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Chargers wrote:TimmerB123 wrote:Chargers wrote:Not able to join us at GameHoleCon for some minis playtime and the first FULL STAT previews for the next v-set?
Then you better listen to our next show ...
Check out Star Wars Miniverse! http://www.swminiverse.com/SW_Miniverse/Welcome.htmlBe on the lookout for episode 78, coming soon! Ding, ding, ding! For those of you not at GameHoleCon, now's your chance to catch-up on the latest preview goodness. #78 has been released. I don't see it! from what I see the most recent is still #77 can't wait to tune in!
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http://www.swminiverse.com/SW_Miniverse/Star_Wars_Miniverse/Entries/2013/11/13_Episode_78__Star_Wars_Miniverse.html works for me. That Mando Demolitionist looks really useful - it does enough for 6 points that it's going to be in most Mando builds from here on in.
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Thanks! for some reason it wasn't showing up
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FlyingArrow wrote:TimmerB123 wrote:FlyingArrow wrote: the forthcoming "Vong only" boost oh, and . . . Rumors spread quickly. I never confirmed this was happening. Maybe you were just talking about the usefulness of the new piece in a faction-pure game. In all honesty - this is what I was doing. FlyingArrow wrote: the forthcoming "Vong only" boost But this IS a really good ieda! ;)
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TheHutts wrote:If we're talking about squad wide movement, I'd go for those Daala squads over anything the Vong have - the ability to have most of your squad run 12 then shoot is powerful. Vong need that extra movement to compensate for being melee. +1 Daala grants charging, gives rapport AND +4/+10 all for less than the Vong can grant Charging alone. AND she's giving it to shooters 99/100 times! Granted there is a big restriction to get the +4/+10, but the other facts more than make up for it. The main damage output of Vong is Melee, so they really struggle against guns. They do have a few movement breakers, but they only really shine outside of Nom Bombs (IMO) when they steal swap (the best movement breaker in the game). It is a gradual process. Long have the Vong suffered against non-melee. Set 5 released Nei Rin which gave +4 defense for allies with V. Crab Armor against non adjacent attacks, and also let's them move 2 squares when they fail a crab armor save, thus letting them prevent the twin/additional attacks if positioned right. These on top of being a shaper (+10 damage to all Vong) are really great abilities, but the Vong still need more to compete. One issue is that it's really hard to fit all you need into a squad with Vong. Gotta have the Yammosk (15), Quorreal is one of the best values in the game (costing 4-9 net points after his reinforcements with psuedo-rapport), but costs 30 initially, if you want to have warriors or hunters, you pretty much have to have a shaper (20 min, but the better ones are in the high 20s), Jakan was brought up, and he's good but expensive (27), then you usually need at least 1-2 commanders to help the Vong's typically pitiful attacks hit (11 for the cheapest Advance Agent Officer who is awesome, but they become less cost efficient after that), The really awesome but not cheap Domain Shai Subaltern who grants charging (29), and of course you still have to put in door control (at the moment, Lobot is still the best option - 27), and if you don't want to go the route of Vong heresy - you have to include a bunch of Zanoma Sekot Scouts, or the very overpriced Prefect Da'Gara (37) for Firejelly. Quednek is an awesome piece, but has low HP and a pitiful Low attack, but still cost you 20, and you'll need another large to make them really killer in case you steal swap with the Yammosk, but you can probably bring that in with a reinforcement. Oh - and then you need some warriors or hunters, and you're almost out of points. Then there is the issue of virtual auto-losses. Vong have more than any other faction. What do Vong do when they face a bunch of droids? In Universe they go beserk and tear them apart. In our game - they turn inept. This is crazy! A Spit poison squad nerfed by a few mouse droids? That sucks. Try running your Jedi Hunter swarm against an IG-88 or IG-86 squad. Good luck! Don't even get me started about strafe vs (anything other than nom bomb) Vong. It's a massacre! I've even beaten Nom Bombs several times at regional tournaments with a lancer (it was much more of a match - it took very careful play). Finally disruptive - it hurts the Vong so bad. It totally squashes spit swarms and nom bombs, and it even hurts warriors and hunters because without attack boosts like the AAO, it's very hard for them to HIT ANYTHING! Vong have scarey damage potential, but issues are getting TO the fight, and auto-losses. Cheap teach could help bring some of the auto-losses into a competitive match, and other little movement breakers and SAs can help them not be killed before they can even attack. It's a razor's edge balance - because too much in one direction and the already scarey damage potential would make them too good. That's why we are trying to add things gradually to the Vong to aide in that.
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Speaking of Vong . . .
Listen to the latest Star Wars Miniverse podcast for a full stat preview!
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TheHutts wrote:http://www.swminiverse.com/SW_Miniverse/Star_Wars_Miniverse/Entries/2013/11/13_Episode_78__Star_Wars_Miniverse.html works for me.
That Mando Demolitionist looks really useful - it does enough for 6 points that it's going to be in most Mando builds from here on in. Yep, I can safely say he will be in most of my builds for a long time! -Mando
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Transcribed from yesterday's SW Miniverse (http://www.swminiverse.com/SW_Miniverse/Star_Wars_Miniverse/Entries/2013/11/13_Episode_78__Star_Wars_Miniverse.html) - listen for the hosts' thoughts on the piece, and there's a Vong unique previewed as well.
53/60 Mandalorian Demolitionist RM: Heavy Stormtrooper, Rebel Storm 6 points 10 hp, 14 def, 4 att, 10 dam Self Destruct 10 Thorium Charge: [Can blow up doors from 6 away]
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Thorium charge
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Lord_Ball wrote:Thorium charge Thank you! I was thinking Ithorian Charge, which didn't make much sense.
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I can already see the demolitionist replacing the death watch pieces in a Pre Viszla/Jaster squad.
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Did I hear even more full previews on the SHNN last night? Man, these previews are coming fast and furious!
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TheHutts wrote:Transcribed from yesterday's SW Miniverse (http://www.swminiverse.com/SW_Miniverse/Star_Wars_Miniverse/Entries/2013/11/13_Episode_78__Star_Wars_Miniverse.html) - listen for the hosts' thoughts on the piece, and there's a Vong unique previewed as well.
55/60 Mandalorian Demolitionist RM: Heavy Stormtrooper, Rebel Storm 6 points 10 hp, 14 def, 4 att, 10 dam Self Destruct 10 Thorium Charge: [Can blow up doors from 6 away] There's already a set number 55, so which is wrong? this guy or the vong shamed one?
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dreadtech wrote:TheHutts wrote:Transcribed from yesterday's SW Miniverse (http://www.swminiverse.com/SW_Miniverse/Star_Wars_Miniverse/Entries/2013/11/13_Episode_78__Star_Wars_Miniverse.html) - listen for the hosts' thoughts on the piece, and there's a Vong unique previewed as well.
55/60 Mandalorian Demolitionist RM: Heavy Stormtrooper, Rebel Storm 6 points 10 hp, 14 def, 4 att, 10 dam Self Destruct 10 Thorium Charge: [Can blow up doors from 6 away] There's already a set number 55, so which is wrong? this guy or the vong shamed one? Mando demo is 53 Shamed One is 55 There are 3 more fully spoiled pieces that nobody has talked about. Also there are several names (with their set number) spoiled that are not in the initial post's list as well. I do believe most of those are in this thread somewhere.
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I believe these are the previews your talking about. TheHutts wrote:Names confirmed for the set: 26. General Rahm Kota - Rebel 31. Elite SNOWtrooper with EWeb Blaster - Imperial 23. Shu Mai - Sep AndyHatton wrote:Names OR Army of Light Trooper set number 3 RM Mando Warrior Sith Darth Maul, Death Watch Overlord number 9 RM Maul, Champion of the Sith also Beast Rider of Onderon and Mandalorian Strike Force Leader The beast rider is probably # 4 or later since they are listed alphabetically. I think we may have two other Army of Light pieces as #1 and 2 I don't know were to find their full stats though... BTW what is SHNN (Edit I think its Sith holonews Network now to find it...Edit again found and listening ) and were can I find it? I do listen to SWMverse though
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Google it. First link.
There were two pieces spoiled this past Thursday. One was a 39-point NR force user that I had not heard of (and so I don't remember the name). 30 base damage and MR2.
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#15 Coruscant Guard Clone Trooper Faction: Republic. cost: 16 RM Clone Trooper Sargent Hit Points 50 Defense 17 Attack +7 Damage 20
Order 66 Advantageous cover Oppertunist Sonic StunnerFlax Shield (Whenever this character takes damage it reduces the damage by 10 with a save of 6. Attacks from adjacent enemies ignore this ability) FT "I'm gonna need to see further Identification"#35 Gantoris. Faction: New Republic. Cost 39 RM Ulic Qel-Droma Hit points 120 Defense 18 Attack +11 Damage 30
Unique Melee Attack Double Attack Melee Reach 2Affinity (for Exar Kun, Dark Force Spirit) Rival (against Corran Horn) Synergy +2 (with Exar Kun, Dark Force Spirit) Force 3Force BubbleForce Pull 2FT "I want your anger Gantoris"I actually knew who Gantoris is, but for those who don't here is his Wki page: http://starwars.wikia.com/wiki/Gantoris
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Gantoris looks impressive. Which direction does Affinity go?
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saber1 wrote:Gantoris looks impressive. Which direction does Affinity go? I believe Exar comes to the New Republic. If not I would be disappointed.
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Deathwielded wrote: Flax Shield (Whenever this character takes damage it reduces the damage by 10 with a save of 6. Attacks from adjacent enemies ignore this ability)
Actually it's FLAK Shield. But a protective barrier of grain would be pretty sweet.
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