Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Twin Attack
(Whenever this character attacks, she makes 1 extra attack against the same target)
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Stealth
(If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Camaraderie
(An ally who counts as Asajj Ventress gains Nightsister Hunter)
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Invisibility Potion
(At the end of her turn, you may remove this character and 1 adjacent Nightsister Hunter ally from the battle grid. Both characters return to the battle grid immediately before your next phase within 4 squares of the space previously occupied by this character.)
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Opportunist
(+4 Attack and +10 Damage against an enemy who has activated this round)
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Relay Orders
(Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
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Water of Life
(Replaces attacks: this character takes 10 damage, and you may remove 30 damage from an adjacent living character. That character does not provoke attacks of opportunity this phase.)
Force Powers
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Force 3
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Controls Shatter 1
(Force 1, replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
Commander Effect
Nightsister allies gain Opportunist.