Special Abilities
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Unique
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Clear Strategy
(+4 Attack, +4 Defense and +10 Damage while this character occupies a square without terrain, and which not bordered by a wall or closed door)
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Coordinated Movement
(At the end of this character's turn. 1 Chiss or Imperial ally may immediately move up to 2 squares)
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Interdict
(Suppresses commander effects and special abilities (both enemy and ally) that replace characters in a squad)
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Rapport
(Costs 10 less when in the same squad as a character named Thrawn, Chiss Emissary)
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Situational Awareness
(After two enemies without line of sight to each other exchange positions, both take 20 damage)
Commander Effect
If a character named Thrawn, Chiss Emissary is in your squad, for the rest of the skirmish this character gains the following commander effect:
Chiss allies gain Clear Strategy.