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Baze Malbus Options
Deaths_Baine
Posted: Wednesday, June 7, 2017 7:34:17 AM
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Naarkon wrote:
I don't believe that I have responded to this thread yet, but I have read most of it.

To me flavor and functionality are both equally important. I personally got into this game only because it was Star Wars. I bought two map packs at a bookstore before I had even played the game because they looked cool. From there I found http://www.starwarsmini.com/ and eventually this site. No one told me how cool the gameplay was, I just bought some Star Wars figures and maps and went from there. At the same time, I probably would have stopped playing a long time ago if there wasn't depth in the gameplay and squadbuilding.

I enjoy playing the Sith faction. From a flavor perspective, they just feel like Star Wars to me. I like zapping people with lightning and smacking them with lightsabers from ambush and running out of dice to keep track of my force points. At the same time, when I build a Sith squad I try to find the most functional and playable squads (if I'm playing to win, scenario or casual play is different).

This Baze piece seems to me like a good mix of flavor and function. No, the piece cannot represent exactly what happened in the film, but it can represent what the character can do WITHIN what can happen in the board game. There has to be a certain level of abstraction. Thematically, there is zero chance that an ugnaught could hurt Darth Bane or that Bane would miss an ugnaught, but that can happen (very unlikely, but possible).

I also think that maybe we should all leave off of this until the full stats are released, along with the other Rogue One characters. We don't even really know fully what we are arguing about yet.



yes another engaged person, everyone... you are welcome...

seriously though, I appreciate your input.

I'm waiting to see the rest of rogue one because I am building myself up to not throw up... cassian giving out +4 +10 already hurts my head, but I guess it is not a completed commander effect so I haven't harped on it to much yet.

I have a feeling this is going to be a lot like set 6 and what a disaster that was....Cursing Bomb
donnyrides
Posted: Wednesday, June 7, 2017 8:12:35 AM
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To answer these questions, while not on the design team, here are the best answers I can give you if it helps.

What proof/evidence/feat is there that backs up single shot blaster?
It's a game restriction that is based on the idea that they gave him damage 10 which makes him susceptible to Cz scientist for twin which could lead to major problems. if we rename the ability to "this person can't gain twin" it would be fine. When you think twin, you think Sabine Wren with her 2 pistols, not a guy with a shop-vac on blow mode on his back. So if you give 10 damage, this is a damage capper that must be thought of and bravo to the designers/playtesters who may have mentions this possible dangerous combo

What proof/evidence/feat is there that backs up furious assaut?
When he goes ape shit after imwe dies and shoots 4 or 5 imps while moving forward. This with twin would have been devastating.

What proof/evidence/feat is there that backs up his 8 atk?
Non really but it's hard to quantify a dice number to what is seen on screen. Since he was accurate enough to one-hit-kill anything he shot at, I would have expected more but since they elected to go the "rogue one" synergy route, they had to go low on attack. There really isn't anything linking the movie depiction to this score.

What proof/evidence/feat is there to back up base 10 damage?
Can't defend this one either. For a guy who is one shot killing what would consider an elite stormy and they have 20 HP, it would stand to reason that his damage should be 20. BUT again, from a game aspect Baze is hindered by his faction. One could actually make a sound argument that he should be rebel only for squad building. Like a reverse independent outfit. This could have made a baze open to a lot of stat boosts to his card directly instead of synergizing.

I have to think that the point of his build was to have all the Rogue One characters around 25 points so you can use all of them at once, and have room for tech. So this comes down to gameplay and squad building which for the game is needed, but Baze was such a powerful character that it's really hard to get around him being less damaging than han in stormy armor. Guess they didn't want to obsolete Han which giving Baze 20 damage absolutely does.
atmsalad
Posted: Wednesday, June 7, 2017 8:23:28 AM
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Deaths_Baine wrote:
I have a feeling this is going to be a lot like set 6 and what a disaster that was....Cursing Bomb

Oh there is absolutely no way, lmao.
swinefeld
Posted: Wednesday, June 7, 2017 8:26:46 AM
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Naarkon wrote:

I also think that maybe we should all leave off of this until the full stats are released, along with the other Rogue One characters. We don't even really know fully what we are arguing about yet.


Great idea.
Deaths_Baine
Posted: Wednesday, June 7, 2017 8:26:51 AM
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donnyrides wrote:
Guess they didn't want to obsolete Han which giving Baze 20 damage absolutely does.



1. why in the world are we making a piece to compete with han in storm anyways? that guy can get furious assault for 40 damage each shot lol. or furious and accurate and he's not slowed by difficult terrain or low objects if I remember correctly.

2. it doesn't completely obsolete him, han in armor has a commander effect that has been used quite brilliantly throughout the history of this game.

3. there are more creative flavorful ways to accomplish preventing the issues the designers/playtesters ran into is a major point for me.
Deaths_Baine
Posted: Wednesday, June 7, 2017 8:28:11 AM
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atmsalad wrote:
Deaths_Baine wrote:
I have a feeling this is going to be a lot like set 6 and what a disaster that was....Cursing Bomb

Oh there is absolutely no way, lmao.


you're right that set...ugh it set the game back like 3 years lol
donnyrides
Posted: Wednesday, June 7, 2017 9:37:11 AM
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For those wondering, set 6 gave us off the top of my head
Warrior Caste Subcommander - Broke Vong
Admiral Daala - Broke imps
Cin Drallig - cool but from that point on any lightsaber wielding Republic character has to be considered for Cins lightsaber trainer and his CE

along with a few other abusive piece and dismounting characters like maul, GG, Durge
Deaths_Baine
Posted: Wednesday, June 7, 2017 9:57:17 AM
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donnyrides wrote:
For those wondering, set 6 gave us off the top of my head
Warrior Caste Subcommander - Broke Vong
Admiral Daala - Broke imps
Cin Drallig - cool but from that point on any lightsaber wielding Republic character has to be considered for Cins lightsaber trainer and his CE

along with a few other abusive piece and dismounting characters like maul, GG, Durge


there was SOOOOOO MUCH behind the scenes with this set:

fringe talon karde was a fight the whole freaking set---turned out way better
kyp duron was an interesting fight
all the vehicles were a fight---bad idea to begin with

just so many big name characters that were all powerful it was insane to try and test

plus... the slaver... completely missed
swinefeld
Posted: Wednesday, June 7, 2017 10:14:30 AM
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Deaths_Baine wrote:
donnyrides wrote:
For those wondering, set 6 gave us off the top of my head
Warrior Caste Subcommander - Broke Vong
Admiral Daala - Broke imps
Cin Drallig - cool but from that point on any lightsaber wielding Republic character has to be considered for Cins lightsaber trainer and his CE

along with a few other abusive piece and dismounting characters like maul, GG, Durge


there was SOOOOOO MUCH behind the scenes with this set:

fringe talon karde was a fight the whole freaking set---turned out way better
kyp duron was an interesting fight
all the vehicles were a fight---bad idea to begin with

just so many big name characters that were all powerful it was insane to try and test

plus... the slaver... completely missed


ARE WE REALLY GOING TO REHASH ALL THIS AGAIN?

It's time to move on.
TimmerB123
Posted: Wednesday, June 7, 2017 10:15:56 AM
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Deaths_Baine wrote:
donnyrides wrote:
For those wondering, set 6 gave us off the top of my head
Warrior Caste Subcommander - Broke Vong
Admiral Daala - Broke imps
Cin Drallig - cool but from that point on any lightsaber wielding Republic character has to be considered for Cins lightsaber trainer and his CE

along with a few other abusive piece and dismounting characters like maul, GG, Durge


there was SOOOOOO MUCH behind the scenes with this set:

fringe talon karde was a fight the whole freaking set---turned out way better
kyp duron was an interesting fight
all the vehicles were a fight---bad idea to begin with

just so many big name characters that were all powerful it was insane to try and test

plus... the slaver... completely missed


No doubt that set was a complete disaster. It drove away playtesters in droves because of the outright rude and disrespectful way they were dealt with, essentially destroying the playtest committee. It fractured our community once it hit the competitive scene, many players quitting and never coming back. We virtually lost New Zealand all together.

It was so contentious during design, I lost track of how many conference conversations we had with all the designers not on that team talking about "what are we going to do about this set? How are we going to stop this nonsense?"

1/2 the designers from the set regret having their name attached to it.

But here's the good news, even though we are still feeling the shockwaves from that set today, we learned from those mistakes. No doubt that was a low point, but it's only gone up from there.

The designers have been MUCH more open to playtesters opinions since then, and listen to the community more. The design team now realizes that trying to push every piece to be competitive has very bad results.

The balance committee was formed directly because of that set. It has done some great things to help with broken and problematic pieces.



If you read this thread you'll even see that even the very guys so concernered about flavor in this thread were MUCH more concerned by the broken nature of that set.



So - having a heated discussion about flavor is so much better than people leaving the game in droves do to that debacle.



Are we perfect now? Heck no! Far from it. But all we need is a quick comparison to see where we were then to know we have gone in a much better direction.


Sincerely, sorry if you don't like Baze's flavor. Others do.


And it's perfectly fine to argue both sides.


But let's try and keep some perspective.
Deaths_Baine
Posted: Wednesday, June 7, 2017 10:17:33 AM
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swinefeld wrote:
Deaths_Baine wrote:
donnyrides wrote:
For those wondering, set 6 gave us off the top of my head
Warrior Caste Subcommander - Broke Vong
Admiral Daala - Broke imps
Cin Drallig - cool but from that point on any lightsaber wielding Republic character has to be considered for Cins lightsaber trainer and his CE

along with a few other abusive piece and dismounting characters like maul, GG, Durge


there was SOOOOOO MUCH behind the scenes with this set:

fringe talon karde was a fight the whole freaking set---turned out way better
kyp duron was an interesting fight
all the vehicles were a fight---bad idea to begin with

just so many big name characters that were all powerful it was insane to try and test

plus... the slaver... completely missed


ARE WE REALLY GOING TO REHASH ALL THIS AGAIN?

It's time to move on.



hard to move on when those people may be designing again... I'm legit scared Scared No Bloo Milk Scared
jen'ari
Posted: Wednesday, June 7, 2017 10:17:52 AM
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Posts: 2,098
donnyrides wrote:
To answer these questions, while not on the design team, here are the best answers I can give you if it helps.

What proof/evidence/feat is there that backs up single shot blaster?
It's a game restriction that is based on the idea that they gave him damage 10 which makes him susceptible to Cz scientist for twin which could lead to major problems. if we rename the ability to "this person can't gain twin" it would be fine. When you think twin, you think Sabine Wren with her 2 pistols, not a guy with a shop-vac on blow mode on his back. So if you give 10 damage, this is a damage capper that must be thought of and bravo to the designers/playtesters who may have mentions this possible dangerous combo

What proof/evidence/feat is there that backs up furious assaut?
When he goes ape shit after imwe dies and shoots 4 or 5 imps while moving forward. This with twin would have been devastating.

What proof/evidence/feat is there that backs up his 8 atk?
Non really but it's hard to quantify a dice number to what is seen on screen. Since he was accurate enough to one-hit-kill anything he shot at, I would have expected more but since they elected to go the "rogue one" synergy route, they had to go low on attack. There really isn't anything linking the movie depiction to this score.

What proof/evidence/feat is there to back up base 10 damage?
Can't defend this one either. For a guy who is one shot killing what would consider an elite stormy and they have 20 HP, it would stand to reason that his damage should be 20. BUT again, from a game aspect Baze is hindered by his faction. One could actually make a sound argument that he should be rebel only for squad building. Like a reverse independent outfit. This could have made a baze open to a lot of stat boosts to his card directly instead of synergizing.

I have to think that the point of his build was to have all the Rogue One characters around 25 points so you can use all of them at once, and have room for tech. So this comes down to gameplay and squad building which for the game is needed, but Baze was such a powerful character that it's really hard to get around him being less damaging than han in stormy armor. Guess they didn't want to obsolete Han which giving Baze 20 damage absolutely does.


Thank you Donnyrides for answering those questions.

Like I have said before, I like the stat line, I just do not like that it is Baze. I see the potential twist in logic to get to where they did. I think it is stretched way too far though.

The curious thing is that they are concerned about the synergy's bonuses in Rebels while giving him bonuses in rebels...
No need for Synergy for instance if it messes with his base attack.. No need for protective if you give him base 20 damage, this in turn, rids the scare of a twin attacking furious assault.
I have said my peace and will follow Naarkon's advice and I will read any other person's posts and answer direct questions. But at this point there is no evidence backing those four things. that is not really an opinion as much as observable feats.
theultrastar
Posted: Wednesday, June 7, 2017 10:25:39 AM
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Great post Tim. Also keep in mind just because a stat block comes out that you dislike (we have all been there) keep in mind that is not the be all end all version of that character. I have seen in the years since V6 great strides in listening to the community. The actions of the Balance Committee is the biggest reason why I am playing again. There will always be a difference in opinions, and that's ok. As long as we are trying to understand the other side, instead of painting them as villain's who have no idea what they are talking about. We are all passionate about this game.
blemelisk
Posted: Wednesday, June 7, 2017 11:25:46 AM
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What this seems to boil down to is:
1: making a character as cool and flavorful as we see him in the movie ignoring how powerful he could be by other characters command affect and abilities that can and will boost him
VS.
2: gimping a character from 1, expecting the character to be brought back up to the cool and flavorful vision of him from a movie by command affects and abilities of other characters within his faction


Or what could be done is to make the character ala #1 above, but not make him be subject to command affects and abilities of other characters that do not spec mention his name.

SO Imwe could spec mention him and boost him. Leia's commander affects wont affect him as it doesnt spec name him.


In this way you can make the cool and flavorful Baze we see in the movie, without worrying about him becoming a 200 damage a turn character. He can receive buffs fully knowing what he is now and how powerful he is, and keeping that in mind when you design that character buff ability or command when creating the new character.


That is my 2 cents worth of what I have been reading.
shmi15
Posted: Wednesday, June 7, 2017 11:28:53 AM
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Wait..... I just thought of something... If Baze had to shoot a trooper twice to kill him... why should his damage be 20! Wouldn't that show how weak his gun is if a trooper took 2 shots? Or does the trooper taking 2 shots, only show that twin should be an option....

Why does his attack need to be higher than an 8? What proof do you have? He shot troopers over and over? Ok... Congratulations. I think we all could shoot troopers over and over if they are just standing around.

But again.... I think you keep forgetting that I am agreeing with you that his stats aren't the greatest, nor the best representation. But for what he does, and how the faction functions in general, it works.

If you were to create Baze, how would you envision him?

And I hate Bothans... And their transmissions. I'm only interested in the final and complete stat block of this character.
shmi15
Posted: Wednesday, June 7, 2017 11:34:46 AM
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blemelisk wrote:
What this seems to boil down to is:
1: making a character as cool and flavorful as we see him in the movie ignoring how powerful he could be by other characters command affect and abilities that can and will boost him
VS.
2: gimping a character from 1, expecting the character to be brought back up to the cool and flavorful vision of him from a movie by command affects and abilities of other characters within his faction


Or what could be done is to make the character ala #1 above, but not make him be subject to command affects and abilities of other characters that do not spec mention his name.

SO Imwe could spec mention him and boost him. Leia's commander affects wont affect him as it doesnt spec name him.


In this way you can make the cool and flavorful Baze we see in the movie, without worrying about him becoming a 200 damage a turn character. He can receive buffs fully knowing what he is now and how powerful he is, and keeping that in mind when you design that character buff ability or command when creating the new character.


That is my 2 cents worth of what I have been reading.


This idea has been tossed out, and accepted already. Its a mute point arguing against this character... Because another one will surely come, and he will be a stand alone shooter... I personally don't think Baze would be a great stand alone shooter tho. This is what they want to see

110 HP
19 Def
12 Attack
20 Dam

Unique
Triple
*some ability to stand still and shoot everyone
FAA, maybe, or a dif version of it
Impulsive attack - But only when Imwe dies
*This character can not benefit from CE or allied SA

And.... I think that is it? What did I miss?
Deaths_Baine
Posted: Wednesday, June 7, 2017 11:49:55 AM
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Joined: 5/31/2010
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shmi15 wrote:
Wait..... I just thought of something... If Baze had to shoot a trooper twice to kill him... why should his damage be 20! Wouldn't that show how weak his gun is if a trooper took 2 shots? Or does the trooper taking 2 shots, only show that twin should be an option....

Why does his attack need to be higher than an 8? What proof do you have? He shot troopers over and over? Ok... Congratulations. I think we all could shoot troopers over and over if they are just standing around.

But again.... I think you keep forgetting that I am agreeing with you that his stats aren't the greatest, nor the best representation. But for what he does, and how the faction functions in general, it works.

If you were to create Baze, how would you envision him?

And I hate Bothans... And their transmissions. I'm only interested in the final and complete stat block of this character.



why does han solo's attack need to be higher then an 8? or his damage greater then 10.... you could say that about any shooter in the movies almost.
TimmerB123
Posted: Wednesday, June 7, 2017 11:51:11 AM
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swinefeld wrote:
Naarkon wrote:

I also think that maybe we should all leave off of this until the full stats are released, along with the other Rogue One characters. We don't even really know fully what we are arguing about yet.


Great idea.


Bothan Transmission - so close to finished!
shmi15
Posted: Wednesday, June 7, 2017 11:58:28 AM
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Deaths_Baine wrote:
shmi15 wrote:
Wait..... I just thought of something... If Baze had to shoot a trooper twice to kill him... why should his damage be 20! Wouldn't that show how weak his gun is if a trooper took 2 shots? Or does the trooper taking 2 shots, only show that twin should be an option....

Why does his attack need to be higher than an 8? What proof do you have? He shot troopers over and over? Ok... Congratulations. I think we all could shoot troopers over and over if they are just standing around.

But again.... I think you keep forgetting that I am agreeing with you that his stats aren't the greatest, nor the best representation. But for what he does, and how the faction functions in general, it works.

If you were to create Baze, how would you envision him?

And I hate Bothans... And their transmissions. I'm only interested in the final and complete stat block of this character.



why does han solo's attack need to be higher then an 8? or his damage greater then 10.... you could say that about any shooter in the movies almost.


Wait a minute... Did we just compromise.... Did you just agree that attack value is subjective... because it really could be anything!!!!

I knew I always loved you Heart Heart
FlyingArrow
Posted: Wednesday, June 7, 2017 11:59:58 AM
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shmi15 wrote:
Its a mute point

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