 19, atk 13, dmg 20
SA
Unique
melee attack
double attack
doctrine of fear
Detonator (replaces attacks; one ally within line of sight with self destruct is immediately defeated)
Droid reinforcements 20
Rapport 2 for Death Star Droid 
Force 4
Force Heal 20
Lightsaber deflect
CE
Droids are subject to this effect
Droid characters in your squad gain self destruct 10

Brakiss
20, hp 90, def 18, ATk 11, dmg 20
SA
Unique
melee attack
double attack
betrayal
Dark Tutor (At the start of the skirmish, choose an ally. If that ally does not have a Force rating, it gains Force 1 and Sith Rage and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gains 1 Force point.)
Force 4
Force lightning 2, (30 damage within 6 to target and two characters adjacent to target)
Lightsaber Block
CE
Characters in your squad with a force rating start with an additional force point
jediinexhile
Posted: Tuesday, May 15, 2012 10:08:29 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/27/2008
Posts: 63
I would love to see the Sepratist gain access to the Sidious Hologram, after all Sidious did have contact with the Trade Federation; in addition, would love to see a sith Probe droid who could be swapped with an allied character with stealth/cloaked. Like this below.

Sith Probe Droid
Rarity: Uncommon
Base: Medium
Gender: It
Creator: jediinexhile
Created: 5/15/2012
Updated: 5/15/2012 Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Evasion (When hit by an attack, this character takes no damage with a save of 11)
Rapport (Costs 1 less in the same squad with character named Sidious or Maul.)
Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Target Found (At the end of this character's turn, a unique ally with Stealth or Cloaked may spend 1 Force point to swap positions with this character.)
Bob Chizo
Posted: Wednesday, May 16, 2012 1:23:52 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/9/2009
Posts: 574
Location: Keldabe, Mandalore
jediinexhile wrote:


Sith Probe Droid


+1 (not sure about Probe Droid stats)

jediinexhile wrote:
I would love to see the Sepratist gain access to the Sidious Hologram, after all Sidious did have contact with the Trade Federation;


I think that HoloSid might be overpowered in the Separatist faction, as it would give the various Ventress', Savage, Mauls, and a couple Dookus Renewal, which may be way too powerful.

On another note, I would like to see some old abilities brought back like:
Programmed Target (some sort of assassin/bounty hunter droid)
Accelerate (Sith Warrior on Speeder [from Bane comics])

Variations on Accelerate:
Sprint (This character can move up to 16 squares if it does not attack)
Jet Pack (This character can move up to 18 squares if it does not attack) - possibly a Jet Trooper (SW Battlefront)?

Characters:
Gryph
Camper
The Draay family servant (can't remember nameConfused )
Expand the Pirate sub-faction
Some SW Battlefront characters (Better Bothan Spy, Clone Commander [w/Chaingun], Better Battle Droid Sniper)
Yarael Poof (Jedi Council member)
ABELOTHLove Love Love Love Love
Vestara Kai Love Love Love Love
General_Grievous
Posted: Wednesday, May 16, 2012 3:12:22 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/8/2010
Posts: 3,623
Bob Chizo wrote:
jediinexhile wrote:


Sith Probe Droid


+1 (not sure about Probe Droid stats)

jediinexhile wrote:
I would love to see the Sepratist gain access to the Sidious Hologram, after all Sidious did have contact with the Trade Federation;


I think that HoloSid might be overpowered in the Separatist faction, as it would give the various Ventress', Savage, Mauls, and a couple Dookus Renewal, which may be way too powerful.

On another note, I would like to see some old abilities brought back like:
Programmed Target (some sort of assassin/bounty hunter droid)
Accelerate (Sith Warrior on Speeder [from Bane comics])

Variations on Accelerate:
Sprint (This character can move up to 16 squares if it does not attack)
Jet Pack (This character can move up to 18 squares if it does not attack) - possibly a Jet Trooper (SW Battlefront)?

Characters:
Gryph
Camper
The Draay family servant (can't remember nameConfused )
Expand the Pirate sub-faction
Some SW Battlefront characters (Better Bothan Spy, Clone Commander [w/Chaingun], Better Battle Droid Sniper)
Yarael Poof (Jedi Council member)
ABELOTHLove Love Love Love Love
Vestara Kai Love Love Love Love


I like your list but I disagree with the seps not getting holo Sid. They definitely should get a version of him. Maybe make it more focused like unique separatist characters gain force renewal 1. And it would not make any of the pieces overpowered. The new maul would have been the exception if he couldn't already get it from the Sith faction. The Dooku's and asajjs would become more playable and savage oppress gets it from nightsister mother.
treknogeek
Posted: Thursday, May 17, 2012 1:18:21 PM
Rank: Caamasi Noble
Groups: Member

Joined: 12/31/2011
Posts: 5
I think a properly made Vornskr would not only make a good savage piece but would also provide a counter to Grand Admiral Thrawn and Pellaeon.

Fringe:
Vornskr
Cost – 15
HP – 50
Def – 17
Att – 8
Dam – 30
Special Abilities:
Melee, Melee Reach 2
Stealth
Savage
Jedi Hunter
Stable Footing
Ysalamiri Predator (When this character successfully attacks an enemy character containing the Ysalamiri Special Ability that enemy character looses the Ysalamiri Special Ability for the remainder of the skirimish, save 11.)



I would also support a mature gruntchen for the Vong that would have the ability to chew through walls. However, a mature one would be too big for balanced play on a map. Perhaps something like this might work -

Vong:
Adolescent Gruntchen (Large Base)
Cost – 25
HP – 100
Def – 18
Att – 0
Dam – 0
Special Abilities:
Melee
Speed 4
Crab Armor 6
Geological Movement (This character can pass through solid obstructions. Any solid obstruction this character moves through is destroyed and it and any squares adjacent to the former obstruction are now considered low objects.)
Medium Stomp (Whenever this character moves, any characters occupying squares it moves into take 40 damage, save of 6.)



General_Grievous
Posted: Saturday, May 19, 2012 8:12:03 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/8/2010
Posts: 3,623
treknogeek wrote:

I would also support a mature gruntchen for the Vong that would have the ability to chew through walls. However, a mature one would be too big for balanced play on a map. Perhaps something like this might work -

Vong:
Adolescent Gruntchen (Large Base)
Cost – 25
HP – 100
Def – 18
Att – 0
Dam – 0
Special Abilities:
Melee
Speed 4
Crab Armor 6
Geological Movement (This character can pass through solid obstructions. Any solid obstruction this character moves through is destroyed and it and any squares adjacent to the former obstruction are now considered low objects.)
Medium Stomp (Whenever this character moves, any characters occupying squares it moves into take 40 damage, save of 6.)





+1 for something like this but maybe better to make just him go through walls. By replacing attacks or destroy doors. Taking out all walls would be a bit hard to keep track of. Plus for sense making sake you could pretend the hole it just tore through us dripping with acid
Adolescent Gretchin (Large Base)
Cost – 25
HP – 100
Def – 18
Att – 11
Dam – 20
Special Abilities:
Savage
Melee
Mobile Attack
Speed 4
Flight
Crab Armor 6
Internal Strife
Advanced Corrosion (+20 damage against non living characters, save 16) 
Geological Movement (Replaces attacks, This character can pass through walls this turn.)
Medium Stomp (Whenever this character moves, any characters occupying squares it moves into take 40 damage, save of 6.)

And on the note of Vong:

Supreme Overlord Quoreal
63, hp 120, def 18, ATk 13, dmg 20
SA
Unique
Melee Attack
Force Immunity
Double Attack
Parry
Advantageous Defense
Purity (this character cannot be in a squad with any Fringe characters)
Rapport (non unique Yuuzhan Vong characters cost 1 less while in the same squad as this character)
Yuuzhan Vong Reserves 20
CE
Non-Unique Yuuzhan Vong followers gain Advantageous Defense and recon while within 6 squares of this character
markedman247
Posted: Saturday, May 19, 2012 9:09:40 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/14/2008
Posts: 2,063
Tag and Bink...

Oh. Sorry. Thought this was the Epic Mini thread.
treknogeek
Posted: Sunday, May 20, 2012 6:49:20 PM
Rank: Caamasi Noble
Groups: Member

Joined: 12/31/2011
Posts: 5
General_Grievous wrote:
treknogeek wrote:

I would also support a mature gruntchen for the Vong that would have the ability to chew through walls. However, a mature one would be too big for balanced play on a map. Perhaps something like this might work -

Vong:
Adolescent Gruntchen (Large Base)
Cost – 25
HP – 100
Def – 18
Att – 0
Dam – 0
Special Abilities:
Melee
Speed 4
Crab Armor 6
Geological Movement (This character can pass through solid obstructions. Any solid obstruction this character moves through is destroyed and it and any squares adjacent to the former obstruction are now considered low objects.)
Medium Stomp (Whenever this character moves, any characters occupying squares it moves into take 40 damage, save of 6.)





+1 for something like this but maybe better to make just him go through walls. By replacing attacks or destroy doors. Taking out all walls would be a bit hard to keep track of. Plus for sense making sake you could pretend the hole it just tore through us dripping with acid
Adolescent Gretchin (Large Base)
Cost – 25
HP – 100
Def – 18
Att – 11
Dam – 20
Special Abilities:
Savage
Melee
Mobile Attack
Speed 4
Flight
Crab Armor 6
Internal Strife
Advanced Corrosion (+20 damage against non living characters, save 16) 
Geological Movement (Replaces attacks, This character can pass through walls this turn.)
Medium Stomp (Whenever this character moves, any characters occupying squares it moves into take 40 damage, save of 6.)

And on the note of Vong:

Supreme Overlord Quoreal
63, hp 120, def 18, ATk 13, dmg 20
SA
Unique
Melee Attack
Force Immunity
Double Attack
Parry
Advantageous Defense
Purity (this character cannot be in a squad with any Fringe characters)
Rapport (non unique Yuuzhan Vong characters cost 1 less while in the same squad as this character)
Yuuzhan Vong Reserves 20
CE
Non-Unique Yuuzhan Vong followers gain Advantageous Defense and recon while within 6 squares of this character


Thanks for the feedback. However, I do not understand why you would want to make this a fighter, or how internal strife is applicable. They chew through rock, not using acid. They are not savage as they have been tamed (although a savage version would be possible, I am thinking of the trained ones used in the book Traitor). They do not have flight abilities, but stable footing could work and makes sense. Perhaps the adjacent low object areas is a bit much, but the walls/pillars (red squares) would have to be destroyed to be accurate to the creature as they were used to make paths for troops to follow.
Darth O
Posted: Sunday, May 20, 2012 9:16:31 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/30/2009
Posts: 1,389
Location: New Zealand ( kind of by Australia)
New Chewie and Lando (NR would be good!)
New Caedus and Nihilus
New Mon Mothma (Rebel!)
New Sidogram, but for Seps
New Guri
New Talon Kaarde
Chief Chirpaaaaaaaaaaaaaaa!
New Jabba with Emplacement or similar
New Aurra Sing
New Biggs
Jet Trooper for Republic
Raymus Antilles
New Palpatine for Republic
New Kyp Durron
AndyHatton
Posted: Monday, May 21, 2012 6:16:38 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
Darth O wrote:
New Chewie and Lando (NR would be good!)
New Caedus and Nihilus
New Mon Mothma (Rebel!)
New Sidogram, but for Seps
New Guri
New Talon Kaarde
Chief Chirpaaaaaaaaaaaaaaa!
New Jabba with Emplacement or similar
New Aurra Sing
New Biggs
Jet Trooper for Republic
Raymus Antilles
New Palpatine for Republic
New Kyp Durron


+1 to all of these especially Kyp, Caedus, Talon, Mothma, and Nihilus.

I would love new Jet Troopers, especially an ARC variant or a new Cody that works with new or old Clone Troopers with flight.
Bob Chizo
Posted: Monday, May 21, 2012 6:34:01 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/9/2009
Posts: 574
Location: Keldabe, Mandalore
Make old pieces useful:
Rebel Training Seargeant w/CE: Followers with only Rebel Commando in their name gain Rookie.

and the same for the Old Republic
Old Republic Training Seargeant CE: Old Republic Recruits gain Rookie.

Or something along those lines to make these two pieces useful (ish).
General_Grievous
Posted: Monday, May 21, 2012 7:04:27 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/8/2010
Posts: 3,623
treknogeek wrote:
General_Grievous wrote:
treknogeek wrote:

I would also support a mature gruntchen for the Vong that would have the ability to chew through walls. However, a mature one would be too big for balanced play on a map. Perhaps something like this might work -

Vong:
Adolescent Gruntchen (Large Base)
Cost – 25
HP – 100
Def – 18
Att – 0
Dam – 0
Special Abilities:
Melee
Speed 4
Crab Armor 6
Geological Movement (This character can pass through solid obstructions. Any solid obstruction this character moves through is destroyed and it and any squares adjacent to the former obstruction are now considered low objects.)
Medium Stomp (Whenever this character moves, any characters occupying squares it moves into take 40 damage, save of 6.)





+1 for something like this but maybe better to make just him go through walls. By replacing attacks or destroy doors. Taking out all walls would be a bit hard to keep track of. Plus for sense making sake you could pretend the hole it just tore through us dripping with acid
Adolescent Gretchin (Large Base)
Cost – 25
HP – 100
Def – 18
Att – 11
Dam – 20
Special Abilities:
Savage
Melee
Mobile Attack
Speed 4
Flight
Crab Armor 6
Internal Strife
Advanced Corrosion (+20 damage against non living characters, save 16) 
Geological Movement (Replaces attacks, This character can pass through walls this turn.)
Medium Stomp (Whenever this character moves, any characters occupying squares it moves into take 40 damage, save of 6.)

And on the note of Vong:

Supreme Overlord Quoreal
63, hp 120, def 18, ATk 13, dmg 20
SA
Unique
Melee Attack
Force Immunity
Double Attack
Parry
Advantageous Defense
Purity (this character cannot be in a squad with any Fringe characters)
Rapport (non unique Yuuzhan Vong characters cost 1 less while in the same squad as this character)
Yuuzhan Vong Reserves 20
CE
Non-Unique Yuuzhan Vong followers gain Advantageous Defense and recon while within 6 squares of this character


Thanks for the feedback. However, I do not understand why you would want to make this a fighter, or how internal strife is applicable. They chew through rock, not using acid. They are not savage as they have been tamed (although a savage version would be possible, I am thinking of the trained ones used in the book Traitor). They do not have flight abilities, but stable footing could work and makes sense. Perhaps the adjacent low object areas is a bit much, but the walls/pillars (red squares) would have to be destroyed to be accurate to the creature as they were used to make paths for troops to follow.


Oh your talking about Grutchinya, the tamed version of the Gruntchin. The normal versions are released in space like missiles and eat through fighters/cruisers and stuff. They also both have acid pincers and the internal strife is because when they were released they could not be recalled. Had to be killed, but I guess we have two distinct pieces now haha.
Alright well yes you could drop the savage, flight and internal strife for the ground versions.

But they are also more heavily armored and I'm not sure if being able toddstrlh all the walls on a map is a good/practical thing for competitive play (hard to keep track of and one more thing to have to remember) how about:
How about:
Adolescent Gretchin (Large Base)
Cost – 30
HP – 100
Def – 18
Att – 11
Dam – 10
Special Abilities:
Melee
Stable footing
Then: Mobile Attack and Speed 2 OR speed 4
Damage Reduction 10
Crab Armor 2
Corrosion (+10 damage against non living characters, save 16)
Geological Movement (Replaces attacks, This character and any adjacent characters can pass through walls this turn.)
Medium Stomp (Whenever this character moves, any characters occupying squares it moves into take 40 damage, save of 6.)
General_Grievous
Posted: Monday, May 21, 2012 7:07:01 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/8/2010
Posts: 3,623
AndyHatton wrote:
Darth O wrote:
New Chewie and Lando (NR would be good!)
New Caedus and Nihilus
New Mon Mothma (Rebel!)
New Sidogram, but for Seps
New Guri
New Talon Kaarde
Chief Chirpaaaaaaaaaaaaaaa!
New Jabba with Emplacement or similar
New Aurra Sing
New Biggs
Jet Trooper for Republic
Raymus Antilles
New Palpatine for Republic
New Kyp Durron


+1 to all of these especially Kyp, Caedus, Talon, Mothma, and Nihilus.

I would love new Jet Troopers, especially an ARC variant or a new Cody that works with new or old Clone Troopers with flight.


+1 good list especially the Sith and HoloSid for Seps
swinefeld
Posted: Monday, May 21, 2012 7:09:00 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
Bob Chizo wrote:
Make old pieces useful:
Rebel Training Seargeant w/CE: Followers with only Rebel Commando in their name gain Rookie.

and the same for the Old Republic
Old Republic Training Seargeant CE: Old Republic Recruits gain Rookie.

Or something along those lines to make these two pieces useful (ish).


+1

and perhaps an additional bonus to an attacker if they combine fire. That would make the Recruit pretty useful as cheap filler support.
Sithborg
Posted: Monday, May 21, 2012 9:32:57 AM
Rank: Moderator
Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
Darth O wrote:
New Chewie and Lando (NR would be good!)
New Caedus and Nihilus
New Mon Mothma (Rebel!)
New Sidogram, but for Seps
New Guri
New Talon Kaarde
Chief Chirpaaaaaaaaaaaaaaa!
New Jabba with Emplacement or similar
New Aurra Sing
New Biggs
Jet Trooper for Republic
Raymus Antilles
New Palpatine for Republic
New Kyp Durron


That list is fairly doable.
Weeks
Posted: Monday, May 21, 2012 10:01:17 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/23/2009
Posts: 1,195
Darth O wrote:
New Chewie and Lando (NR would be good!)
New Caedus and Nihilus
New Mon Mothma (Rebel!)
New Sidogram, but for Seps
New Guri
New Talon Kaarde
Chief Chirpaaaaaaaaaaaaaaa!
New Jabba with Emplacement or similar
New Aurra Sing
New Biggs
Jet Trooper for Republic
Raymus Antilles
New Palpatine for Republic
New Kyp Durron


Two of those look really familiar.
Bob Chizo
Posted: Wednesday, May 23, 2012 12:07:17 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/9/2009
Posts: 574
Location: Keldabe, Mandalore
Weeks wrote:
Darth O wrote:
New Chewie and Lando (NR would be good!)
New Caedus and Nihilus
New Mon Mothma (Rebel!)
New Sidogram, but for Seps
New Guri
New Talon Kaarde
Chief Chirpaaaaaaaaaaaaaaa!
New Jabba with Emplacement or similar
New Aurra Sing
New Biggs
Jet Trooper for Republic
Raymus Antilles
New Palpatine for Republic
New Kyp Durron


Two of those look really familiar.

*Crosses Fingers*
General_Grievous
Posted: Wednesday, May 23, 2012 2:10:32 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/8/2010
Posts: 3,623
Weeks wrote:
Darth O wrote:
New Chewie and Lando (NR would be good!)
New Caedus and Nihilus
New Mon Mothma (Rebel!)
New Sidogram, but for Seps
New Guri
New Talon Kaarde
Chief Chirpaaaaaaaaaaaaaaa!
New Jabba with Emplacement or similar
New Aurra Sing
New Biggs
Jet Trooper for Republic
Raymus Antilles
New Palpatine for Republic
New Kyp Durron


Two of those look really familiar.


So being that it's scum and villany I'm going to run with Talon and Jabba
Bob Chizo
Posted: Friday, May 25, 2012 9:03:36 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/9/2009
Posts: 574
Location: Keldabe, Mandalore
General_Grievous wrote:
Weeks wrote:
Darth O wrote:
New Chewie and Lando (NR would be good!)
New Caedus and Nihilus
New Mon Mothma (Rebel!)
New Sidogram, but for Seps
New Guri
New Talon Kaarde
Chief Chirpaaaaaaaaaaaaaaa!
New Jabba with Emplacement or similar
New Aurra Sing
New Biggs
Jet Trooper for Republic
Raymus Antilles
New Palpatine for Republic
New Kyp Durron


Two of those look really familiar.


So being that it's scum and villany I'm going to run with Talon and Jabba


Even though I would rather see a Jet Trooper, you're probably right in that it will be Jabba.
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