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Baze Malbus Options
DarkDracul
Posted: Tuesday, June 6, 2017 12:44:23 PM
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jen'ari wrote:
Ok so this is an issue. A large issue.

Your intitial thoughts are that he should have speed 4. SO when you thought about Baze you thought speed 4? Than you literally went the exact opposite and he can move 12 and shoot everyone. You should stick with your guns.

Playtesters can not say "It would be nice if he had this" and that something be not flavorful. If Baze is seen as slow and cumbersome, he needs to be slow and cumbersome.


Designers each have their own opinions on what's best for flavor/ gameplay concerning specific characters.
Those opinions are influenced by their personal views on the game and Star Wars Lore. While one needs those things to conceive flavorful and imaginative characters; they're still just the viewpoint of one person. Designers should be creating characters for the community and not themselves, which is why we work together in teams. On a team, "sticking to your guns," doesn't really matter if you're the minority. There comes a point where it's no longer productive to argue and fight the majority of designers and playtesters who are telling you what a character should or shouldn't have. I can tell them it's wrong and stupid for Baze not to have Speed 4, but that's just my opinion and we don't make V-sets to satisfy the opinion of one designer.

jen'ari wrote:
Ok so this is also a problem because humans are intelligent and can think on different levels.
ALSO I have heard a couple of people talk about design is subjective...
This is not true. It is only slightly subjective.
The fact is that you can tell what is what. You know who is fast and who is slow you know who has accuracy and who doesn't and to what extent.
Jedi... you can tell who is stronger in the force, you can tell who is a better duelist (in general), you know who is stealthy and who is not.

I can tell the smell of cow dung and it gives me sweet memories of my grandparents farm.
I can tell the taste of Chipotle and it makes me want to vomit.

You are mistaken to believe your are most people, most people don't want Baze to be Jek Porkins slow.

Although I envisioned a Speed 4 Baze, it's probably better he not have it and get more play.
SithBot
Posted: Tuesday, June 6, 2017 12:47:03 PM
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Ouch timmerB!
I was looking forward to your response..
You literally have nothing to say but some attempt at humor/ignoring tactic?
KO jen'ari

I know the type, if you act like it wasn't a competition you can't be beat..
But you were challenged whether you accept or not is up to you, I guess. But I know enough about history to know what it means to not accept a challenge.


I am not a purist like jen'ari, but I do like the thoughts spread here about how needed flavor is
TimmerB123
Posted: Tuesday, June 6, 2017 12:47:10 PM
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DarkDracul wrote:
we don't make V-sets to satisfy the opinion of one



That is an amazing quote!
Deaths_Baine
Posted: Tuesday, June 6, 2017 1:01:15 PM
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DarkDracul wrote:
jen'ari wrote:
Ok so this is an issue. A large issue.

Your intitial thoughts are that he should have speed 4. SO when you thought about Baze you thought speed 4? Than you literally went the exact opposite and he can move 12 and shoot everyone. You should stick with your guns.

Playtesters can not say "It would be nice if he had this" and that something be not flavorful. If Baze is seen as slow and cumbersome, he needs to be slow and cumbersome.


Designers each have their own opinions on what's best for flavor/ gameplay concerning specific characters.
Those opinions are influenced by their personal views on the game and Star Wars Lore. While one needs those things to conceive flavorful and imaginative characters; they're still just the viewpoint of one person. Designers should be creating characters for the community and not themselves, which is why we work together in teams. On a team, "sticking to your guns," doesn't really matter if you're the minority. There comes a point where it's no longer productive to argue and fight the majority of designers and playtesters who are telling you what a character should or shouldn't have. I can tell them it's wrong and stupid for Baze not to have Speed 4, but that's just my opinion and we don't make V-sets to satisfy the opinion of one designer.



who taught you this load of crap lol? you should absolutely defend things that are facts or quantifiable. You should defend them with sound rhetoric and proof. there is tons of it to show that this view of baze that has been presented is not really accurate to the character, and quite a few people have expressed some issue with the special ability selection for him. it's not just me and jen'ari.

I like the last line... we don't design to satisfy the opinion of one designer... that's historically false. I am not sure about the current state of affairs but there are PLENTY of past designers that wouldn't budge at all on their designs, and frankly I have heard some of them may be making a comeback.... and that just sucks for everyone
TimmerB123
Posted: Tuesday, June 6, 2017 1:14:48 PM
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Deaths_Baine wrote:

I like the last line... we don't design to satisfy the opinion of one designer... that's historically false. I am not sure about the current state of affairs but there are PLENTY of past designers that wouldn't budge at all on their designs, and frankly I have heard some of them may be making a comeback.... and that just sucks for everyone


Hey - we are in full agreement here.

We have since put in place checks and balances to help prevent that. Hopefully we'll never see a sh!tshow of a set like that again.
DarkDracul
Posted: Tuesday, June 6, 2017 2:01:20 PM
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DarkDracul wrote:
There comes a point where it's no longer productive to argue and fight the majority of designers and playtesters who are telling you what a character should or shouldn't have.


Deaths_Baine wrote:

who taught you this load of crap lol?

On a warm summer's eve
On a train bound for nowhere
I met up with the gambler
We were both too tired to sleep
So we took turns a-starin'
Out the window at the darkness
The boredom overtook us,
And he began to speak

He said, "Son, I've made a life
Out of readin' people's faces
Knowin' what the cards were
By the way they held their eyes
So if you don't mind me sayin'
I can see you're out of aces
For a taste of your whiskey
I'll give you some advice"

So I handed him my bottle
And he drank down my last swallow
Then he bummed a cigarette
And asked me for a light
And the night got deathly quiet
And his faced lost all expression
He said, "If you're gonna play the game, boy
You gotta learn to play it right

You've got to know when to hold 'em
Know when to fold 'em
Know when to walk away
And know when to run
You never count your money
When you're sittin' at the table
There'll be time enough for countin'
When the dealin's done

Every gambler knows
That the secret to survivin'
Is knowin' what to throw away
And knowin' what to keep
'Cause every hand's a winner
And every hand's a loser
And the best that you can hope for is to die
in your sleep

And when he finished speakin'
He turned back toward the window
Crushed out his cigarette
And faded off to sleep
And somewhere in the darkness
The gambler he broke even
But in his final words
I found an ace that I could keep
CorellianComedian
Posted: Tuesday, June 6, 2017 3:06:40 PM
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I think we can all agree that Subfactions are good for the game. Subfaction pieces need to be best with each other in order to be good for the game, otherwise they get cherry-picked out of their subfaction. It appears that Baze is pretty useless without the rest of the subfaction, unless you specifically build around him. I don't like the idea of Baze having Double/10. I think he's at least worthy of Triple/20. But if it forces you to run him with the other Rogues, I think that's good for the game.

1,468 of 1,593 (i.e. 92%) of all distinct pieces in the game run at EXACTLY the same pace. Clone Trooper with Repeating Rifle = Ewok = Mouse Droid = Obi-Wan Kenobi. Guys with rocket launchers, repeating blasters, and massive cannons can all run as fast as agile Jedi Masters like Luminara Unduli (barring FPs). This is an exceptionally poor time to suddenly talk about speed. I think Baze falls well within the range of Mouse Droid to Jedi Master represented by Speed 6. Baze carries a lot of equipment, yeah, but he's used to it. Aside from one quick gag, I don't ever recall him falling behind the rest of the group (but I have not seen the movie in a while, so maybe they make more of it than I do). Putting a speed hindrance on someone is kind of like giving them Heavy Weapon - it sure is flavorful, but most of the time it kills any usefulness they might have had otherwise.

As far as Furious Assault goes, I totally understand the arguments against it - I wouldn't say he was static while shooting, but he wasn't really the charge-in-and-blast-everyone type that usually gets Furious. BUT, with every flavor-based objection to an ability, we also need to think of new players. There are some abilities (Beskar'gam/Force-Attuned Armor) that really should be separate for no reason other than flavor. But if giving Baze Furious Assault is flavorful enough, and results in one less ability for a new player to have to understand, I am 100% in favor.

Lastly, regarding attack - sounds again like his low attack can be easily remedied by simply playing him with the other Rogues, but I would also suggest that attack value is extremely subjective, and can't really be determined from the movie, because hitting/missing is almost always a plot device. Stormtroopers have 16 Defense. The only characters I can think of off the top of my head to ever really miss Stormtroopers are Luke and Leia. But that doesn't mean that Han and Chewie should both have +15 Attack.
Deaths_Baine
Posted: Tuesday, June 6, 2017 3:06:52 PM
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Heres some encouragement not be a quitting pansy in the future...

DON'T QUIT! Your Destiny's Waiting On You! New Mo…: https://youtu.be/Z6hABwGD8lc
jen'ari
Posted: Tuesday, June 6, 2017 4:19:21 PM
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DarkDracul wrote:

Designers each have their own opinions on what's best for flavor/ gameplay concerning specific characters.
Those opinions are influenced by their personal views on the game and Star Wars Lore. While one needs those things to conceive flavorful and imaginative characters; they're still just the viewpoint of one person. Designers should be creating characters for the community and not themselves, which is why we work together in teams. On a team, "sticking to your guns," doesn't really matter if you're the minority. There comes a point where it's no longer productive to argue and fight the majority of designers and playtesters who are telling you what a character should or shouldn't have. I can tell them it's wrong and stupid for Baze not to have Speed 4, but that's just my opinion and we don't make V-sets to satisfy the opinion of one designer.

I think you are missing the point. The main designer puts up the first block, the other designers ensure that it is solid and represents the person being designed. Every single person should be backing up their claims with evidence from the character's "life".
This way the person in question can be flavorful.
Now than, this idea that if you are the minority is a bad place to be in and something I sympathize with. While designing for Legends I was making the Vader and literally had to fight off every other designer except one. But eventually I proved that I was right. I had to do this with a character someone else was designing as well. I made sure that they did not give heal 40 to a character that had no business having heal 40. The character in question did not have that great of a healing ability. I had to fight everyone and prove my points, I made them see why I was right.
The ONLY reason I could fight those points is because the other designers had it in their head that flavor was important because flavor creates the best gaming experience. So, if the other designers are not of that mindset than I sympathize for your situation and this conversation becomes more important to me.

Right now Baze Malbus having a speed of 4... I don't see why he should have to be limited that far. I would keep him standard speed. But if you had a reason to think it (armor, weapon) it is something to look at and explore. Even if it is quickly gotten rid of. I think everyone, after, researching him and watching him, would agree that standard speed fits best.

DarkDracul wrote:


You are mistaken to believe your are most people, most people don't want Baze to be Jek Porkins slow.



I do not understand the bold part of this. I do not think I am most people...
DarkDracul wrote:

Although I envisioned a Speed 4 Baze, it's probably better he not have it and get more play.


I do not think Baze should have speed 4. I meant that you should have fought for the idea that there is no way Baze gains more than usual speed feats since you had the thought of Speed 4.

Point being.. If you have a reason to believe he might be a speed 4, and the reason is valid (old, big, cumbersome, wears armor, big gun), than he should most definitely not have any ability that grants more than standard speed. that is silly. If the other designers are being obstinate about it I might keep fighting until they cave or drop the character and design something else (which seems absurd, there should be something in place for this)
I suggested a "flavor committee" earlier. Maybe it will help level out designers that design for function who do not care about Star Wars representation.


I definitely want to say that although I sympathize for the situation, I do not excuse it. I think flavor should be fought over time and time again and than time after time after that, I would create a hung jury if I had to.
DarkDracul
Posted: Tuesday, June 6, 2017 5:15:36 PM
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Deaths_Baine wrote:
Heres some encouragement not be a quitting pansy in the future...

DON'T QUIT! Your Destiny's Waiting On You! New Mo…: https://youtu.be/Z6hABwGD8lc


Bait taken, I'm responding to this personal slam . . .

I never complained when mom said no when I wanted ice cream.
When my nose was broken by a baseball in little league, I never cried once.
In college, I stepped out in front of street thug with a gun so a frightened family could get out of harms way.
After being fired from my first job out of college, I put on a suit and interviewed until I found another job.
When my daughter died, I held her in my arms and smiled for pictures so my wife would have good memories.

I've designed on 2 V-sets with; Daniel, Weeks, Tim B, Jason K, Jake K, & Lillywan.
None of those people would call me a pansy. I've won my fair share of arguments against them.
I'm entirely capable of expressing my opinion and standing my ground.
I do my best to make sound arguments and not behave like a jurk.

But your right, I must be a Pansy because I got out-voted on the FLAVOR of Base Malbus.
You're entirely justified to be pissed off and have your feelings hurt because of the lack of FLAVOR.
Unlike me, you are obviously not a pansy and able to think rationally.

Thank you for pointing this out to me.
Now that you mention it, I didn't get the President I wanted either . . .
boo hoo . . . I'm such a pansy! Crying
shmi15
Posted: Tuesday, June 6, 2017 6:02:43 PM
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* side note*

The only way to create flavorful pieces without having to worry abut what they can go with in the faction.. Is to just restrict squad building. The SA Rogue One could say ( This character must be in a squad with 3 other characters with Rogue One) or ( Only Rogue One Commanders should may be in a squad with this person)

And I agree Flavor for pieces should be thought about, but I am also completely against creating a brand new ability for no reason other than flavor. Now, to contradict myself, I like the differences in Beskar/ Mando Armor/ Force Attuned etc. etc.... Because it flavorful LOL


Its a very tricky business. And I agree sacrificing a bit of flavor to fit a function is ok. By no means does EVERY Bobba Fett represent Bobba Fett. I would like to have seen this dedication with the Obi Wan on Boga piece! Thats some fine function over flavor.

This Baze is nice, but he is restricted by a faction that has been flooded with great synergies. I would rather have this toned down version of a fun and flavorful/functional piece, than a complete flavorful piece that is completely OP. Because a completely flavorful Baze may be OP.

So far, the only thing I see anyone has problems with is Furious Assault and Single Shot Blaster? And his Attack. Almost forgot it.

But Single shot blaster, well I agree, he should not have access to twin attack. This particular version of Baze is perfectly fine with that ability. Flavorful? Debatable. Like they said, he never shot ANYONE twice. So like you say, show me why he SHOULDN'T have it. Because his gun is able to shoot rapidly? Ok, I agree it CAN shoot rapidly. But he didn't.... He did more of a "Spray" that nailed everyone... ONCE. So I don't really understand that at all. I get the name of it is weird. But lets say that 1 for negative flavor, but a 1 for function. We can agree there, whether we like it or not.

Second. Furious Assault. I agree. This is a HUGE stretch. While he did do it, he was definitely standing still. Except at the end of the movie, when he moves to save Chirrut, he "slowly" advances while blasting everyone.But lets go back to what the squares actually represent. I believe (fact check) Every square is 5/10 feet? Source being the SW RP books that this game was designed for in the first place. So now, if you want real flavor, do you think Baze ran 60 feet from the entrance of the building, to where Chirrut was? I would argue he absolutely did... So if he ran 60 feet in the movie while shooting, then how is it a misrepresentation in the game, if 12 squares equals 60 feet? DId he run? Nope.. So if it means more to you...... move him one square at a time, so you can feel his slow advance. But I still agree, its a huge stretch of an ability, but its already there, and it functions fine for this characters purpose. ( Destroying non uniques) Which, oddly, is the only thing he shot in the movies. Troopers from the First Order. But, I will still say this is a minus for flavor, and a plus for only function.

Lastly. His attack. Yes, it should be higher than an 8.. But again, hindered by a beast of a faction, that is to easy to hype up someones attack. Ackbar can give him unpreventable damage, R2 a straight up +2. And GMA from Lando. Without an ability to keep him from getting these bonus's, the designers are almost forced to make him a bit *weaker*. But then again... He did only shoot Troopers... in the open. They weren't in cover.. Yes, standing in front of Chirrut, but thats not real cover when they both are Force Sensitive (my personal belief) He only showed *true markmanship*, when his friend died, and then he just Furiously Assaulted everyone... See what I did there ;) But with only Cassian and Chirrut, he instantly goes to a 14 attack for 20 damage... Thats not terrible. Its not what Baze is capable of.. Or is it? Where is a scene that you saw where he just destroyed a Unique character? What scene did he shoot a commander and not miss? And yes, I understand Stormtroopers can have a crazy high defense in SWM.... But I believe that is with a Commander Effect? So I don't understand that argument at all. Still tho, this is a minus for flavor... and oonly a plus for function.

Abilities we all like? Double Attack. Flavorful and functional
FAA- Flavorful and functional
16 def- flavorful b/c he needs Imwe to get to 18..... SO now its functional
100 HP- Flavorful/Functional
Rogue ONe- Flavorful/Functional
Synergy with Chirrut- Flavorful and functional

So 2 abilities are not as flavorful as you would like... But do have a sound defense for being on there, and are functional.
7 abilities that are flavorful and functional.

I'm just weighing the pros and cons here... and it appears there are more pros than Cons for this design. Do I think this represents Baze to the fullest? Absolutely not, but neither do hundreds of other SWM. Do I think we need another Baze? Absolutely, because I want a Bad Ass version of him to his fullest. Will I sob and cry over this one piece... Naw, mainly because I don't see it as game changing. It seems like a fun piece that serves a purpose, and looks like fun to play with other Rogue One Pieces.

So let by gones be by gones, reveal that last blasteded ability so we can all be happy!
Deaths_Baine
Posted: Tuesday, June 6, 2017 6:04:14 PM
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Not really sure how to respond to you dark dracul... first I'll say I am sorry for your loss I have five children and can't imagine that pain.

Calling you a pansy is in reference to your post about giving up when the majority says something. I just don't understand and can never agree with that thought process. For instance I don't care how many people thought it was ok for an obi-wan to be able to be a sith. I would have fought that til the release date, and even then I would be fighting it now.

I guess what I am saying is that theme or getting the flavor of a character right means as much to me as playing the game does. I didn't play test for like 7 sets and I still looked at every single set for exciting new pieces and what they did based on their names it's important.

Names are important, character, flavor are all incredibly important its what makes this game the game love I could play the rules and functions the same way with dungeons and dragons minis,etc by it wouldn't be the same without the flavor...without the starwars
Deaths_Baine
Posted: Tuesday, June 6, 2017 6:31:11 PM
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Smhi go away with your nonsense.

Double with no chance of twin...terrible
10 damage is horrid.
Furious assault is garbage.
Attack being dependent on others... complete garbage.


And you like sucker punch so all your opinions are mute.

Lol see you soon bro in law

FlyingArrow
Posted: Tuesday, June 6, 2017 6:31:34 PM
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I'm glad so many people are so passionate about Star Wars Miniatures. :)
DarkDracul
Posted: Tuesday, June 6, 2017 6:38:39 PM
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Deaths_Baine wrote:
Calling you a pansy is in reference to your post about giving up when the majority says something. I just don't understand and can never agree with that thought process. For instance I don't care how many people thought it was ok for an obi-wan to be able to be a sith. I would have fought that til the release date, and even then I would be fighting it now.

I was on a team, we vote on things . . . I lost the vote . . . it's not that complicated.
Not sure why I deserve to be called a pansy.

Deaths_Baine wrote:
I guess what I am saying is that theme or getting the flavor of a character right means as much to me as playing the game does. I didn't play test for like 7 sets and I still looked at every single set for exciting new pieces and what they did based on their names it's important.

Names are important, character, flavor are all incredibly important its what makes this game the game love I could play the rules and functions the same way with dungeons and dragons minis,etc by it wouldn't be the same without the flavor...without the starwars


In a perfect world we would hit the nail on the head and strike the perfect balance between flavor and gameplay.
"It's not a perfect world."
shmi15
Posted: Tuesday, June 6, 2017 6:41:07 PM
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Deaths_Baine wrote:
Smhi go away with your nonsense.

Double with no chance of twin...terrible
10 damage is horrid.
Furious assault is garbage.
Attack being dependent on others... complete garbage.


And you like sucker punch so all your opinions are mute.

Lol see you soon bro in law




1. Double is fine! And Twin isn't even flavorful
2. 10 damage is horrid... I agree... BUT... He is in a faction with crazy damage boosts! Function over Flavor!
3. Furious Assault I feel I proved may be the most flavorful piece! You should know, we played the SWRPG together! Is each square not 5/10 feet?! And Did Baze not run atleast 60 feet at one point while shooting everything!?
4. Attack being dependent on others is Function over Flavor. BUT at the same time. Show me a scene where he shot anything crazy! I'll come over and watch the movie with you tomorrow!

And 5.... Sucker Punch is amazing! The idea alone is brilliant, and not enjoying the intelligence in it CLEARLY nullifies your SWM opinions... Your lucky you married my sister, otherwise I'd hate you Flapper
blemelisk
Posted: Tuesday, June 6, 2017 6:47:30 PM
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Im really hoping we get to see these characters more in some Marvel Comics. Maybe Marvel will create a series of both that might help flesh out both of them. Id read the heck out of them (as much as I do Aphra for 000 and BT) Love

BTW Could you imagin what BT would look like stat/ability wise? I think he would be rather OP (or maybe just a very very large glass cannon):


http://starwars.wikia.com/wiki/BT-1 Wub
jen'ari
Posted: Tuesday, June 6, 2017 6:50:57 PM
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Holy piss shmi15.

you are literally still this ignorant. Remember all those fights I had? this is it... right here...

shmi15 wrote:
* side note*

The only way to create flavorful pieces without having to worry abut what they can go with in the faction.. Is to just restrict squad building. The SA Rogue One could say ( This character must be in a squad with 3 other characters with Rogue One) or ( Only Rogue One Commanders should may be in a squad with this person)


true, it is easy to design with restriction, but it is not always necessary. Take Baze for instance, wouldn't giving him base 20 damage solve the problem of him getting twin? and thus solving the need for giving him Single Shot Blaster? This literally solves 2 flavor issues with the piece.
shmi15 wrote:

And I agree Flavor for pieces should be thought about, but I am also completely against creating a brand new ability for no reason other than flavor. Now, to contradict myself, I like the differences in Beskar/ Mando Armor/ Force Attuned etc. etc.... Because it flavorful LOL

yep, the walking contradiction.

shmi15 wrote:

Its a very tricky business. And I agree sacrificing a bit of flavor to fit a function is ok. By no means does EVERY Bobba Fett represent Bobba Fett. I would like to have seen this dedication with the Obi Wan on Boga piece! Thats some fine function over flavor.

everyone knows that some sacrifice is necessary, but it should be the least sacrifice possible.
shmi15 wrote:

This Baze is nice, but he is restricted by a faction that has been flooded with great synergies. I would rather have this toned down version of a fun and flavorful/functional piece, than a complete flavorful piece that is completely OP. Because a completely flavorful Baze may be OP.

Even in Rebels, without restricting, there is a way to create a non OP Baze that is flavorful. Laziness should not be accepted.
shmi15 wrote:

So far, the only thing I see anyone has problems with is Furious Assault and Single Shot Blaster? And his Attack. Almost forgot it.

base 10 damage
shmi15 wrote:

But Single shot blaster, well I agree, he should not have access to twin attack.

well he could have access if you take a different route with the design.
so he should not get twin attack, lets say we agree. From a function stand point he does not need twin attack. Let's make sure that happens. Ok first step, do not give him twin, ok check.
second step make sure he can't get twin. Single Shot Blaster... ok it does not quite fit. so lets keep it around as a last resort.
He is a rebel, how does he have access to twin? Czerka and the Spec guy both with Blaster Upgrade. Well Blaster Upgrade has a specific trigger for base 10 damage. He is not going to have base 10 damage. There is no way he can get twin, that problem is no longer an issue.

shmi15 wrote:

This particular version of Baze is perfectly fine with that ability. Flavorful? Debatable.

not at all.
shmi15 wrote:

Like they said, he never shot ANYONE twice.

yes he did he showed twin attack at its absolute finest. The first trooper he kills in this video
https://www.youtube.com/watch?v=wK1rMj_sWS8
He did, also, shoot 7 people in a second. He could have 100% shot anyone he wanted to however many times (up to 7) he wanted to in the same amount of time.
shmi15 wrote:

So like you say, show me why he SHOULDN'T have it.

Not that I think he should, but he could. He has a rifle that shoots 7 times almost instantly... very very fast shooting, that is why. the ability to pull a trigger that fast that many times clearly gives him the capability of having twin attack. The question is "Does he have a Single Shot Blaster"? that answer is NO. there is no getting around that.
shmi15 wrote:

Because his gun is able to shoot rapidly? Ok, I agree it CAN shoot rapidly. But he didn't.... He did more of a "Spray" that nailed everyone... ONCE. So I don't really understand that at all. I get the name of it is weird. But lets say that 1 for negative flavor, but a 1 for function. We can agree there, whether we like it or not.

Yes because his gun can shoot rapidly, don't be dense. he didn't what??? he didn't shoot rapidly?? my goodness man.
a gun being fired Shmi15 is an inanimate object. He could do whatever he wants with that gun. If he wanted to shoot one guy 7 times there is no reason why he can't. He HAS without a doubt proven that the potential for that is there.
shmi15 wrote:

Second. Furious Assault. I agree. This is a HUGE stretch. While he did do it,

he furious assaulted? when?
shmi15 wrote:

he was definitely standing still.

yep when he shot everyone he was standing still.
shmi15 wrote:

Except at the end of the movie, when he moves to save Chirrut, he "slowly" advances while blasting everyone.
you do know that he was walking very very slowly right? you do know that in the realm of SWM that would have taken up at least 2 rounds right? think about it. he shot, got shot, shot, fell down, shot, the guy was going to throw a grenade shot him, falls again, grenade blows up... This is not a one turn situation. This is 2 turns with enemies having turns in between.. So he did not, by any means, do that in one turn, this the enemy has 3 characters and you have 1 and he wins initiative the second round...

shmi15 wrote:

But lets go back to what the squares actually represent. I believe (fact check) Every square is 5/10 feet? Source being the SW RP books that this game was designed for in the first place. So now, if you want real flavor, do you think Baze ran 60 feet from the entrance of the building, to where Chirrut was?

Who was Baze shooting while running to Imwe?
shmi15 wrote:

I would argue he absolutely did... So if he ran 60 feet in the movie while shooting, then how is it a misrepresentation in the game, if 12 squares equals 60 feet? DId he run? Nope..

ARE YOU AN IDIOT?!
you would argue that he ran 60 feet while shooting people and than you ask the question was he running and answer it with a NO?
what kind of an idiot does that?
he did not run. So essentially what you are saying is that this Baze should fit two activations into one? If that is the case than just give him an ability
Fantasy (this character can do 2 full activations in the same turn)
shmi15 wrote:

So if it means more to you...... move him one square at a time, so you can feel his slow advance. But I still agree, its a huge stretch of an ability, but its already there, and it functions fine for this characters purpose. ( Destroying non uniques) Which, oddly, is the only thing he shot in the movies. Troopers from the First Order. But, I will still say this is a minus for flavor, and a plus for only function.

You cannot stretch it that far, it snapped a long time ago.
shmi15 wrote:

Lastly. His attack. Yes, it should be higher than an 8..

thats it, boom. nothing more matters, literally. everything else has to be worked through. All the crappy bonuses we have in Rebels (and we keep getting more) have to be thought about and a way to work it has to be found while maintaining the FACT that his attack should be higher than an 8.
shmi15 wrote:

But again, hindered by a beast of a faction, that is to easy to hype up someones attack. Ackbar can give him unpreventable damage, R2 a straight up +2. And GMA from Lando. Without an ability to keep him from getting these bonus's, the designers are almost forced to make him a bit *weaker*.

there are ways around this. As I have said before. GMA is it an issue? he has a replaces turn ability.
shmi15 wrote:

But then again... He did only shoot Troopers... in the open. They weren't in cover.. Yes, standing in front of Chirrut, but thats not real cover

my goodness I do not miss this level of thought at all. I am getting a K'kruhk migraine all over again.
shmi15 wrote:

when they both are Force Sensitive (my personal belief) He only showed *true markmanship*, when his friend died, and then he just Furiously Assaulted everyone... See what I did there ;)

he did not furious assault anyone in that scene. he walked and twin shotted a guy, and than kept walking..... furious assault he has to STOP and shoot everyone. not this guy. this guy did a Strafe attack more than anything else...
shmi15 wrote:

But with only Cassian and Chirrut, he instantly goes to a 14 attack for 20 damage...

which begs the friggin question why is CASSIAN HELPING BAZE??? why does he have to have synergy with IMWE?? 2 people with one of the coolest connections in the verse and instead of something cool (check out donnyrides Imwe Loyalty) they get Synergy!?! in a FACTION WITH ATTACK BONUSES EVERYWHERE?!!!
you are saying it is a problem, while making more problems...
shmi15 wrote:

Thats not terrible. Its not what Baze is capable of.. Or is it? Where is a scene that you saw where he just destroyed a Unique character? What scene did he shoot a commander and not miss?

once again, he hit everything he shot at. literally everything. There is no reason to think he would, all the sudden, miss a commander.. The lack of opportunity does not give him the feat, but his other feats have shown that he can and would replicate the same feat. What commander is so powerful that cannot be shot?? Erso's friggin wife shot Krennic in the shoulder for crying out loud.
shmi15 wrote:

And yes, I understand Stormtroopers can have a crazy high defense in SWM.... But I believe that is with a Commander Effect? So I don't understand that argument at all. Still tho, this is a minus for flavor... and oonly a plus for function.

HUGE minus for flavor and not really a plus for function since there are better ways to make the function fit.
shmi15 wrote:

Abilities we all like? Double Attack. Flavorful and functional
i would go triple
shmi15 wrote:

FAA- Flavorful and functional
agreed
shmi15 wrote:

16 def- flavorful b/c he needs Imwe to get to 18..... SO now its functional
agreed on first but synergy is not needed and his defense sucked, he got shot by troopers, relied on armor.
shmi15 wrote:

100 HP- Flavorful/Functional
agreed
shmi15 wrote:

Rogue ONe- Flavorful/Functional
agreed
shmi15 wrote:

Synergy with Chirrut- Flavorful and functional
not functional at all considering other problems in Rebels with atk rating and because it adds to his problem of having a base 8 atk (it could have been a 10), so its not flavorful either.
shmi15 wrote:

So 2 abilities are not as flavorful as you would like... But do have a sound defense for being on there, and are functional.
I just tore your weak attempt apart, there is no defense for those abilities at all
shmi15 wrote:

7 abilities that are flavorful and functional.
once again not true either.
shmi15 wrote:

I'm just weighing the pros and cons here... and it appears there are more pros than Cons for this design. Do I think this represents Baze to the fullest? Absolutely not, but neither do hundreds of other SWM. Do I think we need another Baze? Absolutely, because I want a Bad Ass version of him to his fullest. Will I sob and cry over this one piece... Naw, mainly because I don't see it as game changing. It seems like a fun piece that serves a purpose, and looks like fun to play with other Rogue One Pieces.

All I see here is politics and sacrificing representation for function. function that I do not see as needed.
shmi15 wrote:

So let by gones be by gones, reveal that last blasteded ability so we can all be happy!

by gones cannot be by gones when people try to defend the undefendable.


jen'ari
Posted: Tuesday, June 6, 2017 7:03:08 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/3/2014
Posts: 2,098
Just to make this easier.

Baze twin attacked a trooper. literally two shots one right after the other.
So he clearly has the the ability to twin attack (not that he should, but that single shot blaster is inaccurate and this is not subjective)


Baze did not RUN 60 feet shooting everyone he sees.

#1 he did not run, he walked slowly

#2 he shot people at the beginning, the middle, and the end of his movement.

#3 he got shot at the whole time, other people where "activating" one of them even tried to throw a grenade.

#4 people showed up (moved toward him) that where not in line of sight that he than had a chance to shoot that he would not have had a chance to target.

So we know that since no one can activate during a furious assault that it was not a furious assault.

It was actually two or three separate turns.

Shmi15 please stop trying to argue Star Wars
shmi15
Posted: Tuesday, June 6, 2017 7:16:56 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/19/2010
Posts: 1,291
Cheers! BlooMilk But to be fair, I did say those things were bad? I just justified them with SWM functionality. Except twin attack, which I will agree with you on he did in fact do it in the movie. But I will stay with the idea of function over flavor. It fits both ways. He obviously doesn't twin everyone. So not every Baze should have it? I forgot the other things you said. But I love the effort! I'm curious tho... Since flavor means everything to you... What kind of squads do you run? Hopefully you never run a Mouse Droid... Because thats ridiculously bad flavor.... Surely you never run Mas Amedda, who booms all CE because he spoke in the Senate really loud? Have you ever actually seen an Ugnaught blow open a door? And Lobot, don't get me started... He can bring in Bobba Fett with reserves! Or some musicians from a Cantina! How stupid is that?! And since when did Imperial Knights become more evasive than any other Jedi! Surely you don't play any Imperial Knight Squads!?
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