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Rank: Advanced Bloo Milk Member Groups: Member
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kezzamachine wrote:Imperial: The Emperor, Reborn (In the Dark Empire comics, Sidious was an uber-beatstick – he needs to be a good saber-waver, methinks!) A new Order 66 Palpatine, perhaps? Executor Sedriss Admiral Da’ala Lord Shawdowspawn (perhaps he should have an ability like Force Dominate, but more powerful and longer lasting – and a CE for Shadowstormies?) or Cronal/Blackhole Head of State Fel
New Republic: A Chewbacca! Jag Fel (with crushgaunts!) Lando! (with CE/SA/Rapport or something with YVHs) Danni Quee (perhaps an expensive character who nerfs Yammosk – a situational character) Saba Sebatyne (This one thinkz it would be goodz)
Sith: Lomi Plo Welk Alema Dar Abeloth!!! Lady Rhea Vestara Khai Gavar Khai Lord Taalon Sith Saber Keshri Slave Kas’im the Blademaster A new Caedus and a new Nihilus
Rebel: Luke, Last of the Jedi (I always ask for it, I know, and we technically got it with Epic-Luke, but I really, really, really would like to see the uber-melee-luke from RotJ where he whips Vader up a treat.) A better Rebel Lando? With Pilot? A Rebel Mon Mothma Finally: a redo of Nien Nunb (I don’t quite know how you could improve on perfection… but you could give it a go…) One of our guys suggests this for a Chewie: Unique HP 160 Wookiee Att. 10 Pilot Def. 20 Momentum Dmg. 20 ... Bowcaster: replaces attack, make an attack with accurate shot and +4 attack and +10 damage Close-Quarters Fighting: +4 against adjacent Immobilising rend: if both attacks hit the target the target is immobilised Protective +20 (Leia/Solo) Wookiee charge: replaces turn, move speed and make two attacks. At the end of the first attack opponent large or smaller is pushed back one square. Flavour text : "But sir, nobody worries about upsetting a droid." "That's 'cause a droid don't pull people's arms outta their sockets when they lose."
Mandalorian: Goran Bevin Something to boost Mando damage OR a movement breaker-type ability (without trying to simply become the republic faction)
Separatist: A holo-Sidious (with something to boost Living Seps)
Republic: C3P0!
Fringe: Craddosk UnuThul!!!! (When he first appeared in the Dark Nest Trilogy, he calmly walked in and squashed the gun turret of the Falcon like it was nothing.) Killiks D'harhan Lord Nyax/Irek Ismaren (Actually - I have no idea what faction he would be on - Sith maybe? - but a 6-lightsaber custom would be awesome...) A new Guri – one who scares the pants of people. Sarlacc! (Yes, whether it is an Epic piece, or a cost-prohibitive (in terms of competitive) piece, we need a Sarlacc. It could be a 3x3 base that we place on the board (emplacement) and could have melee reach 3 and an ability to pull characters in, but could be defeated by the likes of Boba Fett etc.) Chief Chirpa (It would be great for him to give C3PO Ewok Deity something too – like a CE or SA so he’d actually be useful. Either Camaraderie or “a character on your squad whose name contains ‘Ewok Deity’ gains …”) A new Talon Kaarde
Awesome list with really good ideas! Plus one to all of those! Especially three that I hope look something like: Abeloth 143, HP 200, def 24, atk 20, dmg 30 Unique Ancient One (this character cannot be on a team with unique characters) melee attack melee reach 4 Quadruple attack greater mobile attack avoid defeat regeneration 20 Corrupt Environment (whenever an enemy character activates within 12 squares of this character, they immediately take 10 damage, save 6) Force 3 force renewal 3 master of the force 3 master illusion (force 1, when hit by an attack this character takes no damage unless the attacker makes a save of 16) drain life 5 (50 damage to target and adjacent characters, remove damage from this character) force dominate Surprise Move CE Allied Characters gain bodyguard and protective +20 for this character Vestara khai 23, hp 80, def 17, atk 8, dmg 20 SA: unique melée attack mobile attack Opportunist Affinity to be in a squad with Ben synergy with Ben +4 and +4 Shikkar Knife (this characters first attack of the skirmish is a critical hit) Force Power: Force 2 lightsaber defense knight speed and Palpatine Reborn 59, hp 130, def 21, ATk 16, dmg 20 SA Unique Melee Attack Double Attack Betrayal Corrupted (when this character activates, deal 20 damage to it) Turn to the Dark Side Affinity (a follower whose name contains Luke Skywalker Jedi may be in your squad regardless of faction. This character gains internal strife and force ascetic) Rapport Imperial Sentinels cost 10 less when in the same squad as this character Force 2 Force Renewal 2 Master of the Force 2 Transfer Essence Sith Rage 2 Force Storm Force Possession (force 3, when this character is defeated, immediately defeat one living enemy character within 6 squares, save 11 If that character is defeated, place this character with full hit points in the space of the defeated character) OR just give him eternal hatred, its similar enough CE Unique Imperial followers with a force rating gain Master of the force 2 while within 6 squares of this character Characters named imperial sentinel gain overwhelming force
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Rank: Advanced Bloo Milk Member Groups: Member
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More imperials! Jagged fel, head of state 30, hp 60, def 18, ATK 12, dmg 10 SA: unique Double attack affinity for new republic pilot evade Intuition crush-gaunts (replaces attacks, adjacent enemy is considered activated this round and takes 20 damage, save 16) synergy +4 and +4 with Jaina Pilot Training (at the start of the skirmish choose one allied living character, that character gains Pilot for the rest off the skirmish) CE Pilot followers gain intuition
Kueller (RM imperial sentinel) 41, hp 100, def 19, atk 13, dmg 20 SA Unique melee attack double attack doctrine of fear Detonator (replaces attacks; one ally within line of sight with self destruct is immediately defeated) Droid reinforcements 20 Rapport 2 for Death Star Droid Force 4 Force Heal 20 Lightsaber deflect CE Droids are subject to this effect Droid characters in your squad gain self destruct 10
Brakiss 20, hp 90, def 18, ATk 11, dmg 20 SA Unique melee attack double attack betrayal Dark Tutor (At the start of the skirmish, choose an ally. If that ally does not have a Force rating, it gains Force 1 and Sith Rage and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gains 1 Force point.) Force 4 Force lightning 2, (30 damage within 6 to target and two characters adjacent to target) Lightsaber Block CE Characters in your squad with a force rating start with an additional force point
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 63
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I would love to see the Sepratist gain access to the Sidious Hologram, after all Sidious did have contact with the Trade Federation; in addition, would love to see a sith Probe droid who could be swapped with an allied character with stealth/cloaked. Like this below.
Sith Probe Droid Rarity: Uncommon Base: Medium Gender: It Creator: jediinexhile Created: 5/15/2012 Updated: 5/15/2012 Special Abilities Droid (Immune to critical hits; not subject to commander effects) Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving) Evasion (When hit by an attack, this character takes no damage with a save of 11) Rapport (Costs 1 less in the same squad with character named Sidious or Maul.) Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking) Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Target Found (At the end of this character's turn, a unique ally with Stealth or Cloaked may spend 1 Force point to swap positions with this character.)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/9/2009 Posts: 574 Location: Keldabe, Mandalore
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jediinexhile wrote:
Sith Probe Droid
+1 (not sure about Probe Droid stats) jediinexhile wrote:I would love to see the Sepratist gain access to the Sidious Hologram, after all Sidious did have contact with the Trade Federation;
I think that HoloSid might be overpowered in the Separatist faction, as it would give the various Ventress', Savage, Mauls, and a couple Dookus Renewal, which may be way too powerful. On another note, I would like to see some old abilities brought back like: Programmed Target (some sort of assassin/bounty hunter droid) Accelerate (Sith Warrior on Speeder [from Bane comics]) Variations on Accelerate: Sprint (This character can move up to 16 squares if it does not attack) Jet Pack (This character can move up to 18 squares if it does not attack) - possibly a Jet Trooper (SW Battlefront)? Characters: Gryph Camper The Draay family servant (can't remember name ) Expand the Pirate sub-faction Some SW Battlefront characters (Better Bothan Spy, Clone Commander [w/Chaingun], Better Battle Droid Sniper) Yarael Poof (Jedi Council member) ABELOTH Vestara Kai
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Rank: Advanced Bloo Milk Member Groups: Member
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Bob Chizo wrote:jediinexhile wrote:
Sith Probe Droid
+1 (not sure about Probe Droid stats) jediinexhile wrote:I would love to see the Sepratist gain access to the Sidious Hologram, after all Sidious did have contact with the Trade Federation;
I think that HoloSid might be overpowered in the Separatist faction, as it would give the various Ventress', Savage, Mauls, and a couple Dookus Renewal, which may be way too powerful. On another note, I would like to see some old abilities brought back like: Programmed Target (some sort of assassin/bounty hunter droid) Accelerate (Sith Warrior on Speeder [from Bane comics]) Variations on Accelerate: Sprint (This character can move up to 16 squares if it does not attack) Jet Pack (This character can move up to 18 squares if it does not attack) - possibly a Jet Trooper (SW Battlefront)? Characters: Gryph Camper The Draay family servant (can't remember name ) Expand the Pirate sub-faction Some SW Battlefront characters (Better Bothan Spy, Clone Commander [w/Chaingun], Better Battle Droid Sniper) Yarael Poof (Jedi Council member) ABELOTH Vestara Kai I like your list but I disagree with the seps not getting holo Sid. They definitely should get a version of him. Maybe make it more focused like unique separatist characters gain force renewal 1. And it would not make any of the pieces overpowered. The new maul would have been the exception if he couldn't already get it from the Sith faction. The Dooku's and asajjs would become more playable and savage oppress gets it from nightsister mother.
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Rank: Caamasi Noble Groups: Member
Joined: 12/31/2011 Posts: 5
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I think a properly made Vornskr would not only make a good savage piece but would also provide a counter to Grand Admiral Thrawn and Pellaeon.
Fringe: Vornskr Cost – 15 HP – 50 Def – 17 Att – 8 Dam – 30 Special Abilities: Melee, Melee Reach 2 Stealth Savage Jedi Hunter Stable Footing Ysalamiri Predator (When this character successfully attacks an enemy character containing the Ysalamiri Special Ability that enemy character looses the Ysalamiri Special Ability for the remainder of the skirimish, save 11.)
I would also support a mature gruntchen for the Vong that would have the ability to chew through walls. However, a mature one would be too big for balanced play on a map. Perhaps something like this might work -
Vong: Adolescent Gruntchen (Large Base) Cost – 25 HP – 100 Def – 18 Att – 0 Dam – 0 Special Abilities: Melee Speed 4 Crab Armor 6 Geological Movement (This character can pass through solid obstructions. Any solid obstruction this character moves through is destroyed and it and any squares adjacent to the former obstruction are now considered low objects.) Medium Stomp (Whenever this character moves, any characters occupying squares it moves into take 40 damage, save of 6.)
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Rank: Advanced Bloo Milk Member Groups: Member
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treknogeek wrote: I would also support a mature gruntchen for the Vong that would have the ability to chew through walls. However, a mature one would be too big for balanced play on a map. Perhaps something like this might work -
Vong: Adolescent Gruntchen (Large Base) Cost – 25 HP – 100 Def – 18 Att – 0 Dam – 0 Special Abilities: Melee Speed 4 Crab Armor 6 Geological Movement (This character can pass through solid obstructions. Any solid obstruction this character moves through is destroyed and it and any squares adjacent to the former obstruction are now considered low objects.) Medium Stomp (Whenever this character moves, any characters occupying squares it moves into take 40 damage, save of 6.)
+1 for something like this but maybe better to make just him go through walls. By replacing attacks or destroy doors. Taking out all walls would be a bit hard to keep track of. Plus for sense making sake you could pretend the hole it just tore through us dripping with acid Adolescent Gretchin (Large Base) Cost – 25 HP – 100 Def – 18 Att – 11 Dam – 20 Special Abilities: Savage Melee Mobile Attack Speed 4 Flight Crab Armor 6 Internal Strife Advanced Corrosion (+20 damage against non living characters, save 16) Geological Movement (Replaces attacks, This character can pass through walls this turn.) Medium Stomp (Whenever this character moves, any characters occupying squares it moves into take 40 damage, save of 6.) And on the note of Vong: Supreme Overlord Quoreal 63, hp 120, def 18, ATk 13, dmg 20 SA Unique Melee Attack Force Immunity Double Attack Parry Advantageous Defense Purity (this character cannot be in a squad with any Fringe characters) Rapport (non unique Yuuzhan Vong characters cost 1 less while in the same squad as this character) Yuuzhan Vong Reserves 20 CE Non-Unique Yuuzhan Vong followers gain Advantageous Defense and recon while within 6 squares of this character
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Tag and Bink...
Oh. Sorry. Thought this was the Epic Mini thread.
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Rank: Caamasi Noble Groups: Member
Joined: 12/31/2011 Posts: 5
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General_Grievous wrote:treknogeek wrote: I would also support a mature gruntchen for the Vong that would have the ability to chew through walls. However, a mature one would be too big for balanced play on a map. Perhaps something like this might work -
Vong: Adolescent Gruntchen (Large Base) Cost – 25 HP – 100 Def – 18 Att – 0 Dam – 0 Special Abilities: Melee Speed 4 Crab Armor 6 Geological Movement (This character can pass through solid obstructions. Any solid obstruction this character moves through is destroyed and it and any squares adjacent to the former obstruction are now considered low objects.) Medium Stomp (Whenever this character moves, any characters occupying squares it moves into take 40 damage, save of 6.)
+1 for something like this but maybe better to make just him go through walls. By replacing attacks or destroy doors. Taking out all walls would be a bit hard to keep track of. Plus for sense making sake you could pretend the hole it just tore through us dripping with acid Adolescent Gretchin (Large Base) Cost – 25 HP – 100 Def – 18 Att – 11 Dam – 20 Special Abilities: Savage Melee Mobile Attack Speed 4 Flight Crab Armor 6 Internal Strife Advanced Corrosion (+20 damage against non living characters, save 16) Geological Movement (Replaces attacks, This character can pass through walls this turn.) Medium Stomp (Whenever this character moves, any characters occupying squares it moves into take 40 damage, save of 6.) And on the note of Vong: Supreme Overlord Quoreal 63, hp 120, def 18, ATk 13, dmg 20 SA Unique Melee Attack Force Immunity Double Attack Parry Advantageous Defense Purity (this character cannot be in a squad with any Fringe characters) Rapport (non unique Yuuzhan Vong characters cost 1 less while in the same squad as this character) Yuuzhan Vong Reserves 20 CE Non-Unique Yuuzhan Vong followers gain Advantageous Defense and recon while within 6 squares of this character Thanks for the feedback. However, I do not understand why you would want to make this a fighter, or how internal strife is applicable. They chew through rock, not using acid. They are not savage as they have been tamed (although a savage version would be possible, I am thinking of the trained ones used in the book Traitor). They do not have flight abilities, but stable footing could work and makes sense. Perhaps the adjacent low object areas is a bit much, but the walls/pillars (red squares) would have to be destroyed to be accurate to the creature as they were used to make paths for troops to follow.
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Rank: Advanced Bloo Milk Member Groups: Member
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New Chewie and Lando (NR would be good!) New Caedus and Nihilus New Mon Mothma (Rebel!) New Sidogram, but for Seps New Guri New Talon Kaarde Chief Chirpaaaaaaaaaaaaaaa! New Jabba with Emplacement or similar New Aurra Sing New Biggs Jet Trooper for Republic Raymus Antilles New Palpatine for Republic New Kyp Durron
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Rank: Moderator Groups: Member
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Joined: 8/9/2009 Posts: 1,935
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Darth O wrote:New Chewie and Lando (NR would be good!) New Caedus and Nihilus New Mon Mothma (Rebel!) New Sidogram, but for Seps New Guri New Talon Kaarde Chief Chirpaaaaaaaaaaaaaaa! New Jabba with Emplacement or similar New Aurra Sing New Biggs Jet Trooper for Republic Raymus Antilles New Palpatine for Republic New Kyp Durron +1 to all of these especially Kyp, Caedus, Talon, Mothma, and Nihilus. I would love new Jet Troopers, especially an ARC variant or a new Cody that works with new or old Clone Troopers with flight.
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Rank: Advanced Bloo Milk Member Groups: Member
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Make old pieces useful: Rebel Training Seargeant w/CE: Followers with only Rebel Commando in their name gain Rookie.
and the same for the Old Republic Old Republic Training Seargeant CE: Old Republic Recruits gain Rookie.
Or something along those lines to make these two pieces useful (ish).
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Rank: Advanced Bloo Milk Member Groups: Member
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treknogeek wrote:General_Grievous wrote:treknogeek wrote: I would also support a mature gruntchen for the Vong that would have the ability to chew through walls. However, a mature one would be too big for balanced play on a map. Perhaps something like this might work -
Vong: Adolescent Gruntchen (Large Base) Cost – 25 HP – 100 Def – 18 Att – 0 Dam – 0 Special Abilities: Melee Speed 4 Crab Armor 6 Geological Movement (This character can pass through solid obstructions. Any solid obstruction this character moves through is destroyed and it and any squares adjacent to the former obstruction are now considered low objects.) Medium Stomp (Whenever this character moves, any characters occupying squares it moves into take 40 damage, save of 6.)
+1 for something like this but maybe better to make just him go through walls. By replacing attacks or destroy doors. Taking out all walls would be a bit hard to keep track of. Plus for sense making sake you could pretend the hole it just tore through us dripping with acid Adolescent Gretchin (Large Base) Cost – 25 HP – 100 Def – 18 Att – 11 Dam – 20 Special Abilities: Savage Melee Mobile Attack Speed 4 Flight Crab Armor 6 Internal Strife Advanced Corrosion (+20 damage against non living characters, save 16) Geological Movement (Replaces attacks, This character can pass through walls this turn.) Medium Stomp (Whenever this character moves, any characters occupying squares it moves into take 40 damage, save of 6.) And on the note of Vong: Supreme Overlord Quoreal 63, hp 120, def 18, ATk 13, dmg 20 SA Unique Melee Attack Force Immunity Double Attack Parry Advantageous Defense Purity (this character cannot be in a squad with any Fringe characters) Rapport (non unique Yuuzhan Vong characters cost 1 less while in the same squad as this character) Yuuzhan Vong Reserves 20 CE Non-Unique Yuuzhan Vong followers gain Advantageous Defense and recon while within 6 squares of this character Thanks for the feedback. However, I do not understand why you would want to make this a fighter, or how internal strife is applicable. They chew through rock, not using acid. They are not savage as they have been tamed (although a savage version would be possible, I am thinking of the trained ones used in the book Traitor). They do not have flight abilities, but stable footing could work and makes sense. Perhaps the adjacent low object areas is a bit much, but the walls/pillars (red squares) would have to be destroyed to be accurate to the creature as they were used to make paths for troops to follow. Oh your talking about Grutchinya, the tamed version of the Gruntchin. The normal versions are released in space like missiles and eat through fighters/cruisers and stuff. They also both have acid pincers and the internal strife is because when they were released they could not be recalled. Had to be killed, but I guess we have two distinct pieces now haha. Alright well yes you could drop the savage, flight and internal strife for the ground versions. But they are also more heavily armored and I'm not sure if being able toddstrlh all the walls on a map is a good/practical thing for competitive play (hard to keep track of and one more thing to have to remember) how about: How about: Adolescent Gretchin (Large Base) Cost – 30 HP – 100 Def – 18 Att – 11 Dam – 10 Special Abilities: Melee Stable footing Then: Mobile Attack and Speed 2 OR speed 4 Damage Reduction 10 Crab Armor 2 Corrosion (+10 damage against non living characters, save 16) Geological Movement (Replaces attacks, This character and any adjacent characters can pass through walls this turn.) Medium Stomp (Whenever this character moves, any characters occupying squares it moves into take 40 damage, save of 6.)
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AndyHatton wrote:Darth O wrote:New Chewie and Lando (NR would be good!) New Caedus and Nihilus New Mon Mothma (Rebel!) New Sidogram, but for Seps New Guri New Talon Kaarde Chief Chirpaaaaaaaaaaaaaaa! New Jabba with Emplacement or similar New Aurra Sing New Biggs Jet Trooper for Republic Raymus Antilles New Palpatine for Republic New Kyp Durron +1 to all of these especially Kyp, Caedus, Talon, Mothma, and Nihilus. I would love new Jet Troopers, especially an ARC variant or a new Cody that works with new or old Clone Troopers with flight. +1 good list especially the Sith and HoloSid for Seps
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Bob Chizo wrote:Make old pieces useful: Rebel Training Seargeant w/CE: Followers with only Rebel Commando in their name gain Rookie.
and the same for the Old Republic Old Republic Training Seargeant CE: Old Republic Recruits gain Rookie.
Or something along those lines to make these two pieces useful (ish). +1 and perhaps an additional bonus to an attacker if they combine fire. That would make the Recruit pretty useful as cheap filler support.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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Darth O wrote:New Chewie and Lando (NR would be good!) New Caedus and Nihilus New Mon Mothma (Rebel!) New Sidogram, but for Seps New Guri New Talon Kaarde Chief Chirpaaaaaaaaaaaaaaa! New Jabba with Emplacement or similar New Aurra Sing New Biggs Jet Trooper for Republic Raymus Antilles New Palpatine for Republic New Kyp Durron That list is fairly doable.
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Darth O wrote:New Chewie and Lando (NR would be good!) New Caedus and Nihilus New Mon Mothma (Rebel!) New Sidogram, but for Seps New Guri New Talon Kaarde Chief Chirpaaaaaaaaaaaaaaa! New Jabba with Emplacement or similar New Aurra Sing New Biggs Jet Trooper for Republic Raymus Antilles New Palpatine for Republic New Kyp Durron Two of those look really familiar.
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Joined: 3/9/2009 Posts: 574 Location: Keldabe, Mandalore
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Weeks wrote:Darth O wrote:New Chewie and Lando (NR would be good!) New Caedus and Nihilus New Mon Mothma (Rebel!) New Sidogram, but for Seps New Guri New Talon Kaarde Chief Chirpaaaaaaaaaaaaaaa! New Jabba with Emplacement or similar New Aurra Sing New Biggs Jet Trooper for Republic Raymus Antilles New Palpatine for Republic New Kyp Durron Two of those look really familiar. *Crosses Fingers*
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Rank: Advanced Bloo Milk Member Groups: Member
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Weeks wrote:Darth O wrote:New Chewie and Lando (NR would be good!) New Caedus and Nihilus New Mon Mothma (Rebel!) New Sidogram, but for Seps New Guri New Talon Kaarde Chief Chirpaaaaaaaaaaaaaaa! New Jabba with Emplacement or similar New Aurra Sing New Biggs Jet Trooper for Republic Raymus Antilles New Palpatine for Republic New Kyp Durron Two of those look really familiar. So being that it's scum and villany I'm going to run with Talon and Jabba
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Rank: Advanced Bloo Milk Member Groups: Member
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General_Grievous wrote:Weeks wrote:Darth O wrote:New Chewie and Lando (NR would be good!) New Caedus and Nihilus New Mon Mothma (Rebel!) New Sidogram, but for Seps New Guri New Talon Kaarde Chief Chirpaaaaaaaaaaaaaaa! New Jabba with Emplacement or similar New Aurra Sing New Biggs Jet Trooper for Republic Raymus Antilles New Palpatine for Republic New Kyp Durron Two of those look really familiar. So being that it's scum and villany I'm going to run with Talon and Jabba Even though I would rather see a Jet Trooper, you're probably right in that it will be Jabba.
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