Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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First Order
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Dark Master
(At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own.)
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The Phantom Menace
(This character does not count as a legal target for enemies farther than 6 squares away)
Force Powers
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Force 3
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Force Renewal 2
(This character gets 2 Force points each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Chain Lightning 2
(Force 2, replaces attacks: range 6; 20 damage to target and to each enemy within 2 squares of the target)
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Dark Link
(Force 2, usable on his turn: Target 1 Unique living enemy and 1 living ally, ignoring cover; 10 damage to both. Move that enemy and then the ally up to 4 squares toward the other without provoking attacks of opportunity. This ability ignores Force Immunity.)
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Force Bubble 3
(Force 3: When this character takes damage, reduce the damage dealt by 40)
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Force Stun
(Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
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Sith Lightning 30
(Force 2, replaces attacks: range 6; 30 damage)
Commander Effect
While your squad contains only First Order characters: Allies within 6 squares get +4 Attack and +10 Damage.
"You have the spirit of a true Jedi! And because of that you must die."