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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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Just throwing another idea out here: What if Slave Driver was changed to replace turn rather than attacks?
It would make the Zyg a little more vulnerable and force the player using them to set up positions more strategically rather than sending the troopers hurtling across the maps willy-nilly.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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For those asking how they can help.
Running solid squads that should have a chance against Daala (and some Daala variant changing up charging fire, the slaver, rapport, etc) to see how everything plays out. For instance if Daala is just as good (or nearly so) without the slaver, that is very good info to know. Or if Charging +10 vs regular charging doesn't make a difference, that is also very valuable.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/2/2011 Posts: 203 Location: Upper Hutt, Wellington, New Zealand
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TheHutts wrote:I've heard that Dr Daman and Sharron (who was playing the NR squad, and who is NZ's most experienced Solo Charge player, winning a major with something similar back in 2011) have run the Solo Charge/Daala matchup a few times, and have been finding that Daala wins it fairly comfortably and reliably. This is true Graham. We've only played it once though and after that Sharron never wanted to play that match-up again. Sharron brought in Momaw with Lobot to try help get rid of my troopers. I was able to kill Anakin Solo in the 1st round with a deepstriking Raxus and then won initiative and used that same Raxus to kill lobot. Sharron couldnt keep up with my movement and couldn't keep ganner alive long enough to sling Momaw at me. Eventually I wore him down and won in the 3rd round. For the whole game I had him pinned in a corner, unable to move out as I out-activated him (even though he had Dodonna) and was able to send a lot of troopers his way at the end of each round. I was never tested in all honesty and it was an easy win for me. Sharron is the best player of Solo Charge that we have and he was unable to get anything going for him in this game.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,784 Location: Canada
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TheHutts wrote:[quote=FlyingArrow]For those of us not going to the big tournaments next weekend, but who want to contribute, what sort of tests should we be running? Just any decent squad? Builds we think have a chance at Daala? Or specific hate squads? I've heard Corran Horn suggested, so might give that a go. I think it'll be most helpful to test the squads that we think have a chance at beating Daala. Squads to test against Daala: --Lancer: whether Double Lancer (with GGDAC) or Single Lancer (aka NPE Extreme), both of these are potential counters to Daala. Tim is an expert with the Single Lancer and he has already said that it loses to a Daala/Zygerrian squad, but has a 60/40 advantage over a Daala squad with no Zygerrian; I'd love to see that match played out a couple of times. I'd also be curious to see how the Double Lancer does...in some ways it's more durable than the Single Lancer squad, but in other ways it might also be more susceptible to deep strikes, since it'll be outactivated more quickly. --Yobuck: whether with Skybuck or another solid Yobuck squad, this matchup has to be tested a few times. Many people are saying that Yobuck might be Daala's strongest counter; if that's true, I'd like to see some results. I've played Yobuck a lot over the years and so I expect I'll give that one a test or two at some point next weekend. --Any hate squad that has a decent chance of being at least semi-able to handle other squads. Who knows? There may yet be a silver bullet that is actually decent vs other things. I remember back in the B&B days, when IKG discovered the power of San Hill squads, which could reliably beat B&B, and were quite decent vs most other squads too. Those are my suggestions. I'm sure there are lots of other good choices too.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Also with testing, we seem to have 3 main Daala squads that are strong: i) Dr Daman's Raxus Prime crazy movement squad ii) Snow Troopers with Pellaeon (force bubble, access to Ozzel) iii) Snow Troopers without Pellaeon
When testing, is it helpful if we test with the worst Daala squad for that matchup or the best? Or random?
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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I think playing each of the top 12 squads from last season against Daala would be worthwhile. See if they have a fighting chance. Even if they lose, it would be good to know if there was there any chance of a win if some rolls went the other way. See this thread for the squads: http://www.bloomilk.com/forums/default.aspx?g=posts&t=13115In terms of Daala squads to use: * Clearly Dr Daman's Raxus Primes are worth further testing. * There are plenty of snowtrooper variants worth testing. Here's a high activation one: http://www.bloomilk.com/Squad/137589/daala-high-activation* Would removing Zygerrians fix things? Here's a squad that uses no Zygerrians: http://www.bloomilk.com/Squad/137832/daala-no-zygerrian
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/12/2012 Posts: 456 Location: Kokomo, IN
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Ace Ace and I played a game on Fri. morning with me running snowtroopers with pellaeon, and he was running Single lancer with sidious to pawn, HK 47, Two or three IG 86's, BDO, etc. I don't remember the name of the map we played on. I forgot to switch pelleaon for gary like I should have since there was no need for the bubble, but still had no problems since I had him outactivated pretty badly and did still had piett in there for the opp. Really it was just a matter of spreading out my troopers, and accepting the fact that he was going to get a few of them with the strafe, but even with no Zygerrian in my squad I was able to run and gun on the lancer, and then it was just a matter of time until I could hunt him down. He did get off a few good lightnings with sidious when I had a few troopers bunched together to get the squad bonuses, and also used his HK to try to disrupt me after I had dipatched his IG 86's but my activation advantage meant he had to expose himself to do so and he died quickly thereafter.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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thereisnotry wrote:--Lancer: whether Double Lancer (with GGDAC) or Single Lancer (aka NPE Extreme), both of these are potential counters to Daala. Tim is an expert with the Single Lancer and he has already said that it loses to a Daala/Zygerrian squad, but has a 60/40 advantage over a Daala squad with no Zygerrian; I'd love to see that match played out a couple of times. I'd also be curious to see how the Double Lancer does...in some ways it's more durable than the Single Lancer squad, but in other ways it might also be more susceptible to deep strikes, since it'll be outactivated more quickly. Tim, Did you play this one out? NPE Extreme will out-activate any Daala squad and the Lancer has greater range than the troopers (although they shoot). He should be able to get one good strafe in. Although 'good' may only mean half of the troopers, and you probably can't move far enough to hide from return fire, so the Lancer likely dies after one strafe.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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FlyingArrow wrote:thereisnotry wrote:--Lancer: whether Double Lancer (with GGDAC) or Single Lancer (aka NPE Extreme), both of these are potential counters to Daala. Tim is an expert with the Single Lancer and he has already said that it loses to a Daala/Zygerrian squad, but has a 60/40 advantage over a Daala squad with no Zygerrian; I'd love to see that match played out a couple of times. I'd also be curious to see how the Double Lancer does...in some ways it's more durable than the Single Lancer squad, but in other ways it might also be more susceptible to deep strikes, since it'll be outactivated more quickly. Tim, Did you play this one out? NPE Extreme will out-activate any Daala squad and the Lancer has greater range than the troopers (although they shoot). He should be able to get one good strafe in. Although 'good' may only mean half of the troopers, and you probably can't move far enough to hide from return fire, so the Lancer likely dies after one strafe. . Not yet, just theory. But some Daala squads can get close to matching if not surpassing the number of activations (with ozzel). Once that happens it's over. One good strafe means nothing unless you make it back to safety. I have no doubt it loses if outactivated due to the Zygerrian. I feel it also has poor odds even if not out-activated but still facing a Daala squad with Zygerrians. I feel 60/40 advantage Lancer may be overestimating my chances vs a Daala squad with less activations (or no ozzel) and no Zygerrians, but that's already a sub par Daala squad we're talking about.
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Rank: Muun Tactics Broker Groups: Member
Joined: 4/9/2012 Posts: 8
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TheHutts wrote:Also with testing, we seem to have 3 main Daala squads that are strong: i) Dr Daman's Raxus Prime crazy movement squad ii) Snow Troopers with Pellaeon (force bubble, access to Ozzel) iii) Snow Troopers without Pellaeon
When testing, is it helpful if we test with the worst Daala squad for that matchup or the best? Or random? How about the elite scout trooprer build? Both the lancer and YoBuck don't have enough damage to take them out in 1 run plus it relies less heavily on the slaver
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/21/2009 Posts: 171
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I am curious as to what Bad GAS vs Daala would look like? I am still sure that Daala has the advantage and would win the majority of the time but at the very least it might make the Daala player play very cautiously. Bad GAS has the chance of pulling Daala and or another important commander to be killed. I know most want to pair Caedus with Zannah or Malgus (quite frankly, I never understood why). And maybe this will get destroyed by Daala but I would still like to see how it all played out.
I would suggest playing this on 'night club' if it can beat Bad GAS easily on that map then it can beat it on other maps.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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@ gholli69. Pelleaon can't switch himself out, as he is not his own ally. (Made me sad when I learned that)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Sthlrd2 wrote:I am curious as to what Bad GAS vs Daala would look like? I am still sure that Daala has the advantage and would win the majority of the time but at the very least it might make the Daala player play very cautiously. Bad GAS has the chance of pulling Daala and or another important commander to be killed. I know most want to pair Caedus with Zannah or Malgus (quite frankly, I never understood why). And maybe this will get destroyed by Daala but I would still like to see how it all played out.
I would suggest playing this on 'night club' if it can beat Bad GAS easily on that map then it can beat it on other maps. At the risk of opening myself up for attack, what is Bad GAS?
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Thanks.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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juice man wrote:Sthlrd2 wrote:I am curious as to what Bad GAS vs Daala would look like? I am still sure that Daala has the advantage and would win the majority of the time but at the very least it might make the Daala player play very cautiously. Bad GAS has the chance of pulling Daala and or another important commander to be killed. I know most want to pair Caedus with Zannah or Malgus (quite frankly, I never understood why). And maybe this will get destroyed by Daala but I would still like to see how it all played out.
I would suggest playing this on 'night club' if it can beat Bad GAS easily on that map then it can beat it on other maps. At the risk of opening myself up for attack, what is Bad GAS? No attack - but it is the best Caedus squad out there. Won the Chicago regional and placed higher than any other Caedus squad at GenCon. It is a head scratcher that everyone thinks of Caedus with Malgus or Zannah is the best way to go. It feels like a no brainer to me that having a higher activation Caedus squad that can bring in a swoop bike and has powerful, nasty guns is a much better way to take advantage of Sith Battle Manipulation. You can pull out commanders or key pieces from ACROSS THE BOARD and light them up. Much better than melee. I don't care how much damage negation you have - you have, you need a good offense to win star wars miniatures games. Back to the topic at hand - though I think it IS the best Caedus squad I've seen (by a good margin), it still gets clownstomped by Daala squads. End of round 1 they can go in and kill Jaq, or BOTH of the Galactic Alliance Special Guards. Or go the easy way and go in and kill Lobot and the Swoop round 1. That is if you don't want to just go in and kill Caedus straight up (attack, free attack from Flim, win init, attack again). If you bring the MTB with Caedus, then you just kill the tech first.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/21/2009 Posts: 171
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TimmerB123 wrote:juice man wrote:Sthlrd2 wrote:I am curious as to what Bad GAS vs Daala would look like? I am still sure that Daala has the advantage and would win the majority of the time but at the very least it might make the Daala player play very cautiously. Bad GAS has the chance of pulling Daala and or another important commander to be killed. I know most want to pair Caedus with Zannah or Malgus (quite frankly, I never understood why). And maybe this will get destroyed by Daala but I would still like to see how it all played out.
I would suggest playing this on 'night club' if it can beat Bad GAS easily on that map then it can beat it on other maps. At the risk of opening myself up for attack, what is Bad GAS? No attack - but it is the best Caedus squad out there. Won the Chicago regional and placed higher than any other Caedus squad at GenCon. It is a head scratcher that everyone thinks of Caedus with Malgus or Zannah is the best way to go. It feels like a no brainer to me that having a higher activation Caedus squad that can bring in a swoop bike and has powerful, nasty guns is a much better way to take advantage of Sith Battle Manipulation. You can pull out commanders or key pieces from ACROSS THE BOARD and light them up. Much better than melee. I don't care how much damage negation you have - you have, you need a good offense to win star wars miniatures games. Back to the topic at hand - though I think it IS the best Caedus squad I've seen (by a good margin), it still gets clownstomped by Daala squads. End of round 1 they can go in and kill Jaq, or BOTH of the Galactic Alliance Special Guards. Or go the easy way and go in and kill Lobot and the Swoop round 1. That is if you don't want to just go in and kill Caedus straight up (attack, free attack from Flim, win init, attack again). If you bring the MTB with Caedus, then you just kill the tech first. Maybe your right Tim, but Jaq does have avoid defeat, and I expect him to make those saves at least 1 time with fp and recruit rerolls. If it depends on Caedus's survival (if they rush in to kill him) I have EoP, master illusion, or if I Absolutly must do it then Aing Ti and kill the trooper before he kills me. I know its still an uphill battle but I do have options that (how ever slight) may lead to victory. The whole reason I like this squad is because it has options, even in the bad matchups.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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I had forgotten Aing Tii - but in a way that's a bonus for the Daala squad if you use it to kill a trooper. Using 3 (very precious) FPs to kill a 4pt piece. Absolutely if you have to do it - then do it.
Thinking more about it - a smart Daala player would force Caedus to do just that. I think they would go in and kill both G.A.S.G.s, then win init and kill Lobot. After that, Jaq has to do all the door opening, and then you have nobody to shoot.
You're right you do have options, but I think like virtually every squad versus this insane power combo - you'll end up stuck in a corner, watching troopers get launched across the board to pick your squad apart while you can do virtually nothing.
That's the issue in a nutshell. Even well build squads with lots of options (like Bad G.A.S.) that should be able to at least have a chance vs ANYTHING, have virtually no chance vs a well build, well played Daala squad .
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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If it's not Yodabuck, GenSky, Panaka and Dash with Lobot and R2, don't bother testing. Also, the key to handling 40hp walls is galloping twice. Do it at the end of a round, swap in a brute, kill everything the next turn. You also go after the commanders if/when you can and don't be afraid to leave yoda to take damage, to swap in dash or Gen Sky to clean up.
The one foil to yoda would be someone using 4 Imperial Dignitaries in the squad from the start blocking all doors to the squad. But I don't think that's a major concern since you'd have to build the Daala squad that way intending to win map and block doors from yoda. And you'd lose 4 troopers to do it.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/12/2012 Posts: 456 Location: Kokomo, IN
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What about Using Revan Sith Lord, Wyrlock, Lord Kaan, lobot, Atton Jaq, and a Klat. Capt. You bring in 2 Zygerrains and a Mynock and 2 uggies with lobot, then use the Zygerrians to get the flying mynock past any "walls" right to Dalaa and whoever else is close and then drop Kaan in to bomb the commanders and neuter the troopers.
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