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Echo24 wrote: It would need to be applied carefully to ~10 point backup attackers, and we would need to be sure that those characters don't get boosted too much, because there are some characters in that point range whose only disadvantage is that they are prone to getting killed in a single turn. Agreed - I was thinking of it only as a built-in ability. I wouldn't want to see it handed through a CE (especially to a Klatooinian Assassin).
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I like this Close Call / Tenacity idea too. And since markedman247 posted twice on the previous page without mentioning it: GURI !! (edit: heh, wrong thread, almost makes the joke better)
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FlyingArrow wrote:I wouldn't want to see it handed through a CE (especially to a Klatooinian Assassin). A CE would be fine as long as it was highly limited to a few characters rather than a blanket effect or the character couldn't be used with other power combos. As for who would have it, it would have to be someone who was known for "holding the line". I can see something like: Janek "Tank" Sunber Faction: Imperial Cost: 24 HP: 60 Def: 16 Attk: +9 Dmg: 20 Unique Opportunist +10 Grenades 20 It's A Trap! Traps Tenacity (When this character would be defeated, it instead remains in play with 10 HP and cannot receive further damage for the remainder of the turn. This ability does not trigger when this character has only 10 HP remaining) Commander Effect: While this character is the only Unique Commander in your squad, Imperial Troopers gain Tenacity
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I'd prefer this hypothetical ability to limited to attacks only. SA's that do direct damage should affect as usual.
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I'd encourage you to put this idea in the "abilities you'd like to see" thread.
It's a place designers go to get ideas. It will get lost in this thread.
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Rank: Advanced Bloo Milk Member Groups: Member
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Back to a little more on topic (I don't discourage talk of possible future abilities, but they will be better noticed in the future in the correct thread)
A few names were spoiled a while ago - here are their set numbers and recommended minis.
39 Beast Rider of Onderon --- (RM - Utapaun Warrior CW 40) 54 Mandalorian Strike Force Leader --- (RM - Stormtrooper Commander UH 42)
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I've been on holiday (vacation), so I missed all the Gantoris discussion. I think bringing Exar Kun DFS into New Republic is potentially significant, as he's one of the power pieces in the game IMO. Who are the best pieces to haunt? I'm thinking some options are: Jarael - could be good in a Luke GH squad where she gets GMA and an attack boost. Kyle Katarn - in squads where he's getting quad attack, giving him Sith Rage could be very effective.
I think you're going to see squads with Gantoris, Luke Galactic Hero, and Exar Kun DFS - giving Gantoris GMA, and giving GMA to whoever you haunt.
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I think I'm qualified to talk about this, as my parents used to run a plant nursery and the bottom of my section is basically a flax jungle, but I don't think flax is actually a grain? I checked Wikipedia, and it looks like it's more in the Flowering Plant families?
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Rank: Advanced Bloo Milk Member Groups: Member
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And the Vong preview from Star Wars Miniverse a couple of weeks back:
#8 of 10 piece Invasion Microset Minos, Yuuzhan Vong Warrior RM: Nien Numb 27 points, 70 hp, 17 def, 9 att, 10 dam SA: Unique, melee, twin attack, camaraderie (ally named Commander Sha'kel gains Opportunist), Force Immunity, Opportunist +10, Thud Bug, VCA 11
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Hey guys do we have a release date yet? (or an estimate?)
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Estimate is January/February, since that's what it has been in the past for the winter release.
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More like Feb/March. Early March at the latest
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time that we are working on.
now - 4/15 make the set list (is 3 weeks enough time?) 4/15 - 6/15 make initial stat blocks for everyone 6/15 Playtesting (earlier if we send set 6 to the printer before then) 12/1 Everything wrapped up so it can go to QC (maybe this needs to be earlier?) 12/15 send to the printer so we have a Feb 1 release
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Now with that said, it might be more of a mid February release because 10 months ago we did no how people personal lives woudl effect the schedule.
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Rank: Advanced Bloo Milk Member Groups: Member
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TheHutts wrote:I think I'm qualified to talk about this, as my parents used to run a plant nursery and the bottom of my section is basically a flax jungle, but I don't think flax is actually a grain? I checked Wikipedia, and it looks like it's more in the Flowering Plant families? It also produces a seed wich is used as food. This from Wikipedea: "It is a food and fibre crop that is grown in cooler regions of the world. Flax fibres are taken from the stem of the plant and are two to three times as strong as those of cotton. As well, flax fibers are naturally smooth and straight" So, depending on what one wants the Flax Shield to protect them from, use either the seed or the fiber. Obviously the seed shield would be used to protect oneself from savage vegetarians.
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juice man wrote:TheHutts wrote:I think I'm qualified to talk about this, as my parents used to run a plant nursery and the bottom of my section is basically a flax jungle, but I don't think flax is actually a grain? I checked Wikipedia, and it looks like it's more in the Flowering Plant families? It also produces a seed wich is used as food. This from Wikipedea: "It is a food and fibre crop that is grown in cooler regions of the world. Flax fibres are taken from the stem of the plant and are two to three times as strong as those of cotton. As well, flax fibers are naturally smooth and straight" So, depending on what one wants the Flax Shield to protect them from, use either the seed or the fiber. Obviously the seed shield would be used to protect oneself from savage vegetarians. Reeks are very aggressive when hungry.
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Rank: Advanced Bloo Milk Member Groups: Member
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TheHutts wrote:And the Vong preview from Star Wars Miniverse a couple of weeks back:
#8 of 10 piece Invasion Microset Minos RM: Nien Numb 27 points, 70 hp, 17 def, 9 att, 10 dam SA: Unique, melee, twin attack, camaraderie (ally named Commander Sha'kel gains Opportunist), Force Immunity, Opportunist +10, Thud Bug, VCA 11 Curious what people think of this guy
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TimmerB123 wrote:TheHutts wrote:And the Vong preview from Star Wars Miniverse a couple of weeks back:
#8 of 10 piece Invasion Microset Minos RM: Nien Numb 27 points, 70 hp, 17 def, 9 att, 10 dam SA: Unique, melee, twin attack, camaraderie (ally named Commander Sha'kel gains Opportunist), Force Immunity, Opportunist +10, Thud Bug, VCA 11 Curious what people think of this guy I'd have to see Commander Sha'kel to really know his value, but my first thought is that he's not very different from an Ossus Guardian. Slightly lower stats for 1 more point. Thud Bug instead of Razorbug is pretty even (which is better is situational). Opportunist instead of Jedi Hunter is probably a step up. VCA 11 instead of VCA 6 is a step down. Does being Unique buy him a big boost somewhere that I'm forgetting? Other than that, he seems costed appropriately compared to the Ossus Guardian, but is similar enough that I'm not too excited about it. Nice to have a new combination of abilities, but I get the feeling that seeing how much Opportunist helps Sha'kel will play a big role in his ultimate usefulness.
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TimmerB123 wrote:TheHutts wrote:And the Vong preview from Star Wars Miniverse a couple of weeks back:
#8 of 10 piece Invasion Microset Minos RM: Nien Numb 27 points, 70 hp, 17 def, 9 att, 10 dam SA: Unique, melee, twin attack, camaraderie (ally named Commander Sha'kel gains Opportunist), Force Immunity, Opportunist +10, Thud Bug, VCA 11 Curious what people think of this guy I really like him a lot! He has good synergy with Qureal and also Nei Rin giving the defense boost against ranged attacks.
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FlyingArrow wrote:TimmerB123 wrote:TheHutts wrote:And the Vong preview from Star Wars Miniverse a couple of weeks back:
#8 of 10 piece Invasion Microset Minos RM: Nien Numb 27 points, 70 hp, 17 def, 9 att, 10 dam SA: Unique, melee, twin attack, camaraderie (ally named Commander Sha'kel gains Opportunist), Force Immunity, Opportunist +10, Thud Bug, VCA 11 Curious what people think of this guy I'd have to see Commander Sha'kel to really know his value, but my first thought is that he's not very different from an Ossus Guardian. Slightly lower stats for 1 more point. Thud Bug instead of Razorbug is pretty even (which is better is situational). Opportunist instead of Jedi Hunter is probably a step up. VCA 11 instead of VCA 6 is a step down. Does being Unique buy him a big boost somewhere that I'm forgetting? Other than that, he seems costed appropriately compared to the Ossus Guardian, but is similar enough that I'm not too excited about it. Nice to have a new combination of abilities, but I get the feeling that seeing how much Opportunist helps Sha'kel will play a big role in his ultimate usefulness. Mostly my thoughts. In a vacuum, I can't tell if he's worth the points.
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