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TheHutts wrote:Darth_Reignir wrote:1) Reworking pieces. Boba Fett, Assassin for Hire, Darth Vader of Lothal, Critdu, Darth Bane. There are a few pieces I would point to that are in desperate need of reworking. From a New Zealand point of view, our National tournament (generally averaging 16-18 players) has had the following finalists in the last four years: Swap squads: Thrawn swap won in 2013 and 2015, and came second in 2012. Swarms: Naboo Pilots won in 2012, Daala won and came second in 2014, and a Vong swarm came second in 2013. Melee squads: a melee squad came second in 2015, although it didn't use any of the pieces that you're complaining about. As you can see, in our New Zealand group, melee squads based around uniques have historically struggled to hold their own, and the last tournament I took part in was a melee only tournament so these pieces had a chance to shine. If I was suggesting four pieces to ban, my list would be completely different. I do have a little sympathy towards Boba, and if I was costing him from scratch, I'd put him at least 55, but I don't think it's worth changing. As I understand it, a lot of what the community as a whole has been asking for has been for lower activation, hero based squads to do well, and some of the changes from last year seem to be helping with that. That's great, but that's not my point. Again, you're looking at this from a tournament lense and what I am asking is that you look at this from a casual perspective for a moment, because my whole argument is to make it easier for casuals to enter the scene.
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The game is losing their competitive players... leaving mostly casual. If you have any interest in bringing attendance up in competitive play, then listen to the casual players who would make the trip. Tennessee use to have a regional, we also traveled to Atlanta, Virginia ( where I ran a WHIPHID storm) Kentucky, and I think Bronson may have went to 1 or 2 other places. He also went to Gencon I think 1 year.
But there are 3/4 players here that would play if things were different. There would be another regional possibly, and lord knows we like to playtest and give feedback.
The problem is there are rules that are in place in the game that should be tweaked but are not. Some are more of a personal preference, others are painstaking to the game. Examples for me, which again is my personal opinion, are these.
1. CE being boardwide. To me, they should always be within 6 squares.
2. Booming Voice. An NPE that takes skill away from the game, by adding an 8 point piece ( could be more with booming, dunnno anymore) Commanders are now encouraged to sit in the back and babysit.
3. Unpreventable damage. Especially unpreventable damage exceeding over 80 damage.
4. Act control. I have actually heard there has been some pieces that came out recently that counters this NPE of out activate and kill a worthless piece.
5 Swarming squads that devour Jedi. I get that they are buffed by commanders.... But really, I watch 10 point stormtroopers mow over 50-75 point Jedi.
I know this is slightly off topic as far as GenCon attendance in particular... but small steps first to reach the bigger goal.
To address GenCon again just so this has some dabbling on topic, I'm not familiar with how many days it lasts, but couldn't you guys do a campaign at GenCon? Like a Republic VS CIS, like they don on vassal, and however many people join, split the teams down the middle and battle it out over the course of the whole thing?
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shmi15 wrote: The game is losing their competitive players... leaving mostly casual. If you have any interest in bringing attendance up in competitive play, then listen to the casual players who would make the trip. Tennessee use to have a regional, we also traveled to Atlanta, Virginia ( where I ran a WHIPHID storm) Kentucky, and I think Bronson may have went to 1 or 2 other places. He also went to Gencon I think 1 year.
But there are 3/4 players here that would play if things were different. There would be another regional possibly, and lord knows we like to playtest and give feedback.
The problem is there are rules that are in place in the game that should be tweaked but are not. Some are more of a personal preference, others are painstaking to the game. Examples for me, which again is my personal opinion, are these.
1. CE being boardwide. To me, they should always be within 6 squares.
2. Booming Voice. An NPE that takes skill away from the game, by adding an 8 point piece ( could be more with booming, dunnno anymore) Commanders are now encouraged to sit in the back and babysit.
3. Unpreventable damage. Especially unpreventable damage exceeding over 80 damage.
4. Act control. I have actually heard there has been some pieces that came out recently that counters this NPE of out activate and kill a worthless piece.
5 Swarming squads that devour Jedi. I get that they are buffed by commanders.... But really, I watch 10 point stormtroopers mow over 50-75 point Jedi.
I know this is slightly off topic as far as GenCon attendance in particular... but small steps first to reach the bigger goal.
To address GenCon again just so this has some dabbling on topic, I'm not familiar with how many days it lasts, but couldn't you guys do a campaign at GenCon? Like a Republic VS CIS, like they don on vassal, and however many people join, split the teams down the middle and battle it out over the course of the whole thing? Big +1 there
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Virtually all of those are WotC issues. If anything the Vsets have done more to counter those problems.
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That is false actually. Swarm squads in WOTC era were I think CIS Lancer/Double Lancer, and Rebel Commandos? I could be wrong. Imps were out act and smash with 1 heavy hitter, and Republic had SkyBuck, which was 3 heroes. And at the end SOLOCHARGE made a splash, which again, is a hero squad that out waits and blasts.
V sets made the lancers a bigger NPE (Poggle the mighty) Gave Imps double Ysilmari and plethora of options to fill and build
Unpreventable damage, Kyp and Darth Bane (vset ones) off the top of my head offer massive unavoidable damage , Bane I think even has an ability where you can't prevent him from preventing the damage? Where WOTC had 1 piece that cost roughly 70 some odd points that you had to add another 32 point piece, with another 8 point piece just to get his damage up high enough.
And don't even get me on how good swarm squads have been made.... Because I went through the Naboo death shots, The Echani ( which I don't think are as bad of an NPE) and the Godsend Admiral Daala just that I can think of.
Act control like I said has been countered some, but my opinion probably still wins 90% of the time.
CE I understand were already either board wide or 6 squares... a but a simple change of ALL CE NOW ARE WITHIN 6 SQUARES, would be an amazing start IMO.
I don't want to hijack this thread into something its not meant to be. But I'm just pointing out the flaws in the competitive "we are right, you are wrong."
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Would it help if Panaka gave Double instead of Twin? How about an ability that made one opposing CE within 6? Or if Poggle had a higher cost and/or didn't have Rapport for drones?
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No, what Tim said is correct. WotC gave us most (if not all) of those mechanics. I agree that those are NPE's. I really don't think all of every bodies NPE's can be eliminated.
Perhaps you (or anyone) could put out feelers for a "standard" regional and also see if those attending would be willing to try a "modified" regional as well. The rules might be changed just a little for simplicity.
This might take two days, but could be interesting.
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Virtually all of the things you just listed either rarely see play in the competitive game (I don't think anyone has ever fielded a Kyp squad, e.g.) or have been addressed by recent sets, errata, or the balance committee. Boardwide CEs? Have you met Aves, from set 10? How much act control was at Gen Con? Very little that I can recall. We are making diligent efforts to discourage out act and smash, although some still play it.
You don't want to hijack the thread? Good. Please stop.
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FlyingArrow wrote:Would it help if Panaka gave Double instead of Twin? How about an ability that made one opposing CE within 6? Or if Poggle had a higher cost and/or didn't have Rapport for drones? I see what you did there
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Every option you just gave are good, with the right precautions thought about for future pieces. An anti Booming Voice ability would be amazing to see, but more like Anarchist where it affects both teams.
Again tho... I don't want to hijack the original intent of this thread, just expressing the opinion that attendance goes deeper than just prize support and games offered
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shmi15 wrote:Every option you just gave are good, with the right precautions thought about for future pieces. An anti Booming Voice ability would be amazing to see, but more like Anarchist where it affects both teams.
Again tho... I don't want to hijack the original intent of this thread, just expressing the opinion that attendance goes deeper than just prize support and games offered Every one of those is from the Balance Committee or recent sets. They are the current state of the game.
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shmi15 wrote:Every option you just gave are good, with the right precautions thought about for future pieces. FlyingArrow's list was of things that the balance team implemented last year and of Aves from set 10.
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Problem: attendance, especially for our marquee and competitive events, was down again this year. Solution: Make the game more accessible to the casual community.
You don't need to be snarky about it. Shmi didn't hijack the thread. No one hijacked the thread. This isn't a GenCon issue, it's a SWM issue.
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UrbanShmi wrote:Virtually all of the things you just listed either rarely see play in the competitive game (I don't think anyone has ever fielded a Kyp squad, e.g.) or have been addressed by recent sets, errata, or the balance committee. Boardwide CEs? Have you met Aves, from set 10? How much act control was at Gen Con? Very little that I can recall. We are making diligent efforts to discourage out act and smash, although some still play it.
Again, I have not kept up with the changes in pieces and errata's to this and that, because my point is those issues would of never been issues if they were not created that way to begin with. And you can throw any numbers/stats/facts about this GenCon and what appeared, and what didn't appear, but fact is, 12 people showed up, half as much as usual, so GenCon was really just a glorified regional where people ran odd things. Do you guys honestly think the Hansicle squad would've won if there were 10 more squads fielded that varied from Swarm, to act control, to whatever else? No! From what I read, it made the top 8 with a sub par 500 Swiss record. So anything you bring up form this GenCon as a arguing point is null and void in my eyes. """You don't want to hijack the thread? Good. Please stop"" This is a firm "We vs Them" And this is not hi-jacking the thread, my initial statement stands that if you want attendance to rise, listen to people outside your bubble. Outside your bubble, these are the issues people have. If you want attendance up, work with us on it, if you want to continue to ignore anything we say from a casual stand point then you really don't care that much about expanding the game, so we shouldn't be having this discussion in the first place!
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TheHutts wrote:shmi15 wrote:Every option you just gave are good, with the right precautions thought about for future pieces. FlyingArrow's list was of things that the balance team implemented last year and of Aves from set 10. Congratulations! Positive steps,I'm sure this Aves character is great! How many squads fielded him in regionals/GenCon this year? And I would hope Panaka of Theed was changed. He was poorly designed from the get go. As well as Poggle. So those two characters you get nothing more than a pat on the back for coming round and facing those facts. Aves I am interested in if anyone has any games competitively where he was a deciding factor having a great SA and a CE that completely contradict each other. I WOULD LOVE TO HEAR IT!
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Darth Jim fielded him at PA regionals and he was key in some of his skirmishes.
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Darth_Reignir wrote:Absolutely. I will reiterate some of the things that we've been debating for years.
1) Reworking pieces. Boba Fett, Assassin for Hire, Darth Vader of Lothal, Critdu, Darth Bane. There are a few pieces I would point to that are in desperate need of reworking.
2) NPE Rulings: The biggest one that comes to mind was the decision on Transfer Essense. SBM was also silly but I am not familiar with its current ruling since none of us in my group have played Caedus for awhile. Another ruling I would point to was that CEs were allowed to go through closed doors. That does not make sense and makes it hard to play tactically when trying to remove those CEs.
3) Reworking WotC pieces: It's been 6 years since they let go of command. Playing a vanilla game feels radically different than playing V-Set. It's safe to say at this point that they're almost two separate games. We should examine some vanilla pieces and rulings that continue to create NPE. Booming Voice, I think, needs to go, or at the very least, we ought to more conscious of the fact that CEs should come stock with range 6.
These are a few examples off the top of my head to illustrate my points. The barrier between Casual and tournament largely lies within the realm of NPE. I think if we were to work together on trying to curb NPE as much as possible, it would be easier for casuals to enter the scene. NPE is a part of the barrier between casual players and tournaments. NPEs, unfortunately, are largely personal. One person's NPE (I hate that overpowered piece!) is another player's favorite squad (finally a playble _____!). Pretty much all of #1 is in that category. #2 is about WotC rulings that prioritize consistency. There are already a lot of exceptions in this game - more exceptions just raises the complexity and makes it a bigger curve for newer players in tournaments. As an example, DARPH_NADER doesn't play SWM anymore... Panaka was his signature squad. A lot of people liked "Fixing" the Naboo squads but we also lost a player (though he may have been out the door anyway due to a move and dedicating time to other games). NPEs that are more universal than the power level of single piece have been addressed to varying degrees. Primarily, hardly anyone likes NPEs that avoid engagement. There has been lots of Lancer hate to help swarms. Lots of shooter hate to help melee. Lots of things to counter Master Tactician, tempo control, and out-activate and smash. All of these work toward more interaction as well as a lower-activation hero-based meta, which is what the majority of the community has asked for. Another part of the barrier keeping casual players out of tournaments is the massive number of pieces. If there were only 6 dominant squads like at the end of WotC, the barrier of entry wouldn't be so large... learn those 6 squads and you're set. As is, there are many viable squads. It's hard to win a tournament without being familiar with most of them. But you can compete as long as you have a tier 1 squad. In that regard relatively simple and strong squads allow players to have an easy-to-run squad that can stand up in a tournament. Those squads exist, but there are also many squads a person might like to play at a tournament that just isn't Tier 1 and will lose handily. That will always be the case, no matter what "fixes" are implemented. TL; DR * Not everything can be tier 1. * If more stuff is Tier 1, that's a barrier to new players because they need to know more stuff to win a tournament * If less stuff is Tier 1, that's a barrier to new players because it's more likely that nothing they like is Tier 1 * If more stuff is Tier 1, it's more likely a new player can find something they like that is Tier 1... still not likely to win a tournament but more likely to win a game
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Yeah, I was snarky. Sorry you were offended. I've been offended since you guys showed up. The poor attendance at the gen con champs specifically was much more due to life situations from people who normally would have played than from casual players, who wouldn't have played anyway, not playing. The purpose of that part of the post was purely information, so that those people would know how to respond when we only had 12 spots for next year. I did ask for suggestions, so yeah, some of what followed was technically, kind of on topic. Some was bringing up old wounds that, while regrettable, are not relevant to where the game is now, as has been amply demonstrated by numerous people.
By the way, I really do regret that there has been a divide in the community, although there's certainly fault to go around for that. When the competitive players who create the v-sets do take steps to address the concerns of people outside the inner circle and those efforts are rejected or ignored, well, it's hard to take further complaints seriously.
Most of the people who have complained about the v-sets have also admitted that they aren't aware of what's been happening in the last few sets. I can understand why they would have felt like it wasn't worth keeping up with. But it's not productive to keep bringing those things up in this thread. That's what I was trying to get across. I wish I could have been less blunt about it, but there are casual players who don't seem to respond to any other type of language. There are competitive players who are the same way, I suppose. What I'm really trying to avoid is having the useful suggestions here drowned out and lost in all the noise.
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See, the problem is this: The competitive players don't see many things as problems that the casual players see as problems. But if you want to have more players than just those in your little, declining circle of hardcore tournament players you gotta listen to all those "normal" players who see things from a more casual and non-mechanical point.
I mean, this whole discussion often seems to be a circular argument. The casual/non-competitive players point out some issues again and again and the common response is: "But figure X didn't win event Y"/"Figure X wasn't played at all at event Y" That's not the point of it. The problem still exists, even if a little circle of very experienced players did not ecounter it during tournaments.
Here are some of the problems i see with the game at it's current state and i feel like i am not alone with this:
- Fix stupid rulings. This are the first things new players are going to dislike, like attacks with lightsabers not melee, General Skywalker not counting as Anakin, etc. Those kind of things. I know it makes little difference to the gameplay but it just takes away the immersion/fun for many players - CE's normal range should be 6, only exceptions should be very weak ones (original Jabba for example), double-edged ones or "character X gains ability Y" type of CEs - No superstealth. Change it to an slightly improved version of stealth (range 3 instead of 6 for example) or just leave it out of the game completely - No activation control. Messing with the game's basic mechanics is pretty much dumb in any game. - Change Strafe/Galloping Attack so that you can only move in one straight line while using it. Makes thematic sense and makes it less powerful, you actually have to play now to use it correctly. - Alter cover rules for huge characters. Huges can't get cover from non-huge characters and low objects, but also ignore difficult terrain, low objects and medium/small sized enemies. - Change costs of some characters. (Just as an example, WOTC Darth Revan cost 70. From a WOTC-only point of view and exluding the top 100 pieces.)
You know, a part of me wonders why i'm even trying to point this out again and again, knowing that it will probably not be of any interest for the competitive players. I appreciate that you guys listen to the community, but again, try to see it from a casual/new player perspective just for a moment. Then you will see that these points are quite valid and reasons why many players got away from the game. Let's just face it: Why would i start playing this game or even continue to play it when there are such obvious issues with some mechanics/figures when i can just play Imperial Assault for example. Or any other, better designed game if i'm not necessarily into Star Wars. Don't get me wrong, SWM was a great game, but the sets from 2008 onwards did just limit the gameplay to very extreme mechanics and squads, which is why i prefer to stay "in the past" and play with older squads/figures. I still use the strong figures like Elite Rebel Commandos or Mouse Droids but i limit their "abusiveness" through my limited collection. And to be fair, most times i tell my opponent that i am going to use Vader, Imp Commander for example so that he has at least a chance to include grenades, etc. Of course that is casual behaviour. But it wouldn't be necessary it those issues would be fixed.
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UrbanShmi wrote:Yeah, I was snarky. Sorry you were offended. I've been offended since you guys showed up. The poor attendance at the gen con champs specifically was much more due to life situations from people who normally would have played than from casual players, who wouldn't have played anyway, not playing. The purpose of that part of the post was purely information, so that those people would know how to respond when we only had 12 spots for next year. I did ask for suggestions, so yeah, some of what followed was technically, kind of on topic. Some was bringing up old wounds that, while regrettable, are not relevant to where the game is now, as has been amply demonstrated by numerous people.
By the way, I really do regret that there has been a divide in the community, although there's certainly fault to go around for that. When the competitive players who create the v-sets do take steps to address the concerns of people outside the inner circle and those efforts are rejected or ignored, well, it's hard to take further complaints seriously.
Most of the people who have complained about the v-sets have also admitted that they aren't aware of what's been happening in the last few sets. I can understand why they would have felt like it wasn't worth keeping up with. But it's not productive to keep bringing those things up in this thread. That's what I was trying to get across. I wish I could have been less blunt about it, but there are casual players who don't seem to respond to any other type of language. There are competitive players who are the same way, I suppose. What I'm really trying to avoid is having the useful suggestions here drowned out and lost in all the noise. This guy/girl So, I was active in playtesting, regionals, vassal, and what not, till I think around Vset 7... maybe 8? I forget what came out in which set. I'm out of the loop on things that have been errated, mainly because those things that finally were changed, were some of my issues that I was told "deal with it". And nothing I have said is "bringing up old news" I'm bringing up reference point for my argument to show what I am talking about, using specific examples. I'm sorry if you were part of the design team that designed some of the things, but that was the issue. And, sounds like some steps have been taken to fix those issues.. So my question is, what took so long to realize what we were complaining about needed to be changed? Why wait until you have driven people away from the game, then say, " you know what, we never thought of this, we should look at this and try and fix it."? For me its almost comical that I can stand here and tell you why I disliked the game, and how I was told "in competitive play it won't work" yet, here we are X amount of sets later, and those issues I had then are now being resolved? Does that not show that maybe...JUST MAYBE we have a point? And should be listened to more often than just dismissed as casual players?
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