Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Sith Eternal
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Affinity
(May be in an Imperial or Separatist Squad)
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Devotion
(If this character would take damage from a nonadjacent attack, he may attempt a save of 11. On a success, a non-Unique living ally within 6 squares takes the damage instead.)
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Master
(Once during this character's turn: 1 adjacent ally whose name contains Apprentice or Padawan may move up to its speed)
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The Phantom Menace
(This character does not count as a legal target for enemies farther than 6 squares away)
Force Powers
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Force 2
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Burst Lightning
(Force 1, usable only on this character's turn: range 6; 10 damage)
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Force Dominate
(Force 2, replace attacks: sight; Target living character takes an immediate turn under your control, which does not count as an activation for the round; save 11. The target character cannot move this turn.)
Commander Effect
If this character is in a Sith squad, at the start of the skirmish, after set-up, you can add up to 20 points of Sith characters to your squad.
Unique Non-Fringe allies with a Force rating and a Lightsaber gain Devotion.
"Once more the Sith will rule the galaxy!"