Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Unique
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Anarchist (Not subject to commander effects. Suppresses enemy and allied commander effects within 6 squares.)
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Rolling Evade (When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity)
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Rival (This character cannot be in a squad that contains any character whose name contains Darth or Emperor)
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Saber Dart (Replaces attacks: sight; ignore cover; 1 target enemy takes 20 damage and is poisoned; save 11. Each time a poisoned character activates it takes 20 damage; save 11 negates and it is no longer poisoned.)
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Poison +20 (+20 Damage to living enemy; save 11)
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Melee Attack (Can attack only adjacent enemies)
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Counterattack (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
Force Powers
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force 3
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Force Dominate (Force 2, replace attacks: sight; Target living character takes an immediate turn under your control, which does not count as an activation for the round; save 11. The target character cannot move this turn.)
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Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates)
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Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
"Peace is a lie" - Quimir