Special Abilities
Force Powers
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Force 2
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Force Renewal 2
(This character gets 2 Force points each time he activates)
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Force Lightning 3
(Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11.)
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Force Lightning 4
(Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
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Force Detonate
(When this character is defeated, each character within 4 squares takes 40 damage, save 11 to reduce the damage to 20)
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Force Dominate
(Force 2, replace attacks: sight; Target living character takes an immediate turn under your control, which does not count as an activation for the round; save 11. The target character cannot move this turn.)
Commander Effect
At the end of this character's turn, one follower within line of sight may take an immediate turn. At the end of that turn, that character is defeated.