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Jonnyb815
Posted: Thursday, June 11, 2009 7:16:37 AM
Rank: Advanced Bloo Milk Member
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Joined: 10/28/2008
Posts: 606
If the top players arent playing GOWK or GOWK goes down early in a tournament how can he win.Plus more than 2-3 people have to play GOWK at a tournament too. In Cinni GOWK didnt die. you guys have to look at where he is placing not if he wins a regional or not. I think Mich and Chicago will be a good test with what I am talking about.
imyurhukaberry
Posted: Thursday, June 11, 2009 7:47:04 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/8/2008
Posts: 2,220
Location: East Coast
Of course you always have to look at who played what. As I've always said, a squad in a rookie's hands versus Bill's hands will have a drastically different outcome. BlooMilk

(but who wants a GOWK only tournament? I hope it never comes to that...)
MrSmileys
Posted: Thursday, June 11, 2009 9:52:05 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/2/2009
Posts: 262
Location: Washington
Hey I was thinking of taking this squad to a tourney let me know what you think.

34 Nom Anor
27 Mission Vao
40 Yuuzhan Vong Jedi Hunter x2
19 Yomin Carr
15 Whiphid Tracker
12 Advance Scout x2
3 Ugnaught Demolitionist
(9 activations)

Have Nom Give stealth to one of the Jedi Hunters and turn everyone with stealth into walking bombs, the other YV have thud bug so they can hit before the enemy hits them, use nom and the W Tracker to take out enemies at long range, M Vao and the Uggi for door control and the Vong take care of any force users before they can get in to do damage to my fringe.
turkveal
Posted: Saturday, June 13, 2009 5:28:32 PM
Rank: TIE Crawler
Groups: Member

Joined: 4/9/2009
Posts: 44
I think this is what I would play
--operation jolt--
30 Xizor
23 Jarael
22 Imperial Governor Tarkin
36 Twi'lek Black Sun Vigo x2
13 Czerka Scientist
11 Admiral Ozzel
8 Mas Amedda
6 Ugnaught Demolitionist x2
(149pts. 10 activations)
Mickey
Posted: Sunday, June 14, 2009 2:20:14 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/9/2009
Posts: 936
Location: Southern Illinois
We had a very heavy GOWK regional yesterday. Hopefully Dennis will post the results. I know Lobosteele won with a GOWK squad and Carl placed third. I'm not sure where the others placed. However, these guys are very good players and any squad in their hands would do well. I played him and placed 12th of 27 hehe. I consider myself an average player. So it didn't boost my placing any more than any other squad. He can be beaten and with the ingenuity of the players they will find ways. I don't think you will continue to see him throughout future tourneys as new stuff is released. I consider it a fad right now and like most fads they become less popular. He's a good piece no doubt and surely will see some future play but players will eventually move on. Well that's my opinion anyway.
billiv15
Posted: Sunday, June 14, 2009 5:50:36 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/4/2008
Posts: 1,441
The tally is now 3/8 regionals won by GOWK. But please, before you over hype that part of my predictions, read the rest of what I actually said. I said about 50% of the top spots. Look at where GOWK is finishing. Its going 4-1 in about 90% of the cases. 90% of the GOWK squads are finishing in the top 4, 6, 8.

If you only want to count the winners to make a stupid point that is completely irrelevant (small sample size means that my margin of error for winners alone is like +-6 people), then that is your problem, and clearly you aren't interested in anything other than proving me wrong, not actually dealing with the problem.

But even still, look at the one's where it lost.

Lobo lost in Cincy (he won Owensburo with the same squad) in a very close game to his arch rival and main competition. And if you read how he lost, you wouldn't be making that game out to be some kind of proof that GOWK isn't a problem, that much I can assure you.

Lobo wins Owensburo and people say it was because of his skill, not the squad. Where are those comments in regards to the Cincy regional then? James is equally skilled at this game, and plays a very tough style of play, on a map that benefits his style well.

In Racine, GOWK went 10-3 and 2 losses were to the other GOWKs so GOWK went 10-1 taking 2, 3, and 6th. If we had had a playoff, I am convinced GOWK would have likely won it. Matt had to screw up multiple times against a squad he had never played against in order to lose the one game to a non-GOWK squad that occured that day.

Look at the one in California. The guy got 4 disintigrations in the finals, most importantly, on a full health Obi, and a full health Jarael, that also cost that player his JWM a round too early. Boba ended with 60hps left. Is anyone seriously going to make the argument that that one was won by anything other than sheer luck? Let's play that match out 10 times, even given the 3 disintegrations already occuring. Let's just start with Boba and one Bothan against GOWK at full and 5FPs, Boba is at 60hps. Let's see how many times Boba wins.

Let's look at K-zoo now, where James won his second regional with Push. According to Lou, he won because he clearly out played Engineer, with a hate squad that James knows very well. There was little other strong competition playing GOWK at that tournament. Lou was judging not playing.

Give me a break people.

To reiterrate my predictions one more time, so that you all can stop misquoting me. I said, GOWK will win about 50% of the regionals and take 50% of the top spots.

3/8 = 37.5% which is well within the margin of error. I haven't done the math on GOWK's placements in say top 4, but just glancing at it, it appears to be quite close to 50%, which just as important or perhaps more important than simply who wins the darn things.

The number one issue people, is to actually read how people are beating it when they do. My predictions for how it will be beat are 100% accurate. Generally, people are trying to outpoint it in a tight timed game, and in those kinds of games, one mistake can cost the GOWK player.

Problem is, when we get to Gencon, there are a number of players who are more than capable of playing without any major mistakes all day.
Tirade
Posted: Sunday, June 14, 2009 1:50:55 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/25/2008
Posts: 536
Location: Tracy, CA
You are totally right Bill. Problem is, people are going to see what they want to see. That's the issue with stats. They can be twisted so much. You could point out some very valid points on GOWK, but there are those who will grab a different set of numbers.
tarzan
Posted: Sunday, June 14, 2009 6:27:45 PM
Rank: Ugnaught Demolitionist
Groups: Member

Joined: 8/22/2008
Posts: 3
Sheer Luck Sad Ouch.

I think that might be an insult.... Sad

I never felt at any point of the game that I was in any real trouble. Also the round I killed the JWM I used a Bothan to kill an Ugnaught....

Anyways thanks
billiv15
Posted: Monday, June 15, 2009 12:32:05 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/4/2008
Posts: 1,441
tarzan wrote:

I think that might be an insult.... Sad

I never felt at any point of the game that I was in any real trouble. Also the round I killed the JWM I used a Bothan to kill an Ugnaught....


Its not an insult at all.

If you don't feel like you were in trouble, play that game out a couple more times on your own without just the last disintegration.

You got a crit on a full health Jarael, that allowed you to shoot the JWM that round, instead of more Jarael, leading to it's death a round earlier than it would have been (according to your opponent). That means 20-40 more damage on Boba, before you kill the JWM.

Then you crit on Obi as well, with full health. Do you honestly believe that barring a crit you would have put 120dmg on Obi, before he killed your 60hp Boba and Bothan? That's why it was sheer luck.
imyurhukaberry
Posted: Monday, June 15, 2009 12:41:20 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/8/2008
Posts: 2,220
Location: East Coast
Found this on Wizos and thought it was a great explanation of GOWK's ability:

Yesterday was the first time I've ever played a GOWK squad. I've never played GOWK even in fun games at home. It was the first time I've even looked at Dash Rendar's card since the preview came out, and it was the first time that I ever played Tow Cable.

I am, at best, a sub-par player. Yesterday was only the 2nd sanctioned event that I have ever played in. I totally net-decked the squad (Thanks, Lou!) and didn't even practice beforehand. I borrowed a Dash from a fellow player and didn't even look at his card until I sat down for my first match.

Considering the skill level of the players that I faced... there is no way, in my mind, that I should have come in any less than 24th place (and that's only because 3 players dropped out of the tournament).

Hell, I didn't even realize that GOWK had Force Push 3 until after my first match. I also didn't realize that Dash had Evade. What does that tell you about how hard I worked to win?

I went in completely blind. I went in completely unprepared. I should have failed, miserably... moreso than I actually did. The only reason I didn't come in last place is because of GOWK and nothing else. It had nothing, at all, to do with my skill level.
joelker41
Posted: Monday, June 15, 2009 1:51:27 AM
Rank: Grand Master Yoda
Groups: Member

Joined: 9/13/2008
Posts: 508
Honestly it isn't sheer luck if Boba gets 4 Ds off in one game or none, Boba squads have their own tricks just like GOWK. GOWK gets rid of what 90% of the damage sent his way and Boba has a 5% chance to eliminate him.

It is part of the strength of the squad, calling a win purely luck isn't giving justice to the squad's strength.
Mickey
Posted: Monday, June 15, 2009 2:22:39 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/9/2009
Posts: 936
Location: Southern Illinois
I don't understand why people are considering luck into the stats. Is this game not based largely upon die rolls? Of course any squad you play will have to win decided upon die rolls ie luck. You can take any good squad and if you roll bad you can lose. You can take any bad squad and if you make your rolls you can win.

From what I saw at our competition GOWK squads in the hands of bad players performed poorly and in the hands of good players did very well. Is that not how any squad should perform? GOWK is a good piece no doubt but broken? I don't think so. I saw first hand how he can be beaten. I had trouble with auto damage pushes as well as just pounding me with shots. If you have shooters that only miss 50% of the time and shooting 10-15 times a round GOWK is going to run out of force points which is what happened to me.

There is always going to be good figs out there and people are going to take advantage of them in competitions where the stakes are high. I didn't follow SMW before this year's events but I bet there was a piece out there someone was complaining about. I've heard from people that Boba, BH is broken. After this set comes out I'm sure we will hear more complaining.

Any game I have ever played you always have your whiners. Unfortunately whiners are usually loud in forums and devs always seem to hear them. Devs start making changes to accommodate this small populace of players and ruin games. If any piece was completely unbeatable then I would agree the piece needed banned. But if the piece can be beaten then it should not be banned.

I know this is not about squad construction but it is about the one piece that alot of people are building around. I'm only reporting what I saw from these builds and the experience in this one regional watching the builds perform.
tarzan
Posted: Monday, June 15, 2009 3:46:41 AM
Rank: Ugnaught Demolitionist
Groups: Member

Joined: 8/22/2008
Posts: 3
billiv15 wrote:
If you don't feel like you were in trouble, play that game out a couple more times on your own without just the last disintegration.


There were some differences for sure in the details from the two of us sure. Howerver if I am going to play this game again with GOWK vs what I had had left + my gambit yeah no disintegration is fine.

I had 40 points in gambit and was in that turn about to hit 45... I had Boba, 1 Bothan alive and also R2D2, Juno Ecllipse, Mouse Droid, General Dodonna and an Ugnaught. All he had was GWOK at 110 hps. I am also pretty sure that Boba had 80 life but 60 is enough.

So Gwok is basing Juno in gambit and Boba is 4 squares away, and my only figure to activate that round was Dodonna. So i shoot say I do 20 damage on GWOK with Bobas 4 attacks. I was then ajacent to the door on the Rancor pit to the north. I run in after shooting closing the door. Activate out 45 pts in gambit.

Init roll, Gwok basing Juno kills her and I think she was full but for the fun of it we'll say she had 20 left, so GWOK can move. Wheres he go? To open the door and let Boba shoot or to base the mouse droid?

lets do both:

He goes to mouse droid, R2 from across the board opens the door for Boba, who runs around the corner to gambit. Activate out. 50 points in gambit.

He opens the door to Bobas room. Mouse droid runs to gambit. Boba does 1 of 2 things. If he can stay in the room and be outside of 6 range he shoots hopefully with the mouse drioid close enough for bothans, if not oh well. 50 points n gambit.

So either way Boba hasn't been hit yet and he has to kill boba to maybe win although I don't know if that would of been enough points. Next turn he runs in to hit Boba. With 1 attack, crit! 40 damage.. Boba still alive. Maybe the mouse droid leaves gambit for fun and and opens the door. boba flys out. r2 locks the door. maybe I just sit in gambit.

So to answer your question, under the circumstances in my game I would take my Boba and Bothan over 5 fp GOWK. GOWK is a great piece, however he just isn't (thankfully) a beast offenseivly. Esp. against a squad that out activates him, and the character he is trying to kill has flight (no AOO's).

billiv15
Posted: Monday, June 15, 2009 3:52:27 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/4/2008
Posts: 1,441
joelker41 wrote:
Honestly it isn't sheer luck if Boba gets 4 Ds off in one game or none, Boba squads have their own tricks just like GOWK. GOWK gets rid of what 90% of the damage sent his way and Boba has a 5% chance to eliminate him.

It is part of the strength of the squad, calling a win purely luck isn't giving justice to the squad's strength.


Ok, I'll show you the math.

Let's eliminate the first 3 disintegrations and merely calculate the rough odds from the point where Boba had 60, and GOWK was full with 5 hps. Boba has one Bothan left (that's what the reports said about it).

There are a number of other factors, but to simplify it, to make it workable, we will assume doors won't be an issue for either team, and that GOWK has to spend one round using Knight speed to catch up to Boba/Bothan (however the reports both sounded like GOWK was already well within attack range at the time of the D).

So, GOWK can do one of two things here. Chase the Bothan and kill it (likely 2 rounds assuming GOWK doesn't get to use push). So, with that scenario, GOWK will need 2 rounds to kill the Bothan, and then 2-3 to kill Boba (based on init won or lost), that equals 8 shots while the Bothan is alive, and 4-6 more depending on the inits, for 12-14 total. If GOWK can push the Bothan instead, then there are only 10-12 shots coming, in other words, 5-7 twin attacks. The odds of not getting a 20 in that many shots are as follows.

5 twins (10 attacks) - 59.9% chance to not roll a 20
6 twins - 54% chance to not roll a 20
7 twins - 48.8% chance to not roll a 20

So in this case, even in the best of circumstances for Boba (winning all inits) he still has only a 51.2% chance to kill GOWK with a 20.

We already know that given the odds of getting through Soresu Style Mastery for Boba to land 120 dmg, is very small in that amount of time, perhaps another 1-2% at best.

Now let's look at alternative two for GOWK, going right after Boba. He needs 2-3 rounds, which will equal 4-12 attacks, or 2-4 twins depending on init.

In the best case for GOWK (as we did the best for Boba above), where GOWK wins init after basing, Boba had an 81.5% chance to not roll a 20 in those 4 attacks.

So, the odds of Boba winning this game, from this point on, range from 19.5% - 51.2%. The odds of GOWK winning range from 48.8%-81.5%. Tell me now, was that luck or not to overcome those odds? More often than not, Boba isn't going to get the 20, even with a Bothan alive.

Now that we have done that, let's back up one more round to when Jarael was Disintegrated. Take away the disintigration, which means Boba continues to shoot her. I assume she was based, so no evade, but that means the JWM gets that one more assault off (remember, the JWM died a round early because of JArael getting the Big D). JWM rolls 16s vs 20, and so puts 20-40 on Boba barring a crit of his own. Now GOWK can clean up easily and without even risking the big D nearly at all. And the JWM could assault the Bothan instead, and so on.

Point is, the game was an example of one player beating heavy odds in his opponent's favor, based on the math. It happens, but to say it was "strategy" is just not based on a solid understanding of how the game works.
billiv15
Posted: Monday, June 15, 2009 4:14:40 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/4/2008
Posts: 1,441
Mickey wrote:
I don't understand why people are considering luck into the stats. Is this game not based largely upon die rolls?
Nope, not really. When you play it at the top levels, luck has very little to do with the outcomes.

Mickey wrote:
From what I saw at our competition GOWK squads in the hands of bad players performed poorly and in the hands of good players did very well. Is that not how any squad should perform?
Sure, but you are oversimplifying. Let's consider the counterpoint example many people are making, of B&B back in the day. In the hands of a bad player, it was an absolutely terrible squad. GOWK in the hands of a bad player is still a decent squad. Sure, they will lose to players with significantly better skills, and better understandings of how to win at DCI play (such as how to win on points), but that's not really the issue. People are performing significantly better than they are normally able to by running GOWK. B&B was never that way. It took a great player to make it "abusive" and even then, it was never a totally sure thing against the better players.

Mickey wrote:
There is always going to be good figs out there and people are going to take advantage of them in competitions where the stakes are high. I didn't follow SMW before this year's events but I bet there was a piece out there someone was complaining about. I've heard from people that Boba, BH is broken. After this set comes out I'm sure we will hear more complaining.
You need to see who it is that is complaining, and since you weren't around, you might not recognize the difference. Never before have the best players in the game been in support of a ban this universally. I am strictly anti-ban generally, and have consistently argued against it in the past.

Mickey wrote:
Any game I have ever played you always have your whiners. Unfortunately whiners are usually loud in forums and devs always seem to hear them.
I am not a whiner, nor does Rob specifically listen to me in anyway. The fact that you don't know the difference and think calling me a whiner will get you anywhere, quite simply points out your own ignorance of who I am, and of what the situation really is.

@Tarzan, thanks for the further information. How many points of gambit did your opponent have at that time? Because if he had 35, then all he needed to do was kill Boba in 2 rounds to beat you. Of course, since you added the detail about the door, that does change the odds of that specific outcome, making my previous point irrelevant to a degree. At least the part about whether or not the simplified odds were really in your favor at that time.

Let's back up, and take into account the earlier disintegration of Jarael then as well. What were your odds if you had not gotten the JWM down that extra round early?

Its also clear that you probably outplayed your opponent to a degree. Why? Because he allowed your Boba to live for 9 rounds already if you had 45pts in gambit. That is a major mistake when playing Boba. Boba should have been his first and only target, barring other momentary opportunities. With Jarael running 16-18, the JWM with Assault and GOWK being towed for pushes, or using knight speed, if all went for Boba, you would have lost Boba somewhere around round 4-5.

So props for that. That only further proves my general point above however. You made the argument that your squad was good enough to be competitive with GOWK. But in this case, it was both luck and you outplaying your opponent that cost him the win. That means the game can be totally dismissed as an example of whether or not GOWK is broken. You required both luck, and being better than your opponent in order to pull out a win, that even with all of this considered, was still a very close game.

What happens if/when you try this at Gencon playing against me, Lobo, Dean, Lou, MtMagus, etc?
Mickey
Posted: Monday, June 15, 2009 5:19:24 AM
Rank: Advanced Bloo Milk Member
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Joined: 2/9/2009
Posts: 936
Location: Southern Illinois
I in no way meant to call you personally a whiner. I was speaking in general about people who find a topic and complain to no end because they are losing. That is what I find in the majority of the players complaining about GOWK. Yes he is a good piece but by no means will win all the time. Some players are performing better but not all players.

You may say this game does not take alot of luck into account but I feel personally die rolls can largely change the outcome of any game. I don't care how good you are (and yes I know who you are) if you are rolling 1's and 2's for the majority of your rolls you are going to lose--even with GOWK. If you are running Boba BH or even a Gotal Fringer and hit a 20 on a major piece the game can swing into your favor drastically.

I am a chaos theory supporter and do not go with the odds before you start spouting math to me. My buddy does the same thing. He runs a huge spread sheet giving stats to skills to determine the best pieces in the game. Then he calculates the odds and figures exactly how things should work by the math each round. He doesn't win very much because even though an attack is supposed to hit 50% of the time you could go all day and not hit that 50%.

I'm not some big name in the game nor will I ever be. So my voice may not amount as much as say yours but I will never support banning a piece unless it is just completely unstoppable.
Jonnyb815
Posted: Monday, June 15, 2009 5:19:34 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/28/2008
Posts: 606
billiv15 wrote:
Nope, not really. When you play it at the top levels, luck has very little to do with the outcomes.

It will happen if your name is jonny. Matt vs Jonny. I still lost but luck had a lot to do with that game.



What happens if/when you try this at Gencon playing against MtMagus, etc?
Ill get lucky but still lose.
billiv15
Posted: Monday, June 15, 2009 5:56:11 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/4/2008
Posts: 1,441
Mickey wrote:
I in no way meant to call you personally a whiner. I was speaking in general about people who find a topic and complain to no end because they are losing.
That's the problem, the above is most certainly not true. The majority of people "complaining" (using your word because I wouldn't even call it complaining) are not those people. They are the best in the game. That has never, ever happened in the past. Oddly, the people arguing with us, are primarily the non-DCI and non-competitive players. It is most certainly not people who are losing.

Most of us are "complaining" because of how we are winning with GOWK, not losing against it.

Mickey wrote:
You may say this game does not take alot of luck into account but I feel personally die rolls can largely change the outcome of any game. I don't care how good you are (and yes I know who you are) if you are rolling 1's and 2's for the majority of your rolls you are going to lose--even with GOWK.
You can feel however you want, but that doesn't make it true. I am arguing that luck is not a major factor in determining game outcomes. You are saying, that because luck does indeed have an effect, it therefore must be major. That's just not true. What if I said luck factors into about 5% of the game outcomes I have played in my career playing DCI? (I did a long statistical analysis of this a year or so ago, and an update not too long ago - the sample size was about 200+ games). Is 5% a "major factor" to you? It sure isn't to me.

Then you name an ultra rare occurance (rolling all 1s and 2s) and name it as something that matters on a "significant level". You are right, I should be factoring an event that will occur once in ever 1.2 Million times I play the game in my analysis. :)

Mickey wrote:
If you are running Boba BH or even a Gotal Fringer and hit a 20 on a major piece the game can swing into your favor drastically.
I've been disintegrated twice, once each year at Gencon, in the Championship in the first 1-2 rounds of each game, on one of my major pieces. I won both games despite it. The joke was even thrown around last year, that after a couple people watched me come back from losing my snowspeeder in the 1st round (1st Boba twin) that I should give "disintegration lessons" after the tourney.

Mickey wrote:
He doesn't win very much because even though an attack is supposed to hit 50% of the time you could go all day and not hit that 50%.
Well, then, you clearly misunderstand what I am talking about. You should really read my strategy article series on SWMGamers.com. Knowing how to calculate the numbers (getting the 50% number for example), isn't the same as knowing how and when to attack. The math helps you develop your strategies, but by no means am I advocating that this is a math game. Its a strategy game first and foremost, much like chess. It has a small random component, but there are a great many ways to control that element, and by and large, the outcomes of the game are determined by strategy significantly more than luck. And your point is that it's luck.

Mickey wrote:
I'm not some big name in the game nor will I ever be. So my voice may not amount as much as say yours but I will never support banning a piece unless it is just completely unstoppable.
If I thought that way, I wouldn't respond to you at all, as you wouldn't be worth my time. I will ask you not to retreat behind elitist comments like that about me again. They aren't fair, they aren't relevant, and they aren't true. They function basically as a way for you to play the victim to gain favor with others based on emotion, rather than on the strength of your argument.
imyurhukaberry
Posted: Monday, June 15, 2009 6:05:58 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/8/2008
Posts: 2,220
Location: East Coast
billiv15 wrote:
Most of us are "complaining" because of how we are winning with GOWK, not losing against it.


If the best players are "complaining" because they are winning, note that it's winning not losing, and how they are winning with a piece, then we should listen. It's for the benefit of the game, not them. Which in turn, benefits us all.

The game should not come down to "well if you don't run X piece, then you won't win".
billiv15
Posted: Monday, June 15, 2009 6:27:46 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/4/2008
Posts: 1,441
imyurhukaberry wrote:
billiv15 wrote:
Most of us are "complaining" because of how we are winning with GOWK, not losing against it.


If the best players are "complaining" because they are winning, note that it's winning not losing, and how they are winning with a piece, then we should listen. It's for the benefit of the game, not them. Which in turn, benefits us all.

The game should not come down to "well if you don't run X piece, then you won't win".


Exactly. I said it many times. If GOWK was legal for Gencon, then a part of the game is basically eliminated, that is meta analysis. All I need to do as a top level player, is figure out which GOWK variant I like best and think can handle the others the best, and play it. My road to the top 8 is all but ensured, without me doing any of the work I have done to get myself there the past two years.

I can count on playing close to flawlessly, and I know how to play to win, and I already know I can beat most other players, so it actually makes winning Gencon, easier for me.

So if this were some kind of "complaint" about losing, or some other selfish motivation, I would be arguing the other side of it. GOWK makes it easier for me to win. Why would I want that gone?

Because the good of the game depends on it in the long run, and because it's makes Gencon much more fun for everyone. That's it. That's my reasons in a nutshell.
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