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Vset 5: What you want to see Options
General_Grievous
Posted: Wednesday, June 13, 2012 10:51:17 AM
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kezzamachine wrote:
Ooo. Just finished Apocalypse!

Olazon
Void Jumpers
Stompers!



+1 those Stompers sounded awesome

Void Jumper Stomper (RM Super Battle Droid OR a large Droid)
31, HP 100, def 18, atk 9, Dmg 20
SA
Damage Reduction 10
Grenades 40
Twin Attack
Double Attack
Splash 10

Void Jumper Infiltrator
13, HP 50, def 17, atk 8, Dmg 10
SA
Stealth
Proximity Mines 20
Traps

Void Jumper sniper 
20, HP 50, def 18, atk 9, Dmg 20
SA
Double Attack
Slug-Thrower (damage from this characters attacks cannot be reduced by shield abilities)
Accurate Shot
Sniper
Careful Shot +4
Stealth

Also some Lost tribe Sith and again requesting Abeloth!


For those who have seen that clone wars episode, woul it make sense to create the other "Ones", Father, son and daughter?
wannabe mexican
Posted: Wednesday, June 13, 2012 1:21:48 PM
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Yeah I'd like to see a Ysanne Isard mini. I have been toying with a Krytos Virus ability. All living, non-human minis take 10 damage upon activation. Save 16.
CC-23478
Posted: Friday, June 15, 2012 9:37:21 PM
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Location: the closest battle
I know this isn't completely on topic but its related:
I think that we are getting to the point where we are running out of recommended minis to use (and one of the things that has always bothered me about v-set cards is that picture of a clone trooper on a mandalorian card haha :3 ) and that may cause conflicts in the future, so perhaps we may see some minis from other games - say, DND or heroclix - used as the recommended mini?
I know there are some that would make excellent proxies (i bought a heroclix of ghost to use as a starter for a custom malgus) and it would cause less confusion down line.

As a second idea - which may not be as feasible - we could go the old wizos route and start using drawings as the image on the card....one of the amazing things about fandoms like star wars and magic the gathering and comic books is the disproportionately high number of talented artists that love them (lets face it, there are a lot less people out there drawing football players than Batman and Vader) and I'm sure some of them would be more than willing to do drawings for the cards.

I myself could do a few for each set (though I honestly don't have the time to do a whole set).

To some degree I think that most of the players who use v-set cards make customs - even if its just adding a color flash to a scout trooper - so I think the recommended mini image on the card is somewhat pointless (and its also an eye-sore).
Jedi_Master
Posted: Sunday, June 17, 2012 1:41:43 PM
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A darth vader with absorb energy!!! (used in the movie, referenced in multiple books and sources)
New speeder bikes (an update on the old Rebel Storm ones)
Another palps with execute order 66 (preferably sith)
New jango fett (there is a whole game about the guy, plenty of source material to use with him)
A count dooku/tyranus with a respectable CE (you know, something to boost force users, followers, anything)
X-1 viper droid update!!! (give it absorb energy without the force :P)
SD series battle droids
Emperor's clones

Ah, I will just say it, take almost every universe huge and redesign them. All of them were cost without knowing how bad rigid and huge was, they all need the loving hands of the v-set designers.
General_Grievous
Posted: Monday, June 18, 2012 12:15:47 AM
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Jedi_Master wrote:
A darth vader with absorb energy!!! (used in the movie, referenced in multiple books and sources)
New speeder bikes (an update on the old Rebel Storm ones)
Another palps with execute order 66 (preferably sith)
New jango fett (there is a whole game about the guy, plenty of source material to use with him)
A count dooku/tyranus with a respectable CE (you know, something to boost force users, followers, anything)
X-1 viper droid update!!! (give it absorb energy without the force :P)
SD series battle droids
Emperor's clones

Ah, I will just say it, take almost every universe huge and redesign them. All of them were cost without knowing how bad rigid and huge was, they all need the loving hands of the v-set designers.

+1 to all those awesome ideas!

Just for the seps alone here is a start:

Muckrucker Crab Droid (RM huge crab Droid)
40, hp 180, def 16, ATk 9, dmg 30
SA
Droid
Damage Reduction 20
Weak Spots 10
Energy bubble (replaces attacks, target enemy within 6 squares and all adjacent characters are considered activated this turn, save 16)
Sure Footed
Muckrucker (allied characters within 6 squares gain sure-footed and +2 defense)

Homing spider droid 
55, hp 150, def 17, ATk 14, dmg 40
SA
Droid
Speed 8
Sure footed
damage reduction 20
Weak spot 10
accurate shot
Single-Shot blaster
sustained shot (once per turn, if this character's attack defeats an enemy, you may make another ranged attack) 
Point defense cannon (this character can make attacks of opportunity on characters that move into or out of an adjacent square, characters with special abilities that ignore characters while moving are subject to this effect)
Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.)

Vulture Droid
50, hp 100, def 15, atk 10, dmg 20
SA: 
droid
Mounted Weapon
Damage Reduction 20
Weak Spots 10
Twin Attack
Double Attack
Advanced missiles 40 (save 16 to avoid damage)
Self Destruct 40
Speed 8
Aerial Assault (replaces turn; this character gains flight until the end of it's turn. It may move up to double speed and then make an attack)
Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.)

Heavy Hailfire
40, hp 100, def 15, atk 10, dmg 30
SA: 
droid
sure footed
wheeled
Advanced missiles 40 (save 16 to avoid damage)
Dual fire/skilled (this character can use abilities that replaces attacks twice instead of once)
damage reduction 20
Weak Spots 10
Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.)

Corporate alliance persuader tank 
35, hp 200, def 16, atk 10, dmg 30
SA: 
droid
damage reduction 20
Weak spots 10
double attack
mounted weapon
doctrine of fear
speed 10
Sure footed
Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.)

Super Tank (RM Commerce guild Tank )
72, hp 200, def 16, atk 10, dmg 30
SA: 
droid
damage reduction 30
Weak spots 10
Twin attack
Double Attack
mounted weapon
Sure footed
Missiles 40
fett19
Posted: Wednesday, June 20, 2012 4:49:54 PM
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The son and daughter from the clones wars alter of moris episode
FlyingArrow
Posted: Monday, June 25, 2012 8:47:59 AM
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Joined: 5/26/2009
Posts: 8,428
Situational Awareness: When this character is attacked, the attacker uses its printed attack and damage ratings without bonuses.

Bob and Weave:
This character may only be attacked once per turn.

Power down: Replaces turn; adjacent lower-cost droid is considered activated. (On a cost 9 Jawa.)


I really like "Crush" by General Grievous above, but I wouldn't make characters move. 10 auto-damage, but the tank has to find an empty place to move to (or create one by crushing some 10-point pieces).

Trample: If this character does not move more than its speed, this character can enter squares of medium or smaller enemies. Before entering an enemy's square, the enemy takes 10 damage. An enemy takes only 10 damage per turn from Trample.

FlyingArrow
Posted: Monday, June 25, 2012 9:06:55 AM
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I'd like to see options (or boosts) in the 5-12 point range for Fringe.

One idea... now that we have Acrobatic, a very fast melee piece (Star Wars Ninja - woohoo) that can move around and take out the other side's activations.

Cost 10
HP: 20
Def: 16
Atk: 4
Dmg: 10

Speed 8
Acrobatic
Melee Attack
Galloping Attack 10HP: As this character moves, it can attack each adjacent enemy that has 10HP remaining, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn.

Keep the cost low by allowing Galloping Attack 10HP to only affect opposing fodder. Keep him alive for at least one gallop by giving him Acrobatic to move around the opposing beat sticks and avoid AOOs.
swinefeld
Posted: Monday, June 25, 2012 10:03:47 AM
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Location: Southern Illinois
Tràkata style - quickly switching your lightsaber off and back on to throw off your opponent and make an opening to strike. I'd like to see it have both a defensive and offensive application. On a lightsaber wielder, obviously.

rough ideas, as I can't think of all the odd interactions that could occur:

When this character would be hit by a melee attack, make a save of 11. On a success that attack misses and this character may make an immediate attack against that attacker.

Whenever this character attacks an adjacent enemy, it can ignore enemy special abilities and Force powers that prevent damage from attacks; save 11.


FlyingArrow
Posted: Tuesday, June 26, 2012 12:37:34 PM
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Another idea for a low cost fringe gimmick... an infiltrator.

Opponent sets them up in their own starting zone (like Han in Carbonite, but isn't frozen). Character has Spy, but is incredibly weak - 10 damage only and can't be boosted.

Cost: 10
HP: 10
Def: 16
Atk: 4
Dmg: 10

Spy
Infiltrator: Opponent sets this character up with his own characters in his own starting zone
Lone Agent: This character is unaffected by allied commander effects or special abilities
FlyingArrow
Posted: Wednesday, June 27, 2012 5:54:02 AM
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Another idea for a low cost fringe gimmick... a programmed mouse droid

Personal Mouse Droid
Cost: 7
HP: 30
Def: 20
Atk: 0
Dmg: 0

Relay Orders
Personal Assignment: After setup, choose an ally. At the end of that ally's turn, if this character is not activated, place this character adjacent to the ally; this character is considered activated.
Mando
Posted: Wednesday, June 27, 2012 6:09:20 AM
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Joined: 10/14/2008
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Location: Chokio, MN
swinefeld wrote:
Tràkata style - quickly switching your lightsaber off and back on to throw off your opponent and make an opening to strike. I'd like to see it have both a defensive and offensive application. On a lightsaber wielder, obviously.

rough ideas, as I can't think of all the odd interactions that could occur:

When this character would be hit by a melee attack, make a save of 11. On a success that attack misses and this character may make an immediate attack against that attacker.

Whenever this character attacks an adjacent enemy, it can ignore enemy special abilities and Force powers that prevent damage from attacks; save 11.




+1
Jedi_Master
Posted: Wednesday, June 27, 2012 9:22:29 AM
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Posts: 110
swinefeld wrote:
Tràkata style - quickly switching your lightsaber off and back on to throw off your opponent and make an opening to strike. I'd like to see it have both a defensive and offensive application. On a lightsaber wielder, obviously.

rough ideas, as I can't think of all the odd interactions that could occur:

When this character would be hit by a melee attack, make a save of 11. On a success that attack misses and this character may make an immediate attack against that attacker.

Whenever this character attacks an adjacent enemy, it can ignore enemy special abilities and Force powers that prevent damage from attacks; save 11.




There were a few aspects of this style. First, it created openings by bypassing the opponents weapon. Second, it supposedly made it so the opponent was thrown off guard after a successful block (though nothing I know about swordplay verify this in any way...) Third, it made it so the user could more easily use the force without having to concentrate on combat.

I think the first aspect is the most effective in mini form. Something like the second part you mentioned. Though I am not a fan of how it makes for even more save 11 rolls... How about something like this?

Tràkata style: Rather than making its normal attack or attacks, this character can make a single attack against an opponent that can not be prevented or redirected. Special abilities that modify the number of attacks per round can not be used when using this ability.

I think that would work better as it is more like the ability itself, something you don't rely on but rather use to gain an advantage for a moment in combat. Also, you can make it a mastery style for people who do end up using it as a mainstay in combat.

Tràkata style mastery: Rather than making its normal attack or attacks, this character can make an attack that automatically hits and can not be prevented or redirected. Special abilities that modify the number of attacks per round can not be used when using this ability.
Jedi_Master
Posted: Wednesday, June 27, 2012 9:54:15 AM
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Also, a new exar kun!!!! Something like

Exar Kun, Sith Lord

Cost: 80
HP: 150
Def: 19
Att: +15
Dam: 20

SA: Unique, Double Attack, Twin attack, Melee attack, Niman Style Mastery

FP: Force 3, Force renewal 2, Master of the Force 2, Sith Sorcery, Sith Rage, Transfer Essence, Force Essence, Force Sense, Force Blast 3, Sith Alchemy 1

CE: Allies with a force rating within 6 squares gain Sith Rage. Savage characters are subject to this effect; savage allies gain +4 attack, +4 defense, and are subject to commander effects.
swinefeld
Posted: Wednesday, June 27, 2012 10:52:02 AM
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Location: Southern Illinois
Jedi_Master wrote:
swinefeld wrote:
Tràkata style - quickly switching your lightsaber off and back on to throw off your opponent and make an opening to strike. I'd like to see it have both a defensive and offensive application. On a lightsaber wielder, obviously.

rough ideas, as I can't think of all the odd interactions that could occur:

When this character would be hit by a melee attack, make a save of 11. On a success that attack misses and this character may make an immediate attack against that attacker.

Whenever this character attacks an adjacent enemy, it can ignore enemy special abilities and Force powers that prevent damage from attacks; save 11.




There were a few aspects of this style. First, it created openings by bypassing the opponents weapon. Second, it supposedly made it so the opponent was thrown off guard after a successful block (though nothing I know about swordplay verify this in any way...) Third, it made it so the user could more easily use the force without having to concentrate on combat.

I think the first aspect is the most effective in mini form. Something like the second part you mentioned. Though I am not a fan of how it makes for even more save 11 rolls... How about something like this?

Tràkata style: Rather than making its normal attack or attacks, this character can make a single attack against an opponent that can not be prevented or redirected. Special abilities that modify the number of attacks per round can not be used when using this ability.

I think that would work better as it is more like the ability itself, something you don't rely on but rather use to gain an advantage for a moment in combat. Also, you can make it a mastery style for people who do end up using it as a mainstay in combat.

Tràkata style mastery: Rather than making its normal attack or attacks, this character can make an attack that automatically hits and can not be prevented or redirected. Special abilities that modify the number of attacks per round can not be used when using this ability.


Some good points here, especially with the saves. I didn't word it well, should definitely be optional use, replaces attacks.

Mastery could be an automatic crit, given only to high cost characters of course.

The blocking thing I think has to do with the pressing of blades and a resulting loss of balance when one is shut off. (may not be true to real life, but you can't turn off a sword in real life ;) It could go on a character with LS Block/Parry like Cortosis Gauntlet, where if the save is above a certain number you get an attack. (is there already something like that?)
Jedi_Master
Posted: Wednesday, June 27, 2012 1:09:20 PM
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swinefeld wrote:
Some good points here, especially with the saves. I didn't word it well, should definitely be optional use, replaces attacks.

Mastery could be an automatic crit, given only to high cost characters of course.

The blocking thing I think has to do with the pressing of blades and a resulting loss of balance when one is shut off. (may not be true to real life, but you can't turn off a sword in real life ;) It could go on a character with LS Block/Parry like Cortosis Gauntlet, where if the save is above a certain number you get an attack. (is there already something like that?)


An auto crit for mastery might be interesting, take my mastery and make it the normal one and then make the mastery a crit instead ^^ I like it and it is limited to one attack (so like 40 damage tops, 60 with the crit). Maybe limit it to only being useful on melee units though? It wouldn't work as well vs a blaster :P

Also, the reason it doesn't make sense (the off balance part) isn't so much because you can't do it in real life as it is when you lock weapons you are trying to over power the opponent to cut them, if the opponent suddenly dropped their weapon, they just aided you in your goal of cutting into them.
swinefeld
Posted: Wednesday, June 27, 2012 2:07:25 PM
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Jedi_Master wrote:
An auto crit for mastery might be interesting, take my mastery and make it the normal one and then make the mastery a crit instead ^^ I like it and it is limited to one attack (so like 40 damage tops, 60 with the crit). Maybe limit it to only being useful on melee units though? It wouldn't work as well vs a blaster :P


+1, but it should work against all lightsaber wielders, as well as standard melee units. Take that, Mara Jade, Jedi! Sneaky

Quote:
Also, the reason it doesn't make sense (the off balance part) isn't so much because you can't do it in real life as it is when you lock weapons you are trying to over power the opponent to cut them, if the opponent suddenly dropped their weapon, they just aided you in your goal of cutting into them.


That's not true. That's impossible! Razz

OK, just think of it as happening while passing the blade rather than locking weapons. I suppose anyone that is skilled enough to do that should have Lightsaber Defense anyway, which goes back to my suggestion of making it an add-on ability like Cortosis G, triggering on higher Parry/LS Block/Defense save rolls.

I'm ok with it just being for attacks, as that would be simpler.

I do like the idea of a parry/counterattack combo rolled into one SA. Maybe call it Master Duelist.
Mando-Matic
Posted: Wednesday, June 27, 2012 4:29:36 PM
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Joined: 8/26/2008
Posts: 23
CC-23478 wrote:
As a second idea - which may not be as feasible - we could go the old wizos route and start using drawings as the image on the card....one of the amazing things about fandoms like star wars and magic the gathering and comic books is the disproportionately high number of talented artists that love them (lets face it, there are a lot less people out there drawing football players than Batman and Vader) and I'm sure some of them would be more than willing to do drawings for the cards.


I'm really glad you mentioned this, CC-23478! I've been thinking the exact same thing. =) I'm a pretty good artist myself and I could definitely do the artwork for most or all of an entire set! I think we should probably move this to its own thread. =)
TheHutts
Posted: Wednesday, June 27, 2012 6:31:36 PM
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A cheap little non-unique Sith Diplomat/Ambassador/Envoy with diplomat, and something that negatively affects the opponent's pieces like Doctrine of Fear.
FlyingArrow
Posted: Wednesday, June 27, 2012 7:13:21 PM
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Viable Fringe door control options at various point costs between 3 and 8... options of what to do with those last 1 or 2 points.

Cost 4: Satchel charge with small stat boost... 20 HP, ATK 2, DEF 14
Cost 5: Satchel charge that can shoot but stats as bad as an ugnaught
Cost 7: Override with stats like Lobot. (Essentially, Lobot minus the Reinforcements.)
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